[[quoteright:330:http://static.tvtropes.org/pmwiki/pub/images/Monkey_Island_Logo_5848.png]]

->''I'm Guybrush Threepwood, Mighty {{Pirate}}[[TradeSnark ™]]!''

The ''Monkey Island'' series of {{adventure games}} from Creator/LucasArts (and one from Creator/TelltaleGames) chronicles the escapades of Guybrush Threepwood, an unassuming GeniusDitz pirate who travels the Caribbean, and inevitably ends up butting heads with [=LeChuck=], a sinister [[GhostPirate undead pirate]].

Originally conceived as a ''TreasureIsland''-like SeriousBusiness pirate adventure by Creator/RonGilbert, Creator/TimSchafer and [[TelltaleGames Dave Grossman]] began using their own CrazyAwesome jokes as dialogue placeholders. As LucasArts was actually somewhat clever and somewhat funny in those days, they had him and his gang write the rest of the dialogue. Presto changeo...

The games in the series, to date, are:

[[index]]
* ''VideoGame/TheSecretOfMonkeyIsland'' (1990)
* ''[[VideoGame/MonkeyIsland2LeChucksRevenge Monkey Island 2: LeChuck's Revenge]]'' (1991)
* ''VideoGame/TheCurseOfMonkeyIsland'' (1997)
* ''VideoGame/EscapeFromMonkeyIsland'' (2000)
* ''VideoGame/TalesOfMonkeyIsland'' (2009, 5 episodes, produced by Creator/{{Telltale|Games}})
[[/index]]

[[UpdatedRerelease Updated rereleases]] / [[VideogameRemake Remakes]]:

* ''The Secret of Monkey Island: Special Edition'' (2009)
* ''Monkey Island 2: [=LeChuck's=] Revenge: Special Edition'' (2010)

Series creator Ron Gilbert left after the second game. After the long hiatus following ''Escape'', TelltaleGames took up the mantle with their episodic ''Tales of Monkey Island'' release - with Gilbert's blessing and also the involvement of many key staff members from the original two games. [=LucasArts=] has also gotten back in the game of late, finally redeeming themselves in the eyes of adventure fans by remaking both the original ''Secret of Monkey Island'' and the first sequel ''[=LeChuck's=] Revenge'', complete with voice acting by the cast of ''Curse''.

'''Note: Please put tropes related to individual games on their respective pages, and character tropes in the character page.'''

----
!!This series provides examples of:

* AbsurdlyDedicatedWorker: In ''VideoGame/TheSecretOfMonkeyIsland'' Guybrush trains a monkey to hold down a switch so that he can enter a giant monkey head totem and descend into the underworld. [[VideoGame/EscapeFromMonkeyIsland Three games later]], he returns to the area and finds the grave of that monkey, and is told that it waited patiently for him to return until it starved to death.
* AccidentalMisnaming: Characters using random variations of Guybrush Threepwood but rarely the proper name is a RunningGag.
* AdaptationDyeJob: Elaine has black hair in the original 16-color version of ''Secret'', as well as in ''[=LeChuck=]'s Revenge''. In the older 256-color upgrade of ''Secret'', and in ''Curse'', she has [[FieryRedhead red hair]] and blue eyes. In ''Tales'' she has red hair and {{green eyes}}. In [[VideogameRemake the MI1 Special Edition remake]] Elaine now has brown hair and green eyes; however, in the [=MI2=] SE she has red hair instead (but still has green eyes).
** In the first game, Guybrush is a [[http://static2.videogamer.com/videogamer/images/pub/large/monkey_island.jpg dirty blonde shaggy-haired pubescent boy]]. In the second he has brown hair and a beard. His "cartoon" incarnation is a [[http://www.filez.st/screenshots/01/46981962401The_Secret_of_Monkey_Island_Special_Edition_RELOADED.jpg clean-cut older teen]].
* AdventureGame
* AerithAndBob: Plain common names are mixed with punny or ludicrous ones. Take the main duo; Elaine Marley and Guybrush Threepwood.
* AnachronismStew: Including a LampshadeHanging on "shoddy, 17th century electrical wiring."
** It's played with, as the second game suggests that this may be due to [[spoiler:the entire game being the fantasy of a child lost in a theme park. Many of the supposed anachronisms were possibly subtle hints towards this]]. As the original creator and team left before the mystery could be answered, however, this became an AbortedArc and the remaining games have played the trope straight.
* ArtEvolution: The first game, in its original release, utilized a very realistic art style, especially during the handful of close-up shots. Starting with the sequel, the art style became more cartoonish, where by ''Curse'', the game looked ''exactly'' like a cartoon and the cutscenes used this art style. Subsequent games maintained the cartoony look and even retrofitted it onto the re-releases of the first two games. The discordant art styles are one of the reasons why the re-releases also included a "classic" mode that retained the original look.
* BeardOfEvil: [=LeChuck's=] beard is different every game or has a plot significance. In ''Curse'' it's on fire. In ''Revenge'' it's vital to his resurrection.
* BilingualBonus: Justified by the strong French and Spanish influences in the setting.
* BoundAndGagged: Happens at least once per game, except for (ironically) the first game which actually centered around a kidnapping plot. As of 2009, ''Curse'' is the only game that has used gags.
* BottomlessMagazines: ''Curse'' introduces the "self-reloading cannon", which reappears in ''Tales''.
* BreakingTheFourthWall: Guybrush talks directly to the player in each game, and [=LeChuck=] also does this. In ''Curse'', Guybrush and refers to himself as "a lovingly inept cartoon character".
* ButThouMust: Both employed against Guybrush, and ''by'' Guybrush.
* TheCaptain: Guybrush needs to command a ship often but he's not taken very seriously by his crew more often than not and [[TheMutiny lazy mutinies]] are prone to happen.
* CardboardPrison: Guybrush often gets imprisoned and escapes in a comic fashion, typically because of MyopicArchitecture or TheGuardsMustBeCrazy.
* {{Catchphrase}}: Many, including, "{{Look behind you}}, a three-headed monkey!", "How appropriate, {{you fight like a cow}}", and the page quote.
** Note that the ™ in the page quote IS a proper part of the phrase. [[{{Tradesnark}} And not really for any legal reasons.]]
** "I'm Guybrush Threepwood! [[{{ILLKILLYOU}} I mean to kill you all!]]"
** "I must have left it with my other [noun]!" (shows up every few times or so)
** "I'm selling these fine leather jackets," a ShoutOut to ''VideoGame/IndianaJonesAndTheLastCrusade: The Graphic Adventure'', also pops up from time to to time.
** "I'm Bobbin Threadbare. Are you my mother?" turns up a few times as well, a ShoutOut to "Loom".
** And "That's the second biggest ______ I've ever seen," a ShoutOut to ''Series/GetSmart''.
* CharacterAgedWithTheActor: Played straight from ''Curse'' to ''Tales'', with Dominic Armato as Guybrush, Alexandra Boyd as Elaine (even though [[TheOtherDarrin the voice actress herself was absent]] in ''Escape''), Earl Boen as [=LeChuck=] (though, of course, [[TheOtherDarrin Boen was in semi-retirement and absent only in the PC download version of Chapter 1]] of ''Tales''), and Denny Delk as Murray. Inverted in the Special Editions of ''Secret'' and ''[=LeChuck=]'s Revenge'', however, when the now-aged Armato, Boyd and Boen return to play their characters' younger selves. It should be noted that this trope is difficult to apply to Murray and [=LeChuck=], seeing as how they're both undead.
** Also inverted is that Pat Pinney (Stan) and Neil Ross (Wally B. Feed) sounded younger only in ''Curse''; and S. Scott Bullock (Otis), Creator/CamClarke (Meathook), Wally Wingert (Herman Toothrot) and Jess Harnell (Estevan) sounded younger only in ''Escape''; while Leilani Jones-Wilmore (The Voodoo Lady) sounded younger in both games. When the actors returned to voice the characters in the Special Editions of ''Secret'' and ''[=LeChuck=]'s Revenge'', however, the characters' younger selves now sound older than they did before.
* ChekhovsBoomerang: Many. If you're taught how to make something, you'd better pay attention.
* ComedicSociopathy: The amount of physical or emotional abuse that Guybrush inflicts varies from game to game, ranging from [[AmusingInjuries slapstick]] to more serious stuff like BuriedAlive. Naturally it's all played for laughs, even when Guybrush is in the receiving end, except in the DarkerAndEdgier installments (''Revenge'' and ''Tales 4-5'').
* CoversAlwaysLie: Every game's box art has a scene that does not appear ingame.
** ''Secret'' shows Guybrush exploring Monkey Island with a group. In the game he goes alone.
** ''Revenge'' shows [=LeChuck=] torturing Guybrush with a voodoo doll on a ship. Ingame [[spoiler: [=LeChuck=] tortures Guybrush in the tunnels of Dinky Island]].
** ''Curse'' shows Guybrush confronting [=LeChuck=] near the [[TakenForGranite gold statue of Elaine]] on top of another pirate's mast with the uncursed ring. That never happens ingame.
** The [=PC=] version of ''Escape'' just has a collage of the characters, but the [=PS2=] version shows Guybrush and Elaine being attacked by a gang of monkeys. That does not happen ingame.
** ''Tales'' shows Guybrush and Elaine again on top of mast, which does not happen in the game.
*** Also, the US PC DVD version of ''Tales'' has Winslow holding a map next to Morgan (holding the Blade of Dragotta), and Guybrush making a pose up front next to Elaine, with the demon [=LeChuck=] right behind the four of them, all on a background of an island in the sunset with a dark cloud above them. This does not happen in-game, though.
* CreatorCameo: Countless shoutouts to Ron Gilbert, including "L. Ron Gilbert" in ''Revenge'', "I thought the SCUMM Bar was owned by a guy named Ron" in ''Escape'', and, of course, "Nor Treblig" in ''Tales''.
* DamselOutOfDistress: The first game sets up a DamselInDistress setting only to conclude with the opposite. Elaine is an ActionGirl more than capable to defend herself and is Guybrush the one who is often TheLoad.
* DemBones: [=LeChuck's=] crew, Murray, and Guybrush's hallucinations of his parents.
* DependingOnTheWriter: Elaine's characterization is different in every game ([[AdaptationDyeJob as is her appearance]]).
* DesertedIsland: Or is it?
* TheDevTeamThinksOfEverything: Throughout the series an absurd amount of minor gags are found by using items in ways not intended in order to win the game. For example, try using the ramrod on Murray at the start of ''Curse'', then examine the porthole in the next scene. If that made you feel bad, offer him some gum in Act 2.
** The sheer amount of library books programmed into LeChucksRevenge, when you only need three of them, was revolutionary at the time. It took the ability to play the game at your own pace and ran with it.
* DressedToPlunder: Because they just wouldn't be pirates without their StockCostumeTraits.
* EasterEgg: Several, including the only way to die in the entire series.
** There's actually a way to die in each of the five games, but only the first and fourth ones count: In ''Secret'' [[http://www.youtube.com/watch?v=QMq762wbQS8 Guybrush drowns]] if he stays underwater for too long after ten minutes (the rest of the games, excepting ''Escape'', perhaps, he automatically surfaces after the ten minutes are up). ''Revenge'' [[HowWeGotHere is being told after the fact]], so if Guybrush dies, Elaine tells him to stop screwing around and tell the real story, and in ''Curse'', you need to fake your death to progress. The ''Curse'' example actually comes with not one, but two [[BreakTheFourthWall fourth-wall breaking]] {{lampshade|Hanging}}s; one from Guybrush, telling the kids not to try this at home, and one from the barkeep and the gravedigger, wondering how Guybrush managed to die in a LucasArts game. ''Escape'' sums up two ways to die: 1. by drowning in the second dive underwater after surfacing upon Guybrush's running out of breath in the first dive; and 2. having him kill his future self in the Mysts of Tyme and then going around and having himself get killed by his past self. ''Tales'' sums up one way to die, [[spoiler:and surprisingly, it's not an Easter egg, but rather a part of a story to progress on from Chapter 4 to Chapter 5.]]
** Guybrush himself is an Easter egg in [[TheForceUnleashed The Force Unleashed 2]], appearing as a hidden costume. Before that, he was an alternative skin in ''VideoGame/IndianaJonesAndTheInfernalMachine''.
*** In said Indy game, the use of that cheat also replaces rocket launcher shots with slow-moving rubber chickens.
* EverythingsBetterWithMonkeys: Monkey Island itself is a good example. And the always beloved three-headed monkey.
* {{Expy}}: Ron Gilbert's inspiration came from Tim Power's ''Literature/OnStrangerTides'' and the main characters can be traced from it quite transparently.
* {{Foil}}: Elaine is TheAce , while Guybrush is TheMillstone.
* GangplankGalleon: The entire series.
* GargleBlaster: Pure grog is undrinkable, if not [[AteTheSpoon corrosive]].
* GetOnTheBoat: Every game starts with Guybrush on an island trying to get a ship to get off the island.
* GraveHumor: In ''[=LeChuck=]'s Revenge'', ''Curse'' and chapter 5 of ''Tales''.
* {{Hammerspace}}: Used with a sword in the third and fifth games when it's time to fight. Used with a shovel in the fifth game when it's time to dig. Strange, considering the lengths Guybrush went to get these tools in the original game.
** Of course, pretty much every item Guybrush picks up gets sent into hammerspace, including a live monkey. His coat and pants seem to double as [[BagOfHolding Bags of Holding]]. In the second, a manilla envelope acting as hammerspace for all of Guybrush's confiscated items "tickles" when it is opened and dumps it's entire contents into his inventory.
* HappilyMarried: Guybrush and Elaine Marley-Threepwood as of ''Curse''. They are very cute together.
* HartmanHips Many female characters, but especially Morgan [=LeFlay=] (who is actually an ImpossibleHourglassFigure). Somewhat justified in that she's wearing a [[OfCorsetsSexy corset]].
* HeroesWantRedheads: Guybrush for the red-haired Elaine.
* HeroicComedicSociopath: Surprisingly, quite a few of the dialogue options allow you to make Guybrush one of these. They're generally the least useful ones, though, since you'll usually antagonize the characters, although thanks to the fact the games are impossible to lose or make {{Unwinnable}} you can still use them for a laugh with no permanent harm done.
* HijackedByGanon: Regardless how it might appear, the main antagonist in all games is always [=LeChuck=]
* HoistByHisOwnPetard: Happened to [=LeChuck=] a few times, particularly in the first act of ''Curse'' when his zombie body is destroyed up by the demon-fueled cannon ball he he created to blow up Elaine's fort. The trope is subverted most of the time, though, because he usually comes back even stronger. In this case, the voodoo cannon ball led to his reincarnation as the Demon Pirate [=LeChuck=].
** This leads to the very FamilyUnfriendlyDeath of [[spoiler: Marquis De Singe]] in ''Tales''.
* HollywoodVoodoo: In spades. Practically all of it involves the Voodoo Lady in one form or another.
* HoldYourHippogriffs: Loads of them.
* HookHand: Meathook has two of them. [[spoiler:Guybrush himself]] gets one in chapter 2 of Tales.
* HyperspaceArsenal: Much {{lampshaded}}, parodied and [[PlayingWithATrope played with]].
* ImAHumanitarian: Parodied with the vegetarian cannibals.
* ItBelongsInAMuseum: You can use this line a few different times as random dialogue, parodying its usage in ''Franchise/IndianaJones''.
* ItMayHelpYouOnYourQuest: Just about every item.
* JokerImmunity: [=LeChuck=] is too good a villain a to be out of the picture for more than a few acts.
* JungleJapes: Several islands have heavy jungles in them, including Booty Island in ''Revenge'', Plunder Island in ''Curse'', and the titular Monkey Island.
* KleptomaniacHero: "Pirates by principle have to steal everything that isn't nailed down (and if you can find a way to remove the nails and steal it, do so, and take the nails while you're at it)."
* LargeHam: Most notably [=LeChuck=] ("AND MOOOOOOORE SLAWWWWWWW!!!!")
** "IF YOU VALUE YOUR LIFE MERE MORTAL, YOU WILL FLEE BEFORE MURRAY, SCOURGE OF THE LIVING AND UBERSKULL OF THE UNDERWORLD!!! [[EvilLaugh MUHUHAHAHAHAHAHA!!!!]]"
* {{Leitmotif}}: The main theme and [=LeChuck's=] Theme are the most employed; throughout the series you'll hear variations of both, and key parts from each will leak into other songs--as in the underground tunnels climax of ''Revenge''. Lesser examples are the themes for the Voodoo Lady, Stan, and Largo [=LaGrande=].
* LookBehindYou: The "Look behind you! A three-headed monkey!" running gag. Mostly used as a distraction, sometimes it actually shows up and occasionally becomes a CryingWolf trope.
* MacGyvering: Guybrush uses all manner of wacky items and combinations to save the day.
* MagicCompass: Finding Monkey Island and the ghost ship [=LeChuck=] tends to involve constructing one of these.
* TheMaze
* MeanwhileBackAtThe Lechuck's headquarters.
* MilkingTheGiantCow: Stan's way of speaking.
* MisplacedWildlife: "Chimps? [[LampshadeHanging There aren't any chimps in the Caribbean!]]" "Oh, shut up. It makes a good story."
* NiceJobBreakingItHero: Most of the games have Guybrush's spending four chapters undoing his own actions. In ''Revenge'' he gives away Lechuck's beard, enabling his resurrection, in ''Curse'' he turns Elaine into a golden statue and in ''Tales'' he unleashes a Voodoo Pox.
* NoHoldsBarredBeatdown: ''Every single game'' features [=LeChuck=] giving one of these to Guybrush while he desperately tries to solve the final puzzle(s). It's taken to a new level in ''Tales'', in which you can see the bruising and hear the pain in Guybrush's voice as you play the sequence.
* NoodleIncident:
** In the 3rd game, Guybrush reveals he has a fear of porcelain (which is something of a running gag throughout the rest of the game) and never explains why other than that it's "a long story". In earlier games he mentions his hatred of it, but he does not admit to fear.
** What exactly happened between ''[=LeChuck=]'s Revenge'' and ''Curse''.
** The entirety of ''Monkey Island 5'' is a NoodleIncident, seeing as it hasn't actually been made but is referenced many times in ''Tales''. According to Telltale Games, ''Tales'' is not ''Monkey Island 5'' because the latter needs to be an epic 40-hour adventure.
* OffscreenMomentOfAwesome: For the first three games, Elaine was practically the poster girl for this trope. She escapes from an undead pirate, carries out a plan to kill said pirate, manages to locate and travel to the elusive [[spoiler: D]]inky island without a map (Guybrush, eat your heart out), and saves Guybrush from being killed by Big Whoop. None of these four events occurs onscreen. (The last one was actually ''intended'' to be shown on-screen in a major cutscene late in ''Curse''. The scene went as far as having the dialogue recorded, [[WhatCouldHaveBeen but its animation was sadly never finished due to budget concerns.]])
* OhMyGods: The series has characters substitute "Blackbeard" and "Neptune" (and sometimes "Poseidon") for "God" ("Neptune's navel, that was a close one", "Now why in the name of Neptune's hangnails would I let you borrow this priceless artifact of a long-dead civilization?", "Neptune's beard!", "I said quit yer whimpering and grow some barnacles, for Blackbeard's sake!", "Nothing yet, thank Poseidon!"). The only exception, however, is Edward Van Helgen in ''Curse'':
-->'''Van Helgen:''' You must take an oath now, before man and God, that you will never ever again sing in public.
** Also, in ''Tales'', when De Singe fails to shoot down [[spoiler:a poxed Elaine]], he shouts out in GratuitousFrench, "Le Spectre de Grand César!", which means "[[Comicbook/{{Superman}} Great Caesar's Ghost!]]"
* OldNewBorrowedAndBlue: In ''Escape'', the four heirlooms which are the key to finding the Ultimate Insult are something old, something new, something borrowed and something blue respectively. (They were intended as wedding gifts.)
** Following a similar scheme in rhyme and purpose, in order to make a voodoo doll, you need Something of the Head (dandruff, hair, lice, what have you), Something of the Thread (a thread or cloth sample from the victim's clothing), Something of the Body (spit, phlegm, blood...whatever), and Something of the Dead (a bone or something from a dead relative).
* OncePerEpisode: In addition to the many running gags, the usual TheThreeTrials or pirate tropes and with occasional aversions; moreover, in most of the games several puzzles or situations recur, though not all appear in every game. In a typical adventure, Guybrush:
** Begins skint broke, or with a heap of treasure that he [[BagOfSpilling promptly loses]].
** Has to commandeer or hire a ship to get off the starting island, and acquire a crew (usually [[TheThreeTrials three]]), who promptly mutiny or otherwise become a nuisance once they've made it into open water.
** Has to get a fairly large amount of money, usually by dishonest means.
** The Voodoo Lady tells Guybrush about some MacGuffin or MagneticPlotDevice needed against [=LeChuck=].
** Stan will appear [[WhyDoYouKeepChangingJobs in a new line of work]] and have to be bilked out of something to proceed.
** Guybrush gets trapped or imprisoned [[RoomEscapeGame in a small area]] and has to use only the items he finds there to escape.
** Several puzzles gravitate around a bar and its beverages. Guybrush at least once has to drink something caustic and/or unpleasant.
** The quest eventually leads to Monkey Island and a confrontation against [=LeChuck=] is the climax of the game.
** The adventure is divided in about four/five named parts. The last is some variation of "Guybrusth Kicks Butt".
** Despite the above name, the last part consists largely of Guybrush being [[NoHoldsBarredBeatdown brutally attacked]], repeatedly, by [=LeChuck=] until he can use the items around him to construct some kind of trap.
* ThePennyfarthingEffect: A strong case can be made about the saga being a notable inversion. The first two games (1990-91) have the classic [=SCUMM=] interface displaying a lot of verbs and the inventory. It's always visible, taking a good portion of the screen, but this makes them easily accessible and it's complemented by hotkeys. Later games have an streamlined interface with fewer verbs, but doing simple things like item combination requires more clicks and bringing forward a new, intrusive screen, which hurts the gameplay. The simplified interface of the remakes also shares some of these problems and the situation gets compounded by the VideoGame3DLeap -done by the fourth game-, a traumatic transition for the adventure genre that frequently involves losing some PointAndClick features here and there.
* APirate400YearsTooLate: Well, not the pirates, but the other anachronistic jobs like the laundromat guy, or coffee shop employees.
* {{Pirates}}
* PirateGirl: All but two of the girls in the series are pirates.
* ThePiratesWhoDontDoAnything: Pretty much everyone except the protagonist and the villains (the trope is often justified by the villain menace) and one crew of deranged monkeys that enjoys making people {{walk the plank}}.
-->'''Guybrush''' (''in song''): You say you're nasty pirates,
--->Scheming, thieving, bad bushwhackers?\\
From what I've seen I tell you,\\
You're not pirates! You're just slackers!
* PlotCoupon
* PunnyName: About half the cast.
* PurelyAestheticEra: Have we mentioned the grog vending machines?
* RainbowSpeak: Throughout the entire series, Guybrush is the only character whose text is always white when he speaks, even when voices were added to the later ''Monkey Island'' games. Many characters often speak lines of dialogue in colors, with one text color attributed to each character's speech. In ''Tales'', for example, in forming subtitles, Elaine's text is "cameo pink", while Demon [=LeChuck=]'s text is "asparagus green". Similarly, the Voodoo Lady's text is "thistle" (a shade of purple), the Marquis De Singe's text is "pink lace", and Morgan [=LeFlay=]'s text is "munsell red".
* RedHerring: Both figurative and literal. Ironically there's no overlap.
* {{Retcon}}: Has happened to the biographies of [=LeChuck=] and Horatio Torquemada "Herman Toothrot" Marley so many times that it takes several contortions of logic to form coherent backstories. See Wiki/{{Wikipedia}}.
* RoomEscapeGame: The games themselves aren't these on the whole, but each contains at least one puzzle based on this idea, where Guybrush is trapped in some small space and must use whatever he finds there to escape. (Since the games are designed never to become {{Unwinnable}}, and the developers don't know which items the player has picked up yet, whatever is needed to escape the room must logically be inside the room itself)
* RunningGag: Tons of 'em.
** Murray always shows up once per game since ''Curse''.
** Ditto Stan, only he goes back since the very beginning. While he was part of the story in the first game, ever since he's just been someone you ''know'' is going to turn up, ''always'' treat you simply as a customer, and ''always'' be selling something new. And his [[UnmovingPlaid plaid jacket will stay still]].
** Guybrush asking people what the Secret of Monkey Island? is, since it's not revealed in the first game. No one has given a straight answer yet. (''Flight of the Amazon Queen'', a [=LucasArts=] adventure pastiche, gave a humorous joke answer to this: ''"Elaine is really a guy."'')\\
\\
The gag continues still, only flipped. Twenty years after Secret's release, series creator Ron Gilbert released a game called DeathSpank, containing an old adventurer named Eubrick who claims to know the Secret of Monkey Island. Unfortunately, the game's titular hero isn't at all interested in what it might be.
* SceneryPorn: All games in the series have lovingly drawn, detailed graphics that are mighty impressive. The Special Editions of the first two take it UpToEleven.
* ScriptBreaking: In the second game the Voodoo Lady mentions the last time she helped you, but it's actually possible to complete the first game without ever meeting her.
* SequelSnark: The games made a RunningGag out of referring to the franchise as having five games, even when there were only three or four. This became a NoodleIncident in ''[[VideoGame/TalesOfMonkeyIsland Tales]]'', which apparently skipped it over.
* {{ShoutOut}} : Tons of them, specially to other ''Lucasfilm/Arts'' games and works. As mentioned below, exhausting every possible line of dialogue to trigger one becomes an implicit part of the gameplay. Expect many references and wordplays if there is a library or a bookshelf around.
* SidetrackBonus: Bearing in mind that the main point of the games is to [[RuleOfFunny access as many jokes as possible]], it's usually more rewarding to try dialogue options and item combinations that you ''know'' aren't going to work, just to see [[HilarityEnsues what happens]], especially since almost nothing you do can get you killed or render the game {{Unwinnable}}.
* StoppedNumberingSequels: Only the first sequel is numbered, the ones without original creator Ron Gilbert at the helm -who had planned a trilogy- aren't.
* SuperNotDrowningSkills: Guybrush prides himself on being capable to hold his breath underwater for ten minutes. It's one of his less goofy feats.
** While nobody is ever impressed by this talent, being able to hold your breath for a long time is actually a very useful skill for, you know, ''a pirate''.
* {{Taps}}: The [[{{Leitmotif}} graveyard theme]] ends with the first four notes of Taps.
* TreasureMap: Subverted, played with, and occasionally played straight.
* TheThreeTrials: Trope namer.
* TookALevelInBadass: Played with in the final act of a given game, sometimes aptly called "Guybrush Kicks Butt" or some [[Recap/MonkeyIsland mutation]] of it. Guybrush gets usually trashed by [=LeChuck=], but it takes guts to just make a stand against the monster while finding some clever way to undo him. Straight example in the contests of insults, when an ignorant and weak Guybrush becomes a feared master after some LevelGrinding.
* TrouserSpace: Used very literally, and often lampshaded.
* UnInstallment: ''Tales of Monkey Island'' is refereed to as the sixth ''Monkey Island'' installment, and starts off at the climax of a unseen epic adventure which presumably was the events of the non-existent fifth game. [[NoodleIncident Exactly what happened on this adventure is unknown]], but Guybrush keeps making vague references to it throughout ''Tales''.
* {{Unwinnable}}: Generally averted, according to LucasArts' policy, but it is possible to make the first game unwinnable if you really try, such as by using up all your money in the vending machine. Later releases of the game will simply cause Guybrush to refuse wasting any more money on the vending machine after the first time you try it.
* VengefulVendingMachine:
** There are grog machines featured in four out of the five ''Monkey Island'' games. Two of them act like this.
** In ''VideoGame/TheSecretOfMonkeyIsland'', you can put as many pieces of eight as you want in it, but it won't work. A single bottle of root beer later falls out of it when [=LeChuck=] punches Guybrush into the machine.
** In ''VideoGame/EscapeFromMonkeyIsland'', the machine still doesn't dispense any grog, but if you kick it enough, some empty cans eventually tumble out.
* VerbalBusinessCard: ''I'm Guybrush Threepwood, Mighty Pirate™!''
* VillainousCrush: [=LeChuck=] to Elaine.
* ViolationOfCommonSense: Several actions the ''Monkey Island'' adventure games require you to take are questionable in their wisdom. Over the course of the series, Guybrush has: ridden a rope across a chasm using a rubber chicken, deliberately mixed medications to put himself in a coma (twice), fired himself out of a cannon (thrice), triggered a volcanic eruption at point-blank range, soaked an irritable undead pirate with root beer... Thankfully, the games make it almost impossible to lose, no matter what you do, so the player can experiment without fear.
** Let's face it, the ''Monkey Island'' series was one big Violation Of Common Sense. You're supposed to start the game, solve the first puzzle, realize that common sense just doesn't work in the ''Monkey Island'' world, and then gleefully throw all good judgment out the window and just try the most outlandish things you can think of. It's more fun that way.
* VolleyingInsults: A crucial part of the recurring "insult swordfighting" minigame.
* WalkThePlank: It's a game about ''pirates''.
* WeaponsGradeVocabulary: You can win duels by providing snappy comebacks to your opponent's insults.
* WelcomeToTheCaribbeanMon
* [[WeNamedTheMonkeyJack We Named the Dog Guybrush]]
* [[WhyDidItHaveToBeSnakes Why Did It Have to Be Porcelain?]]
* WhyDoYouKeepChangingJobs: Stan, the resident HonestJohnsDealership, runs a different business in each game. In order, they are: used ship salesman, used coffin salesman, life insurance salesman, time-share representative and attorney-at-law-who-makes-a-side-income-by-selling-souvenirs-based-on-his-cases. His job changes are often explained as a result of something that Guybrush did in the previous game
* TheXOfY: Out of the five games in the ''Monkey Island'' series, only three of them have these trope titles: ''The Secret of Monkey Island'', ''The Curse of Monkey Island'', and ''Tales of Monkey Island''.
* YouFightLikeACow: The {{Trope Namer|s}}. The literal phrase becomes the standard LameComeback in many normal dialogues.
* ZipMode: In the third Monkey Island game, double-clicking an exit will take Guybrush there instantly, which is considerate because he walks very slowly. Later games switched to a 3D format and a corresponding change in controls, replacing the teleportation with a Dash Mode (but in ''VideoGame/{{Escape|FromMonkeyIsland}}'' you can leave the room you're in immediately by pressing O).
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