[[quoteright:330:http://static.tvtropes.org/pmwiki/pub/images/mirrors-edge-03.jpg]]
->''"On the edge of the city, you find out who you really are."''
-->-- '''{{Tagline}}'''

''Mirror's Edge'' is a first-person action video game by DICE (Digital Illusions Creative Entertainment), set in a [[{{Utopia}} big, shiny city]] in a conformist [[PoliceState police-state]]. You are cast as Faith, an illegal courier or "runner", whose job it is to hand-deliver messages and data [[LeParkour across rooftops and skyways]] to avoid ubiquitous government monitoring of movement and communications.

The story follows Faith in her struggle to free her unjustly-imprisoned sister. While running her clients' illegal messages, she gets caught up in a series of events which lead to her being ruthlessly pursued by the totalitarian government herself. Mercury, Faith's trainer and mentor, acts as her guide, helping her outwit, outrun, and overcome the sinister agents out to eliminate her.

An [[IOSGames iPhone/iPad]] prequel was released in 2010. The gameplay was changed to a 2D ''VideoGame/{{Canabalt}}''-style platformer, and the plot involves Mayor Callaghan's attempt to turn the public against the police so she[[note]]She was male in the original game[[/note]] can replace them with her private military, something that was only hinted at in the original game.

A {{Prequel}} was announced at E3 2013. See the announcement trailer [[http://www.youtube.com/watch?v=u6PXba8X6N8 here]].

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!!This game provides examples of:

* AbsurdlySpaciousSewer: The storm-drain level, though it's justified as a storm drain designed to deal with ''tsunami flooding'', possibly modelled on the [[http://www.ktr.mlit.go.jp/edogawa/project/gaikaku/frame_index.html G-Cans Project]] located just outside of Saitama, Japan.
* ActionGirl: Faith, but most of the main girls are as well.
* AirVentPassageway: Features prominently throughout the game.
** Lampshaded on the penultimate level, when a voice overheard when moving noisily through the vents says, "Jesus, the rats are getting huge!". [[spoiler:This comment is possibly lampshaded when one takes the below-mentioned EasterEgg into account.]]
* AllThereInTheManual: The main issue with the story is that it is never properly explained within the game. You get more background from the Trailers than you do from the game.
** A Tie-In Comic was released shortly afterwards, written by Creator/RhiannaPratchett, who wrote the original game.
* AlmostDeadGuy: [[spoiler: Mercury]].
* AnyoneCanDie: Among the many casualties, [[spoiler: Merc, Miller and Jacknife stand out for some players]].
* ArtShift: The Flash-animated cutscenes contrast highly from the playable levels.
* AsceticAesthetic: The city.
* AwesomeButImpractical: Yes, if you were a suicidal adrenaline junkie, you too could learn to do ''almost'' everything that Faith does. You'd also learn why JackieChan hasn't been doing as many movies lately. Running along perpendicular walls works with the proper shoes and circumstances, [[http://www.youtube.com/watch?v=wGfARFDH9oU as shown here]]. It takes a lot of training, but we can assume that Faith has completed that training. There is also a point in the game where she jumps off an eighty foot building and lands on her feet to escape from the "anti-runners". Ouch. On that note, we can easily conclude that well over half the "runners" ended up killing themselves with these stunts fairly quickly.
* {{Badass}}: Faith, most definitely.
* BagOfSpilling: When you die, any guns you picked up along the way will not respawn with you, so if you, for example, attempt to sneak a handgun through an entire level [[BraggingRightsReward just to see]] if it's possible to [[WhyDontYouJustShootHim just shoot]] the final boss, but miscalculate a single jump, well...
* BallsOfSteel: A [[SlideAttack slide kick]] in the groin is a very effective method of dispatching armed enemies (disabling them for just enough time for a disarm)... except the heavy troopers who explicitly wear groin protection with their armor and therefore only receive normal damage from such kicks. Also, the groin kicks don't work on the Parkour Killer, an early indication [[spoiler: that it's a girl]].
* BenevolentArchitecture: The city seems ''very'' well supplied with convenient cables and pipes running between rooftops. Especially for a city which seems to consider ''trašeurs'' its Public Enemy Number One. On the other hand, almost every building has roof-mounted fences, often electrified or topped with razorwire.
* [[spoiler:BigBadFriend: The Parkour Assassin turns out to be Faith's best friend Celeste, who realizes the Runners are about to be exterminated, and agrees to help the bad guys to save her own sorry ass]].
* BigBrotherIsWatching: Although he's kind of a slacker, given the overall efficiency (or apparent lack thereof) of his police state.
* BittersweetEnding: Faith successfully [[spoiler:rescues her sister and kills the man responsible for Pope's murder, but the BigBad is nowhere to be seen, and they are both fugitives wanted for multiple murders. Her best friend has betrayed her, killing her beloved mentor and training the brutal police forces to kill all Runners. But she was able to shut down the City's SinisterSurveillance, at least temporarily, and that's what Runners do in a sense - enable the Resistance to plan in privacy. This battle has been won, and [[SequelHook the war continues..]]]]
* [[spoiler:BlackDudeDiesFirst: Inverted. Kreeg is the only runner you meet in-game that isn't dead by the end of it. [[HesJustHiding Unless Celeste survived, that is]]]].
* BlackHelicopter: The CPF, and other city-sponsored fighting forces, like to travel in these. They're usually armed, and their machine gun fire adds an extra element of danger to RoofHopping.
* BookEnds: The prologue and the final level both end with Faith [[spoiler:jumping onto a helicopter]].
* BoringButPractical: Despite the game's emphasis on melee combat and running, you might find that it's easier and safer to handle attacking cops or PK elites by knocking out one, taking his gun, and using that gun to shoot all the others.
* BulletTime: "Reaction Time". For when precision maneuvering is a matter of life and death, accept no substitutes.
* CameraScrew: The player's camera is permanently fixed to Faith's eyes. Keep in mind Faith has to rapidly twist in midair to wall-jump...
* CaptainErsatz: Celeste bears a strong resemblance to ''WesternAnimation/AeonFlux'''s Scaphandra, particularly her appearance in the video game.
* ChekhovsSkill: [[spoiler: The disarm from behind move you learn in the tutorial from Celeste is what you use to defeat her in the fight with her later on]].
* ClimacticElevatorRide: Reaching the final level's objective requires an especially long elevator ride. It shows how high the Shard rises beyond the rest of the city's skyline, where the player has been running for the entire game.
* ClimaxBoss: Faith's rooftop chase and kung-fu duel with the Parkour Assassin. Hunting down and taking out a Runner gang leader as an attack helicopter stalks Faith in the IOS prequel.
* {{Cloudcuckoolander}}: The unseen janitor whose office Faith breaks into in one level.
* ColourCodedForYourConvenience: Faith has been running for so long she instinctively sees useful terrain as bright red, and even if you turn this feature off some elements of the architecture remain easily identifiable thanks to their colour schemes (bright red doors and blue walkways).
* ConvenientlyEmptyBuilding: The game takes place in the height of summer, so it's not immediately apparent that many of the levels take place during very early morning or late evening when most people would still be sleeping or have finished work several hours ago. The mall is closed for some reasons (though there are commercials in the game claiming it's open 24/7) and another level is a construction site. However, it's all deliberate, as the complete desolation in the middle of a major city is a large part of the game's dystopian theme.
* CorruptPolitician: The opening narration tells us that the political elite are corrupt. The ending implies it's not ''that'' bad, but there's at least one man out there willing to murder opponents.
* {{Courier}}: The runners' jobs, although see ThePiratesWhoDontDoAnything.
* CrapsaccharineWorld: According to The Runners. See AlternateCharacterInterpretation.
* CutsceneBoss: Faith's "fight" with the minor villain Ropeburn, which consists of a cutscene and one quick time event before [[spoiler:he's shot by one of your [[EvilCounterpart Evil Counterparts]]]].
* CutscenePowerToTheMax: Averted. ''Everything'' Faith does in the 3D cutscenes can be executed with precisely timed inputs (except the hugs). In the opening, for example, Faith does a wall run, turns, ''triggers reaction time'', then jumps onto the head of a crane. The only thing keeping players from doing it is a shortage of cranes ([[CrowningMomentOfAwesome initially, anyway]]).
** An interview with the developers revealed that the intro sequence didn't just use a series of the available animations - it was actually a recording of that section played by one of the devs! The concept was to show players what they would be able to do later in the game.
* DarknessEqualsDeath: Better than seeing the messy results.
* DesignStudentsOrgasm: After the November Riots crush the spirit of the people, The City grew like a forest.
* DifficultButAwesome: Disarm-counters instantly take down an enemy, and give you a free weapon, but you need to be in melee range (which means rushing at some one who is shooting at you), and you need to have very precise timing. Enemy melee attacks do a lot of damage, too, so if you fail to grab once, you might not get a second chance.
** The Wall-Run Kick spins an enemy around, leaving them vulnerable to disarm attacks. Good luck getting an enemy into position to do that.
** It's possible, with a ''lot'' of practice to become a Parkour Kungfu Master and kick the shit out of cops while looking incredibly badass.
* DodgeTheBullet: ''"No one catches a Runner. That's kinda the point."''
* DoesNotLikeGuns: Faith, and if you never use any of the guns that are dropped, you earn an Achievement/Trophy.
* DoNotDropYourWeapon: Enemies only drop their guns when they die, and Faith's disarm moves are all one-hit knockouts.
* DownerEnding: Crossed with FridgeLogic: [[spoiler:Faith's best friend has turned against her. Merc, her big-brother figure, is dead. She's almost certainly on the hook for murder, as it would be very, VERY hard to get through all of the game without killing anyone, either explicitly by shooting them right in the goddamn face, or implicitly by 'nonlethally' knocking them off a very tall building. She hasn't succeeded in gathering any exculpatory evidence that goes anywhere in terms of proving Kate's innocence for murder in a court of law, but that's pretty irrelevant as law and order seems to flow from the barrels of hired guns in The City, and given that Pirandello-Kruger were shooting to kill without provocation ''before'' Faith potentially started slaughtering them, they're not going to hesitate to do so afterward. Kate's boss, the actual, ranked Detective, who probably could have helped in that matter (and likely had gathered evidence of his own) is dead as well... And, critically, Faith and Kate are still stuck on the top of a roof of the Shard at the end; a roof-top which contains a very heavily-armed kill squad that was trying to kill them moments earlier. Worse, Kate's handcuffed, and while she is armed, a truncheon isn't going to do much good against a SWAT team, and it's very unlikely that Kate would have the skills and ability to follow Faith on whatever elaborate escape route Faith might manage to take, even if she had her hands free, which she does not; and the pair of keys is likely on the ground somewhere, either where or near Jackknife hit, or somewhere in the flaming debris of the chopper. All that Faith's accomplished, then, the reward for all the suffering and insanity she's gone through, is that she gets to be turned into swiss cheese by bullets whilst hugging her sister, as opposed to not whilst hugging her sister.]]
** [[spoiler:It could be said that this is handwaved as it is said after the credits that they escaped. Somehow.]]
* EasterEgg: [[spoiler:Towards the end of the penultimate chapter ("Kate"), after correctly sniping the convoy's engine, quickly look up and snipe the middle dot on an orange sign showing nine dots. Quickly zoom out, and a giant rat, about the size of a car, will dart down the street. [[http://www.youtube.com/watch?v=TtaIzSmhuls&feature=player_embedded Click here to watch it, if you're curious]].]]
** A newscrawl in one of the elevator reports on the ongoing war in Sedaristan from BattlefieldBadCompany, another game by DICE.
* EdgeGravity: While it only appears in a few places, this is one of the many nearly invisible AntiFrustrationFeatures.
* ElevatorSnare: Just like the conveniently placed construction equipment. It's as if [[GeniusLoci The City wants to help the Runners in their rebellion.]]
* EliteMook: The Pursuit Cops can do a lot of the same parkour moves Faith can, so outrunning them can be challenging. In addition, they're immune to all melee attacks (except the Wall Run Kick, which allows you to take them out with one of Faith's disarming grabs), making it nigh-suicidal to attack them head-on. [[EscapeSequence Merc will advise you to flee whenever you encounter one]].
** It is in fact possible to defeat Pursuit Cops with hand-to-hand combat, it just takes several well-timed hits. If you haven't spent a lot of time fighting, and don't know how the [=PCs=] telegraph their attacks, you're in for a [[CurbstompBattle walloping]].
* EscapeSequence: As you might guess, a game about running is full of these. On many occasions, you might find that luck, skill, and free use of guns allows you to fight your way past enemies you're supposed to flee from, but that won't fly when they break out the helicopters.
* EverythingIsAnIpodInTheFuture: While all weapons and electronic devices seen on desks in the offices are black, the entire rest of the game world follows the [=iPod=] design concept.
* EvilCounterpart: Two, actually. There's [[spoiler:Celeste,]] the Parkour Assassin pursued by Faith through much of the game, and [[spoiler:Jacknife, the retired Runner]] who takes responsibility for the entire evil plot in the final showdown, despite being just TheDragon to the (never seen) BigBad.
* ExecutiveSuiteFight: Averted, Faith makes her way, and avoids the police, through several office buildings throughout the game.
* ExplodingBarrels: Played straight. Faith is usually unarmed, but her opponents can set them off for extra damage if she is near them. In a cutscene, Faith takes a gun from [[spoiler:Celeste]] and kills a bunch of baddies by exploding a barrel.
* ExtremeSportExcusePlot: The whole "dystopian future" plot is basically just an excuse for lots of awesome [[LeParkour Parkour]] action.
* FacialMarkings: Faith has a tattoo round her right eye, making it resemble the "runner's mark" that features prominently in the game.
* FingerlessGloves: Faith wears one to protect her hand when sliding down cables, but [[FashionableAsymmetry only on her right hand]], just because it's [[RuleOfCool cool.]]
* FlippingTheBird: The "Sweet Goodbye" achievement. This is achieved by jumping forward, doing a 180 degree turn while in the air and then pressing the attack button in quick succession. This will make Faith flash a V-sign while falling backwards.
* FollowTheLeader: This game inspired First Person Shooters to emphasize movement. Games like {{Brink}} and the sequel to {{Prey}} quickly referenced this game as inspiration.
** VideoGame/{{Battlefield 3}}, also by DICE Studios also takes a very minor inspiration from this game by introducing similar movements for jumping over obstacles.
* FollowThePlottedLine: Only a few missions actually show you the destination early on. Just following the paths on the roofs still magically gets you there.
** Having lived in the city all her life, as well as being used to rooftop navigation, it's generally assumed that Faith knows her way around the city.
* {{Foreshadowing}}: Notice [[spoiler:the computer screens when Faith finds the information about Project Icarus. All the runners have their information filled in or marked as "unknown" - except for Celeste, whose info is marked as being "Classified".]]
** Also, when [[spoiler:Merc says "Who knows who [Jacknife]'s working for now", the elevator Faith's in is showing advertisements for Callaghan, Pirandello Kruger, and [[BreadEggsBreadedEggs both Callaghan and Pirandello Kruger.]]]]
* FragileSpeedster: Faith simply can't take on more than one or two Blues head on before getting shot to hell. This is not a problem since she can frequently zoom right past them. If you compare speed runs on Website/YouTube, you'll actually find runs where some enemies fail to appear entirely - normally they are set to intercept Faith, but the player is so far ahead that they can only break down the door and yell "Freeze!" at an empty room. Buh-bye!
** Though, it should be noted, Faith is only a FragileSpeedster relative to first person action protagonists. Given that she can take multiple gunshot wounds and keep running, and beat a heavily armoured cop in riot gear to death with just a few punches, in real life she'd be more of a LightningBruiser.
** And how fast is she? Faith in a full sprint can maintain a speed of 26 km/hr(16.2 mph). Usain Bolt clocks in at a 37 km/h and that is in a 100 meter dash. Faith literally runs long distances at this speed. The average speed for the top Olympic Marathon runner was 20 km/hr. Yes, Faith could probably outrun most Olympic athletes, male or female.
* GameplayAndStorySegregation: The heavy presence of cameras is focused on as one of the city's invasions of privacy, but there are no consequences for running right past one and at no point are they treated like something that needs to be avoided.
* GenderBender: The original mentions Callaghan as a male exactly once in the entire game. The iOS version mentions her as a female several times.
* GenericistGovernment
* TheGhost: Drake, who is apparently an operator working with Merc and the runners, comes up in conversation several times, but is only seen once as a picture on a computer screen.
* GodSaveUsFromTheQueen: In the iPhone/iPad version, where Callaghan is female.
* GoombaStomp: Just landing on people isn't necessarily deadly, but it can be turned into one of the faster and safer one-hit takedowns in the game... [[DifficultButAwesome if you can pull it off]]. Pulling it off also nets the [[CosmeticAward achievement]] [[SuperMarioBros "It's-A Me!"]].
* GratuitousForeignLanguage: Gratuitous Simplified Chinese and GratuitousJapanese gibberish on shipping crates.
** Averted on a particular door that does have the correct japanese "立入禁止", "Entry Forbidden". Everything else is gibberish though.
** There is also Cyrilic characters in an elevator.
* GreyAndGreyMorality: If you subscribe to the AlternateCharacterInterpretation.
* GroinAttack: Faith's [[SlideAttack slide kick]] maneuver.
* HeroKiller: The Parkour Killer.
* HeWhoMustNotBeSeen: The BigBad, [[spoiler:Mayor Callaghan]], is mentioned but never actually appears in the game.
* HiredGuns: Lots of them!
** LawEnforcementInc: Pirandello/Kruger
** OnlyInItForTheMoney: [[spoiler: {{Face Heel Turn}}s pay better than an illegal courier service and the cops don't shoot at you.]]
** MysteriousMercenaryPursuer: Inverted with the "white guy". Certainly a mysterious mercenary, but it is you who's chasing him.
** ProfessionalKiller: The "white guy".
** PunchClockHero: Ropeburn was hired by Pope to protect him from the mayor's lackeys.
*** BodyguardBetrayal: [[spoiler:Ropeburn sends the Parkour Assassin to kill Pope.]]
*** [[spoiler:And then also gets killed by [[SamusIsAGirl her]].]]
** PunchClockVillain: [[spoiler:Celeste still hangs out with the other Runners and hints to them to give up that life, as her other job is training a new unit of mercenaries that will capture or eliminate all Runners in The City.]]
** PsychoForHire: [[spoiler:Jackknife]]. [[TheUntwist Saw that coming from miles away]].
* HyperspaceArsenal: ''Very'' much averted. Carrying weapons reduces Faith's speed and agility, so while she can disarm enemy mooks and use their guns against them, she must usually discard them immediately; how can you shimmy up a pipe while carrying a [[{{BFG}} 50. caliber sniper rifle?]]
** The exception is the pistol and the machine pistol, which are both small enough that Faith can carry them without slowing down a bit. Unfortunately, they also have the smallest ammo clips out of any weapon in the game (except the shotgun, but that's another story entirely).
* IfYouCanReadThis: A naive InnocentBystander is TemptingFate when he types that he pities the SinisterSurveillance who has to monitor his porn surfing. He offhandedly wondered what they'd do if they learned he was quitting his job; [[spoiler: tie him to a chair and [[ColdBloodedTorture beat him bloody]]?]] Guess what? [[spoiler:''[[ForegoneConclusion That's exactly what they do!]]'']]
* ImpairmentShot: When Faith takes a bullet, her eyes water and strain from the pain, damaging her peripheral vision. This means the screen's edges flash red and blur.
* ImperialStormtrooperMarksmanshipAcademy: The entire game is based around the premise that a police state has police who can't reliably hit moving objects, even with [[MoreDakka fully automatic weapons]].
** TruthInTelevision: most people (including a number of experienced ''cops'') sincerely believe that MoreDakka will instantly reduce targets to hamburger. Inexperienced and/or overconfident law enforcement officers regularly empty their badge-granted leadspitters at unarmored targets at less than five meters, and don't put a scratch on them because they forget to ''aim''. Burning off too much ammo at once blows accuracy to hell. And police forces that rely too heavily on intimidation never really get enough weapons practice. Add all that up, then order the poor, doomed mooks to hunt down a human hamster. HilarityEnsues.
** Averted when playing on Hard difficulty. Can you say OhCrap, Runner? The first shot by any mook almost always misses, but lets them sight in on you. ''Every'' shot after that can be expected to hit unless you take cover - [[PocketProtector real cover]]. This actually makes various sequences very difficult due to not being able to disarm or defeat mooks.
** Played straight in a cutscene, where a whole group of police shoot at Faith and Celeste (neither of whom has any sort of cover) for several seconds without hitting.
* InsurmountableWaistHeightFence: Averted, since the game is mostly played atop skyscrapers, in that while Faith can jump over fences and most other obstacles, falling off the edge means instant death. That last part is TruthInTelevision, by the way.
** There are however spots where an obviously non-fatal drop will still cause death. [[http://www.youtube.com/watch?v=XopNFEJCfsk Example.]]
* ItsAllUpstairsFromHere: Particularly the last level.
* ItsPersonal: Faith happily zips past the cops, and the police department don't dispatch a small platoon to deal with one runner. That is, [[spoiler:until they take her sister]].
* JustifiedTutorial: Faith was injured before the events of the game in unspecified circumstances and Merc had to check to see if she was 100%. It's also skippable.
* KentBrockmanNews: The poorly disguised propaganda broadcasts that pass for network news throughout the game.
* LaserSight: The snipers have these, apparently to give away their position.
** Really useful when ''you'' have a SniperRifle too; not only do you sensibly have the laser switched off, but you can use their beams to trace up to them with the scope. It even produces a handy little dot if they're behind cover!
* LeaningOnTheFourthWall: When Faith is in an elevator, the TV screen on the elevator flashes various messages about the state of the city. One message outlines tips for determining if someone you know is secretly a Runner, and one of the tips is "A fondness for the color red", the dominant color of the game's "Runner Vision".
* LightIsNotGood: Everything in The City is perfectly clean and shining white, and there is never a single wisp of cloud on the perfectly blue sky. Yet it all feels very sterile and there's almost no sign of actual life, except for lots of construction sites and hordes of police chasing after you. It makes the entire place actually a bit creepy, or at least unnerving.
* LovesTheSoundOfScreaming: One of the achievements in the smart phone game is "Scream for Me," where Faith makes the PK mercs...[[ExactlyWhatItSaysOnTheTin yeah.]]
* MadeOfIron: Faith can take a sniper bullet in the back while wearing only a tank top, and it will slow her down a little.
** Earlier in the game she also drops a respectable distance through a glass ceiling and lands ''in the glass'', yet is able to get up and keep running like nothing happened.
* MagnetHands: Averted. ''Severely'' averted. Faith ''cannot'' perform delicate maneuvers, or even run quickly when carrying most weapons. She can stuff a single pistol ''or'' SMG in her trousers, but that is ''it.''
* ManInWhite: Lieutenant Miller, with white hair and mustache to match.
* McNinja: The bad guy's master plan turns out to be [[spoiler: a scheme to train Blues in LeParkour as "[[SuperpoweredMooks Pursuit Cops]]" in order to hunt down Runners at their own game]].
* MeaningfulName: Mercury, whose [[CodeName code-name]] clearly refers to the [[http://tinyurl.com/22ggbd Ancient Roman messenger of the gods.]]
** Also he's frequently referred to as "Merc" which can also be taken as shorthand for "Mercenary", which the Runners are, to a degree.
** Faith too, see StealthPun.
* [[spoiler:MentorOccupationalHazard: Mercury]].
* MissionControl: Mercury. ''"I find the work, chop it up, farm it out. The runners do it. It's a tidy arrangement. Everyone gets paid, and nobody sees a thing."''
* MixAndMatch: {{FPS}}[=/=]PlatformGame.
* MoreDakka: The machine gun. Extremely deadly when it's in an enemy's hands and extremely satisfying when it's in Faith's.
* NeverFoundTheBody: [[spoiler:Celeste is not seen after Faith blows up a gas can between them and some incoming Blues after their final showdown. However, it seems implied that it isn't that she thinks that Celeste is dead, but rather does not want to deal with her anymore due to how upset she is]].
* NoodleIncident: At the beginning of the tutorial, Merc mentions that Faith was taken out of action for a while due to an unspecified injury she sustained.
* NoticeThis: Faith's "Runner Vision" highlights certain objects along her route in bright red, showing the player which way to go, though it ''doesn't'' always show the best route. You can [[SelfImposedChallenge turn it off]] from the options menu.
** It is forced off on Hard difficulty, which would be unbearable if it didn't require you to have cleared the game to play on Hard.
* NotTheFallThatKillsYou: Averted. You can roll or crouch to avoid damage from ''sensible'' jumps, but more than that and you're going splat. And you get a couple of seconds to meditate on your failure.
* TheObiWan: [[spoiler: Mercury]].
* OffscreenVillainy: Most of the crimes committed by the people in charge of the city don't happen onscreen in the present day.
* PacifistRun: The only person Faith ''must'' kill is her EvilCounterpart, which she does automatically by [[spoiler:[[CrowningMomentOfAwesome jumping from the roof of the hundred-and-ten-story Shard onto a helicopter, booting him]]]] '''''[[spoiler:[[DisneyVillainDeath right out the other side in the process.]]]]''''' [[spoiler:Of course he fires his SMG all the way down and kills the rotors, meaning Faith and Kate are stuck on a falling helicopter...]] In fact, you earn a special achievement, "Test of Faith", if you complete the game without shooting anyone with a firearm (except the convoy). Funnily enough, the achievement is strictly for not ''shooting'' anyone... You can throw as many Blues off skyscrapers as you like, and still [[TechnicalPacifist be considered a pacifist]].
** However, if you don't shoot anyone, then you will have to deal with at least a couple of enemies in other ways, if only because even Faith isn't fast enough to dodge a heavy machine gunner camped right by the door she needs to use.
* LeParkour: The entire premise of the game. Well, an unbelievably over-the-top and virtually ''suicidal'' form of parkour, anyway.
* ThePiratesWhoDontDoAnything: Faith is supposed to be a courier, but only gets to deliver a single package before getting caught up in the storyline.
** It's explained in the tutorial that Faith was out of commission for a while due to a NoodleIncident injury and the story begins a bit after she recovers.
* PlatformGame: Well, duh. The developer was trying to innovate by making it first-person, though this led to several people, including [[WebAnimation/ZeroPunctuation Yahtzee]], complaining that you wouldn't be able to see the character's feet before jumping. Y'know, [[RealityIsUnrealistic like in real life]]. On the other hand, [[AcceptableBreaksFromReality in real life, you have a pretty good kinesthetic sense of where your feet are]].
** Of course, they also got complaints about the exact opposite: that being able to see nearly your entire body combined with the unusually realistic first-person camera movement provided ''too much'' kinesthetic sense due to illusory prioperception, leading to nausea.
* PoliceState: The City.
* PostCyberpunk: Both the games visuals and plot place it firmly into the post-cyberpunk genre. But at the same time, futuristic weapons or electronics are completely absent. The few times people do use computers, it's to read documents during cutscenes, and the most complex electronic devices the player uses are elevator buttons.
* ThePrecariousLedge: Faith slows down long enough to creep across ledges on the rooftops, such as during the training sequence whilst following Celeste. These short sections come with Plummet Perspective too.
* PressXToNotDie: When [[spoiler:Ropeburn swings that pipe at you, grab it or he'll smack you one and throw you right off the building!]]
* PretentiousLatinMotto: The real reason why [[spoiler:Miller]] takes his sweet time to unlock the last elevator in the last level is to give you time to read the motto on the wall: "Finis Coronat Opus" (Lat. "[[UtopiaJustifiesTheMeans the end crowns the work]]").
* PrivateMilitaryContractors: If you look closely, you'll notice the more heavily-armed [[{{Mooks}} "Blues"]] in the game wear black PK uniforms instead of the blue CPF uniforms worn by the city police. Faith herself somehow misses this little detail until a CPF character points it out to her in the very last level. Turns out they're all security forces of Pirandello/Kruger, a PMC that turns out to be one of your main enemies.
* RacingGhost: A transparent red one. Some gamers just follow it at a reduced pace just to witness the coolness from a third-person perspective.
* RareGuns: The [=NeoStead=] 2000 and the [=G36C=].
* RealIsBrown: Gloriously averted, for once, with brightly colored buildings and clear blue skies.
** Although green is mostly absent to give a feeling of sterility. Even the plants are white.
* ReasonableAuthorityFigure: Lieutenant Miller.
* {{Roofhopping}}: You're kidding, right? Whoosh!
* SamusIsAGirl: [[spoiler: The boss of Chapter 7.]]
** Hilariously, your first clue is when [[spoiler:she doesn't really react to your [[GroinAttack crotch-kicks]]]].
** Another giveaway - [[spoiler: when you hit her she grunts girlishly, and how many girls have you [[ChekhovsGunman met so far]] in the game? Faith, Celeste, and Kate.]] And two of those are fairly unlikely.
*** Another giveaway -- and a pretty clever one at that -- [[spoiler: when you're escaping the mall and the Parkour Killer waits for Faith to catch up, [[TheDevTeamThinksOfEverything she does Celeste's idle animation: that restless hop you first see in the tutorial.]]]]
* SceneryPorn: Just look around.
* SceneShiftCaption: At the beginning of every level.
* ShiningCity
* ShortRangeLongRangeWeapon: If Faith gets up in their faces, her opponents will attempt to club the SheFu master with their weapon rather than shoot her. And then wonder why she's holding it all of a sudden.
* ShoutOut: Faith scrambling up, along then off a crane doesn't recall a certain scene in a movie perhaps? No? [[Film/CasinoRoyale Here's a hint.]]
* SickeningCrunch: When you jump/fall off a roof.
* SinisterSurveillance: The specific reason for the existence of Runners.
* SlidingScaleOfShinyVersusGritty: Mayor Callaghan ''did'' "clean up this town..." By making it into a police state.
* SniperRifle: The fact that Faith can take more than a single shot from a [[{{BFG}} Barrett M82]] seems to make her [[MadeOfIron somewhat more]] than a FragileSpeedster... Which may be why the Blues eventually decide to ZergRush her.
* SoftGlass: In one level, Faith evades the police by jumping onto a glass ceiling, falling ''right on top'' of the broken shards, and simply walking it off.
* SpeedyTechnoRemake: There are ''ten'' remixes of "Still Alive" (no, not [[VideoGame/{{Portal}} that one]]) available on iTunes, 4 of which come packaged with the original on a separate CD in the PC version.
* StealthPun: The main character's name is Faith. You figure it out.
** Multiple times! Faith has a tendency to make ''leaps of faith'', the Blues have a tendency to ''lose faith'', [[spoiler:Kate survives]] because she ''has faith''. [[MeaningfulName It's a magnificent name for an agent of]] LaResistance.
** They couldn't help including just one, though - the very tricky PacifistRun achievement is called "Test of Faith".
** Also, Pirandello Krueger, a.k.a. "PK" (maybe). Because boy, they [[PlayerKilling do]].
*** [[LeParkour Parkour]] is sometimes also referred to as PK.
** The [=iPhone=] port has another - A pirate radio transmission ends with "...you gotta have Faith".
* SteamVentObstacle:
** Steam vents are particularly irritating obstacles because they require you to stop and rotate the nearby valves for a couple of seconds. This is a game where even ''braking down'' reduces your success chances.
** Usually these vents will kill you if you try to just pass over them, but there's one in the [[EternalEngine Pirandello-Kruger]] level which will only cause mild damage, [[GoodBadBugs if it hurts you at all]], allowing you to [[SequenceBreaking entirely skip turning the associated valve]].
** In the [[IOSGames iOS]] version, these kill you faster than getting shot, and appear fairly often in levels that take place indoors.
* SuperpoweredMooks: The "Pursuit Cops" who show up in a few of the later levels and try to chase you using the same skills you have.
* SuperWindowJump: Runners, like [[Webcomic/TheOrderOfTheStick Dashing Swordsmen]], learn how to leap through plate glass without being cut.
* TakeOurWordForIt: It's a bit difficult to get across how the city's policies affect the average citizen in a video game focusing on an illegal courier.
* TattooedCrook: All the Runners have tattoos of some sort.
* TechnicalPacifist: Toss as many Blues off skyscrapers as you like, but as long as you don't ''shoot'' them you will still pass the [[CosmeticAward "Test of Faith"]].
* TemptingFate: The final boss's taunt to Faith: "You can't live on the edge all your life, Faith. Sooner or later, you have to jump." And jump she does.
* TheTetrisEffect: You, too, will develop "Runner Vision". After completing this game, all pipes, ladders and cranes ''you'' see will be cherry-red. And you ''will'' find yourself plotting the best way to navigate them.
* ThemeTune: "Still Alive". Not to be confused with [[VideoGame/{{Portal}} that other song.]]
* ThirdPersonSeductress: Averted in an admirable fashion. Faith is a truly attractive woman, but she is also just as slender and athletic as a marathon-running acrobat should be, and her practical tank-top, cargo-pants and ''[[http://en.wikipedia.org/wiki/Jika-tabi jika-tabi]]'' shoes are clothes a ''trašeuse'' might actually wear. {{Stripperific}}, no. [[RuleOfCool Cool]], ''definitely.''
** [[WordOfGod The creators]] cared so much about how they went out of their way to make her design attractive but not {{Stripperific}}, that when someone released a Photoshopped image, they expressed considerable disappointment that their athletic heroine had been transformed into [[http://multiplayerblog.mtv.com/2008/11/25/mirrors-edge-producer-depressed-by-sexy-fan-verision-of-faith/ "twelve-year-old with a boob job."]]
* ThrowAwayGuns: Faith throws away her gun whenever she runs out of ammo, and you cannot reload a gun at all. Justified, since she can't carry extra bullets anyway.
* TightropeWalking: Faith can run on thin pipes and planks if need be. This can involve manual balance (not just keeping her upright by wiggling the stick or Sixaxis) such as when Faith had to run on a crane; at these times her survival is dependent on the skill of the player at keeping her feet centered, not just her center of gravity. In-game comments allude to the danger of this trope.
* TimeTrial: An entire game mode.
* TitleDrop: In the intro movie: ''"We call ourselves Runners. We exist on the edge between the gloss and the reality; the Mirror's Edge."'' In this case, it seems to be not so much shoehorning the phrase in, but explaining it, which is kind of a nice change from the norm.
* TrademarkFavoriteFood: Faith and Merc really seem to like pizza.
* TrainEscape: ''Subway'' trains.
* TrainingDummy: Celeste serves as one during the tutorial on hand to hand combat, and gun usage.
* TrialAndErrorGameplay: Expect a whole lot of hitting the concrete from a great height, or cops busting your head open.
* UnnecessaryCombatRoll: Averted, since RealLife ''trašeurs'' use the exact same roll to keep from going ''ker''-'''splat'''.
* UnstoppableMailman: ''You''.
* VideoGameCaringPotential: Many gamers squirm at the thought of throwing trigger-happy Blues off rooftops.
* VideoGameCrueltyPotential: In the tutorial, you can shoot your best friend. Despite the tutorial saying, "[[CaptainObvious Don't shoot your best friend]]."
** As said in Caring Potential, you have a few opportunities to throw enemies off of high places, if you're feeling sadistic.
* VoiceWithAnInternetConnection: Mercury.
** [[spoiler: Until he gets killed. Then Miller takes over during the final level until HE gets killed.]]
* WalkItOff: it's slightly disconcerting to have survived several bursts of automatic gunfire and recovered, only to corner the guy and get laid out by two consecutive {{Pistol Whipping}}s.
* WallJump: Faith is practically freaking Spider-Man. Just don't try to Wall ''[[WallCrawling Crawl]]''. Show ''some'' respect for the laws of physics!
* WilhelmScream: Appears in the smart phone prequel. Kick a merc off a building and you'll hear it.
* WindowPain: You want to hide behind glass in that building? Well, the enemies will shoot at you, and the glass will break.
* AWinnerIsYou: After [[spoiler: clearing the final level and saving Kate (again), they just hug without a word, the camera pans out to show most of the city, and the credits roll. The ''only'' epilogue we get is during the credits, in the form of a brief news soundclip suggesting that Faith and Kate have eluded the police once again, which is hardly a surprise given the many daring escapes Faith pulled off in the story.]]
** WhatHappenedToTheMouse: During that final confrontation, there are {{mook}}s shooting at you. After the confrontation--which does not involve fighting them, or leaving the area on a permanent basis--they are magically gone so that the credits can roll.
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