''Motocross Madness'' is a motocross [[RacingGame racing]] computer game that was developed by Rainbow Studios (today known for ''VideoGame/MXVsATV'') and published by Creator/MicrosoftStudios. It was released on August 14, 1998. A sequel, ''Motocross Madness 2'', was released in 2000. An Xbox 360 revival developed by Bongfish that feature the platform's Avatars was released in 2013.


!!Tropes relating to games in the series:
* BorderPatrol: They came packing some [[{{BFG}} serious heat]]. Maps were usually cordoned off within insurmountable cliff edges... except, for a [[{{Determinator}} determined]] player, they ''were'' surmountable. If you managed to climb up and ride more than a few feet into the vast flat wastelands outside the cliff, you would get [[BlownAcrossTheRoom blasted away]] by an invisible cannon, and then comically plummet back to the stage to a [[BombWhistle stock "bomb dropping" sound effect]]. Arguably an instance of highly aggressive {{Invisible Wall}}s. The invisible cannon returned in the 2013 revival, but the barriers are much easier to reach and actually could be seen (as a flexible grid) when you get close.
* CoolBike: Fun to get them dirty, too.
* GravityBarrier: The maps are often surrounded with very tall cliffs that are not meant to be climbed. See also BorderPatrol above.
* LevelEditor: The original ''Motocross Madness'' contained a separate track editor program that allowed users to make their own supercross tracks for use in the game. It even allowed for their tracks to cross over, allowing riders to jump over straightaways that they've either passed through before or haven't passed yet. However, it did not allow for the creation of any canyon-style supercross tracks.
* RecycledTitle: Motocross Madness for the Xbox 360.
* PressXToDie[=/=]SchmuckBait: Despite the "Big Kahuna Dumpster" trick (space bar) looking similarly to another one, it always threw the player off the bike.