[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/need_for_speed_logo_9697.jpg]]
[[caption-width-right:350:[[Film/TopGun I feel the need...]]]]

'''''Need for Speed''''', frequently known by its initials '''''NFS''''', is a [[VideoGameLongRunners long-running]] and [[CashCowFranchise popular]] series of RacingGames published by Creator/ElectronicArts focusing on illegal street racing. Started out initially with [[ImprobablyCoolCar exotic supercars]] and then moving to tuner car racing, probably as a result of the latter coming into fashion with the release of ''Film/TheFastAndTheFurious'' in 2001, with [[WideOpenSandbox free-roaming environments]] added to the gameplay formula. After a few years with one developer and their tuner focus, they went back to mostly exotics years later with an added focus on online social gameplay. The franchise is notable for being available for computers as well as consoles throughout its run, as well as being EA's oldest continually-running franchise not under the EA Sports brand.

The list of titles in the franchise was getting too long to keep here, so we moved it to a new [[Recap/NeedForSpeed Recap page]].
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!!Entries in the franchise with their own pages:
* ''VideoGame/NeedForSpeedMostWanted'' (covers both 2005 and 2012 releases)
* ''Film/NeedForSpeed'' (2014 [[TheMovie film]])
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!!I want every single trope after the series.
* ArchEnemies: "Zephyr" and "F-8",[[note]]pronounced "Fate"[[/note]] respectively the racer and the cop the player play as in ''Rivals''.
* ATasteOfPower: ''Underground'' starts InMediasRes with a Bonus Car with nitrous, ''Underground 2'' starts with a borrowed tuned car, ''Most Wanted'' starts with a powerful BMW [=M3=] that is sabotaged and lost in a bet, and ''Carbon'' starts with you thrashing that same BMW.
** {{Defied|Trope}} in ''Hot Pursuit'' 2010. A starter cop mission gives you a Lamborghini Reventon, and things ''don't'' get worse from there. Mind you, ''Hot Pursuit'' 2010 absolutely ''loves'' this trope, heck, fairly early in the game (whichever side of the law you are on), you're gonna get a preview of a handful of cars you won't be driving for a while. The best examples include the [=McLaren=] F1, Pagani Zonda Cinque, Corvette [=ZR1=] and the Bugatti Veyron 16.4. All of which can be unlocked after a few hours of playing.
*** [[spoiler:Yes, the Veyron and the Koenigsegg CCXR are the last two cars you'll unlock]].
** In ''Rivals'', one of the later Speedlists/Assignments will give you the keys to a powerful car from the opposite side of the law (the Enzo Ferrari for Cops and the Koenigsegg Agera R for Racers) with fully-leveled preset Pursuit Tech.
* AWinnerIsYou: Appears in ''Hot Pursuit'' 2010, when the player clears all of the offline missions for one side.
* AdamSmithHatesYourGuts: Inverted in ''Porsche Unleashed''. If you bought a used car, repaired it, and sold it, you would make a profit every single time. There was also an infinite supply of used Porsches as well, meaning that [[GameBreaker you could have all the money you wanted for the price of grinding the menus]].
* AllegedlyFreeGame: ''World'' has a pretty bad case of this. It relies on the classic trick of a two-tiered currency system, with one tier being in-game money and the other, [=SpeedBoost=], requiring you to pay real money. You can still go anywhere in the in-game world you'd like and play any events so long as you have the car for it, but [=SpeedBoost=] is required to get most of the best cars, card packs, and so on.
* AluminumChristmasTrees: Sure that light blue police Gallardo 560-4 in ''Hot Pursuit'' 2010 is cool and all, but that car ''actually exists in Italy as an interceptor unit''.
** Same case with the [[http://www.youtube.com/watch?v=2qbv5AjX25E Bugatti Veyron]] - in fact, several other exotics and high-end vehicles were also deployed in Dubai's already lavish police fleet.
* AlwaysNight: Every race in ''Underground'' was at night, which was {{justified|Trope}} given the illegal street racing that made up the game. ''Carbon'' did this as well after [[VideoGame/NeedForSpeedMostWanted its predecessor]] inverted it.
* AnachronismStew: A subtle but noticeable one in ''Hot Pursuit'' 2010 is an F-14 [[http://en.wikipedia.org/wiki/F-14_Tomcat Tomcat]] that likes to fly-by every now and then near Memorial Highway. [[RuleOfCool Though not a particular source of frustration,]] it's still has some of the fans that are well-versed in aviation crying afoul because the game more or less takes place TwentyMinutesIntoTheFuture and that the [[JustPlaneWrong plane in question has been out of service since 2006]].
* AnnouncerChatter: Along with police chatter in the games that have them.
* AntiFrustrationFeatures: In ''The Run'', you can restart from the latest checkpoint if/[[GoddamnedBats when]] you either wreck your car, or you've lost that particular segment of the race. You can do this at will, too, up to certain times depending on the difficulty.
* ArtificialBrilliance: The PC version of ''High Stakes'' demonstrates some pretty fancy artificial intelligence that is usually unnoticed by a lot of players.
** In Classic and Time Trap modes, the police react to the first call of them engaging pursuit with a speeder - usually the next unit up the road will lay out a roadblock or spike strip to hopefully intercept them.
** The police helicopter plays a big part in Getaway mode, and is a minor convenience in other modes. In Getaway if they spot the speeder (if they're not hiding in a tunnel), they will call out them out, all the police AI react and start swarming towards the location and the speeder's location will appear on the radar.
* ArtificialStupidity: It is possible in ''Most Wanted'' 2005 to get arrested for doing ''under'' the speed limit on the correct side of the road and get maybe one infraction. Who knew you could get arrested for pulling over to the side of the road for what should be a routine traffic stop? Must be that if your character is behind the wheel of any vehicle, he should be arrested on sight.
** Actually, that's ''exactly'' what's going on. Cross pretty explicitly says he's just looking for a reason to toss you in jail and strip your car down looking for something not-street legal (and chances are that most of the stuff in there isn't) and if he can't find anything, he'll make something up. You're a known street racer, and he'll do whatever it takes to get you locked up.
** The police chopper in ''Hot Pursuit'' 2010. For some reason, it prefers to navigate between spike drop points by flying along the roads with all their twists and turns, instead of simply flying straight over the terrain.
** The traffic AI's IQ in ''Most Wanted'' 2012 is downright idiotic under the right circumstances. It cannot understand the concept of driving around crashed cars, instead preferring to stop for a moment, then drive straight into them. On the off chance that it does go around a crashed car, it will only manage to do so after repeatedly backing up, changing directions slightly, and driving forward again, which usually results in hitting the crashed car a few times more. This can result in massive pileups, as car after car tries to plow straight through a mounting pile of traffic.
* AscendedExtra: Somewhat of an example, as prior to the Mazda Miata being drivable in ''Underground'', [[BlandNameProduct Bland Name Products]] of the car could be seen as traffic in earlier games.
* {{Beat}}: In ''Hot Pursuit'' 2010, the police dialogue on screen literally says {BEAT} whenever there's a pause between sentences during the same dialogue clip.
* BenevolentArchitecture: Some of those cities look like racetracks with houses.
* BigBad: In the ''Underground'' Era and in ''The Run''. In order:
** ''Underground'': Eddie
** ''Underground 2'': Caleb Reece
** ''Most Wanted'': Clarence "Razor" Callahan
** ''Carbon'': Darius
** ''[=ProStreet=]'': Ryo Watanabe
** ''Undercover'': [[spoiler:Chase Linh]]
** ''The Run'': Marcus Blackwell
* BilingualBonus: ''Road Challenge'' Hot Pursuit mode (the police chase mode) had an option to use 'local police'. This gave full localised voices for the dispatch and driver voice-overs. On the British circuit, the British Police talk with English accents. The French and German circuits go one step further - they even talk in the right language, not just a faux accent.
** Averted for the english police, driving a Victoria police Holden has the police sound more like they're from {{Heartbeat}} than ''Series/BlueHeelers''.
* {{Bowdlerize}}: The songs by Hot Action Cop which were featured in ''Hot Pursuit 2'' had their lyrics changed so they're racing-themed rather than sex-themed.
* BraggingRightsReward: ''Underground'' had the Bonus Cars, untuned cars with awesome vinyls.
* BrandX: Not done directly, but is played with in ''Most Wanted'' and ''Carbon''. Cars which aren't sold in America (such as the Fiat Punto, Renault Clio V6, Vauxhall Monaro VXR etc.) are simply referred to as "sports cars" over police radio chatter, where as others are called out by their manufacturer.
* BribingYourWayToVictory: Some versions of ''Carbon'', ''[=ProStreet=]'', and ''Undercover'' all let you unlock cars and parts early by paying real money. ''[[AllegedlyFreeGame World]]'' is definitely this as well, as a lot of the nicer cars cost [=SpeedBoost=] (which is a real-money-based currency in that game).
* BrokenBridge: All the boroughs in ''Underground 2'', ''Most Wanted'' 2005, and ''Carbon'' start out locked by an InvisibleWall.
** Construction equipment and fortified barricades block off the road [[spoiler:which leads to (coincidentally) the broken bridge used in the final pursuit of ''Most Wanted'' 2005.]]
** ''World'' has this for two areas; one to block access to an incomplete road linking Kempton and Downtown Palmont with Downtown Rockport, and another south of Downtown Rockport past a toll booth that would probably allow access to Tri-City Bay.
** ''Most Wanted'' 2012 averts this, except for access to Hughes International Airport, which can only be accessed if one buys the ''Terminal Velocity'' DLC pack.
** ''Rivals'' does this at the beginning of the game during the tutorial missions. After those are completed however, the whole of Redview County can be accessed.
* BulletTime: The Speedbreaker from ''Most Wanted'' and ''Carbon''. Also counts as GameBreaker, since it makes your car extremely dense, impossibly responsive, and essentially unstoppable.
* CallBack: ''The Run'' allows players to access challenges which would unlock cars from ''Underground'' (Eddie's Skyline GTR from the first ''Underground'' and Rachel's 350Z from ''Underground 2''), ''Most Wanted'' (the player's M3 GTR and Razor's Mustang), and ''Carbon'' (Cross' Corvette Z06 C6 and Darius' Le Mans Quattro). (Note that the challenges are inspired by the games themselves.)
** The "Blacklisted" event in ''Hot Pursuit'' 2010 calls back to ''Most Wanted'', with the event description stating that the county sheriff is "unhappy with how you've been treating his deputies, and will use all the tools at his disposal to stop you in your tracks." During the event itself, you are chased by several police cars and a single Chevrolet Corvette Z06 (Cross's car from ''Most Wanted'').
** A very subtle one for ''Most Wanted'' 2012. One snippet of the launch trailer has a Porsche Cayman S being blocked off by a roadblock. The car then reverses and performs a J-turn. The execution of the driving technique and the entire scene itself is a shot-for-shot recreation of Baron's (Blacklist #10 in the original ''MW'') intro movie, who also drove a Cayman S.
** Many of the VanityLicensePlate designs in ''Rivals'' are for locations from previous games, including Olympic City (''Underground''), Bayview (''Underground 2''), Rockport (''Most Wanted'' 2005 and ''World''), Palmont City (''Carbon'' and ''World''), Tri-City Bay (''Undercover''), Seacrest County (''Hot Pursuit'' 2010), and Fairhaven City (''Most Wanted'' 2012).
* CameraScrew: ''Hot Pursuit 2'' rotates the camera around the car when doing a major jump making it impossible to see what's ahead until you land.
* CaptainObvious: In the opening pursuit of The Run captions pop up helpfully telling you to avoid gunfire and explosions.
* CelShading: The main graphic style in ''Nitro'' and the Wii version of ''Hot Pursuit'' 2010.
* CharacterTiers:[[invoked]] Car-based example: The series as a whole tends to divide cars into "Classes," putting similar cars into different classes (for example, putting high-performance sports cars like the Lamborghini Diablo VT and the Ferrari [=512TR=] in their own Class) based on performance. Each game has it's own system of organization.
* TheComputerIsACheatingBastard: On many occasions, you'll be surprised to discover that the police SUV, is in fact ''much'' faster than your tricked out [=McLaren=] F1 running at top speed.
** Those police [=SUVs=] are especially annoying in ''World''; after an update was added to the game to make pursuits in higher Heat Levels tougher, it seems that in every Heat Level 5 pursuit there are always two more Rhinos coming at you ''every ten seconds''.
** Ironically, in the original ''Hot Pursuit'', the police AI was a lot dumber, making the very hook of the game much easier than its single player!
** Taken UpToEleven in ''Most Wanted'' 2012. While the racers aren't really bad, it's the Fairhaven Police Department, who is ''totally cheap''. It has [[RubberBandAI cars with variable top speed]] (not even a Veyron Super Sport can outrun them without few difficulties), it ''loves'' to stalk you at will, and continuously ''spams'' roadblocks on roads where crossroads are absent or just far away. They can also wreck you without warning from behind (as opposed to a shunt) and a bulk of the city doesn't offer alternate routes, meaning even if you're in a cooldown area, you could be surrounded in one or both directions of swarming cops coming to continue the chase. And plus, if you just do '''one single misstep''', they can easily bust you without even trying or when you manage to escape from them, but it's too late.
*** Cop cars can and WILL spawn around you as soon as you approach a repair shop.
** In ''Hot Pursuit 2'', after the cops use the spike strips for the first time, more spike strips, not flanked by cop cars, will be on the road, and will be darker, so you can't see them, and you get busted after unknowingly running over them.
* CoolCar: Koenigsegg CCX with modifications. [[RuleOfCool You can't get any more awesome than that!]]
** The early ''NFS'' games lived on this trope. Ferraris, Lamborghinis and Porsches aplenty.
*** ''Need for Speed: Shift'' trumps 'em all by having the [[http://en.wikipedia.org/wiki/Maserati_MC12_Corsa Maserati MC12 Corsa]] and the [[http://en.wikipedia.org/wiki/Lamborghini_Reventón Lamborghini Reventón]], along with the [=McLaren=] F1, Bugatti EB 16.4 Veyron, the aforementioned Koeingsegg, and the Ford Mustang Shelby [=GT500=]. Still no Ferraris, but the Maserati [=MC12=] Corsa uses the engine, chassis, and other internals of the Enzo Ferrari, so it'll be good enough.
*** If you have the Xbox 360 version of ''Shift'', then you have the option of downloading a content pack [[http://kotaku.com/5467211/need-for-speed-shift-welcomes-back-ferrari-next-week/gallery/ that brought back the Ferraris for the first time since]] ''Hot Pursuit 2''. Ferraris would fully return for all platforms in ''Rivals''.
*** ''Shift 2: Unleashed'' had the exclusive rights to the [[http://en.wikipedia.org/wiki/Pagani_Huayra Pagani Huayra]], a 235 MPH Italian supercar. Eventually, the Huayra would become available to other games outside of the ''Need for Speed'' franchise. It's so awesome, [[http://www.youtube.com/watch?v=MOyMxfxUct8 the car's reveal trailer needs no music aside from the exhaust note.]]... too bad that's not what the [[http://www.youtube.com/watch?annotation_id=annotation_764552&feature=iv&src_vid=f-VuGNktVh4&v=Dd2sDtA-Y0U actual Huayra]] sounds like.
** ''All'' the cover cars:
*** ''The Need for Speed'':[[note]]''SE'' and console release covers only[[/note]] [[http://pics.mobygames.com/images/covers/large/992229683-00.jpg Ferrari 512TR and Lamborghini Diablo VT]]
*** ''II'': [[http://static.giantbomb.com/uploads/scale_small/8/87790/1793298-box_nfs2.png Ferrari F50]]
*** ''III: Hot Pursuit'': [[http://media.moddb.com/images/games/1/25/24438/NFS_3_Cover_03-Hot-Pursuit-LRG-7.jpg Lamborghini Diablo SV]],[[note]]There's no SV logo vinyl on the cover's Diablo SV, though.[[/note]] which is the most iconic car for the series' first era, and is so {{badass}} that it was featured in DLC for ''three near-consecutive games''.[[note]]''Lamborghini Untamed'' in ''Hot Pursuit'' 2010, the ''Italian Pack'' in ''The Run'', and ''Need for Speed Heroes'' in ''Most Wanted'' 2012.[[/note]]
*** ''High Stakes'': [[http://img2.wikia.nocookie.net/__cb20110429113640/nfs/en/images/5/5b/NfshighstakescoverNFSWikia.jpg Porsche 911 Turbo (993) and Ferrari 550 Maranello]]
*** ''Porsche Unleashed'': [[http://pics.mobygames.com/images/covers/large/1224271378-00.jpg Porsche 911 Turbo (996)]]
*** ''Hot Pursuit 2'': [[http://img3.wikia.nocookie.net/__cb20120730221612/nfs/en/images/4/46/NFSHP2BoxArt.png Lamborghini Murciélago]]
*** ''Underground'': [[BigBad Eddie's]] [[http://1.bp.blogspot.com/-WTIjmdBDKlc/UPo8Vtej-WI/AAAAAAAACPw/jrh6lRcc33s/s1600/600full-need-for-speed--underground-cover.jpg Nissan Skyline GT-R R34]][[note]]The V-Spec II model represents it in the ''NFS Heroes'' pack.[[/note]]
*** ''Underground 2'': Rachel Teller's [[http://www.abload.de/img/pc9c72.jpg 2003 Nissan 350Z]][[note]]The 2006 model represents it in the ''NFS Heroes'' pack.[[/note]]
*** ''Most Wanted'' (2005): The player's [[http://i.imgur.com/3mu4zDX.jpg BMW M3 GTR (E46)]], which thanks to its distinguished blue and silver livery and ridiculously high performance stats in that game, is pretty much ''the'' [[MacGuffin most iconic car]] of the series. It is also the Most Wanted car of the ''NFS Heroes'' pack for ''Most Wanted'' 2012 and is the bonus prize car for beating the #1 Most Wanted car in the mobile version of the game.
*** ''Carbon'': [[http://img1.wikia.nocookie.net/__cb20120730222440/nfs/en/images/8/84/NFSCBoxArt.png Mitsubishi Lancer Evolution IX MR-Edition and Dodge Challenger Concept]]
*** ''[=ProStreet=]'': [[http://vygame.net/wp-content/uploads/1NeedForSpeedProStreet-Cover.jpg Nissan GT-R Proto]]
*** ''Undercover'': Rose Largo's [[http://xbox360media.ign.com/xbox360/image/object/142/14261964/NFSUNC_pc_PFTfront.jpg Porsche 911 [=GT2=] (997)]], which was also in the ''NFS Heroes'' DLC pack.
*** ''Shift'': [[http://yuq.me/games/25/225/25225.png BMW M3 [=GT2=]]]
*** ''World'': [[http://86bb71d19d3bcb79effc-d9e6924a0395cb1b5b9f03b7640d26eb.r91.cf1.rackcdn.com/wp-content/uploads/2010/07/need-for-speed-world-walkthrough-box-artwork.jpg Lamborghini Gallardo LP 560-4]][[note]]The cover car's special trim is called "Tensor".[[/note]]
*** ''Hot Pursuit'' (2010): Lamborghini Reventón and Pagani Zonda Cinque ([[http://static.giantbomb.com/uploads/original/9/95284/1465450-nfshp10pcpft2dfukeng0_jpg_jpgcopy.jpg Orange Zonda in the Normal Edition]], [[https://static.coolshop.com/images/boxshots/65444-forside.jpg Silver Zonda in the Limited Edition]])
*** ''Shift 2: Unleashed'': Nissan GT-R [=GT1=] and Maserati [=GranTurismo=] S ([[http://www.everyeye.it/public/covers/16122010/Shift-2-Unleashed_Playstation3_cover.jpg Red Maserati in the Normal Edition]], [[http://pspmedia.ign.com/psp/image/object/082/082478/NFS-Shift-2-Unleashed_LIMITED_PC_US_RP.jpg Orange Maserati in the Limited Edition]])
*** ''The Run'': [[http://1.bp.blogspot.com/-v0IxI3YZPFI/TvCVnMyiqYI/AAAAAAAAAGc/K5z9ThYOy-c/s1600/need+for+speed+-the+run.jpg Ford Shelby [=GT500=] Super Snake (normal version)]], [[http://www.nfs-mania.com/images/news/nfs-mania_the_run_limited_edition_cover_ps3.jpg Lamborghini Aventador (Limited Edition)]]
*** ''Most Wanted'' (2012): [[http://uberkonzol.hu/uploads/products/3232/cover.jpg Porsche 911 Carrera S (991) and Aston Martin [=V12=] Vantage]]
*** ''Rivals'': [[http://img2.wikia.nocookie.net/__cb20130607143755/nfs/en/images/a/a8/NFSRivals_Boxart_blank.jpg Ferrari [=F12berlinetta=] and Koenigsegg Agera R]]
* {{Cosmetic Award}}s: The many, many license plate designs for the multiplayer of ''Most Wanted'' 2012.
* CowboyCop: This is how you get ''anything'' done in the ''Hot Pursuit'' 2010. Road blocks, spike strips, EMP, and helicopter at your disposal, officer. Justified in that the racers are ''really'' dangerous.
** ''III: Hot Pursuit'' (the original) was somewhat more sedate, in that you only got spike strips. The rest you had to do yourself, via takedowns.
* CrapsackWorld: Implied in the first ''Hot Pursuit'' with Empire City, the track narrator goes so far to say: "Metropolis gone bad..." when listening on the description in the menu.
* CrazyAwesome: In-universe, ''You'' (well, Ryan Cooper) are considered to be this by the [=DJs=] if you perform good enough. They insist a ''lot'' on this at the beginning of drag races.
-->'''DJ''': "Did you see this guy? He's completely '''bananas'''!"
* CriticalExistenceFailure: In ''Hot Pursuit'' 2010 and ''Rivals'', the damage modeling usually means that cars on the verge of being wrecked look the part - but they're still perfectly capable of driving like new until that last sliver of health is gone. In addition, it is possible to get caught in a pileup at a roadblock with other drivers, leading to some hilarious, spectacular moments as one watches cars suddenly become wrecked by a fender bender.
* CurbStompBattle: ''A lot'' of the Duel Events in ''Need for Speed: Hot Pursuit'' 2010 can fall into this, particularly the ''Power Trip'', ''Twin Turbo'', ''Racing Stripes'' and ''Title Fight'' Duels.
* {{Cyberpunk}}: What the world of ''III: Hot Pursuit''[='=]s Empire City most likely is.
* DamnYouMuscleMemory: You may have remembered some advice you got back in ''Most Wanted'' (2005) about slamming into the rear of a police car if you had to hit a roadblock as the cars were weighted towards the front. Do not do this in ''Hot Pursuit'' (2010) or ''Most Wanted'' (2012)...
* DangerousForbiddenTechnique: Turbo in ''Hot Pursuit'' 2010. [[LampshadeHanging Like the game says]], "it's hard to evade spike strips when you're going at 200mph". Especially when you're out of Jammers and can't prevent the cops from dropping spike strips in front of you...
* DarkerAndEdgier: ''Most Wanted'' (2005) to the ''Underground'' series. ''The Run'' to the rest of the series.
* DeathFromAbove: One of the levels in ''The Run'' has Jack avoiding an attacking helicopter as he attempts to escape Chicago. Appropriately enough, the trailer it's featured in is called "[[ExactlyWhatItSaysOnTheTin Death From Above]]".
* DifficultButAwesome: Mastering the Bugatti Veyron and it's [[UpToEleven faster version, the Super Sport]] definitely qualifies. These are two of the fastest cars in the world but they're very difficult to handle, but with some skill and a bit of practice you can makes these cars almost [[GameBreaker game-breaking]].
** Same with the El Niño and La Niña in ''III: Hot Pursuit'' and ''High Stakes'' respectively, an extreme amount of top speed and acceleration and an extreme lack of handling, but this only applies to lead foots as letting off the gas will increase the turn rate dramatically and gain you a very high edge in class A races.
* DifficultySpike: Quite common since ''Underground''.
* DisproportionateRetribution: The premise of ''Hot Pursuit'' 2010. "Hey, that guy is speeding! Quickly, lets lay down spike strips, use electromagnetic pulses, call in the helicopters, and ram them off the road! Hopefully off the side of a cliff! That'll teach them a lesson about speeding!"
** In ''Most Wanted'' 2012, getting in a crash with a cop car will always start a pursuit, regardless of who hit who. If you hit the cop, this results in everything listed above. If the cop hits ''you'', they will also do everything listed above. Who knew getting hit by the police was a crime?
* DolledUpInstallment: ''V-Rally'' and ''V-Rally 2''.
* DramaticLandfallShot: The opening of ''Undercover''.
* DreamMatchGame: Where else are you going to see cars like the Audi R8, Nissan GT-R, Bugatti Veyron Super Sport, Koeingsegg Agera R, Ford Mustang and the Ferrari 458 Italia go head-to-head? Nowhere else. ''Most Wanted'' 2012's overlapping car classes allow players to use everyday cars like the Ford Focus(es) and the Range Rover Evoque go up against said exotics and possibly ''win''.
* DrivesLikeCrazy: You in almost all ''Need for Speed'' games. Of note are the beautiful, treacherous tracks in ''Hot Pursuit'' 2010. When you get to, or have to, drive a Corvette [=ZR1=] through hairpins at 200mph, you have to learn to drift well fast.
* DudeWheresMyRespect: Played straight in the ''Underground'' games, where almost all race givers will treat your car as a wreck, and expect you to be [[EpicFail lapped five times by the end of the race.]] Averted in ''[=ProStreet=]'' where, if you perform good enough, the [=DJs=] will ''constantly'' praise you.
** Played with in ''Most Wanted''. Razor will occasionally call you up to taunt you, but as the game goes on he starts a slow-motion VillainousBreakdown.
* DynamicDifficulty
* EverythingsBetterWithDinosaurs: ''NFS II'' had an unlockable Hollywood track, with movie sets and dinosaurs (indeed, a cheat code allowed you to turn your car ''into'' a dinosaur, as well as other silly things like a log).
* EveryEpisodeEnding
* EvilLaugh: Heard in the second game's song, "Gore", the rock track for Hollywood.
* [[DeathIsASlapOnTheWrist Getting Arrested Is A Slap On The Wrist]]: The ultimate goal of the Pursuit races in ''World'' is to keep going for as long as you possibly can (or want) while causing hundreds of thousands of dollars in damage to the state. It's up to you to keep the event going if you lose the police, by actively seeking them back out again. If you happen to get arrested though, all you suffer is a loss of a couple hundred dollars.
** Same in ''Most Wanted'' 2012, expect that when the player is busted they only lose all [=SpeedPoints=] that they've accumulated throughout the chase and return to the most recently used Jack Spot.
*** It's rather riskier for Racers in ''Rivals'' as the only way they can keep their [=SpeedPoints=] (as it's considered currency in that game) is bank them at a hideout. Since the more [=SpeedPoints=] they accumulate in a session, the higher their heat level goes up, and the more police will be after them. Worse, if they get busted by a player Cop, that player will get all the Racer's [=SpeedPoints=].
** Averted in ''Most Wanted'' 2005, where you have a limit on how many times you can pay for your infractions when you get busted before the police takes the car you're driving. You can increase the limit, and you can pay with a special marker to make the cops ignore the chase altogether, but both of these options are limited.
* ExcusePlot: For the most part, starting with ''Most Wanted'' in 2005, the plots are just there to get you on the road at extremely high speeds. Introduced at the beginning and quickly forgotten until the end (and sometimes not even then).
** The entire story of ''Rivals'' (which seems to be some kind of one-on-one war between a recently recruited cop with the callsign "F-8" and a rising street racer named "Zephyr") really only seems to exist to give the characters some philosophical monologues.
* FameGate: ''Underground'' has a style gate for certain points in the campaign, where you had to customize your car to reach a set stylish rating.
* FinalBoss: Eddie in ''Underground'', Caleb in ''Underground 2'', Razor in ''Most Wanted'' 2005, Darius in ''Carbon'', Ryo Watanabe in ''[=ProStreet=]'', [[spoiler:Chase Linh]] in ''Undercover'', Marcus Blackwell in ''The Run'', [[http://en.wikipedia.org/wiki/Jamie_Campbell-Walter Jamie Campbell-Walter]] in ''Shift 2: Unleashed'', the Koenigsegg Agera R in ''Most Wanted'' 2012, Zephyr in the Cop storyline of ''Rivals'', and the entire RCPD in the Racer storyline of ''Rivals''.
* FragileSpeedster: Most exotics and hypercars in ''Hot Pursuit'' 2010 are this.
** In-universe: the M3 GTR at the start of ''Carbon'' gets destroyed after being lightly hit by falling pipes. Which is odd, considering the amount of crap it goes through in the final pursuit of ''Most Wanted'' 2005.
* HammerspacePoliceForce: ''Good '''god.''''' Does no other crime ever take place in these games?
* HardModePerks: ''Shift 2: Unleashed'' rewards more cash for races depending on the difficulty.
* HeWhoFightsMonsters: [[spoiler:How F-8's police career ends in ''Rivals''.]]
* HollywoodCalifornia
* HoodOrnamentHottie: Brooke Burke and Kelly Brook in ''Underground 2'', Josie Maran in ''Most Wanted'', Emmanuelle Vaugier in ''Carbon'', Krystal Forscutt in ''[=ProStreet=]'', and Maggie Q in ''Undercover''. None of them were hired for their acting ability, as the in-game cutscenes show quite clearly.
* ImprobablyCoolCar: Too many kids with Lamborghini Gallardos (especially the 550-2 Valentino Balboni)!
** The Cops in general in many games with unlikely cop cars. While ''Most Wanted'' 2005, ''Carbon'' and ''Hot Pursuit'' 2010 slightly averts the trope a bit (Local ([[LawyerFriendlyCameo Ford Crown Victoria-ish units]]) and State (Pontiac GTO) had cars that are justifiable (the Crown Victoria being one of the mainstay fleet cars of numerous police departments, and if you consider similar looking GTO's being in use by the Aussie Police Forces as an example of proper usage of said car), and you [[https://www.youtube.com/watch?v=b_DrHRJ2NdA&feature=plcp literally start "at the bottom" with a Crown Victoria in HP 2010]]), the other games have cop cars that are either unlikely, would be extremely cost-prohibitive, or not justifiable.
** The Pagani Zonda Cinque[[note]]Technically, there are ten: just five coupes and five roadster versions.[[/note]]
*** Similar to that, the [=McLaren=] F1 LM in ''Hot Pursuit 2'', which then returned in DLC for ''Most Wanted'' 2012. Stretching that even further, the model used in ''Most Wanted'' 2012 was its ''prototype'' the [=XP1=] LM. Then it appears ''again'' in ''Rivals'' for the police side with its respective variants.
** The Koenigsegg CCXR which there are ''only four of them made''! Yet, there is a police version with ''blue carbon fiber''.
** ''II'' was even worse with Ford [=GT90=]'s, Indigos, Mustang Mach III's, Italdesign (BMW) Nazca C2's and (Lamborghini) Calas, all of which, for those who are confused, never went into production!
*** ''III: Hot Pursuit'' then had the Italdesign (Alfa Romeo) Scighera (which had only been available in the PC version, the PSX version had the aforementioned Nazca C2).
** ''Carbon'', ''[=ProStreet=]'' and ''Undercover'' all feature the Dodge Challeneger and Chevrolet Camaro concept cars.
** On the less exciting end of the scale, Peugeots, Vauxhalls, Fiats, Alfa Romeos and Renaults in America.
* [[InfinityMinusOneSword Infinity Minus One Car]]: In ''Most Wanted'', if you win Blacklist #6 Ming's Lamborghini Gallardo, it comes with most of all of the final performance upgrades available for cars that aren't supposed to be unlocked until after you beat #3 Ronnie. The car unmodified from its initial setup is enough to get you through the next few Blacklist targets easy, and it saves you money so you can buy one of the final cars when you need to. You will definitely want to [[SaveScumming Save Scum]] for this one.
* InMediasRes: ''Underground'', ''Most Wanted'' 2005, and ''Carbon'' start like this.
* InVehicleInvulnerability: If you knock out a car in Hot Pursuit 2010, the most you might see the driver do inside is just shake his head in disappointment. No fear. This happens even if the racer in question uses a Mercedes-Benz SLR [=McLaren=] Stirling Moss Edition, which has '''''no windshield or roof.'''''
** Averted in that if you wreck a cop, they sometimes request EMS.
* JokeCharacter: The police helicopter in ''High Stakes''.
** Cheat codes in ''NFS II'' allow you to drive civilian cars, including limousine and school bus which can [[CarFu punt opponents around]] [[RuleOfFunny like a cat playing with its toy]].
** LethalJokeCharacter: The Toyota Corolla from ''Underground 2'' onward, and the Tesla Roadster Sport in ''Most Wanted'' 2012. Despite their rather dowdy appearance compared to other cars, they have fantastic handling and, in the right hands, beat much faster cars. The latter even has Mods that make it nigh-unstoppable.
* TheJuggernaut: The Lenco Bearcat (or better known as the SWAT truck) from Most Wanted 2012 that appears at heat 6. Attempts to ram it at high speed will most likely result in ''you getting taken down''. It will [[FoeTossingCharge mow down]] any vehicle that happens to get in it's way.
** Although it ''is'' possible to take it down, doing so is time-consuming.
* LandDownUnder: Australian tracks that run from Sydney to the outback and back again.
** ''High Stakes'' also gives us Fords and Holdens, as well as a Victoria police unit.
* LevelInReverse: An option in the second title would, when activated, reverse the direction the player drove every track.
* LimitBreak: the nitrous in ''Underground 2'' is refilled with stunts. This mechanic returns in ''Hot Pursuit'' 2010. In fact, it's about the only way to win in Exotic or Hyper series when you're a Racer. The fact that the cops' cars are ''significantly better'' than yours doesn't help. The nitrous system in ''The Run'' is a combination of the self-regenerating nitrous from Most Wanted, Carbon, and Undercover, with the option to accelerate the regeneration with stunts à la ''Hot Pursuit'' 2010.
* MadLibsDialogue: Many of the games with cop chatter in order to differentiate what car (and the color of it) the player was driving, as well as location in the track. It was well-done in ''III'' and onward, as well as the in-game track guide, though there are some slip-ups.
* MarathonLevel: Event 30 of Championship mode in ''Hot Pursuit 2''. 10 laps on Palm City Island. Takes about half an hour to complete.
** Tournaments in ''NFS II'' and ''III'' have you race on all of the tracks in the respective games (excluding the unlockable Empire City in ''III'') with four laps ''per race'', meaning on some of the later advanced tracks such as Summit or Hollywood, this can take upwards of over ''ten minutes'', doubly so with Class C vehicles.
** The Seacrest Tour in ''Hot Pursuit'' 2010: a 43-mile, roughly 15-minute race across almost the entirety of the virtual county you've been burning rubber on throughout the game. Tends to be a CurbStompBattle against you if you make too many mistakes. The last racer event in ''Rivals'' was just like this.
* MarketBasedTitle: There's quite a few, so take a seat.
** European versions keep the ''Need for Speed'' name, but usually had a different subtitle. For example, ''Porsche Unleashed'''s subtitle was simply ''2000'' for the German edition. This practice ended with the release of ''Hot Pursuit 2''.
** The Japanese versions were sold as the ''Over Drivin[='=]'' series until the release of ''Most Wanted'' (Japan did not get ''Porsche Unleashed'' or ''Hot Pursuit 2''). There were also a few Japanese-exclusive editions of the first game, including an all-Nissan edition (''Over Drivin': Skyline Memorial''). Despite the name, it featured more than the company's Skyline series of sports cars, as it included various Z-cars and the R390 Le Mans racer.
** ''Hot Pursuit 2'' had ''both'' the Opel Speedster and Vauxhaul [=VX220=] the only difference is the lack of roof on the [=VX220=] while the Speedster had a slightly higher acceleration.
* MightyGlacier: The Ford F-150 SVT Raptor is this in ''Most Wanted'' 2012. It's slow and handles stiffly, but it's ''the'' toughest racer vehicle in all of the game.
** The Range Rover Evogue is a lighter example of this. If modified, however, it puts itself in LightningBruiser territory.
** And then we have the Lenco Bearcat (SWAT truck) for the cops. So much so that it's [[NighInvulnerable nigh invulnerability]] makes it [[TheJuggernaut a juggernaut]].
** Challenge #46 from ''Most Wanted'' 2005 featured a cost-to-state mission where the player has to drive a garbage truck. Sure it's hilariously slow, but it's huge size makes it very easy for taking down any cop that dares get in your way.
** The Lincoln Navigator, Hummer H2 and Cadillac Escalade from ''Underground 2'' also play to this.
** Then when have the Volkswagen Type 2, Porsche Cayenne GTS, Hummer H2 SUT and Ford SVT Explorer Sport Trac Adrenaline from ''Need for Speed: Nitro''.
* MoneyForNothing: A problem in any game that lets you customize by using cash. You'll end up with a big bank account from winning races yet none of the higher level part tiers will open up so you can buy new swag with your loot. By the time you have the option of buying new parts, very often they won't dent your funds enough that you'll care.
* MoodLighting
* MsFanservice: Every female character that ever makes an appearance in the series. [[PunctuatedForEmphasis Absolutely. Positively. Every. Single. One. Of. Them.]] If she ain't a top-model, she doesn't exist. Period.
* MultiPlatform
* NamesToRunAwayFromReallyFast: "Wolf". (It'd be more scary squaring up to 'Michael Schumacher'.)
** Razor in ''Most Wanted'' 2005, which to be fair is a lot more sinister than his real name, Clarence Callahan.
** Lampshaded in the PSP version ''5-1-0''; the DeadpanSnarker who writes each Blacklist member's bio sarcastically mentions it must of taken him all night to come up with that name.
* NeverTrustATrailer: The print ads for ''II'' had vistas of empty desert roads on them, suggesting the game would keep the point-to-point races of the original but expanded to a larger scale. In reality, ''II'' only featured circuit tracks and no open roads anything like the images.
* NintendoHard:
** Sure, the missions in the beginning of ''Hot Pursuit 2'' are easy, but watch out for some of the missions after halfway through. Some require going through fog at night at very high speeds. Others have options that add traffic to the mix. At higher Heat levels, the AI will end up defaulting to spike strips first and then roadblocks. Racers also become more aggressive in later missions.
** ''Undercover'' with the title update installed. '''''Holy hell.'''''
** ''Hot Pursuit'' 2010's response missions are [[DifficultySpike incredibly hard]] as they require to dodge everything and perform a perfect run while under a time limit at more than a hundred miles an hour. Weather conditions amp up these missions considerably. And there's that damned Bugatti Veyron response mission which does all of this at more than two hundred miles an hour, and it's recomended to reach its top speed of ~250 MPH(!) during that mission for max points!
* NitroBoost
* NoOneCouldSurviveThat: Most of the wrecks, takedowns, busts and crashes in ''Hot Pursuit'' 2010 that involve rolling the car multiple times, launching cars off of cliffs, brutal head-on collisions with traffic and sending supercars into walls while going at speeds climbing over 240+ MPH.
** Especially in a Mercedes-Benz SLR Stirling Moss. The car literally has no roof and no windshield! A roll-over in that car would clearly kill the driver.
** [[spoiler:Zephyr in ''Rivals'' finishes his last event in a high-speed collision with a police roadblock. He seems to have been critically wounded, [[NotQuiteDead but then his car's engine starts]].]]
* ObviousBeta: ''Undercover'' shipped with severe frame rate issues. Absolute death in a high-speed racing game.
** The [=PS3=], PC and Xbox 360 versions of the game at least got a patch that (mostly) fixes the frame rate issues, but [[DifficultySpike ramped up the difficulty of the races as well.]]
** ''[=ProStreet=]'' had some framerate issues, too, but it didn't make the game unplayable.
** The Xbox 360 version of ''Shift'' [[http://web.archive.org/web/20091122051957/http://freakbits.com/xbox-360-crashes-accessing-playstation-store-0927 tried to access the PlayStation Store.]]
** ''Hot Pursuit'' 2010 and ''Shift 2: Unleashed'' offer "loyalty bonuses" if you played a previous game in the series, usually in the form of additional experience points. Playing ''Hot Pursuit'' 2010 also unlocks two additional cars in ''Shift 2: Unleashed'': a Pagani Zonda Cinque Roadster in "NFS Edition" colors, and a Lamborghini Reventon in a Seacrest County PD livery.
* [[OneManArmy One Cop Army]]: You are this in ''Hot Pursuit'' 2010's Cop mode. Unlike the Hot Pursuit events on the racer side, you are always the only cop after several racers in Hot Pursuit events, and your arrival to Interceptor events is often treated like {{Superman}} just arrived on scene.
** "Confirmed, interceptor unit on station, standing down."
** Same thing occurs in the the third game as well (PC anyways), you're the only cop unlike how there's other cops roaming the track should you have played as a racer.
* OohMeAccentsSlipping: In ''Hot Pursuit'' 2010, listen to the woman who reads off each car's description in the vehicle selection menu. She frequently slips between an American accent and a British one, especially on words like "dollars" and "goggles" (for example: [[RuleOfThree The SLR Stirling Moss]]).
* PenultimateWeapon
* PopTheTires: In many games that have police, if your heat level gets high enough, cops will start deploying spike strips with their roadblocks. Even losing one tire to one will cause your vehicle to be very difficult to control, and is usually followed by the cops arresting you.
* PressXToNotDie: ''The Run'' uses this trope for moments where you're out of the car. [[spoiler:In the Xbox version this is literally the case in the opening cutscene where the first button you need to press is X.]]
* ProductPlacement: ''Underground 2'' was the winner of [=GameSpot=]'s "Most Despicable Product Placement" award in 2004. After all, this was the game that had a Burger King and/or a Best Buy every couple of blocks and the Cingular logo ''on the HUD at all times''.
** ''Hot Pursuit 2010'': '''Roadblocks of the SCPD in association with FORD.'''
** ''The Run'' has the K&N, Old Spice and AEM challenge series and every petrol station is a Shell one with their premium brand fuels clearly shown.
** ''Most Wanted'' 2012 had a "K&N Workshop" and some of the game's license plates were sponsored as well (thankfully only in descriptions).
** The Ford Motor Company is everywhere in ''Rivals''; there is a racer hideout with the Ford logo on the walls as well as advertisements for the Mustang to the left and right of it, three of the game's twenty-five [[CosmeticAward achievements]] are tied to Ford cars, the Mustang from the then-unreleased [[Film/NeedForSpeed film]] is one of Zephyr's vehicles, and the first DLC car added to the game was the 2015 Ford Mustang via a free update.
* QuicksandBox
* RareVehicles: ''Carbon'' was released in 2006 and features the concept versions of the ''2008'' Dodge Challenger, ''2010'' Chevrolet Camaro and Audi [=R8=] ("Le Mans"); ''Hot Pursuit 2'' and ''Most Wanted'' 2012's Ultimate Speed Pack also features the [=McLaren=] F1 LM, of which only five were produced.[[note]]''Most Wanted'' 2012 in particular uses the XP1 prototype as the car's model.[[/note]] ''II'' also featured one-offs like the Ford [=GT90=], Indigo and Mustang Mach III, Lamborghini Italdesign Cala, BMW Italdesign Nazca C2, and the super-rare [[http://en.wikipedia.org/wiki/Isdera Isdera Commendatore 112i]].
** The two cover cars for ''Hot Pursuit'' 2010 title are the Lamborghini Reventon (total production: 20 cars, plus one for display in the Lamborghini Museum.) and the Pagani Zonda Cinque (total production: five cars, all going to an exotic car showroom in Hong Kong. [[DontExplainTheJoke "Cinque" is the Italian term for the number five, hence the production number and name.]]).
** The main car in ''VidoeGame/NeedForSpeedMostWanted'' 2005 is a BMW M3 GTR. Essentially an E46 M3 with a 500hp V8 engine (the stock M3 has a 333hp straight-six. The normal M3 wouldn't get a V8 until the following E92 generation) built for American Le Mans racing. To satisfy racing rules, only ''ten'' street-legal examples were ever built priced at $218,000 each. Its one of the most expensive, powerful (reaching speeds of 219mph) and rare BMW cars built.
* RashomonStyle: This is how the story in ''Carbon'' is told.
* RealIsBrown: ''Most Wanted'' 2005 paints the whole scene brown and orange with the Visual Treatment set on full; ''Carbon'' later replaced it with high-tech blue. ''[=ProStreet=]'' removed it completely, but ''Undercover'' goes to a gold-orange. However, the option has been completlely dropped since ''Shift''.
* RealSongThemeTune: Thanks to the SongAssociation.
* RoadBlock: Used in the ''Hot Pursuit'' games, ''Most Wanted'' games, ''Carbon'', and ''Rivals''; the usual way to clear them is by either squeezing through or hammering your way through.
** They return as a cop-deployable obstacle in ''Hot Pursuit'' 2010. The correct way to get through them is to shoot a gap just a little larger than your car (earning a dodged roadblock bonus). The computer regularly aims for them, but they do clip a cop car from time to time, which can lead to an easy takedown or bust.
** Then again in ''Most Wanted'' 2012, there's even tactical road blocks made up of impassible armored trucks that are used to guide players in a certain direction.
** Can be deployed by cops yet again in ''Rivals'', or by ''anyone'' using [=OverWatch=] on the ''Need for Speed'' Network.
* RubberBandAI: Infamously used since ''Underground''.
* RuleOfThree: Every third game seems to be centered about cop chases. The third game was ''III: Hot Pursuit'', the sixth game was ''Hot Pursuit 2'', the ninth game was 2005's ''Most Wanted'', the twelfth game was ''Undercover'', the fifteenth game (after ''Shift'' and ''Nitro'') is 2010's ''Hot Pursuit'',[[note]]Actually the sixteenth game, after ''World'' then ''Shift'' and ''Nitro'') and the eighteenth game is ''Most Wanted'' 2012, [[ContinuityReboot again]] (after ''Shift 2'' and ''The Run'').[[note]]Actually the nineteenth game, again because of ''World''.[[/note]]
* SatchelSwitcheroo: Happens in the storyline in ''Carbon''.
* ScareChord: Sort of. In the second and third games, crashing your car would cause a short riff (that was part of whatever song was playing, depending on track) to play.
* SceneryPorn: Just about every game in the series, but ''Hot Pursuit'' 2010 takes it to the extreme. Think about it, Seacrest County has tall redwoods, a large lake, long rivers, a mountain range up north, long stretches of desert... all presented in ''VideoGame/{{Crysis}}''-matching graphics! It just looks absolutely brilliant!
** ''Rivals'' (especially on the upcoming {{PlayStation 4}} and XboxOne versions) aims to beat that using the Frostbite 3 engine.
* SchizoTech: The Atlantica course in ''III: Hot Pursuit'', which looks very futuristic but only features 1990s cars.
** To go further, Empire City is your standard, dystopian CrapsackWorld city yet there are high-powered, [[ImprobablyCoolCar rare]] sports cars racing around the district.
* ScoreScreen: Used in all the games, though the ''Most Wanted'' games also tally up your pursuit score like this.
* SeriousBusiness: Daft street racing with a straight face is what the game is basically about.
** The police in ''Hot Pursuit'' 2010 have a dedicated speed enforcement unit with tricked-out cars to match those of racers.
* SharkTunnel: The first ''Hot Pursuit'' has one as a segment in the Aquatica track, which is also available in certain versions of ''High Stakes''. The PSX version of ''III: Hot Pursuit'' also has a giant version of it as a secret track.
* ShoutOut: The Coastal course in the original had a half-buried Statue of Liberty on the beach at the finish line. "''[[PlanetOfTheApes You maniacs! You blew it up! Damn you all to hell!]]''"
** If you crashed the Lamborgini in the 3D0 version of the orignal ''NFS'', the guy at the menu would say:
--> "You just wrecked a $500,000 dollar machine. Nice going, [[Series/TheAndyGriffithShow Gomer...]]"
** In ''Carbon'', there's a district of Palmont City called Fortuna and the leader of the crew that controls it is called Wolf. [[VideoGame/StarFox64 Sound familiar?]]
** There's quite a few in the new ''Hot Pursuit'' 2010's achievement/trophy list.
*** Just so you know [[Creator/CriterionGames who made the game]], there's an achievement/trophy called "VideoGame/{{Burnout}}" that requires the player to fully charge up the NitroBoost and use it all in one go.
**** To drive that point home, one of the routes in game is called ''Point of Impact''.
*** One achievement/trophy requires the player to win a certain event in a "bee yellow" Camaro. The name of the achievement? [[Film/{{Transformers}} "Flight of the Bumblebee".]]
*** There's another achievement/trophy called [[Film/IronMan "Iron Man"]] that requires completing three police events in an Audi R8.
*** And there's one called [[Film/JamesBond "Shaken, Not Stirred"]] that requires completing an event in an Aston Martin vehicle.
*** Speaking of James Bond and Astons, there's another Aston-only event called "Do look after it".
*** Finally, there's one called "Franchise/{{Godzilla}}" that requires completing a certain police event in a Nissan GT-R Spec V with no weapons used, a reference to the film series and the AffectionateNickname of the car in question.
*** One of the Racer events in the ''Lamborghini Untamed'' DownloadableContent pack is called [[Film/TheCannonballRun Cannonball]] and has the player racing against the clock and police in a Lamborghini Countach. The event has a small homage to the opening credits in the opening intro FMV to the event.
* SillinessSwitch: ''II'' had cheat codes that would turn your car into a box, a dinosaur and a bus stop, among other things.
* SlapOnTheWristNuke: Spike Strips? EMP? Nahh, only a metal wound in the ''Hot Pursuit'' 2010. Averted in other games though, as [[ThatOneAttack the pursuit is basically over if you hit the Spike Strips]].
* SloMoBigAir: Very common. In ''Most Wanted'' 2005 this can actually be a hindrance, because you might not be able to see where you're going during a chase due to the camera shifting to a more cinematic angle. Or you get stuck on top of one of the police cruisers and busted.
* StealthPun: ''Hot Pursuit'' 2010 used this sentence during the final roadblock upgrade briefing for police. Also note that a cayenne is also a type of chili.
-->"Porsche Cayenne Turbos are now deployed to add spice to your pursuit."
** Now ''The Run'' does recursive shout-outs to previous installment's names on their chapters, remarkably "Underground", "Most Wanted" and the last episode, [[spoiler:"Hot Finish"]].
* StoppedNumberingSequels
* StrictlyFormula: A common complaint against ''Carbon'' and ''Undercover''.
* SpinOff: The ''V-Rally'' series (which only bore the ''NFS'' name for branding; was eventually passed to the ''Test Drive'' name later). ''Beetle Adventure Racing'' was envisioned as a ''Need for Speed'' title for the {{Nintendo 64}} but eventually became a VW Beetle-focused racing game. The ''Shift'' games are trying to draw a divide between themselves and the rest of the franchise, with the second game dropping the name and being called ''Shift 2: Unleashed''.
* SuspectIsHatless: In ''Hot Pursuit'' 2010:
-->'''Police Dispatcher''': Suspect is in the sand, heading toward the rocks!
* ToyotaTripwire: One of Undercover's fairly humorous "busted" sequences features the player character shoving cops out of his way, jumping over a roadblock before finally being hit with a police cruiser's door at a brisk speed.
* TrialAndErrorGameplay
* VanityLicensePlate: "NFS" on your plate. Supposedly these were going to be customisable for online play, until somebody realised that most people would [[ClusterFBomb use swear words a lot]].
** In ''Undercover'' and ''Hot Pursuit'' 2010, all the cars have license plates that say "ND 4 SPD".
** For the real life pictures of the cars in ''III: Hot Pursuit'', all of the pictures showing the license plate have "NFS 3" edited over them to prevent tracking.
** A variety of plates are available for players to purchase (mostly with [=SpeedBoost=]) in ''World''.
** Players now have truly customizable license plates for the first time in the series in ''Most Wanted'' 2012. The following game, ''Rivals'', retains this.
* TheVoiceless: The player character in every ''Need for Speed'' from ''Underground'' through ''Undercover''. Doesn't count for older games nor Criterion's installments since they have no story.
* TrueFinalBoss: [[spoiler:Melissa]] in ''Underground''.
* VillainousBreakdown: Slowly happens to Razor and Cross from ''Most Wanted'' 2005, as well as Darius from ''Carbon''.
** [[spoiler:Chase Linh]] at the end of ''Undercover'' after [[spoiler:being arrested by the police]].
* WackyRacing: With licensed {{Cool Car}}s, to bout!
* WhamEpisode: Actually a Wham Race in the first ''Underground''. The race known as "Friends Are Easy To Make, And Easier To Lose" has you racing against [[spoiler:Samantha who's been your guide throughout the first two thirds of the game.]] Later, the other racers will [[WhatTheHellHero call you out on this.]]
* [[WhereDoesHeGetAllThoseWonderfulToys Where Do They Get All These Wonderful Toys?]] ''Most Wanted'' and ''Carbon'' had Municipal and '''FEDERAL''' Law Enforcement Units with Chevrolet Corvettes, ''Undercover'' had the Highway Patrol sporting Nissan GT-R's and the Locals driving Dodge Challengers, and one has to wonder what the budget is for the Seacrest County Police Department in ''Hot Pursuit'' 2010 that allows them to maintain a fleet of a variety of expensive exotics in the motorpool.
** {{Justified|Trope}} (thinly): Seacrest County obviously has a very serious street racing problem, and the street racers are, themselves, driving extremely high powered exotics. The cops are just responding to the escalation, though the $1.5 ''million'' cost for a single Bugatti Veyron is best left unmentioned...
*** Maybe the judge made some of the caught speeders forfeit their cars.
** The Fairhaven City Police Department in ''Most Wanted'' 2012 has Chevrolet Corvettes, Dodge Chargers, and when they can't stop the racers, they bring a ton of invincible S.W.A.T. trucks for roadblocks. [[http://www.youtube.com/watch?NR=1&feature=fvwp&v=Fp93fC3Agj0 Their cars are also capable of clinging to walls and ceilings, multiply and link together to form a giant wheel, stacking on top of each other and spinning like a tornado, defying gravity]] [[http://www.youtube.com/watch?v=XniAosUftbQ and can combine to become a giant robot.]] What the actual fuck?
* WideOpenSandbox: Bayview, [[VideoGame/NeedForSpeedMostWanted Rockport]], Palmont, Tri-City Bay, [[VideoGame/NeedForSpeedMostWanted Fairhaven]], and Redview County. Seacrest County would also count if the free roam wasn't optional.
----
->"Everyone?"
->"'''''[[Film/TheProfessional EVERYONE!]]'''''"