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'''''Microsoft Flight Simulator''''' is a flight simulator series produced for [[UsefulNotes/MicrosoftWindows Windows]]. The game is renowned for its detailed flight models, sophisticated aircraft systems and large gameplay area (i.e. the entire earth). The games also have a large online community involved in such activities as multiplayer flying and virtual airlines. The games also have enormous third-party add-on potential to the (relative) ease of creating and/or editing many game files, including thousands of both commercial and freeware custom aircraft and scenery.

The series was created by Bruce Artwick, who developed the idea of creating a flight simulator on a computer while a student at the University of Illinois in the mid-1970s. After graduation, he founded the comapny subLOGIC to market the original ''Flight Simulator'', with the UsefulNotes/AppleII version proving especially popular. Microsoft licensed the program to create a more sophisticated version for the [[UsefulNotes/IBMPersonalComputer IBM PC]] in 1982; many of the improvements featured in ''Microsoft Flight Simulator 1.00'' were then ported back to the Apple II and other home computers as ''Flight Simulator II''. Microsoft acquired the copyright for ''Flight Simulator'' in 1995, and Artwick continued to work on the updates well into the Windows era.

The level of detail put into the games means that they are quite an efficient training tool, and various situations that are not safe or practical to perform in real life (i.e. engine failures) can be flown as a training aid to supplement real world training. The series was later succeeded by the [[AllegedlyFreeGame free-to-play]] ''VideoGame/MicrosoftFlight''. After ''Flight'' failed to get much attention and was quietly taken down, Dovetail Games released ''Microsoft Flight Simulator X: UsefulNotes/{{Steam}} Edition'' on December 18, 2014, an UpdatedRerelease of the original ''Flight Simulator X''. It was recompiled using Visual Studio 2013, uses Steamworks for multiplayer instead of the late [=GameSpy=], and has improved compatibility with Windows 7 and Windows 8(.1).

'''NOTE''': The article includes tropes from both the series and also from Lockheed Martin's [=Prepar3D=], since the program is [[SpiritualSuccessor almost exactly the same as FS, as it use an advanced version of the FSX's engine and shares the same tropes]].
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!!This VideoGame contains examples of:
* ArtifactOfDoom: The Cursed Anaconda Idol in the Amazon Trek mission in ''X'' if you choose to take the archaeologist to the temple. The temple collapses and she grabs the idol in a panic, bringing it aboard your plane before you make a hasty escape but it doesn't end there. Before you can get to the airport, various systems on the Goose start failing. First the flight controls become erratic, your avionics fail, vacuum pressure fails which means you lose the attimeter/artificial horizon, soon followed by the altimeter, forcing you to use the radar altimeter and then the right engine will spring an oil leak, sputtering to a stop and forcing you to feather it. Think you can make it to the airfield with just one engine? [[FromBadToWorse Nope]], the left engine catches fire, forcing you to cut the mixture and feather that engine too. If you're desperate, you can restart both engines to make it to the airfield or glide there but the big bird of a Goose is not designed to glide so you better have a lot of altitude
* AwesomeButImpractical: Just like in RealLife, some jets are really cool, but trying to fly them is '''another thing''':
** The Concorde is maybe a good example of this, both in RealLife and in-game: Flying the jet itself requires ''lots of dextery'', consumes more fuel than your regular jet, doing turns is too difficult and they're only efficient in straight lines. This also applies in a meta-example: The sole ''fact'' to even install the plane in the simulator is quite a challenge, since the Concorde flies too different from regular airliners and requires specific drivers in specific places of the game's directory, not to mention some versions of the Concorde can ''slow down'' the simulator.
** There are tons of CoolPlanes (both examples from RealLife and from creators' imaginations) that are little more than flying toys.
* TheBackwardsR: Happens a lot with some freeware Russian planes's gauges, but in this case it's not for parody purposes, but as a mix of reality issues (since being Russian planes, they cannot use English gauges) and the fact many programmers don't speak Russian.
* {{Bowdlerise}}: An odd RealLife to VideoGame variation. Patty Wagstaff's Extra 300S has "'''KICK ASS'''" printed on one of the support bars within the cockpit but for all variations of the 300S in ''X'', it instead reads "'''ROCK ON'''" to keep with the base game's E rating.
* CoolPlane: Many of them, and you can buy or download more if you need them.
* CosmeticAward: Every mission in ''X'' has a reward obtained for completing it or completing an optional objective. The tutorials reward themed "wings" medals (and of course four "rotors" medals for the helicopter tutorials) while the rest have some reward in common. [[NoFairCheating Enabling the option to allow changes in the mission will not reward anything though]]. There are also general progression rewards such as how many different airports you've landed at, total landings, hours at night, hours with multiple engines, etc.
* CrashCourseLanding: When trying to learn to fly a plane in the game, you will surely end in this situation.
* DarkerAndEdgier: ''X'''s ''Acceleration'' expansion introduces more serious missions such as intercepting an aircraft making off with contraband, flying military operations in an F/A-18, stopping rhino poachers who can shoot at you or searching for a missing co-worker within the Washington mountains. Not as dark as other examples but it was enough to have it rated T compared to the base game's E.
* DiegeticInterface: These games are designed around this. ''X'' includes both a 2D panel cockpit and a 3D virtual cockpit. All of your important readouts are generally in front of you or somewhere in the cockpit and you can click switches or turn dials with the mouse cursor. It's recommended to play these games with a face/head tracking peripheral such as [=TrackIR=] or [=FaceTrackNOIR=] so you can look closely at the displays or reach switches hidden behind the yokes.
* FictionalCounterpart: Vanilla FSX does this by filling up the AI traffic with fictional airlines, with examples like Orbit, Pacifica, World Travel and Emerald. Averted if there are mods replacing the traffic with real airlines.
* FirstPersonGhost: The player never sees themselves nor their co-pilots in the virtual cockpit view, this is for good reason as that could obstruct the view of the panels.
* FromBadToWorse: The mission ''Yakutat Mail Run'' involves a long string of these. First, the weather already isn't cooperating, as a snowstorm is moving in on Yakutat, it's late at night, and visibility is poor the whole way through. Then, about halfway along the trip, your vacuum system fails, depriving you of the ever-important attitude indicator and horizontal situation indicator. Then, ATC informs you that they're having radar trouble and can't give you vectors, meaning that you'll have to do the full procedure. Then, as you're trying to execute said procedure already down vital systems, one of the engines fails. And catches fire.
* GameMod: Many of them.
* GameplayAutomation: As in RealLife, many aircraft can be set to autopilot. How much you want the craft to be automated can be decided such as following the heading bug, desired attitude, vertical speed, etc.
** In-fact, this automation is recommended for more accurate and smooth piloting from beginners to experts alike. Especially in IFR flights with ATC giving you vectors and autopilot in general allows you to concentrate on other aircraft systems more easily.
* GuideDangIt: Any payware aircraft from PMDG qualifies as this, given how they were made by examining real aircraft with meticulous levels of detail. Expect to be looking up plenty of tutorials on how to start the plane up, let alone get it into the air.
* [[UsefulNotes/{{Fonts}} Helevetica]]: This series started a trend of other games called ''[X] Simulator'' [[FollowTheLeader to use an italic version of Helvetica Ultra Compressed]] [[SuspiciouslySimilarSubstitute (or something that looks similar to that font)]] for their logos' font, such as ''VideoGame/FarmingSimulator'' and the satirical ''VideoGame/GoatSimulator''.
* HitboxDissonance: ''X'''s crash detection is a little odd due to the fact that your plane is a OneHitPointWonder with crash settings on. Sometimes you might clip a piece of scenery or another plane and be fine, other times you might be otherwise clear but the game determines you've crashed into it. Many missions can be failed in ''X'' due to this and many players, even the most experienced, choose to turn off crash settings and decide for themselves when they've crashed.
* IdTellYouButThenIdHaveToKillYou: Joked with in the Secret Shuttle mission in ''X'' where you're ferrying workers to Area51. As you begin your approach descent, your co-pilot changes callsign from Janet 356 to Longhorn 27. He then quotes the trope before he says he's kidding.
* InsistentTerminology: FSX is a ''simulator'', not a '''game''', completely ignoring that FSX is classified as a game by the ESRB and is also sold as one in '''UsefulNotes/{{Steam}}'''.
* LandingGearShot: One of the camera views in many planes allows this.
* MadLibsDialogue: ATC and pilot chatter in some missions and free flight. These mostly consist of phonetics, numbers, aircraft makes, airlines (and the appended Heavy if needed), terminologies, instructions, acknowledgements and some specific locations. Notable airports and airfields are denoted by their proper name (such as Minneapolis, Anoka County, Honolulu, Princess Juliana, etc.), other lesser ones (typically advisory airports and strips without ATC) are simply identified by their ICAO code.
* NintendoHard: Zig-zagged: The stock planes are normally easier to fly, but some add-on planes are notorious for being a pain to fly them, since they mimic the original behaviour of the RealLife ones.
** Playing the game with keyboard controls. Unlike most games where the stick centers itself after releasing the key, the yoke and pedals stick to where they are until you make a new input, this makes helicopters borderline impossible to fly correctly. You can enable mouse yoke but it's only marginally better and you lose the ability to click switches in the cockpit or hold space to look around. At the very least, a Microsoft [=SideWinder=] Precision series joystick or any other twisting joystick makes the game ''much'' easier. Even a gamepad offers a better experience as you have yoke/cyclic (left stick), rudder pedals (triggers) and view (right stick).
* NoFairCheating: You can enable the ability to modify settings within missions in ''X'' to make them easier to complete but doing so will not give awards for completing them.
* OptionalTrafficLaws: Depends of the rules you're using and the game mode:
** Using VFR (Visual Flight Rules) means you're only restricted what the ATC (the traffic controller) says about taxing or landing in the airport and also regarding entering the airport's air space or another ATC zone, other than that you're free to do whatever you like with the plane. On the other hand, using IFR (Instrumental Flight Rules) means you have to obey the ATC regarding your route of your flight plan and your altitude, but skips the part regarding entering other airport's air space, as the local ATC does it for you. In any case, the worst thing can happen by not obeying those rules is the ATC cancels your flight plan and you have to fill your flight plan again.
** Averted with a ''revenge'' in multiplayer and for a [[RealityEnsues good reason]]: Failure to obey the ATC is normally grounds for getting kicked and/or banned from the server, since playing in MP in FS means you have to follow the same rules you should follow in RealLife regarding flying a real plane.
*** And then, there's VATSIM. Thousands of real people doing nothing but acting like real pilots and ATCs, terminology and all. Piss one of the VATSIM crew off, and you're likely to get banned from the ''entire'' network.
* RareVehicles: If you choose to tail the Challenger jet after the helicopter portion of "Tokyo Executive Transport" in ''X'' and match it's altitude to stay hidden, you'll encounter a Russian Ekranoplan briefly sailing/flying(?) in the same direction as said Challenger once you enter the foggy overcast area.
* SceneryPorn: Later versions of the game start featuring 3D scenery objects on the ground. ''X'' has both procedural scenery (where the game generates trees and buildings where the topographical data says so and in respect to the location) and special scenery (where special buildings and landmarks are consistently placed such as airplane hangars, terminals, the Eiffel Tower, stadiums, etc.).
* ScenicTourLevel: Some of the easier missions in ''X'' tend to be casual flights from one place to another but encourage exploration. Most notable mentions go to the Hawaiian Checkout and Midwest Fly-In.
** The Midwest Fly-In involves taking an old friend as a co-pilot in his J-3 Cub to Eagle Creek Airpark for a Fly-In. Completing the mission outright gives nothing but many side objectives give some rewards. Barnstorming four barns earns a badge, terrorizing sheep on the various farms also gets you another badge, landing a flour bomb on the target in the lake near Eagle Creek gets you a trophy and another trophy is rewarded if you touch down right on the striped line.
** Hawaiian Checkout is meant to be a checkout to ensure you can fly the Mooney Bravo you rented but your co-pilot encourages exploration. Passing by points of interest has him give some personal stories or other historical and geological trivia of the areas you fly to. This mission is only in the Deluxe edition of ''X'' (also included in the Gold and UsefulNotes/{{Steam}} Edition) to showcase the enhanced SceneryPorn and G1000 glass MFD variant of the Bravo.
* SeriousBusiness: This is mostly the default attitude on many multiplayer venues of the game, and unlike other games, this is for (most of the time) good reasons:
** Unlike other (military/mainstream) simulators, the game is mostly used as a tool for learning to fly a plane, and rarely (if ever) used as a game, since trying to do whatever you like in a real plane will get you killed, shot down, arrested or fined, especially if you live in a country having a tight control over their skies.
** One of the biggest [[BerserkButton berserk buttons]] in any multiplayer server is taking off ''without a flightplan''. Justified, since in RealLife, you cannot legally take off without one and some servers can kick/ban you if you do so.
*** Expect to be ridiculed and then kicked by ATC if you don't know the terminology required, especially if you blindly join a VATSIM server.
** Some servers only covers some countries and taking off from another one can get you kicked/banned.
** Taking off with non-stock (using freeware/payware ones) jets is discouraged in some servers and taking off using a ''fighter jet'' in a civilian airport will get you kicked for the reasons already explained.
** Some servers doesn't even let you use fighter jets, '''Period'''. (Due to RealLife reasons: A fighter jet cannot land in a civilian airport, except in the case of an extreme emergency, like an engine failure or another catrastophic situation. A military pilot trying to do that in RealLife without a good reason could be arrested/court-martialed for doing that)
** In conclusion: Most multiplayer servers will try to force you to fly just like a real pilot will do in real life, meaning that, if you want to go to, let's say from New York to London in game, you '''MUST''' be in the game during the remaining of the flight, [[BladderOfSteel so be sure to have enough free time to fly and also an empty bladder, just in case]].
** Outside multiplayer, this trope reaches its logical conclusion with [=Prepar3D=] (FSX's SpiritualSuccessor): The EULA explicitely forbids the use of the simulator for entertainment purposes and only can be used for professional use (like training new pilots), but oddly enough, as for 2017, the current EULA doesn't mention this anymore. Justified, since Lockheed Martin's (the owners of the FSX engine, who also hired most of the Microsoft FSX's programming team) main job is designing ''fighter jets'' for the U.S. Air Force.
** This trope is PlayedForLaughs in the [[https://www.youtube.com/watch?v=evMRJx-SgO0 first official trailer]] for ''X'' with the urgent 737 pilot.
* ShoutOut: Knowing that some players would fly to [[Ride/DisneyThemeParks Walt Disney World]], the developers added models of Cinderella Castle, Space Mountain, and Spaceship Earth in ''Flight Simulator X'' at their real life locations in the game. (Although Spaceship Earth is facing the wrong way; the rear building attached to the geodesic sphere is placed over the entrance area.)
* SpacePlane: Many of them.
* StalkingMission: A couple or so in ''X'', Customs Intercept in ''Acceleration'' requires you to tail two planes carrying potential contraband in an [=EH101=] and the two planes break off. If you follow the C-47, you recover the stolen antiques they were carrying. If you follow the Baron 58 then they will land at one of the Keys islands and make off in a boat, giving you the opportunity to trap and apprehend the suspects who had bought the stolen items. Your co-pilot advises you match their speed, stay a certain distance and fly below their altitude to avoid detection which, considering you're flying in a cargo helicopter, borders on WithCatLikeTread.
** Tokyo Executive Transport starts off with you ferrying several executives from Shiodome to the nearby airport where they depart. You can optionally continue the mission with your co-pilot and get into the company Learjet 45 and tail the Challenger 300. Your co-pilot reveals he's working undercover with the British Government to track the CEO of a criminal espionage organization.
* TakeThat: In one of the the freeware versions of the Concorde, you can choose the Air India livery, despite that no non-European airliners used that plane and the fact the Indian government forbade the use of the Concorde at supersonic speeds on India's airspace.
* TimeMarchesOn: ''X'' was released all the way back in 2006 and thus many scenery objects today are otherwise non-existent. For example: the Hubert H. Humphrey Metrodome in Minneapolis has long been replaced by the U.S. Bank Stadium but the former still exists in the game. This is averted in the various scenery addons by Dovetail Games in the ''UsefulNotes/{{Steam}} Edition'' that adds up-to-date scenery sets of specific locations.
* VideoGameCrueltyPotential: You could ram the aircraft into a building if you wish...
** GoryDiscretionShot: ...but don't expect to see the aftermath of the crash, and for [[TheWarOnTerror a very good reason]].
* VideoGameCrueltyPunishment: The Flour Power mission in ''X'' has you dropping flour bombs on floating targets and even smaller boat targets for a time bonus. The narrator warns that dropping them on whales will incur a time penalty.
** Bird strikes, natch. It might be funny to fly into a flock of birds, not so much when it severely affects your aircraft.
* VideoGameLongRunners: The series has 12 entries. The first one was released in 1979 by subLOGIC, long before it licensed the franchise to Microsoft.
** Special mention also goes to [=FS2004/FS9=] and FSX, for basically being the go to for standardised flight simulation, even though both games are over a decade old. This is due to the revival of multiplayer via Steamworks, extensive mods available for both games (freeware and commercial) and a large virtual community that take the simulation part damn seriously, like VATSIM.
* ViolationOfCommonSense: When your aircraft loses enough speed that the lift drops, the aircraft loses response and plummets, you're taught to point the nose down and open the throttle all the way to full. This will speed you back up and get more air flowing under your wings again so you can pull up out of said stall.
* WideOpenSandbox: You can go (and land) anywhere, even in places when in RealLife you could be fined, arrested or even killed/shot down for doing so (like landing a civilian jet in a military base, or a military aircraft in a civilian airport, flying on no-fly zones, landing on water if you have a hydroplane, etc). The only place you cannot land or go is (until FSX, partially) the poles: if you go to the poles in any game prior FSX, you will crash against an invisible wall and even in FSX, you can go only to the South Pole, and if you go beyond the South Pole station, you will also crash against that invisible wall, too.
** You can even land a ''very heavy jet'' (like a Boeing 747, or an Airbus A380) or a very noisy one (like fighter jets, a Concorde or a Tupolev Tu-142) on any kind of airport, regardless if that airport in RealLife can is able to sustain such a plane or not.
* WorkInfoTitle: The game has its genre in its title.
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