''Gimmick!'' is a 1992 Japanese PlatformGame for the [[UsefulNotes/NintendoEntertainmentSystem Family Computer]] by Creator/{{Sunsoft}}, released in Scandinavia as ''Mr. Gimmick'' the following year. In this game, a father purchases a green mystic creature (mistaken for a WaddlingHead doll) for his daughter's birthday. The toys in her bedroom grow anxious of the newcomer's popularity, and that night they [[LivingToys come to life]] and kidnap the girl, taking her through a portal to a FloatingContinent. Alone, "Yumetarō" (lit. ''dream'' + a boy's name) leaps after her to save her.

Yumetarō's main weapon is a bouncing star that he generates above his head. He can [[CraniumRide ride the star]] if he leaps on top of it. He can also carry in his inventory up to three of the following, in any combination: {{fireballs}} that can fly straight, bombs with a reasonable blast radius, and {{Healing Potion}}s.

Frank Cifaldi made a [[http://www.youtube.com/watch?v=zYcf2yUgblc&feature=PlayList&p=7BD0C60A71FFC2FA&index=0&playnext=1 very reverent]] LetsPlay of the entire game as part of his 1UP blog.

Although not directly linked to the similar ''VideoGame/{{Hebereke}}'' series, ''Gimmick!'' was linked with it in a UsefulNotes/PlayStation compilation.
!!''Gimmick!'' uses these tropes:

* HundredPercentCompletion: Collecting the hidden treasure in each stage, which is required for the [[MultipleEndings true ending]].
* AdvancingWallOfDoom: A small wall in a small hallway in the fourth stage.
* AllThereInTheManual: In the Japanese manual, the names of the major enemies for the first three stages. In the Scandinavian manual, the name of the girl (Mary). In both, the father buying the protagonist in the storyline and the protagonist's name ([[MeaningfulName Yumetarou]] in Japan and [[ProtagonistTitleFallacy Mr. Gimmick]] in Scandinavia).
* BeamSpam: The first phase of the fifth stage boss.
* BubbleGun: The weapons of the boss of the sixth stage.
* CartoonBomb: One of the items you can throw.
* ChainReactionDestruction: The third and fifth bosses get destroyed in that manner.
* ContinuingIsPainful: You're locked out of the secret stage if you used a continue before reaching it.
* CraniumRide: Not only enemies and your bouncing star, but also... ''flying cannon balls''?
%%* DamselInDistress: Yumetarō's owner.
* DeathTrap: The third stage has several of them, ranging from ceiling traps to arrow traps.
* DevelopersForesight:
** In the second stage, it's possible to skip a large part of the level and fight the boss early. If you do this quick enough, you will find him... [[EasterEgg sleeping, with an alarm clock mook by his side.]] In this state, the boss is a movable object, so you can push him towards the edge of the arena and hit him with a star as he about to wake up, killing him instantly.
** When the second boss is defeated his sword spins over the air and [[TheBladeAlwaysLandsPointyEndIn lands pointy end in]] if it hits the ''wood'' part of the floor. There's a metal tile towards the left that will bounce the sword away if it lands there. Also, if the sword does get stuck on the floor, [[KaizoTrap don't walk on it]].
* DifficultyByRegion: In the Scandinavian version, you start with four more lives and get extra ones more often than in the Japanese version.
* EasterEgg: [[http://youtu.be/zEqc4kUlThU One oddly motionless enemy]] in the second stage can be controlled by the second player. Sadly, he can't be taken out of his room.
* EternalEngine: Stage 6 is a gear-filled castle.
* EnergyBall: A few of the enemies can fire these.
* EveryTenThousandPoints: An extra life is earned at 10,000 points, and every 25,000 (in the Scandinavian version, 20,000) thereafter.
* ExcitedShowTitle: ''Gimmick!''
* FloatingContinent: Where the whole game takes place at. There are two of these. There's the larger main one where the most of the game takes place. The smaller one appears after collecting all the secret treasures.
* GangplankGalleon: The second stage.
* TheGoomba: Ohagi (lit. ''bean cake''), those black beady-eyed enemies.
* HealingPotion: Yumetarō can carry pink potions that refill health, and twice per stage he will encounter an orange potion that increases his maximum HP (initially two) by one.
* HelpfulMook: A sauropod appears in the fourth stage shooting fireballs at Yumetarō. If it's attacked, though, it'll become friendly and take him across a lake.
* InconvenientlyPlacedConveyorBelt: In the first stage, and the last three. It's more believable in the sixth stage, which takes place in a factory.
* KaizoTrap:
** There's one in the ''first level''. In an underground section, there's a platform attached to a rope, hanging over a pit of spikes. Jump on the platform and it'll slowly take you to the other side... and open up halfway through, dropping you into the spikes.
** Once you defeat the second boss, he drops his sword onto the ship where it gets stuck. You can still take damage from the sword.
* LivingToys: Yumetarō is mistaken for one at first. However, the other toys come to life and kidnap their owner out of jealousy for his popularity.
* LoadBearingBoss: In the true ending, defeating the boss causes his fortress to self-destruct. Yumetarō and his owner make it out in the nick of time.
* MinecartMadness: This is one section of the fifth stage.
* MiniBoss: In the second, third, fourth, and sixth stages.
* MultipleEndings: Two of them: the sad ending that plays if all six secret items aren't collected or if a continue is used, and the true ending if Yumetarō defeats the TrueFinalBoss in the secret stage.
* NintendoHard:
** Despite its cutesy looks, the game can be brutally difficult even on the ''second stage''. A good part of the challenge comes from the high learning curve of using Yumetarō's star projectile.
** It's even worse if you're going for the true ending. You not only have to get all six secret items and beat the hidden stage, but you have to do all that without using a ''single'' continue.
* OneBulletAtATime: One of Yumetarō's more annoying limitations.
* OneHitPolykill: You get more points by hitting multiple enemies with one star.
* PlotCoupon: You'll never see those secret treasures in use. A FloatingIsland just appears out of nowhere.
* SaveThePrincess: In this case, Yumetarō's owner (named Mary in the Scandinavian manual). She can only be rescued by collecting the six secret items and clearing the secret stage.
* SceneryPorn: There's a brief sequence in the first stage where you walk through a submerged tunnel surrounded by moving fish. This part isn't there for any reason other than to show off the effort the developers put into the game. In the second stage, there's a similar area where you can see a vista of the horizon over the ocean, again solely for aesthetics.
* SecretStage: Get all the hidden items from the previous stages to reveal one. It's also the only way to get to the TrueFinalBoss.
* SequenceBreak: You can use a bouncing star to skip almost three-quarters of stage 2. However, you'll miss one of the secret items.
* SequentialBoss: The fifth stage's boss, after being defeated, comes back with a SpiderTank. The TrueFinalBoss also has two forms; a horned figure disguised with a cloak, and a futuristic warrior armed with a LaserSword.
* SharkTunnel: One part of the first stage. Thankfully, there are no sharks.
* ShiftingSandLand: The fourth stage, at least the first part before you enter the ruins area.
* SlippySlideyIceWorld: The sixth stage, before the castle.
* SomeDexterityRequired: Those times where you have to throw the star so that it ends up underneath you, so you can do a midair jump off it.
* SpiderTank: The fifth main boss.
* SpikesOfDoom: Every stage except the second stage and the secret seventh stage.
* TheSpiny: Spiky enemies in the second stage and cat-like Ohagi enemies in the secret stage.
* SpringsSpringsEverywhere: Springboards can be found in the fifth and sixth stages.
* StalactiteSpite: Those rocks in the third stage. Good lord.
* SuperDrowningSkills: Yumetarō can drown in water that's barely twice as deep as he is high.
* TemporaryPlatform: Some of them.
* TrueFinalBoss: A mysterious fellow with a cloak and a sword, whose first form is strikingly reminiscent of [[Franchise/{{Castlevania}} Dracula]].
* TubeTravel: Transparent tubes show up in most levels to take you from room to room.
* UniqueEnemy: They show up at the start of the fourth, fifth, and sixth stages.
* WaddlingHead: Yumetarō and most all of his enemies.
* WreakingHavok: The physics are astoundingly advanced for a Famicom/NES game. Getting all the secret items requires a cursory knowledge of how said physics affect your star's trajectory.