''Mystic Towers'' is a video game created by Australian developer Animation F/X and published by Manaccom domestically and Creator/ApogeeSoftware internationally. It stars Baron Baldric, a geriatric wizard with a magic staff and an array of amusing mannerisms, who must quest through twelve towers and rid them of monsters. ''Mystic Towers'' is a sequel to ''Baron Baldric: A Grave Overture'', a platform game in which Baron Baldric battled his evil sorceror ancestor. The earlier game, originally written for the Amiga and later ported to the PC, was published by Manaccom and not released outside of Australia.
!! This game contains examples of:
* AirborneMooks: Each tower has one of these. Thereís a flying fungus named Fungafly and a so-called Bagfly, bird called Monobeak, jellyfish-like Stinger, Snapdragons and Verdragons, etc.
* BadassGrandpa: Baron Baldric is a weird old wizard no younger than 70. Yet, he clears room after room of respawning monsters in each tower, even while having to contend with hunger and thirst, and many traps on the floor.
* BlackoutBasement: Some rooms are very dark and require you to activate light switches in order to illuminate them.
* BlockPuzzle: Baldric will often need to stack various boxes to reach high-up boxes, either to get bonus gold, or to find keys to other rooms. Things like statues can also be pushed across the floor to find items hidden underneath them.
* BottomlessMagazines: Played straight with the weaker Ice spell. Averted with all other attack spells.
* CreepyChild: The Rosie monster, which looks like a young girl, but has completely dissonant audio and will fling fireballs at you from the distance.
* CriticalExistenceFailure: Played with. Like most game protagonists, The Baronís spells are equally good at 100% [[HitPoints HP]] and 8% [=HP=]. However, he does get hungry and thirsty over time, although if those bars fill up the adverse consequences are represented as wizard consistently losing health, with no reductions in speed or concentrations one would expect to accompany this.
* CutAndPasteEnvironments: Subverted. On one hand, the rooms all have rather different layouts with various environmental details (one tower even has rooms with nude paintings on walls!) However, each of the twelve towers you traverse has the same general layout: they have five floors with nine rooms on each, adding up to 45 rooms per tower and 540 rooms for entire game.
** You also have to visit each tower twice: first time as a relatively easy apprentice version and second as the much harder Wizard version. Differences include tougher enemies, complete lack of maps, etc.
* DemBones: The Skelefly monster, which is a one-legged skeleton that bounces around. Thereís also high-level Firebones skeleton, which shoots fireballs out of its eye sockets.
* DenialOfDiagonalAttack: The wizard is only capable of shooting in the cardinal directions and a lot of the gameplay is spent on lining up with the enemies in one of the four directions to fire a shot.
* DoNotRunWithAGun: Your wizard cannot move and cast spells at the same time.
* DurableDeathtrap: Averted, as all traps have been laid down recently. Thus, time didn't get to them yet, much to the chagrin of our hero.
* EveryTenThousandPoints: Getting 10,000 points from collected treasure will give Baldric an extra life if he has less than 9.
* FriendlyFireproof: Averted with the Fireball and Bomb Traps, as these will damage monsters and can be a good way to take them out. The Pain and Poison Traps only work on Baldric however. Thankfully, theyíre also marked with a skull and a small green dot, respectively (as well as a skull rune carved into a wall for poison traps), whereas Fireball and Bomb Traps cannot be detected without reveal spell.
* GlowingEyesOfDoom: Eggnog monster, which has two glowing spots in its shell as its eyes.
* TheGoomba: Scarabite monsters in the Rimm tower are ludicrously weak compared to everything else.
* HollywoodAcid: The Sulphur attack spell available to Baldric work like this. Notably, it is the only attack spell without its enemy equivalent.
* InterchangeableAntimatterKeys: Played straight here, and theyíre a prominent gameplay element, as nearly every room requires keys to unlock its door first. Often, they are not even on the same floor, requiring lots of back-and-forth traversing around the place. Finally, the tower door locks behind you and you need large red key to leave.
* InterfaceScrew: Drinking wine will make Baldric drunk, causing him to hiccup and spin around for a short while.
* InvisibilityCloak: One of the power-ups you find turns the Baron invisible.
* KleptomaniacHero: Baron will take his time to search for any hidden gold and treasure in the towers.
* MookMaker: Each tower has a Monster Generator, and you must blow it up with a bomb before you can get rid of all the monsters.
* MooksButNoBosses: Unless you count the monster generators (which cannot even fight back) as bosses.
* NighInvulnerability: One of the power-ups grants this to Baldric. Notably, the monsters will actually stop attacking him while itís active.
* NintendoHard: You will not have an easy time beating this game.
* OurDragonsAreDifferent: The Snapdragon creature. It flies and has considerable health, but cannot breathe fire.
* OurMonstersAreWeird: A lot of the creatures that inhabit the towers are very strange looking.
* PaletteSwap: The game technically has 30 enemies, but most of these are tougher, repainted versions of either the basic enemy, the flying one or the fireball casters.
** You cannot come back to the cleansed towers, so take your time searching for those coins!
** The spell vending machines have a chance of breaking after being used, preventing you from buying any more spells.
* PlayingWithFire: The fireball spell. The majority of ranged enemies will also specialise in fire. Finally, thereís a Hothead enemy that attacks Baron in melee with a tongue of flame.
* PoisonMushroom: There are literal poison mushrooms that will instantly kill Baldric if he eats them (unless heís poisoned, in which case they remove poisoning.) A milder example are bottles containing wine and slime-infested wells: the first causes a temporary InterfaceScrew while the Baron is drunk, the second will inflict him with poison.
* RegeneratingHealth: Baronís health slowly regenerates over time for as long as he is not poisoned or his food and water bars havenít run out.
* ShockAndAwe: The lightning spell, which is the rarest and most powerful ranged spell in the game. The Writwraith enemy that uses it will kill you in two hits.
* SquishyWizard: Baldric. He does technically have nine lives, but it only takes a few hits for one to run out.
* TeleportersAndTransporters: There are teleporter pads, which would send you towards the floor marked on them when the Teleporter spell is cast on them. Given that these spells are limited, you'll have to think hard about whether it's worth doing that yet.
* TurnsRed: Monster named Azurblast will attack in melee at first and only begin to use fireballs once you damage him enough.
** Some enemies will also become faster after they lose most of their health.
** Meta-power greatly boosts the power of Baron Baldric's currently equipped spell, allowing him to use weaker spells to defeat stronger enemies, or blow them away using the more powerful spells.
* TheUnfought: Baron Lazarus, who is meant to be responsible for all the monster generators, ends up killed by the Rosie monster in one of the final towers.
* UniversalPoison: The Venom Cloud spell will work on every enemy in the game. Similarly, the poisons from all enemies (as well as the slime Baldric can accidentally ingest) will all turn him green and cause him to lose health.
* VideoGameFlight: Baron has the levitation spell, and it can be cast many times to make him float higher and higher.
* VideoGameLives: The Baron has nine lives, which offsets his fragility to some extent.
** Poison Mushrooms will instantly kill Baron at most times. If he's poisoned, however, they will cure him of poison instead.
** Drink slime once, you get poisoned; drink it twice, it removes the poison.