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''Mr. Gimmick'' (''Gimmick!'' in Japan) is a 1992 PlatformGame for the NintendoEntertainmentSystem by Creator/{{Sunsoft}}. In this game, a young girl receives a green WaddlingHead doll for her birthday. The other toys in her bedroom grow jealous of the new toy's popularity, and that night they [[LivingToy come to life]] and kidnap the girl, taking her through a portal to a FloatingIsland. The green doll ("Mr. Gimmick", a.k.a. "Yumetarou" in the Japanese version) leaps after her to save her.

Gimmick's main weapon is a bouncing star that he generates above his head. He can [[CraniumRide ride the star]] if he leaps on top of it. He can also carry in his inventory up to 3 of: {{Fireballs}} that can fly straight, bombs with a reasonable blast radius, and HealingPotion[==]s.

Frank Cifaldi made a [[http://www.youtube.com/watch?v=zYcf2yUgblc&feature=PlayList&p=7BD0C60A71FFC2FA&index=0&playnext=1 very reverent]] LetsPlay of the entire game as part of his 1UP blog.

Although not directly linked to the similar VideoGame/{{Hebereke}} series, it tends to be linked with it in compilations.
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''Gimmick!'' uses these tropes:

* OneHundredPercentCompletion: Needed for the [[MultipleEndings true ending]].
* AdvancingWallOfDoom: A small wall in a small hallway in stage 4.
* BeamSpam: the guy you fight ''before'' the stage 5 boss.
* BubbleGun: the castle bosses' weapons.
* CartoonBomb: One of the items you can throw.
* ChainReactionDestruction: Third and fifth boss get destroyed in that manner.
* ContinuingIsPainful: You won't see the secret level if you used a continue.
* CutSong: [[http://www.youtube.com/watch?v=Knik6QqDJJ0 Strange Memories of Death]] is never played outside of the SoundTest.
* CraniumRide: not only enemies and your bouncing star, but also... ''flying cannon balls''?
* DeathTrap: Third level has several of them, ranging from ceiling traps to arrow traps.
* TheDevTeamThinksOfEverything: In the MinecartMadness section of stage 5, Gimmick is chased by an enemy in a unicycle. Not only you can knock out the enemy and ride the unicycle, you can also fire the unicycle's turret with the B button!
** In stage 2, it's possible to skip a large part of the level and fight the boss early. If you do this quick enough, you will find him... [[EasterEgg Sleeping, with an alarm clock mook by his side.]] In this state, the boss is a pushable object, so you can push him towards the edge of the arena and hit him with a star as he about to wake up, killing him instantly.
* DifficultyByRegion: In the European version, you start with more lives and get extra ones more often than in the Japanese version.
* DistressedDamsel: The owner of Gimmick.
* EasterEgg: [[http://youtu.be/zEqc4kUlThU One oddly harmless enemy]] in stage 2 can be controlled by player 2. Sadly, you can't take him out of his room.
* EternalEngine: the gear-filled castle.
* EnergyBall: A few of the enemies can fire these.
* EveryTenThousandPoints: points = lives.
* ExcitedShowTitle: Gimmick! after all.
* FloatingContinent: Where the whole game takes place at. There are two of these. There's the larger main one where the most of the game takes place. Smaller one appears after collecting all the secret treasures.
* GangplankGalleon: stage 2.
* TheGoomba: Those black beady-eyed enemies.
* HealingPotion: Gimmick can carry pink potions that refill health, and twice per level he will encounter an orange potion that increases his maximum HP (initially 2) by one.
* InconvenientlyPlacedConveyorBelt: In stages 1 and 5. More believable in stage 7.
* LivingToys
* [[spoiler:LoadBearingBoss]]: In the true ending.
* MinecartMadness: one section of stage 5.
* MiniBoss: In stages 2, 3, 4 and 6.
* MultipleEndings: Two of them.
* NintendoHard: and then some! Seriously, some parts of this game are ''ridiculous.''
** It's even worse if you're going for the true ending. You not only have to get all six secret items and beat the hidden level, but you have to do all that without using a ''single'' continue.
* OneBulletAtATime: one of Gimmick's more annoying limitations.
* OneHitPolykill: He gets more points by hitting multiple enemies with one star.
* PlotCoupon: You'll never see those secret treasures in use. A FloatingContinent just appears out of nowhere.
* SaveThePrincess: In this case, your owner.
* SecretStage: Get all the hidden items from the previous stages to play this.
* SequenceBreak: you can use the bouncing star to skip almost three-quarters of stage 2.
* SharkTunnel: stage 1.
* ShiftingSandLand: stage 4.
* SlippySlideyIceWorld: stage 6, before the castle.
* SomeDexterityRequired: Those times where you have to throw the star so that it ends up underneath you, so you can do a midair jump off it.
* SpiderTank: the level 5 boss.
* SpikesOfDoom: Every stage except stage 2 and the secret one.
* TheSpiny: Spiky enemies in the second level and cat-like enemies in the secret level.
* SpringsSpringsEverywhere: Springboards can be found in levels 5 and 6.
* StalactiteSpite: Those rocks in stage 3. Good lord.
* SuperDrowningSkills: Gimmick can drown in water that's barely twice as deep as he is high.
* TemporaryPlatform: Some of them.
* TrueFinalBoss: A mysterious fellow with a cloak and a sword, whose first form is strikingly reminiscent of [[Franchise/{{Castlevania}} Dracula]].
* TubeTravel: These can take you somewhere.
* UniqueEnemy: They show up at the start of levels 4, 5 and 6.
* WaddlingHead: Gimmick and most all of his enemies.
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