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''Midnight Resistance'' is a side-scrolling action shooter produced by Creator/DataEast in 1989.

You play as one or two resistance soldiers, whose family has been kidnapped by a mysterious villain called King Crimson, including their grandfather, who is a scientist, and he's being forced to build a doomsday superweapon for them.

The game was first made for UsefulNotes/ArcadeGame systems and then ported to various platforms in 1990. It is an instant fireworks show with a lot of fast-paced action, unique enemies and bosses. The original arcade version made used of a rotary joystick similar to its predecessor ''VideoGame/HeavyBarrel'', allowing for separate controls for aiming and moving.

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!! ''Midnight Resistance'' provides examples of:

* AirborneMooks: Enemies on [[JetPack hover-packs]] tends to show up in areas with platforming elements, flying circles around you while taking potshots.
* BackgroundBoss: The second boss, a squadron of fighter planes. They'll actually fly in formation in the background after every bombing run, although this only just shows to the player how many of them are left.
* {{BFG}}: Quite impressive choice of ways to do damage. Absolutely necessary for boss levels.
%%* BittersweetEnding: If you don't have enough keys to rescue everyone.
%%* BulletHell: Things can get real messy, not only on boss levels.
* BottomlessMagazines: The default gun has an unlimited ammo.
%%* CollisionDamage: It gets crowded sometimes.
* ContinuingIsPainful: You lose power-ups after death.
* DegradedBoss: The first boss returns as a normal enemy as early as stage 2.
%%* DifficultyByRegion: Home computer versions sometimes look like totally different games.
%%* DisappearsIntoLight: All mooks die this way.
* DropInDropOutMultiplayer: When two people play, it means more power-up keys and more enemies at the same time.
* FlyingFace: King Crimson, the game's FinalBoss upon revealing himself, turns out to be a gigantic severed ''skinless'' head with a jet booster in place of his neck. And will hover all over the place trying to attack you. If you kill him, King Crimson's ''brain'' gains a life on it's own as a BrainMonster to resume the fight.
%%* GoldenEnding: If you rescue everyone.
* GroundByGears: The level in the factory have gigantic gears advancing on you in an attempt to squish you into a pulp, until you shoot those to bits.
* HomingProjectile: Grey rockets fired from your rocket launcher can chase after enemies and home in on the nearest target. Red ones, in contrast, can't.
* IKEAWeaponry: Collect red keys on your way to upgrade to better weapons.
* KillItWithFire: The flamethrower weapon allows you to incinerate large groups of neemy mooks standing near to each other.
* MultipleEndings: The only difference being whichever relatives you rescue will be standing with you on the ending screen.
* ObstructiveForeground: There's an area halfway through the game where you're crossing a catwalk under a waterfall, with said waterfall in the ''foreground'' obscuring enemies coming left ad right.
* OneHitPointWonder: Your character dies instantly when hit.
* SadisticChoice: If you have less than six keys when you reach the captured family members, you'll have to leave at least one behind to die.
* SaveThePrincess: The BigBad has kidnapped the protagonists' family members.
* SequentialBoss: King Crimson needs to be defeated twice, his second form turning him into a BrainMonster who continues battling.
* ShowsDamage: As bosses take damage, they gradually explode and gain smoking cracks.
%%* SmartBomb: Powerful weapon, so use it sparingly.
* SpreadShot: The 3-Way Gun fires bullets in an arc covering much of the screen.
* UnwillingSuspension: All of the family members of the two resistance members are detained this way, their wrists are bound overhead while hanging inside a glass cell, each containing the family, which includes the grandfather (who is supposed to be building a superweapon for their captors).
%%* AWinnerIsYou: The ending of the game is definitely it.
* WallOfWeapons: More than one area in the game is a wall containing a row of different firearms to choose from, ranging from flamethrowers to rocket launchers and heavy machine-guns. Unfortunately the game allows only 1 type of firearm at a time.
* WolfpackBoss: The second boss, a squadron of fighter jets that drop bombs on the player. They don't have too much health individually and appear one at a time (with maximum two on screen) attacking only once each run, but you have to take down ''ten'' of them.
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