'''[[caption-width-right:320:[[LargeHam Feel the wrath of]] [[FinalBoss Shao]] [[BigBad Kahn]]!]]'''

->''"500 years ago, Shang Tsung was banished to the Earthrealm. With the aid of Goro, he was able to unbalance the furies and doom the planet to a chaotic existence.\\
By seizing control of the Shaolin tournament, he tried to tip the scales of order to chaos. Only [[Characters/MortalKombat1 seven warriors]] survived the battles, and Shang Tsung's schemes would come to a violent end at the hands of Liu Kang.\\
Facing execution for his failures and [[DisneyDeath the apparent death]] of Goro, Tsung [[AintTooProudToBeg convinces]] Shao Kahn to grant him a second chance.\\
Shao Kahn's new plan is to lure his enemies to compete in the Outworld, where they will meet certain death by Shao Kahn himself.\\
Now the kombat kontinues..."''
-->--'''MKII's AttractMode''' summarizes the events thus far

The original ''[[VideoGame/MortalKombat1 Mortal Kombat]]'' was a huge hit, which made the creation of a sequel inevitable. In 1993, that sequel -- ''Mortal Kombat II'' -- was unleashed in arcades. It would eventually be ported to the UsefulNotes/SuperNintendo, UsefulNotes/GameBoy, UsefulNotes/SegaSaturn, Sega 32X, UsefulNotes/SegaGenesis, Sega Game Gear, UsefulNotes/PlayStation, PC and Amiga.

[[EvenBetterSequel And it was awesome.]]

With Shang Tsung's plan to [[TakeOverTheWorld conquer Earthrealm]] through the titular tournament foiled, Shao Kahn -- Emperor of Outworld and [[TheManBehindTheMan the man behind the plan]] -- [[YouHaveFailedMe prepares to end]] the sorcerer's life. Tsung comes up with an idea to save his skin: because an invitation to Mortal Kombat cannot be refused, if the Earthrealm warriors were challenged to a tournament in Outworld, [[ButThouMust they would have to accept]]...at which point Kahn's Outworld warriors, led by Shokan warrior Kintaro (who seeks revenge for the death of Prince Goro), could kill the warriors and begin the invasion of Earthrealm. Kahn approves of Tsung's idea, restores the sorcerer's youth as a token of appreciation, and sends out the challenge. Earthrealm's warriors accept Kahn's invitation, and after they arrive in Outworld, they come face-to-face with numerous new foes, all of whom are ready to crush a few skulls.

''[=MKII=]'' ramped up the blood'n'guts by giving each character an extra Fatality to their characters and adding new stage-specific Fatalities. It also added two new {{Finishing Move}}s -- the Babality (which [[ExactlyWhatItSaysOnTheTin turns the opponent into a baby]]) and the Friendship (a NonLethalKO where the characters do friendly or funny things to their defeated opponents) -- as potshots at MoralGuardians who hated the first game's violent content.

Most of the playable cast of the first game returned for this one (''[[ActionGirl Sonya]]'' and ''[[SmugSnake Kano]]'' were trapped by ''Shao Kahn'' in his stage), and ''[[EvilSorcerer Shang Tsung]]'' and ''Reptile'' were made playable characters. The game also introduced ten new characters: playable characters ''[[RebelliousPrincess Kitana]]'', ''[[ColonelBadass Jax]]'', ''[[BladeBelowTheShoulder Baraka]]'', ''[[EvilCounterpart Mileena]]'', and ''[[NiceHat Kung Lao]]''; non-playable secret characters ''Smoke'', ''[[FemmeFatale Jade]]'', and ''[[SdrawkcabName Noob Saibot]]''; sub-boss ''[[TheDragon Kintaro]]''; and final boss ''[[BigBad Shao Kahn]]''.

This game was a huge financial (and critical!) success as well, so naturally, it was followed by ''VideoGame/MortalKombat3''.


! ''Mortal Kombat II'' [[XtremeKoolLetterz kontains]] the following tropes:

* AIBreaker: Kintaro and Shao Kahn are easily beaten by jump kicks and Mileena's teleport move, respectively.
* AscendedGlitch: The bug that allowed you to punch off more than one head with Johnny Cage's fatality in the first game returns here as a regular fatality, where he punches three heads off the opponent.
* BackupTwin[=/=]LegacyCharacter: The original Sub-Zero was killed off following the events of the previous game; his younger brother assumes his former identity in this game. [[note]]Later games reveal the fact that Noob Saibot, who was introduced as a non-playable hidden character in this game, is the spectre of the original Sub-Zero.[[/note]]
* BigNo: Should you best him, Shao Kahn will yell, [[RuleofThree "No! NO! NOOOOOOOOOOO!"]]
* BloodierAndGorier: [[VideoGame/MortalKombat The original]] was already rather bloody, but this one managed to surpass it. [[LampshadeHanging Acknowledged]] in the 2002 series retrospective featurette in ''VideoGame/MortalKombatDeadlyAlliance''.
* BonusBoss: Jade, Smoke, and Noob Saibot can only be fought when the player meets certain conditions. [[note]]Respectively: using only low kicks for one round on the opponent listed immediately below the "?" in the tournament ladder, pushing Down and Start when Dan Forden says "Toasty!" in the Portal stage, and winning 50 matches in a row.[[/note]]
* {{Butterface}}: Milenna. And how!
* TheComputerIsACheatingBastard: The AI in this game is absolutely ridiculous. After the second round, the CPU does things that no human player can do -- like dodging an uppercut or blocking throws and counterattacking with their own. This game's AI is sure to make anyone rage.
* DarkerAndEdgier: Even in comparison to the original, ''[=MK2=]'' was arguably darker. The developers realized this and decided to lighten things up a little with the Babality and Friendship finishing moves, which were also intended as sort of a TakeThat towards people who decried the first game's violence.
* {{Defeat Means|Friendship}}... [[DefeatMeansFriendship FRIENDSHIP?!]]
* DemotedToExtra: Sonya and Kano went from being playable characters to being chained up in the background of Shao Kahn's stage. They were excluded in favor of new characters since they were the least popular characters in the first game.
* DummiedOut: [[https://tcrf.net/Mortal_Kombat_II_(Arcade) The game has several unused sprites within its coding, mostly hinting at unused moves.]] Rule of thumb is that some of these ideas later got used in ''Mortal Kombat Trilogy.''
** Sub-Zero had sprites for an aerial version of his ice blast move as well as a colour-corrupted version of Reptile's invisibility animation.
** Kintaro has an unused move where he grabs you and punches you away. This later got undummied for ''Mortal Kombat Trilogy''. He also has an unused sprite set of him standing and watching a fight, probably in Kahn's Arena. An image of Kintaro can also be found in the data, similar to the Goro intro from the previous game. Said image was later cropped and used for Kintaro's character select image in ''Trilogy'' as well.
** Shao Kahn has several unused assets such as an animation of him standing up off of his throne, an aura that would surround him in his laugh winpose, a clapping attack, a throw where he grabbed and punched you away, a double handed hammer punch, a possible unused fatality where he'd thrust his fist into a portal where it would emerge from above, gigantic, crushing his victim, and finally, an unused hammer attack [[VideoGame/MortalKombat3 one whole game early.]] The grab-punch throw and hammer punch later got used in ''Mortal Kombat Trilogy''.
** Baraka has an unused forward-flip move where he flipped towards you using his blades as leverage as well as his spinning slash which he got in ''Trilogy'' onward.
** Raiden has an unused possible fatality where he lifted his victim over his head and electrocuted them to death. This later appeared for real in ''VideoGame/MortalKombat4''.
** Kung Lao's torpedo special sprites can be found as well.
** One rather odd dummied out sprite is, of all things, the [[Wrestling/WorldWrestlingEntertainment World Wrestling Federation]] logo, possibly as part of a scrapped advertisement.
* EasyModeMockery: The SNES port would have [[SubvertedTrope subverted]] this [[WhatCouldHaveBeen if the unreleased prototype were the final version]]. This version allowed you to turn the blood & gore on or off, but mocked you if you turned it off, saying this game mode had "No blood for the wimps" at the bottom of the Options screen. As for the Bloody mode, the game described it as "With blood for the true sportsman". Being that this was the [[ObviousBeta mid-development prototype version]], though, this toggle [[MortonsFork made no difference since the game was always bloody]]. The final product omits these messages and the toggle altogether.
* FateWorseThanDeath: Babalities
* TheForeignSubtitle: The Japanese version featured the subtitle ''Kyukyoku Shinken'' (''The Ultimate Divine Fist'').
* ImpaledWithExtremePrejudice:
** In the Wastelands stage, you can see corpses impaled on pikes in the background.
** The Kombat Tomb has a stage fatality in which the winner can impale the loser on spikes covering the ceiling. Holding Down on both players' joysticks immediately after entering the sequence to do the fatality results in the body slowly sliding off the spikes and falling back down to the floor; otherwise, the body remains suspended, dripping blood. The camera pans up to capture the impalement, but not back down if the body falls to the floor.
* KidAppealCharacter: The only such character in the [=MK=] series to date is Kidd Thunder, an [=NPC=] who appears in Raiden's Friendship in this game.
* KissOfDeath: Kitana gives one to her opponent as a [[FinishingMove Fatality]].
* LighterAndSofter: Friendships and Babalities were designed practically with this trope in mind.
* TheManBehindTheMan: Shao Kahn is this to Shang Tsung.
* NotJustATournament: The Outworld Mortal Kombat is a trap laid by Shao Kahn to kill the Earthrealm warriors and start the invasion of Earth.
* NowBuyTheMerchandise: The Friendship finisher for Scorpion, Sub-Zero, and Reptile have them advertising their own dolls. Considering how hard it was around that time to come to know about the actual codes to perform them, those finishing moves could be seen as more of a parody of the trope than anything else. It wasn't entirely PlayedForLaughs, though -- around that time, there ''was'' an actual line of ''Mortal Kombat'' action figures being sold by Hasbro.
* PaletteSwap: This game added two new male ninjas (Noob Saibot[[note]][[spoiler:later retconned into the original Sub-Zero BackFromTheDead]][[/note]] and Smoke) and three female ninjas (Kitana, Mileena, Jade) to the existing group of Sub-Zero, Scorpion, and Reptile.
* PerfectPlayAI: This game marks the first appearance of the trope formerly known as MK Walker.
* PopGoesTheHuman: Kitana's "Kiss of death" fatality causes its victims to painfully [[BodyInflationGag inflate]] and explode.
* ThePowerOfFriendship: In a lampshading response to parents complaining about the grotesque violence of the Fatality finishing moves, this game and its sequel added finishing moves called "[[DefeatMeansFriendship Friendships]]", which would allow you to win the match with an animation of your character doing something sickeningly friendly and decidedly non-fatal.
--> "LIU KANG WINS! FRIENDSHIP! ...''Friendship?!''"
* PragmaticAdaptation: As with the first game, ''Mortal Kombat II'' for the Gameboy and Game Gear required adjusting the characters' moves to work with the two action buttons and the Start Key, with also a few characters dropped from the roster.
* RunningGag: The appearance of Dan "Toasty" Forden counts, as does the appearance (specifically in the Genesis ports of the series) of Probe president Fergus [=McGovern=] (he even received his own "Fergality" in this game's Genesis port, though it could only be done by Raiden on one stage provided a very specific cheat code was activated).
** "Toasty!" can even show up without Forden's picture. In the arcade version, losing to Noob Saibot results in Kahn saying "Feel the power of..." as opposed to saying, "Noob Saibot Wins", and just as he's about to say "Shao Kahn!" you'll instead hear "Toasty!". In the SNES version, Kahn instead precedes the "Toasty!" with "You will die, mortal!", which kind of ruins the joke.
* SdrawkcabName: Noob Saibot has nothing to do with {{Noob}}s.