[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/metroid-prime-pinball_876.jpg]]
[[caption-width-right:300:BeTheBall... [[RecycledInSpace IN SPACE!]]]]

''Metroid Prime Pinball'' is a [[DigitalPinballTable pinball adaptation]] of the plot of the original ''VideoGame/MetroidPrime'' that was developed by Creator/FuseGames for the NintendoDS in 2005. In it, famed bounty hunter Samus Aran hunts down the SpacePirates and the source of the mysterious corruptive power source known as Phazon. But this time, she spends far more time in her trademark Morph Ball form and allows clever flipperwork to do the rest.

It boasts a total of seven boards based on the game, though only two are fully playable. Three exist solely for boss battles, one is essentially a multiball WizardMode and one is exclusively multiplayer.

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!!''Metroid Prime Pinball'' demonstrates the following tropes:

* OneUp: A Metroid first
* AdaptedOut: Of the five main bosses from the original game, Flaahgra is the only one to make no appearance, which is strange when you remember Flaahgra's fight made the most use of the morph ball, being the only one of the five where it was mandatory.
* AttackItsWeakpoint: The fastest way to defeat the Omega Pirate is to activate Missile mode, fire directly at its shoulders and kneecaps, and then strike it directly with the ball as it attempts to recover in the nearby Phazon.
* BottomlessPitRescueService: The force field, though it has to be periodically turned back on.
* EleventhHourSuperpower: The force ball
* EverythingsBetterWithCows: A winged cow will randomly appear in the middle of a swarm of Shriekbats.
* GroundPunch: The Omega Pirate
* HomingProjectile: The space pirate missiles and Metroid Prime after it loses its armor.
* KarmaHoudini: Meta Ridley is a constant nuisance in the Artifact Temple, but you never actually get to defeat him.
* LifeMeter: Samus has one of these, and can indeed die instantly if it is depleted.
* LongSongShortScene: The game's version of Magmoor Caverns can only be heard when waiting for a signal from another DS to start the multiplayer table.
* MesACrowd: Clone mode, Gunship multiball, and at the artifact temple.
* MythologyGag: "Hunters", the multiplayer music from ''VideoGame/MetroidPrime 2: Echoes'', is this game's designated multiball and multiplayer music. In other words, any situation where there is more than one Samus.
* OneWingedAngel: Metroid Prime has both of its forms, and the second one can only be damaged with a specific powerup.
* PersonalSpaceInvader: As always, luckily bombs still work on them.
* PinballSpinoff: Its a retelling of ''Metroid Prime'', more or less, rather than a completely new beast in plot and setting but game play wise it is still far away from the rest of the series.
* PlotCoupon: You must collect twelve Chozo Artifacts to reach the final two boards, two of which must come from Thardus and the Omega Pirate.
* SmartBomb: The Power Bomb works in this manner, though only for whichever screen Samus is currently on.
* SpeedRun: Single board playthroughs of any of the boss boards keep score in this form.
* TookALevelInBadass: The Triclops was a minor annoyance in the original game, as all it did was latch onto the Morph Ball and spit it out for minor damage. But in a pinball game, where the ball being released at an unfortunate angle is the worst possible fate...
* VideoMode: In which Samus {{Wall Jump}}s in order to reach an artifact.