[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/necronomicon-pinball_4685.jpg]]
[[caption-width-right:350:[[DidWeJustHaveTeaWithCthulhu Did We Just Play Pinball With Cthulhu?]]]]

''Necronomicon'' ([-Full title:-] ''Digital Pinball: Necronomicon,'' デジタルビンボール ネクロノミコン) is a [[DigitalPinballTables video pinball game]] by [[Creator/{{Kaze}} [=KAZe=] Co. Ltd.]], released for the UsefulNotes/SegaSaturn in 1996. It is a quasi-sequel to ''VideoGame/LastGladiators''.

The premise of the game is that the player is a monk who has discovered a TomeOfEldritchLore, the infamous ''[[Franchise/CthulhuMythos Necronomicon]].'' The act of reading the book induces a series of maddening visions, but the monk presses on, trying to find the secret of the horror within its pages. This quest is represented by playing the three tables of the game:

* "Arkham Asylum"
* "Dreamlands"
* "Cult of The Bloody Tongue"

The tables can be played separately, but there is also a "Realms" mode where the player goes through the tables in order, and can only advance to the next table by performing all of the Rounds on the current one.

As with [=KAZe=]'s earlier digital pinball games, the tables are shown in a fixed three-quarters perspective, presented with a wicked gothic metal soundtrack, atmospheric high-resolution graphics, 60 FPS action, and an amazingly detailed physics engine. While the intricate tables stay realistic for the most part, ''Necronomicon'' differs slightly from earlier [=KAZe=] pinballs with elements that go beyond the cabinet boundaries.

The game was released exclusively in Japan; despite its relative scarcity, digital pinball fans consider this to be [=KAZe=]'s best game ever, with some even calling it the best DigitalPinballTable on any platform.

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!!''Necronomicon'' demonstrates the following tropes:

* AutobotsRockOut: Invoked throughout the game with its blistering rock soundtracks.
* {{Cap}}: The scores max out at 999,999,999 points.
* ClassicCheatCode[=/=]SecretLevel: A secret fourth table is available by entering a code on the title page.
* {{Combos}}: "Dreamlands" awards increasing bonuses for making consecutive ramp shots with the upper flipper.
* EvilSoundsDeep: The game is peppered with numerous deep and ominous voice clips.
* ExcusePlot: Study a TomeOfEldritchLore by playing pinball. ''[[SarcasmMode Right...]]''
* FacelessEye: The "Arkham Asylum" playfield features a deep red eye staring out from the middle of the playfield.
* HumanSacrifice: One of the targets in "Cult of The Bloody Tongue".
* IDontLikeTheSoundOfThatPlace: Hangman Hill and Salem's Road from "Arkham Asylum"
* LovecraftLite: The game is arguably this, as it uses the Franchise/CthulhuMythos for atmosphere, but omits the more horrific elements.
* NoEnding: The epilogue reveals that after finishing the ''Necronomicon'', the monk [[spoiler:closes the tome and puts it away.]]
* OneWordTitle
* PlayerVersusPlayer: In addition to supporting alternating two-player games, ''Necronomicon'' allowed players to submit high scores to the [=KAZe=] website leaderboards.
* PublicDomainArtifact: The Necronomicon, of course.
* SolarAndLunar: The Solar Engine and Lunar Engine from "Cult of The Bloody Tongue" .
* SpecialGuest: John Petrucci, guitarist for Music/DreamTheater, contributed the music for the game's prologue and epilogue videos.
* SpellingBonus: All three tables use M-A-Z-E to award million-point bonuses.
** "Dreamlands" spells W-I-S-D-O-M for a bonus up to 10 million.
** "Arkham Asylum" and "Dreamlands" use M-A-D-N-E-S-S to start the sub-WizardMode.
** "Cult of the Bloody Tongue" requires the player to spell A-W-A-K-E-T-H-E-M-A-C-H-I-N-E for the sub-WizardMode.
* SpiritualSuccessor: To ''VideoGame/LastGladiators''.
* TheseAreThingsManWasNotMeantToKnow: The contents of the ''Necronomicon'' and [[spoiler:The Book of Names.]]
** By extension, the game itself could qualify as this.
* TomeOfEldritchLore: The ''Necronomicon'' itself, as well as [[spoiler:The Book of Names.]]
* WizardMode: Each table has a sub-Wizard Mode and a main Wizard Mode available.
** The sub-Wizard Mode is accessed by spelling a word on the table, such as MADNESS or AWAKETHEMACHINE. This starts a three-ball multiball, and making a key shot turns it into a seven-ball multiball round.
** The Wizard Mode of each table is only available after completing the lesser Rounds of each table. This is a seven-ball multiball with all targets worth 200,000 multiplied by the number of balls in play. When three or fewer balls are left in play, it is possible to restart multiball with all seven balls by making a specific set of shots.