[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/MickeyManiaSNESBox_6145.jpg]]
->''"No {{Goofy}}."''
->''"No [[MinnieMouse Minnie.]]"''
->''"[[NintendoHard No Mercy.]]"''
-->-- [[http://www.youtube.com/watch?v=Gihl9Y90rXI An advertisement for the game]]

A platform game developed by Creator/TravellersTales and released for the SegaGenesis, SuperNintendo, SegaCD and the {{Playstation}}, ''Mickey Mania: The Timeless Adventures of MickeyMouse'' (known as ''Mickey's Wild Adventure'' on the [=PS1=]) was originally conceived as a game for Mickey's 65th birthday in 1993. When that release date slipped, Sony Digi Pen dropped that idea for it, but kept the overall theme- a journey through some of Mickey's most memorable cartoons. Throughout the game, you meet up with various Mickeys of the past in order to combat [[BigBad Pete]] in the final level. Well remembered for its breathtaking animation and challenging difficulty.

[[index]]The cartoons, in order are:
* 1: 1928's ''WesternAnimation/SteamboatWillie'': Mickey's theatrical debut, and one of the earliest synchronized sound cartoons.
* 2: 1933's ''WesternAnimation/TheMadDoctor'': One of Mickey's more infamous shorts, due to its macabre subject matter. The Mad Doctor from this short has recently gone on to be in ''EpicMickey''.
* 3: 1937's ''Moose Hunters'': [[ExactlyWhatItSaysOnTheTin Mickey, Donald and Goofy go moose hunting.]]
* 4: 1937's ''Disney/LonesomeGhosts'': Mickey, {{Donald|Duck}} and {{Goofy}} get called out to a haunted mansion by some ghosts for some fun. One of the more popular Fab Three cartoons.
* 5: 1947's ''Mickey and the Beanstalk'', from ''FunAndFancyFree'': Mickey sells a cow for magic beans, and he, Donald and Goofy find themselves face-to-face with Willie the Giant.
* 5.5: 1935's ''Disney/TheBandConcert'': The first (publicly available) Mickey short in living color. Considered to be among the best cartoons ever made. The level is a bonus level in the Genesis, Sega CD, and Playstation version.
* 6: 1990's ''Disney/ThePrinceAndThePauper'': The final cartoon of the game, and at the time, the most recent theatrical short. By far the longest cartoon in the game- both in terms of level length and length of source material.

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!!Tropes Used By This game:

* AdvancingWallOfDoom: In ''Mickey and the Beanstalk'', you have to get away from a giant spider. Subverted in that you can't actually run away from it-- you have to jump on a ladybug and ride it away. [[GuideDangIt Made difficult thanks to the ladybug looking like an enemy.]]
** The last section of ''Moose Hunters'' has you running away from the moose in a run-towards-the-screen section. The PS1 port added a similar section with Willie the Giant.
* BigBoosHaunt: The ''Lonesome Ghosts'' manor, filled with all sorts of ghosts which can't be defeated.
* ButtBiter: Pluto gives a bite to Pete's rear end at the beginning of the final boss fight. (Just like in the cartoon.)
* ChandelierSwing: Player has to gain momentum on these by swinging them side to side.
* DemBones: Just like its source cartoon, ''The Mad Doctor'' has humanoid skeletons and giant spider skeletons.
* TheDevTeamThinksOfEverything: The Japanese version normally doesn't work in a non-Japanese console but if you run it on a emulator and then set the region system to Japan, then the game will say ''"Oh...This machine has somehow become an NTSC Mega Drive System."''
* ElevatorActionSequence: Once in ''The Mad Doctor'', in an old-timey cage elevator as skeletons explode around you.
* EscortMission: Inverted in ''Moose Hunters'', where Pluto follows you. Instead of you protecting him, however, he points out the oncoming moose.
* FloatingContinent: ''Mickey and the Beanstalk'', of course. It's at the top of the Beanstalk, after all.
* GoofyPrintUnderwear: The dagger-throwing weasels in ''The Prince and the Pauper'', as well as the final boss Pete in the CD versions.
* GoombaStomp: Mickey can defeat most (but not all) enemies this way.
* HeavilyArmoredMook: The weasels' helmets prevent damage from [[GoombaStomp being jumped on]], for the most part. Upgraded to Heavily Armored Boss, considering that Pete can't be hit with marbles unlike the Mad Doctor, nor can you jump on him.
* ItsAllUpstairsFromHere: In the final level, you have to race up a burning tower. Leads to FridgeLogic -- if you're racing up a burning tower, isn't the fire going to catch up anyways?
* LevelAte: Played with in ''Mickey and the Beanstalk'', thanks to the last room taking place on Willie the Giant's dining table. Giant gelatin doubles as trampolines.
* MacroZone: ''Mickey and the Beanstalk'', due to it being Willie the Giant's land. Even the beetles, butterflies and spiders are huge.
* MeetYourEarlyInstallmentWeirdness: Mickey meets his counterparts to each of the cartoons he visits throughout the game.
* MinecartMadness: The gurney section in ''the Mad Doctor'', wherein you ride a gurney while avoiding acid pits and buzz saws.
* MyFutureSelfAndMe: Invoked, in that Mickey can find a Mickey in each cartoon. Some, such as Mad Doctor Mickey and Band Concert Mickey, are hidden.
* NintendoHard: The game is difficult to play, even on easy.
* NostalgiaLevel: Kinda the whole point of the game, but the first level, ''Steamboat Willie'' takes the cake. It's even in black and white at the beginning, with imperfections in the "film reel" (though not in the SNES version), and crackly sound, complete with the sound of an old projector.
* PortTown: The ''Steamboat Willie'' level proceeds from the steamboat onto a port side town.
* SecretLevel: As mentioned previously, ''The Band Concert''. The whole level takes place on flying crates inside a tornado, so it's also unlike any other level in the game.
* ShoutOut:
** The hidden Mad Doctor Mickey seems to derive not from ''The Mad Doctor'', but an earlier horror themed short, 1929's ''The Haunted House'' (although ''The Mad Doctor'' does have an instance of Mickey in an area so dark he has to light a match to see where he is, and while he is in the dark, [[ByTheLightsOfTheirEyes only his eyes can be seen]]).
** Also, in the ''Lonesome Ghosts'' level, a few rolling portraits from TheHauntedMansion appear in the background. Doubles as a MythologyGag since the original concept for the Mansion was a dark ride based on Lonesome Ghosts.
*** Similarly, the music in this particular area contains a snippet of "Grim Grinning Ghosts" in the cartridge versions and [[Disney/{{Fantasia}} Toccata and Fugue in D Minor]] in the disc versions.
** While not definite, Mickey has thrown marbles as weapons [[CastleOfIllusion before.]]
* SuperDrowningSkills: Mickey takes damage just from touching the water in the ''Lonesome Ghosts'' and ''The Prince and the Pauper'' levels, even when it's only a few feet deep. It doesn't hurt him when it's below his head, though.
* UpdatedReRelease: The Playstation and Sega CD ports both add a level where Mickey has to collect pencils so that the Mickeys from the previous shorts attack Pete. All versions except the SNES version also feature the bonus stage, ''The Band Concert''. ''The Mad Doctor'' had a spiral staircase section that was not on the SNES. The PS1 port added another running section, this time with Willie the Giant, as the last level of ''Mickey and the Beanstalk''.
* VineSwing: ''The Mad Doctor'' and ''The Prince and the Pauper'' feature sections where the player has to use swinging chains for transport. In the case of latter, Mickey even lets out a Franchise/{{Tarzan}} yell.
* TheWallsAreClosingIn: One part of the third section of ''The Prince and the Pauper'' has you dropping through a shaft with the walls closing in on both sides, and you must drop through quickly to avoid getting crushed.
* WickedWeasel: The ''Prince and the Pauper'' level has these as the main enemies, appropriately enough.
* AWinnerIsYou: The game has no official ending other than showing all the enemies of the game.
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