[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/MeriStation_MegamanZX_11pe.jpg]]
[[caption-width-right:350:[[FunWithAcronyms Meta-Encapsulated Granule Awareness]] System, in case you were wondering.]]

->''[[ByThePowerOfGrayskull Megamerge]]!''

''Mega Man ZX'' is another entry in Capcom's flagship series, set about two centuries after the events of ''VideoGame/MegaManZero''. The wars between Human and Reploid have finally been ended through the process of modifying both races until they're completely indistinguishable from one another. Even so, the threat of Maverick attacks still remains, although the cause of these outbreaks are entirely different.

It currently consists of two games:

* ''Mega Man ZX'', starring Vent and Aile, a pair of orphaned Humans who are taken in by a courier service named "Giro Express" after its owner, the reploid Giro. And are tasked with recovering a quartet of [[TransformationTrinket Biometals]] by a peacekeeping force known as Guardian, before they fall into the hands of Serpent, a [[VillainWithGoodPublicity popular]] ([[CorruptCorporateExecutive but evil]]) CEO looking to find the Biometals to further his own divine evolution.
* ''Mega Man ZX Advent'', which takes place four years after ''ZX'' and stars Grey and Ashe (the former's a Reploid, the latter's an augmented human like Vent and Aile), who team up with the Biometal Model A to uncover their mysterious pasts and stop Master Albert, a rogue member of the world's ruling triumvirate out to pull what Serpent tried in the last game, only a thousand times over.

Currently has a [[strike:small]] growing [[Characters/MegaManZX character sheet]]. Please feel free to contribute.

Has no relation with ''VideoGame/{{BIOMETAL}}'', a completely different game.

----
!!The ''Mega Man ZX'' games employ the following tropes:

* AFormYouAreComfortableWith:
** In the first game, when you talk to the civilians when you're Megamerged, they'll flip out, as you'll be mistaken as a Maverick. You have to transform back into your human form first.
** Played differently in the sequel where you can talk to the civilians in Model A form, and if you are using another form when you're going to talk to them (or when you're entering cutscenes), [[NoCutsceneInventoryInertia you'll automatically transform into]] [[ShapeshifterDefaultForm the Model A form.]] [[JustifiedTrope justified]] in that said civilians are all Hunters and fully aware of Biometal, Pseudoroids and Mega Men, where as the civilians in ''ZX'' are just your average townsfolk.
* AGodAmI: Master Albert.
* AllThereInTheManual: The main residential city in ''ZX'' (i.e. Area C) is named Cinq Ville, but you'd only know that from the soundtracks.
* AltumVidetur:
** ''ZX''[='s=] final battle theme is titled "Pallida Mors" (pale death).
** The Biometals' passwords in the first game are split between this and CanisLatinicus.
* AlluringAnglerfish: Lurerre from ''ZX'' is mostly shown as a [[OurMermaidsAreDifferent robotic mermaid]], but the "mermaid body" is actually her lure - her big, ugly body is offscreen most of the time, and sometimes appearing to launch a strong attack.
* AllYourBaseAreBelongToUs: Happens once in the first game after you beat 4 Pseudoroids.
* AmbiguouslyGay: Rospark may be a robot, [[CampGay but he sure acts the part]]. A rose-based Pseudoroid with a clownish voice who enjoys fighting Grey while acting like Ashe is full of cooties, has a large, pink ''very'' phallic rod at his groin area (but also another one on his head), and ''[[BaraGenre is a rose]]''... Is there any other way to take that?
* AmusementParkOfDoom: The location where Vent and Aile's parents are killed before the start of ''ZX''. And it's [[MascotMook Mettaur-themed]], no less.
* AndroidsArePeopleToo: Almost literally in this game - see RidiculouslyHumanRobots below.
* ArcWords: The "Game of Destiny" for ''Advent''.
* ArtifactOfDoom: The original Biometal, Model V/W, fits this like a glove. Granted, [[spoiler:it holds the ''essence'' of the Complete Monster of the [[VideoGame/MegaManZero previous series]]...]]
** TheCorruption: Specifically, it corrupts people who tries to use its great power.
* AttackablePickup: Any large powerup can be carved into several smaller powerups of different types using a bladed weapon. So if you didn't need all that health or weapon energy, or you just don't care about 64 more E-Crystals at the moment, or you desperately needed a certain powerup but you couldn't get any, get out a saber.
* AttackItsWeakPoint: Partially subverted. The idea in ''ZX'' is to ''avoid'' hitting the enemy's weak point, because doing so makes it cost more to repair the enemy's Biometals (not that it costs very much in the first place[[note]] unless you're playing ''Hard Mode'', in which case even the cheapest repair phase is ''ludicrously'' pricey[[/note]]) once they're salvaged (and you don't get the boss plushie for the mobile in Prairie's room). Several medals in ''ZXA'' require that either you don't hit them or you hit ''only'' them.
* AudioAdaptation: ZX Gigamix, a CD which contains the remixes of the themes in the games, as well as drama tracks, which serves as [[AllThereInTheManual manuals.]]
* AutobotsRockOut: [[http://www.youtube.com/watch?v=kbC8TG4eQ7s "Pallida Mors"]], the FinalBoss theme from the first game.
* AxCrazy: Prometheus is a straight forward example, while Siarnaq appears to also be this despite coming off as emotionless.
* BagOfSpilling: Despite the fact that you're not playing as the previous Hero/Heroine in ''Advent'', the whole plot is the fact that the BigBad (through Prometheus and Pandora) has stolen Vent/Aile's other Biometals and is putting them to use. He/she shows up looking for them later.
* BigBad:
** If the ciphers in ''Advent'' were to be believed, [[spoiler:Model W, a.k.a. ''Dr. Weil'', BackFromTheDead]], was pulling the strings. [[spoiler:''[[HijackedByGanon Again.]]'']]
** Serpent and Master Albert are more traditional examples.
* BigBadassBirdOfPrey: Hivolt of ''ZX'', Vulturon of ''Advent''.
* BlobMonster: The Lava Demon in ''ZX'', the MiniBoss of Area K.
* BonusBoss:
** [[VideoGame/MegaManZero Omega]], whose [[PillarOfLight laser shield of invincibility]] now [[HealThyself HEALS HIM]]. Not to mention being more of a {{Berserker}} than before and a lot harder to beat than he was in the previous game, despite having the exact same moves and environment to fight in, mainly due to [[FakeDifficulty how limited your abilities are]] compared to Zero's when he fought Omega.
** Four bosses apiece from ''Zero 3'' and ''Zero 4'' also make a return ([[OldSaveBonus provided you have the carts to put in the GBA slot]]), and defeating them is an alternative to obtaining [[InfinityPlusOneSword Model OX]] apart from fighting Omega himself above. Either way, [[BraggingRightsReward you must wait until after actually beating the game to claim it]].
* BossRush: You know that this one was coming.
* BottomlessPitRescueService: Model A, once per pit, only on easy mode.
* ByThePowerOfGreyskull: "MEGAMERGE/ROCK-ON!"
* CanisLatinicus: The Latin used in the IAmTheTrope example is a bit...off.
* ChekhovsSkill: Model A's homing shot in ''Advent''. While it is useful in the normal stages beforehand, the final boss fight is one time when the homing shot is ''essential''.
* ChestMonster: Some life-up power ups are actually Mechaniloids in disguise. [[spoiler:They glow purple while genuine life-ups glow orange.]]
* TheChosenOne: In a slightly different sense - here, being "the Chosen One of Model (insert letter here)" just means that you can access the Biometal's power; but since [[spoiler:it's implied that [[BigBad Master Albert]] did the choosing, with his special blood donation, which means that the Mega Men are "destined" to be so]], this trope is still played straight.
** TheChosenMany: There are multiple Chosen Ones.
* ClipItsWings: Hivolt's weakness (where the Model H Biometal is stored) is located in his wings.
* ClothesMakeTheSuperman: The Biometals gives the user the armor and the powers of the respective Reploid.
* ColorCodedElements: Fire is orange/red, ice/water is blue/light blue, lightning/wind is green/yellow, and NonElemental is usually purple.
** The colors of the area icons on Advent's world map correspond with the element of that level's boss.
* CombatTentacles: In Advent, we have Fantacles, as well as the miniboss Langbranch.
* ContinuityNod: The series has several references to the [[VideoGame/MegaMan Classic]], ''[[VideoGame/MegaManX X]]'', and ''[[VideoGame/MegaManZero Zero]]'' series.
** In fact, [[NostalgiaLevel one whole level is essentially a remake of the intro level]] in the original ''VideoGame/MegaManX''. To really rub the point home the only model available at the time is Model X.
** Prairie's room has some ''VideoGame/MegaManZero'' memorabilia, adding fuel to the EpilepticTree that [[spoiler:she was previously Alouette, Ciel's KidSidekick]].
** The final level of ''Advent'', Ouroboros, has a striking resemblance to Ragnarok from ''Zero 4''. This is because [[spoiler:Ouroboros was made from hundreds of Model W, which were spawned from Ragnarok]]. Also, [[spoiler:Model Z disappears inside, much like how Zero "disappears" in the destruction of Ragnarok]].
** Two of the cars from ''VideoGame/MegaMan Battle and Chase'' appear, and the [[EmergencyEnergyTank E-Tank]] makes a triumphant return.
** The Guardian Base is powered by the Ciel System.
** The first part of the Arctic Ice Floe area in Advent has a background similar to the background of the first part of the X1 Intro stage.
** The operator in Hunter's Camp in ''Advent'' is named Nana, like the operator from ''VideoGame/MegaManXCommandMission''.
** One of the missions you undertake at the Floating Ruins in ''ZX Advent'' have you searching the ruins for [[VideoGame/MegaMan outdated artifacts]]; these include the L Tank from ''4'', the ever-recurring Energy Balancer, the Yashichi recovery item from the original and ''VideoGame/MegaMan8'' (called "Pinwheel" in-game), and the Lightbulb which served as life energy back in the original ''Mega Man''. All four of these items are given explainations for their antiquity by the time of ''ZX'' (i.e. the L Tank was never mass-produced, etc.).
** The entire Sage Trinity is named after the main scientists of the original series: Master Thomas = Dr. Light, Master Albert = Dr. Wily, and Master Mikhail = Dr. Cossack.
** Some levels in the first game have the remains of bosses from the ''Zero'' series lying in the background. You can notice this early on, during the first boss fight.
* {{Courier}}: The Giro Express transporters are essentially this.
* CreatorThumbprint: Arguably, but many characters listed in the character sheet (and even most [=NPCs=]) have FingerlessGloves, big anklets and bracers, [[UnusualEars headphone-like ears]], and [[FutureSpandex black latex-like skin-tight suit that covers all of their skin]] (except for the face). This can be traced back to ''Zero'' series.
* CrutchCharacter[=/=]DiscOneNuke: Model X, to an extent. What makes him useful is that his double buster can be used in quick succession ForMassiveDamage. He's still good after you finally get him back. Too bad you can't use him on the final boss. He's an immense help on the penultimate boss, and you probably want Model H on the last boss anyway.
* CustomUniform:
** Prairie's suit is different than the other Guardians. But then again, she's their leader.
** Also possibly Giro with his red coat, since his employees Vent and Aile wear blue shirts.
*** [[spoiler: Poignant, considering what happens to people who wear RedShirts.]]
* CutscenePowerToTheMax:
** Serpent in the first game has an ability to summon thunder strikes that could instantly take down the target, but he only does that in the cutscene of his first appearance. Probably justified with the fact that he was outdoor when he did that; he later appears in a cave and then in the [[TheVeryDefinitelyFinalDungeon Slither Inc. HQ.]]
** Prometheus' signature wave attack ranges from just does heavy damage to anything it hit (Grey/Ashe in the cutscene on the first train level) to outright OneHitKill ([[spoiler:Albert's decoy body]] in the cutscene on the Underwater Volcano level). Of course, it won't result in that in his boss fight.
** Pandora is able to create {{Beehive Barrier}}s, but she never do that in the boss fight.
** Aeolus in the second game can float indefinitely in cutscenes, but when you (as the copied form of Model A) try to do that, you'll fall down slowly. Though this one's justified; see RedemptionDemotion below.
* {{Cyborg}}[=/=]{{Transhuman}}: All of the humans in the ZX world; there's even a law for giving humans cybernetic implants, as said by Thomas.
* DiagonalCut[=/=]HalfTheManHeUsedToBe: Blade weapons will result in this to the {{Mooks}} and Pseudoroids if it's used for the final blow. A carryover from the ''Zero'' series.
** HitStop: When you kill the bosses. Also a carryover from the ''Zero'' series.
* DidYouJustPunchOutCthulhu: Grey and Ashe did, as [[spoiler:they beat the uber-powered [[AGodAmI Albert]].]]
* DisadvantageousDisintegration: A milder variant in the first game: While you can still get the Biometals after beating the 8 bosses, the more you hit their weak points, the more damaged the Biometal gets, and thus the less energy they will be able to store.
* DoomsdayDevice: Albert's [[spoiler:Ouroboros]] qualifies, as it's the instrument he used to "reset" the world. The theme song which is played in the instrument (yes, said instrument is also a stage) is even called ''[[http://www.youtube.com/watch?v=-UWkxTmGcyw Doomsday Device]]''.
* DoubleEntendre:
** One of Ashe's first lines in ''ZXA'': "Now that your appetites are whet for booty..." (Huh huh... she said "booty"...)
** Before boarding the Ouroboros-bound [[CoolAirship Guardian Base]], one of the Hunters says "What do you think the bounty might be on booty[[note]]the Ouroboros[[/note]] that big? [[AllMenArePerverts I'm getting excited just thinking about it!]]"
** Chronoforce looking to "take my time manhandling you" during the BossRush rematch.
** Just about ''everything'' Queenbee says could be subjected to this.
* [[DroppedABridgeOnHim Dropped A Bridge On Them]]: Being popular characters from the Zero series, the 4 Guardians were included as biometals in this series. However, you have to be ''dead'' before you can be a biometal, so the Guardians were [[RetCon abruptly declared]] to have died at the end of Zero 3. Apparently by ''standing too close to Omega when he blew up''.
** That was, actually, declared as such, [[AllThereInTheManual as stated in Mega Man Zero Official Complete Works]]. Because rumors sparked that they were KIA during Mega Man Zero 4's fall of the Ragnarok [[ColonyDrop on top of Neo Arcadia]], thanks to one of the artworks illustrating the game's soundtrack CD, Remastered Tracks Rockman Zero Physis, back in the day. [[CerebusRetcon The artist responsible for said artwork dismissed it as "for fun" material]] in response, apologizing for the fans right after.
* DualBoss:
** Pandora and Prometheus. In the first game they at least have the decency to only attack one at a time, in the second... not so much.
** Argoyle and Ugoyle from ''Advent''. They also have many {{Combination Attack}}s that is quite hard to avoid.
* EarlyBirdBoss:
** Spidrill from the Tower of Verdure is potentially the second boss you fight. It does a lot of damage, has hard-to-dodge attacks, and you can die instantly from [[SpikesOfDoom spikes.]] And you have little health at this point. To make matters worse, it's only a mini-boss.
** The intro level in the second game also qualifies; unlike the first game which gives you Model X from the start, here you're forced to play with your base form wielding a standard peashooter.
* ElectricJellyfish: Leganchor in ''ZX''; subverted, he's AnIcePerson.
* EmotionEater: Model W feeds on negative emotions (anger, sadness, fear, etc) to grow and be activated. This is probably because Model W is [[spoiler: the essence of Complete Monster Dr. Weil, whose sole enjoyment in life was causing people to suffer]]. This is also justified on a deeper level; if you read the sourcebooks and [[AlternateCharacterInterpretation extrapolate a little]], it's implied that [[spoiler: Dr. Weil]]'s insanity was shaped partially by [[HeWhoFightsMonsters his]] ''[[HeWhoFightsMonsters own]]'' [[HeWhoFightsMonsters fear of Mavericks]]. Serpent powers up Model W by ''feeding'' it what is explicitly stated to be ''the souls of people who died while in the grip of fear!''
-->'''Serpent''': Model W, it's time! The despair and fear of this country are yours!
* EmotionlessGirl: Pandora, on the outside at least.
* EmpathicWeapon: Technically speaking, the Biometals.
* EndgamePlus: Beating the first game in Normal or Hard mode makes you able to unlock a new form.
* EnergyEconomy: The E-Crystals, introduced in the previous series, amount to Reploids' and Cyber Elves' "food". Nowadays they've become a currency.
* EverythingsBetterWithMonkeys: Purprill of ''ZX''.
* EverythingsBetterWithSpinning:
** Model ZX has a multi-hitting spinning saber attack. Model L also has one as well, and can be done indefinitely by ButtonMashing, and can pass MercyInvincibility. [[UselessUsefulSpell It can only be done underwater, though.]]
** Hedgeshock of ''ZXA'' also has a rolling dash attack, akin to Franchise/{{Sonic|TheHedgehog}}.
** Purprill in ''ZX'' can turn into an energy shuriken that spins so fast it looks like a disc.
* EverythingsWorseWithBees: Queenbee in ''Advent''. The fact that she loves terror and despair just makes it worse.
* EvilLaugh:
** Siarnaq, despite [[TheStoic appearing as robotic]], has an [[LaughingMad insane,]] somewhat [[NotSoStoic out of character]] laugh. See [[http://www.youtube.com/watch?v=NhcwO7Y4Z3A&feature=player_detailpage#t=69 here.]]
** [[http://www.youtube.com/watch?v=X8FeovIMf8o&feature=related Prometheus]] delivers an EPIC one after he and Pandora defeats Grey/Ashe.
** See also [[http://www.youtube.com/watch?v=gDkBncl2PGs&feature=related here]] (spoiler alert) at 4:23 (Prometheus') and 9:45 (Albert's).
* EvilDuo: Prometheus and Pandora.
* {{Expy}}:
** Aeolus, Atlas, Siarnaq, and Thetis for Harpuia, Fefnir, Phantom, and Leviathan are the most obvious ones.
** The title character him/herself. ''VideoGame/MegaManZX'' is the {{Expy}} of Zero, gameplay-wise at least.
** Girouette is one, to Zero himself. Both being BigBrotherMentors to the heroes, having blonde hair and red color schemes, and apparently sacrificing himself to save the heroes. Not to mention being the Biomatch for Model Z.
** The similarity of two of the four "enemy Mega Men" with their original counterpart is scary. Aeolus and Siarnaq both carry some of Harpuia and Phantom's admirable traits, except probably for honor.
** Like it or not, Model A and the Mega Man that results in the transformation, is still an {{expy}} of TheScrappy of the ''X'' series.
** Grey and Ashe themselves can be considered split-expies of Axl. Ashe has Axl's cheerfulness, cockiness and recklessness, while Grey is an amnesiac boy who wants to know about his origins, much like Axl.
** Prairie may as well be an {{expy}} of Ciel herself. Then there's also the fact that she is hinted at having romantic feelings for Giro.
** The Sage Trinity are named after characters from previous Mega Man series (Albert Wily, Thomas Light, Mikhail Cossack). [[spoiler: Played straight with Albert, who proves to be evil and treacherous like his namesake, but subverted by Thomas, who turned out to be a not-so-benevolent figure in ZXA's [[TheStinger secret ending]].]]
** Pandora (more prevelant in civilian form) given similar hair color, hair length, hair style (barring the front) preference for white and blue (hue is different), and the fact that their nasty pasts drive them to madness may be a subtle one to [[VisualNovel/HigurashiWhenTheyCry Shion Sonozaki]].
** Vulturon: Zombielike? Check. Uses a guitar? Check. Has a crazy rocker personality? Check. He must've been taking some notes from [[VideoGame/{{Darkstalkers}} Lord Raptor]].
* [[{{ExtraEyes}} Extra Eyes Sensors]]/[[EyesDoNotBelongThere Eye Sensors Do Not Belong There]]: Many of the [[QuirkyMiniBossSquad Pseudoroids]] and [[spoiler: Serpent's [[OneWingedAngel One Winged Angel]] Form]] have extra sets of eyes somewhere on their bodies, Some are rather hard to notice like Vulturon's[[note]] Look at his official artwork and think how he would look without his head.[[/note]] and some are rather obvious like Lurerre's, the mechanical nature of them means that it is more cool then creepy though...
* {{Fanservice}}: Okay... so, in a non-sexual way, most of this game is fanservice. However, the Double Megamerge for Aile sure does take its time letting the armor on her legs activate, especially when Vent's just click into place.
* TheFightingNarcissist: Vulturon of ''Advent''.
* FiveBadBand: In the second game:
** BigBad: Master Albert
** CoDragons[=/=]TheStarscream: Prometheus and Pandora
** EvilGenius:
*** Aeolus. If you [[SocialDarwinist call others "fools"]] and aim to eliminate them, then you qualify for this position.
*** Albert also qualifies, what with him being the MagnificentBastard he is.
** TheBrute: Atlas. A [[BloodKnight fight-happy]] [[TheLadette girl]] who wants to force evolution onto the world by creating a perpetual war.
** TheDarkChick: Thetis. A cute, childish boy that wants to punish humanity for polluting his beloved ocean.
** SixthRanger: Siarnaq, having a [[TheStoic personality]] and [[RoboSpeak accent]] like a mindless robot and lacking the reason for him to attend the Game Of Destiny.
* FireIceLightning: A carryover from ''Zero'' series.
** ElementalRockPaperScissors: Fire -> Ice -> Lightning -> Fire. Also a carryover from ''Zero'' series.
* FlunkyBoss: Chronoforce can summon miniatures of himself from his shell.
** Vulturon can use his guitar-shaped device to animate pieces of junk.
** Hedgeshock can summon some mouse flunkies.
** Queenbee has a BeeBeeGun variant.
* {{Foreshadowing}}:
** ''Advent'' includes a minigame based on the NES Mega Man games. And then ''VideoGame/MegaMan 9'' came out, done by the same developer, Inticreates.
** There's also more foreshadowing on the Game of Destiny (which is then fully revealed in the second game) in the first game.
** And in the second game, there's many {{Cryptic Conversation}}s that involves, in Grey's words, "the 'HIM, HE and HIS' guy". He's then revealed to be Albert.
* FunWithAcronyms: M.E.G.A. ('''M'''eta-'''E'''ncapsulated '''G'''ranule '''A'''wareness)/R.O.C.K. ('''R'''ebirth '''O'''f '''C'''rystallized '''K'''nowledge).
* FusionDance: Biometals X and Z (not ''the'' actual Mega Men) that form the title character.
** The Biometals act as a Power Booster for humans and Reploids, turning them into "Mega Men" and granting them armored forms and abilities.
* GambitPileup: ''ZX Advent'' is a veritable Gambit Casino, due to the number of villainous factions and the fact that none of them particularly like each other. [[spoiler:Specifically, the enemy Mega Men are trying to accumulate Model Ws (as per Master Albert's Game of Destiny) in order to become incredibly powerful. Albert is just using them, however, to feed the Model Ws so that they'll become the Ouroboros. The Mega Men know this, and are planning to backstab Albert, then fight amongst each other until only one remains to inherit Model W. Then there's Prometheus and Pandora, creations of Albert who in the previous game claimed to be the voices of Model W (after pretending to work for that game's BigBad), but are now inclined to destroy everything that Albert made, ''including'' Model W. After the game is beaten on Hard mode, it turns out Master Thomas actually wants to reset the world as well, but in a different manner than Albert, hence why he wanted the latter killed. As for Model W, it stands to gain from ''any of these things happening'', and is probably manipulating the entire cast, given its origin as explained in the first ''ZX'' game.]] [[SerialEscalation You got all that?]]
* GameplayGrading:
** In the first game, your fight with the Pseudoroids is measured in Level 1-4; Level 4 means that the weak point didn't get hit, and Level 1 means that the weak point was hit a lot. The higher your success level, the longer the Overdrive Gauge the Biometal you acquired has (although if you get a Level 3 or lower, you can either repair the Biometals with a price, or doing a rematch with the same Pseudoroid later).
** In the second game, you'll got bronze, silver or gold medal if you follow the SelfImposedChallenge on the specific Pseudoroids. Collecting all 24 of them will grant you the [[BraggingRightsReward "Model a"]] (note the lowercase).
* GameWithinAGame: There's an arcade in the first game where Vent/Aile (or, indirectly, you) can play some minigames.
* GangstaStyle: Grey and Ashe use their guns like this.
* GettingCrapPastTheRadar: Rospark and Queenbee. 'Nuff said.
* GoodColorsEvilColors: Isn't it interesting that all the protagonists in both games have green eyes, and all the non-pseudoroid antagonists (including [[spoiler:Master Thomas]]) ALL have red eyes? Giro has blue eyes, too, though that's kinda irrelevant.
* GoombaStomp: Bifrost's form can be used to crush enemies when you fall on them. Justified, he's frickin ''huge''.
* GradualRegeneration: In ''Advent'', the weapon energy is regenerating.
* [[GranolaGirl Granola Guy]]: Thetis in ''Advent'', hell-bent on cleaning up the Earth's oceans.
* GrimReaper: Prometheus's motif.
* GuideDangIt: The missions in each game require you to travel to the location where the mission takes place, unlike other ''Franchise/MegaMan'' games where you're just teleported there. Unfortunately, you don't get good hints as to where these places are, making it very easy to get lost in the {{Metroidvania}} world.
* HalfIdenticalTwins: Vent and Aile... maybe. Prometheus and Pandora as well.
* HandCannon: Model F allows you to carry ''two'' of these and you can even punch with them, thus the name "Knuckle Busters".
* HartmanHips: Aile and Ashe. It's more pronounced in the cutscenes.
* HeartContainer: The Life Up items.
* HeelFaceTurn: After Grey/Ashe [[SaveTheVillain saves the mischievous Raiders,]] they thank him/her and want to join the Hunters. They also provide supplies for the broken train.
* HenshinHero: All of the ZX protagonists qualify, with the [[TransformationTrinket Biometals]]. Since the major villains use Biometals too, there are Henshin Villains as well.
* HoistByHisOwnPetard: [[spoiler: Master Albert's demise comes from his own back-up body Grey and his unaltered descendant Ashe.]]
* HolidayMode: ''Advent'' had unique chips and items that could be attained in one of two rooms depending on the month. [[spoiler:Adjusting the month in the DS settings can let you have those items quickly.]]
* {{Homage}}: ZX Advent is one giant homage to X7/X8, as they have many matching story points. These are just a small portion of them:
##Axl doesn't know his past.
##Axl is a prototype of New Gen Reploids, and Lumine in particular.
##Axl is black and Lumine is gold.
##Lumine wants to become the ruler of the new world where the New Gen Reploids reign.
##Both Axl and Lumine can change forms.
##Lumine's battleground is high to the moon.
##Lumine can use the attack from 8 New Gen Mavericks, and he also has an angelic form.
** Those facts are similar with (respectively)
##Model A and Grey/Ashe doesn't know their past.
##Model A is considered a "prototype" (or at least "small version") of Model W.
##Model A is black and Model W is gold.
##Albert wants to be the god of the new world.
##Both Mega Man Model A and Albert (via Model W) can change forms.
##Ouroboros, Albert's stage, is high to the sky.
##Albert can use the attack of the Enemy Mega Men, as well as Model A's homing shot and Model ZX's charge saber. He also has 6 wings, a tail and a halo (as Mega Man Model W.)
* HumanHardDrive: Protectos serves this role, like ''Zero 1's'' Ganeshariff.
* HulkSpeak: Buckfire of ''Advent''.
-->'''Grey''': Who's this!? He's different from the other Mavericks...\\
'''Buckfire''': Me not Maverick! Me Pseudoroid. Me Buckfire! You get away from Prometheus and Pandora, but not from I! Buckfire obey rule! Buckfire will pummel you into ground!
* TheHunter: The Hunters organization in ''ZXA'', which acts as {{Bounty Hunter}}s or {{Treasure Hunter}}s, as well as their EvilCounterpart, the Raiders.
* IAmTheTrope: When the 6 Biometals in ''ZX'' gives out their passwords to unlock the door leading to Model W, we got this:
-->'''Model H''': I am the wind that blows through the sky, Ventus Airus.\\
'''Model L''': I am the water that flows across the land, Glacius Passio.\\
'''Model F''': I am the fire that brings heat to all life, Flamma Wies.\\
'''Model P''': I am the shadow that never leaves the side of justice, Umbra Profess.\\
'''Model X''': I am the light that illuminates all possibilities, Lumine Infinitus...\\
'''Model Z''': I am the courage that fights for beliefs, Fortitude Creed...
* IAmWho: The protagonists said this word-for-word in the games. The ones who play the trope the straightest is Grey and Ashe, as they don't know who they really are.
* AnIcePerson:
** Model L enables you to control ice. In the second game, Thetis is its Biomatch.
** Pandora, though she uses Model W instead.
* ImHavingSoulPains: In ''Advent'', acquiring a Biometal's data causes Model A to unlock {{Exposition}}, causing Grey[=/=]Ashe intense pain. Acquiring Model Z and Model X's data also causes Aile[=/=]Vent to suffer backlash for some reason.
* InfinityPlusOneSword: The aforementioned Model OX. Arguably Model X as well, because of the methods of unlocking it.
* InstantAwesomeJustAddDragons: [[spoiler:Albert's [[CoolChair throne]] in ''ZXA'' could transform into a three-headed dragon.]]
* InterfaceScrew: Those ''annoying'' satellite dishes in Area L. Blue soundwaves will reverse your controls, while red ones will prevent you from attacking. Thankfully, the effect wears off, but it's enough for many players to consider Area L ThatOneLevel.
* InTheBlood:
** Serpent says that the blood of the Model W's creator [[spoiler: runs in Aile's veins. ZXA reveals that he was referring to Master Albert, who donated his blood to certain survivors of Maverick Raids, thus giving them the key for Megamerging. Those "Chosen Ones" (as seen in Aeolus' cipher) later become the Mega Men.]]
** Played straighter with [[spoiler:Ashe, as she is an actual descendent of Albert himself.]]
* InvisibleMonsters: ''Advent'' has these kind of robo-mooks; Model P's radar is useful on locating their position.
* IronicEpisodeTitle: ''Advent'' (means "the second coming") is a second game of the series, yes, but the titular Mega Man ZX is not the hero of this game - They're replaced with Grey/Ashe and Model A.
** Then again it could also refer to the second coming of Model W.
* [[ItIsPronouncedTroPAY It Is Pronounced ZEX]]: Rockman ZX (ロックマンゼクス Rokkuman Zekkusu).
* IWishItWereReal: This series are about kids who get the ability to transform into Mega Man. Subverted, though; from their point of view, their heroes are historical, rather than fictional.
* JokeCharacter: Model a (lowercase) in Advent, which plays like the original ''VideoGame/MegaMan''. Although it does have a small advantage in being [[HitboxDissonance short and harder to hit]]. Also, easier to overlook on this as there are not really times when it would completely alter an area, the shots will go through walls that don't have the ability to reflect bullets.
* JustEatGilligan: ''Advent'' actually demonstrates the GenreSavvy use of this trope. In the Quarry, Grey/Ashe have an encounter with Aile/Vent, and the two get in a fight over what to do with the Model W in its depths. The former finds the Model W fused to a Spidrill and are forced to destroy both. It turns out that destroying the Quarry's Model W ''was the whole reason Aile/Vent were there in the first place!'' Unfortunately, destroying it wasn't enough to keep Ouroboros from forming, but you have to give the gang credit for trying.
* KingOfBeasts: Fistleo in ''ZX''. He's also a BloodKnight with a slight [[AGodAmI god complex]], to boot.
* LargeHam: Master Albert and Prometheus, by far.
* TheLawOfConservationOfDetail: Subverted in ''Advent'' due to its attempts to avert YouAllLookFamiliar, where pretty much everyone you meet has different designs and personalities, except for the guys in uniform, who still act different. In other words, trying to rely on this trope to see who is important is completely pointless for this game. Though of course, as in all Mega Man games, the only ultimately really important ones are the robot animals/things actively shooting you.
* LegacyBossBattle: [[spoiler:Omega from VideoGame/MegaManZero 3]] appears as a BonusBoss in the N area. Defeating him nets you [[spoiler:the Model O Biometal, the strongest in the game.]] If you have [[OldSaveBonus completed both Zero 3 and 4 in their cartridges]], linking them to the DS slot can let you fight 4 of each game's bosses in the same area and defeating them all gives you the same reward.
* LeftHanging: ''Advent'' left at least 2 major [[SequelHook loose ends]] ([[spoiler:Model Z's fate post-HeroicSacrifice is unknown, and Master Thomas positions himself to be the next BigBad]]). This was in vain as Capcom [[ScrewedByTheNetwork pulled the plug on the series]], and we're not likely to see the third game anytime soon.
* LegacyCharacter: The Biometals, to [[VideoGame/MegaManX X]], [[VideoGame/MegaManZero Zero, 4 Guardians, Omega and Weil]]. Arguable case with Model A, as it's revealed that [[spoiler: the "A" stands for "Albert", not "Axl", even though the biometal is clearly based on the latter.]]
* [[LethalJokeCharacter Lethal Joke Form]]: Chronoforce's form in ''Advent''; it can't move at all on land, but is immune to attacks from attacks from above and its charge shot, the [[BulletTime Time Bomb]], is [[GameBreaker quite useful.]] You can even change form after it's activated.
* LethalLavaLand: Area K. Also a ScrappyLevel on anything above Easy. Mainly because of AdvancingWallOfDoom and RiseToTheChallenge, both involving OneHitKill lava.
* LiftOfDoom: The final level in the first game has a lift section. Unlike most examples, it has no crushing platforms, only spike-lined walls and a lot of enemies.
* LighterAndSofter: Compared to ''Zero''.
* LivingShip: Ouroboros stage has a heart-like machine that beats like a real heart, and also [[WombLevel blood vessels-like lining in the background]]. [[spoiler:Also, when Albert is defeated, the linings are coloured grey, signifying that the Ouroboros is dead as well.]]
* LoadsAndLoadsOfSidequests: The game has many sidequests and quest chains. It's {{justified|Trope}}, though, as the main character is a delivery person.
* LocomotiveLevel[=/=]TraintopBattle: Buckfire's stage.
* LuckilyMyShieldWillProtectMe:
** Chronoforce's top shell is impervious to spikes and most attacks. [[spoiler: It makes two of the Final Boss' [[http://www.youtube.com/watch?v=bohPVPV5Yik#t=01m26s otherwise annoying-to-avoid attacks a trivial matter]].]]
** Siarnaq's ReverseShrapnel in Ashe's story can also act as this.
* MagicalGirl: The female Mega Men takes cues from this, especially with the TransformationSequence that Aile and Ashe get.
* MagicalMysteryDoors: The Scrapyard level in the second game.
* TheMaster: The Sage Trinity all have the title "Master" before their names. [[spoiler:Two out of the three are evil.]]
* MeaningfulEcho:
** Giro tells Aile to ScrewDestiny in the first game's ending:
--->'''Giro''': Are you going to let some man you don't even know decide your destiny for you? Destiny is not something that is given to us by others. Destiny comes from the concept of "destine," or directing something towards a given end. Be the one doing the directing. Only you can decide your destiny.\\
'''Aile''': Only I can decide my destiny...\\
'''Giro''': Yes. Forget the past. It means nothing. The power you contain within is the key to creating your future.
*** Then in ''Advent'', after the Quarry mission, she gives this to Grey:
--->'''Aile''': Only you can decide your own destiny. No matter what anyone says you are. The power you contain within is the key to creating your future. That's what a special person said to me.\\
'''Grey''': My destiny... My future.
** In the first game, Girouette pulls out a BigDamnHeroes moment when Aile/Vent fights the second boss, by [[DynamicEntry appearing from out of the screen in midair and delivering a strong slash to it.]] Later in ''Advent'', when Grey/Ashe fight a seemingly-undefeatable boss in the Quarry mission, Aile/Vent saves him/her with the exact same action.
** After Grey beats Aile and before he goes down to destroy the fallen Model W, we have this:
--->'''Aile''': Aren't you going to try and stop me?\\
'''Grey''': That's not why I'm here.
*** And then, when Grey has trouble destroying the Mechaniloid revived by Model W, Aile [[BigDamnHeroes comes to the rescue]] and destroying the Mechaniloid. Then we have this exchange:
--->'''Grey''': Why did you help me? Didn't you come here to kill me?\\
'''Aile''': That isn't why I came here either.
* MeaninglessLives: The games has some extra lives scattered in easy-to-reach places. Combined with the save feature (especially since you can have an option to load your saved game if you get a Game Over), it becomes easier to farm extra lives.
* MechanicalLifeforms: The "humanoids" is the FanNickname for both humans and Reploids in the game, since they're nearly indistinguishable. See RidiculouslyHumanRobots and {{Transhuman}} below.
* MegaManning:
** Model A takes it further by [[DittoFighter transforming into defeated Bosses.]]
** Why are you able to combine the powers of various biometals? Because X had the Variable Weapons System, allowing for the use of different weapons. It's been adapted into biometal form.
* MercyInvincibility: The games have the Extender chip that can extend the invincibility time.
* {{Metroidvania}}: Both of them.
* MightyGlacier: Bifrost of ''Advent''; he has a great attack power, but he moves very slowly. Bonus point of being AnIcePerson, fulfilling the every sense of the trope name.
* MonstrosityEqualsWeakness: The first boss of Advent is the biggest opponent you'll fight in the game... and also the weakest boss.
* MultiformBalance: More notably used in ''Advent'', where you can transform into the bosses themselves, with each form having its own gimmicks and stats.
* MultipleGameOpenings: In the second game, the opening will be different depending on who you choose to play as.
* MultipleLifeBars: Layered life bars, especially.
* {{Multishot}}: Buckfire can shoot 3 flame arrows at once. Naturally, so does the A-Trans version.
* MusicalAssassin: ''ZXA'''s Vulturon and his blatant use of ThePowerOfRock for evil.
* NamesToRunAwayFromReallyFast: Serpent.
* NoTranshumanismAllowed: [[AvertedTrope Averted]] with the generally robust society of Reploids and cybernetically augmented humans, played straight with the bad guys being stopped from going overboard in their use of Model W to further their [[AGodAmI personal evolutions]].
* NostalgiaLevel: Area D in ''ZX'' is an homage to the intro stage of ''VideoGame/{{Mega Man X}}1''. It's a highway with helicopter minibosses that cause parts of the highway to collapse. And to drive the point home, the only playable biometal at this point is Model X, meaning X is going through the same level ''again''.
* OneLetterName: The Biometals are named as "Model (the first letter of the corresponding character)".
* OperationBlank: Serpent's "Project Haven" in the first game, which aims for acquiring the Model W and activating it by feeding it with Cyber-elves "harvested" from the victims of "Maverick raids" that he secretly made himself.
* PlayingWithFire:
** Model F enables you to control fire. In the second game, Atlas is its Biomatch.
** [[MeaningfulName Prometheus]], although he uses Model W instead.
* OutsideTheBoxTactic: Advent's final boss has some otherwise hard-to-avoid attacks if not for the fact that transforming into Chronoforce makes you immune to two of them, and another can be easily avoided by using Model H and upward-dashing then hovering over the blue lasers.
* PreExplosionGlow: All Pseudoroids (as well as [[spoiler:Albert]]) die this way. A carryover from ''Zero'' series.
* PowerMakesYourHairGrow: Vent/Aile grow blonde hair when they transformed into Mega Man ZX.
** PowerDyesYourHair: However, in ZXA, since their actual hair is long already, they just turn blonde.
* PresidentEvil: Technically speaking, Master Albert again. [[spoiler:And of course Master Thomas may count as well.]]
** Also Serpent, President of Slither Inc and the country the first game takes place
* PreviousPlayerCharacterCameo: In ''Advent'' you meet either Vent (when playing as Ashe) or Aile (when playing as Grey) halfway through the story.
* PurelyAestheticGender:
** Vent and Aile are pretty much [[DistaffCounterpart Distaff]][=/=]{{Spear Counterpart}}s of each other. Their stories contain slight differences, but they play exactly the same.
** The sequel averts this a bit; it introduces minor gameplay changes and divergent backstories depending on which character is selected. Also, Grey is Reploid and Ashe is human, unlike Vent/Aile who are both human. Additionally, bosses (and thus the player, since Model A is a DittoFighter) use different attacks depending on which character you choose.
* QuirkyMinibossSquad: The enemy "Mega Men", as an allusion to their predecessors.
* RagnarokProofing
* RealTimeWeaponChange: In ''Advent''
* RedemptionDemotion : Expect the A-Trans versions of the other Mega Men to lack many of their [[SecretAIMoves boss]] [[CutscenePowerToTheMax quirks]].
* RedEyesTakeWarning:
** The Enemy Mega Men and Albert. The latter combines it with BlackEyesOfEvil.
** Interestingly, as shown in Grey's intro cutscene, he had these, before they turned into GreenEyes. As Pandora stated, it's because his [[BrainwashedAndCrazy brainwashing]] was incomplete, so it's justified.
* RedOniBlueOni: Inverted. Vent/Aile, the Blue Mega Man, is a hotheaded and impulsive boy/girl who tends to charge headfirst into situations. Girouette, the Red Mega Man, is his/her BigBrotherMentor who is calm, caring and level-headed.
* RedshirtArmy:
** The Guardians in ''ZX'', who seems to be an {{expy}} to LaResistance in the ''Zero'' series.
** The Hunters in ''Advent'' (who are arguably {{expy}}s of the Caravaners, also from the ''Zero'' series) notably averts this. In fact, they get a CrowningMomentOfAwesome at the beginning of the game for surviving against the resident PsychoForHire, and ''even stole a Biometal out from under his nose.''
* ReflectingLaser: Ashe's charged shot.
* RepeatableQuest: Rose and Huguet will request you to go to Area Lin order to gather some supplies for them. After going to three diferent sections each time, Rose will give you a sub tank. However, you can only obtain two sub-tanks for this and any subsequent attempt only nets a token thank you and a few Energy Crystals.
* {{Retraux}}: The ''Mega Man a'' minigame in ''ZXA''. If you're crazy enough, the 8-bit "Model a" can even be unlocked for the main game.
* RhinoRampage: Protectos of ''ZX''.
* RidiculouslyHumanRobots: This is turned UpToEleven (bordering in AmbiguousRobots) for the Reploids, as they're designed to become more like humans, and from the other side, humans are augmented with machinery. The only thing that differentiates them is the [[FacialMarkings inverted red triangle on Reploids' head.]]
* RingMenu: Type 1 exists in both games, when you want to change forms. Type 2 exists in ''Advent'', in the pause menu.
* RoboSpeak: Siarnaq.
* RollerbladeGood: Argoyle and Ugoyle in ''Advent''.
* SavePoint: Trans Servers, which double as [[WarpWhistle Jump Points]].
* SchrodingersPlayerCharacter: This extends into both games, as Aile's and Grey's storyline are connected, as are Vent's and Ashe's. There's actually some hints about connections between the two storylines. Both Vent and Aile are shown in one of the ciphers (Aeolus'). Also, in Ashe's storyline, there's a stage that was Grey's intro stage, but is inaccessible, the latter may imply that, if you play as Ashe, Grey dies in the intro stage, and if you play as Grey, Ashe is killed by Prometheus or dies in the Raider's plane crash.
* SceneryPorn
* ScrewDestiny: The theme of this series.
** In the first game, it's stated that the Mega Men (the ones who can use Biometals) have the power to either save the world, or destroy it. Also, in Aile's storyline, [[spoiler:it's revealed by Serpent that she has [[InTheBlood the "blood" of Model W's creator]] (it's also revealed in the next game that all Mega Men have the "blood", which contains the DNA of said creator, [[BigBad Albert]].)]] After she defeats [[BigBad Serpent]], she briefly goes into a HeroicBSOD [[spoiler:over her "heritage",]] and then [[TheObiWan Girouette]] appears to her as a [[EnergyBeing Cyber-Elf]], telling Aile that [[spoiler:the blood is just blood]] and that only she controls her destiny.
** In the sequel, after the Quarry mission, Aile/Vent gives Grey/Ashe essentially the same lecture.
** It's later revealed that this is Prometheus and Pandora's ultimate goal, since [[spoiler: Albert modified them to become permanently Megamerged, and they're destined to fight other Mega Men. They can't escape that destiny (possibly because [[YourDaysAreNumbered Their Days Have Been Numbered]] by Albert), so they exact revenge on Albert by killing him and trying to hasten the [[EndOfTheWorldAsWeKnowIt "destiny of destruction".]]]] Unfortunately, [[spoiler: they become Albert's {{Unwitting Pawn}}s just as they reach their goal...]]
* SealedGoodInACan: The Biometals, all except for the original, which is a SealedEvilInACan.
* SecondHourSuperpower: Model ZX in the first game counts as this. Also Model A in the second game.
* SegmentedSerpent: The Giga Aspis in the first game and their [[ElementalPowers fiery]] DegradedBoss cousins in ''Advent''.
* SequelEscalation: Probably the most prolific example in the entire franchise. The first game was about stopping one madman from awakening one Model W core, and he fought with one Model W fragment. In game two, you're finding W cores ever other mission, it's revealed that the first game was a minor skirmish in the grand scheme of things, and the BigBad makes his reveal by having FOUR fragments orbit him. This extends to gameplay as well, with Advent having more boss-given powers than any classic-y game in the franchise, with a whopping ''thirteen'' boss powers.
* SequelHook: At the end of ''Advent'', [[spoiler:Master Thomas revealing his plans]].
* SequenceBreaking: Allegedly, [[http://www.youtube.com/watch?v=LJEc4vDdNNE it is possible to get into area O long before it is time to]].
* ShaggyDogStory: Pretty much the entire first game. Those biometals you retrieved from the pseudoroids? Stolen over the TimeSkip and given to new enemies. The entire conflict with Serpent? Just a single part of the real BigBad's game. That Model W you destroyed? [[spoiler:It just broke into several large pieces, all of which are recovered by the bad guys. Oh, and it's also only one of several dozen or possibly hundreds of Model W's scattered across the world.]]
* SharedLifeMeter:
** Whenever the two are fought together, Prometheus and Pandora share a life bar. Whereas each of them alone has 2 layers of life bars, them combined has just 3. In the first game they just attack alternately, while in the second they get {{Combination Attack}}s.
** In ''Advent'', Argoyle and Ugoyle, when fought, initially appear to have single health bar. However, when you activate Model H and use it to EnemyScan them, you'll see that each of them has their own health bar. It's a lot more noticeable if you focus attacks on only one of the two.
* ShockAndAwe:
** Model H enables you to control lightning (as well as [[BlowYouAway wind]]). In the second game, Aeolus is its Biomatch.
** Pandora, but she instead uses Model W.
* [[ShoutOutVideoGames Shout Out]]:
** One of the tracks on the first game's soundtrack is "High-press Energy -[[VideoGame/ChoAniki Super Aniki]] Edition-".
** Each cipher in ''ZXA'' uses the starting point of a ''Franchise/{{Gundam}}'' timeline as its memory address. (Depending on who you ask, one's actually from ''VideoGame/{{Xenosaga}}''.)
** SuperRobot fans will happily note that in ''Advent'', the older Vent and Aile bear a suspicious resemblance to [[GaoGaiGar Evoluder Guy and Mikoto]]. It's all in the hairstyles.
** During Vent's megamerge scene in ''Advent'', [[http://fast1.onesite.com/capcom-unity.com/user/wilyweil/4730afb8f31e3b1f914d5d72879256fd.jpg?v=172674 Model ZX's hair]] makes it look like he has [[Anime/NeonGenesisEvangelion several glowing wings.]] Before that, his [[http://i3.photobucket.com/albums/y82/atomicfuthum/mega-man-zx-20060510013226307_640w.jpg megamerge scene]] in the first game resembles a [[Anime/MobileFighterGGundam certain Gundam]].
** Some of the Pseudoroids have an uncanny resemblence to other characters. Fistleo's resemblence to [[StreetFighter Akuma]] has not gone unnoticed by many fans. Likewise, Hedgeshock/Tesrat looks like the robotic spawn of Franchise/SonicTheHedgehog and [[{{Pokemon}} Pikachu]].
** The Sage Trinity are all named after the doctors from [[VideoGame/MegaMan the classic series]] (Albert Wily, Thomas Light, Mikhail Cossack), though whether they have any actual relation to the characters is unknown. Interestingly [[spoiler:while Wily's expy is traitorous and evil, [[SubvertedTrope so is Light's]], as revealed in ZXA's [[TheStinger secret ending.]]]]
** If you select Ashe as the hero, Vent will appear in her storyline. Vent is a french name and read as "Van" (ヴァン). Thus, [[VideoGame/FinalFantasyXII Vaan and Ashe,]] is the logical conclusion.
** [[http://forum.rockmanpm.com/index.php?topic=2978 This page]] contains ''tons'' of Shout Outs for this series.
** Volturon is basically a robot [[Videogame/DarkStalkers Lord Raptor]].
** In the English version, Volturon's death quote has a brief shout-out to the band Megadeth.
* SiblingYinYang: Prometheus (insanity and nihilism; elements of shadow and [[PlayingWithFire fire]] attacks) and Pandora (loneliness and solitude; [[AnIcePerson ice]] and [[ShockAndAwe thunder]] attacks).
* SocialDarwinist: Serpent. Arguably Aeolus and Atlas. Master Albert kinda straddles the line between this and NietzscheWannabe.
* SoulJar: Quite likely, The Biometals are this to the respective Reploid/human they represent (though there's still many alternate theories).
** Subverted for Model A; [[spoiler:while it's called Model Albert, its personality differs a lot from Albert himself.]]
* SpikesOfDoom: HappilyMarried to [[ScrappyMechanic Regenerating Blocks of Doom]]. And meet their unholy spawn, the ''Spiked'' Regenerating Blocks of Doom.
* SpreadShot: Quite a few that are player-usable in Advent. Buckfire's flaming arrows and Hedgeshock's ChargedAttack sparks are of the regular variety, while Rospark's thorns and Model P's shurikens are Spray Bursts.
* StealthPun: CampGay Rospark is a [[BaraGenre rose]].
* SuperhumanTransfusion: It's revealed in ''Advent'' that in order to be able to Megamerge, the "Chosen Ones" needs to be infused with Albert's blood, which contains his DNA, which is the key for Megamerging. It can be argued that the DNA is "datafied" as humans and reploids have machine parts. Not entirely played straight, but it's still there.
* SuperMode: The Overdrive Invoke System in the first game. When activated (indicated by an [[BattleAura aura]]), you can assign [[ElementalPowers elemental affinities]] to your normal attacks (except for Model PX, which enables you to [[IntangibleMan phase through enemies while dashing]]). Your weapon energy will be consumed slowly while it's activated, and the Overdrive mode will stop if the energy is depleted, or if you get hit. You can also deactivate it manually.
** The bonus Model OX plays it straighter; in Overdrive you can use the classic three-hit buster shot (twin buster + sabre wave) and various AwesomeButImpractical elemental slashes and BeamSpam attacks (but not normal attacks). Also, unlike the other forms, because OX has no Energy bar [[GameBreaker this form's Overdrive can be sustained forever as long as the player does not get hit and be casually used at the player's leisure]].
* SwissArmyHero[=/=]VoluntaryShapeshifting: All of the protagonists qualify, with Grey/Ashe [[spoiler:and Albert, though he's a villain]] specializing in the latter.
* {{Tagline}}: From this [[http://www.youtube.com/watch?v=6_6QGlvHNP8&feature=related Japanese promotional trailer]]: "When fate must be stood up to... people shall Rock On."
* TalkingIsAFreeAction: The Pseudoroid bosses has a time to talk to the heroes before exploding. Even if they've been cut in half.
* TalkingWeapon: The Biometals are all qualify, except for Model W and Model O. Oddly enough, Models H, F, L and P becomes TheVoiceless in the sequel, but that may be justified by them having evil users.
* TheStarscream: Prometheus and Pandora again.
* TheStinger: ZXA has one what reveals that [[spoiler: the enemy Mega Men are NotQuiteDead and Master Thomas is not as benevolent as he appears.]]
* ThemeMusicPowerUp: In the first game, after a little lecture from the 6 Biometals, you get a brief moment of your protagonist's bright idealism, accompanied by Green Grass Gradation (the very upbeat and optimistic Area A music from the very beginning of the game), before commencing the final battle.
* ThemeNaming:
** Borderline example with the first 8 Pseudoroids. Their first names [[AlphabeticalThemeNaming share the initials]] to the Biometals they possess ('''H'''ivolt the Raptoroid, '''L'''urerre the Abysroid, etc).
** The Enemy Mega Men's names in the second game (as well as Prometheus and Pandora's names) are taken from Saturn's moons. Although, when taken into context of the mythological deities behind the moons' names, [[SquatsInAName not all of them fall squarely straight into fitting with their designated names]] (see TomboyishName below for examples).
** Meanwhile, Vent means "wind", Aile means "wing", and Girouette means "weather vane", all in French. Prairie means "meadow", and the operators in the first game have FloralThemeNaming in French (Gardénia, Tulip, and Marguerite). Fleuve means "river" and most of the Guardians' member are named after fishes, also in French. EverythingSoundsSexierInFrench, apparently.
** Jumping from the above two, there's a "earth vs sky" theme within the good guys and the bad guys. Discounting Serpent, of course; but since he was formerly a good guy (a former Guardian member), this still sticks.
* ThrowTheMookAtThem: ''ZX Advent'': A partial example - Hedgeshock can summon robot mouse flunkies. He can normally be hurt by anything, but there's an achievement for using nothing but the mouse flunkies to hurt her - by knocking them at her with the right powerup.
* TitleDrop: The name "Model ZX" is referenced during the Slither Inc's invasion to the Guardian HQ:
-->'''Pandora''': You... The girl from before... Model X... Model Z... together...\\
'''Prometheus''': [[BreadEggsBreadedEggs Or should we just say Model ZX now?]]
* TomatoInTheMirror: Aile and Ashe are revealed to be distant descendants of Master Albert, while Grey [[spoiler:turns out to be one of his backup bodies]].
* TomboyishName:
** Atlas (Mega Man F) from ''Advent'' is actually female.
** Inverted: In Greek Mythology, Tethys and Thetis were both female figures and Siarnaq is named after an Inuit goddess.
* ToyTime: The Area H stage in the first game. It's a bit of a subversion, since Vent and Aile's parents are implied to be dead here years ago.
* TrailersAlwaysSpoil: The animated promo for the first game depicts [[spoiler:Giro's death and his passing Model Z to Vent/Aile]], though under somewhat different conditions than in the actual game
* TransformationIsAFreeAction: Played with.
** Subverted by the player characters of the first game; the first transformations into the Model X and Model A Mega Men don't take as long as they seem to, as the camera merely focuses on different parts of the body in separate shots - one could argue it's all happening at the same time. The first transformation into the Model ZX Mega Man does take a while, though presumably because of the bodily strain and the energy being released, which vapourises all of the enemies about to shoot Vent/Aile. However, during gameplay, Mega-merging still takes less than a second.
** Subverted also by Serpent, who transforms in identical fashion to the hero's in-game transformation, and also by the four enemy Mega Men of Advent, who do take a few seconds, but release powerful phenomena when they do so, which protect and obscure them (respectively: surrounded by whirlwinds, engulfed in flames, encased in ice, wrapped in shadows) and are ready to go immediately afterwards.
** Played very straight, however, by Vent/Aile in Advent (when they're met as enemies initially), whose transformations are ludicrously over-the-top and expository, especially Aile's. Also done by Albert, who initially blows away the walls and ceiling, but otherwise floats in the air while his transformation completes itself. Both instances take a very long time to complete, and in both cases, Grey/Ashe just stand and watch.
* TransformationSequence: Vent and Aile in the first game get two for each, one for Model X and another for Model ZX. The second game turn this UpToEleven, for Vent, Aile, Grey, ''and'' Ashe. Most notably Aile, whose transformation seems to be a ShoutOut to typical MagicalGirl transformations. Hers can take about a minute and a half.
** The [[QuirkyMinibossSquad Enemy Mega Men]] also have them, though they don't get animated cutscenes.
* TransformationTrinket: The Biometals, which can produce {{Instant Armor}}s as well as {{Cool Helmet}}s.
* TriangRelations: A minor one, mostly stemmed from this dialogue:
-->'''Prairie''': Aile. I know it's a little late for this, but... I'm so sorry that I didn't tell you about Giro and his mission to watch over you. Please believe me when I say that we didn't want to deceive you. Giro's face always lit up so much when he talked about you... Giro... He loved you very much.\\
'''Aile''': Prairie, did you have feelings for him?\\
'''Prairie''': W-what!?\\
'''Aile''': Hahaha! Maybe [[LovingAShadow Giro]] [[{{Expy}} resembles]] [[VideoGame/MegaManZero someone you cared about]]. Every time you talk about him, you look so happy. Don't worry, I won't hold it against you if you did like him. It's thanks to all of you that I'm finally able to fight for what's important.\\
'''Prairie''': Aile...
** ShipperOnDeck: From the dialogue above, they seem to ship each other with Giro.
* TronLines: When Vent/Aile transforms into Mega Man ZX during a cutscene, intricate green lines will appear in the head crystal while red lines will appear over the black body suit.
* TunnelKing: Flammole in ''ZX''. Well, he's a mole.
* UnusualEars: All of the humanoids have the headphone-like variant, occasionally with an antenna.
** [[InvertedTrope So they're actually pretty usual in this case.]]
* VillainWithGoodPublicity: Serpent; also Master Albert, initially.
* WakeUpCallBoss: Chronoforce in ''ZX Advent'', especially if he spams his pendulum attack. If you're ''really'' unlucky, he'll use it while using the Time Bomb, which makes it faster and harder to dodge.
* WellIntentionedExtremist: Atlas and Thetis. In hindsight, Aeolus' and Albert's goals are actually nice too, it's just that they're too heavy on the "Extremist" side.
* WhereItAllBegan: Thematic example. Ouroboros, the VeryDefinitelyFinalDungeon, comes to [[spoiler:resemble Ragnarok, as mentioned in the ContinuityNod above.]]
* WhipItGood: Rospark's weapon.
* WhiteAndGreyMorality: You can see that all of the villains (well, except Siarnaq, who doesn't seem to even HAVE a motive, and [[WoobieDestroyerOfWorlds Prometheus and Pandora]], who [[TheStarscream just want revenge against their master,]] [[BigBad Albert]]) in the series [[WellIntentionedExtremist have good intentions.]] It's just that they're corrupted by [[ArtifactOfDoom Model W]].[[note]]RousseauWasRight occurs as well, since they might be the good guys if not for Model W.[[/note]] Possibly a carryover theme from the ''Zero'' series.
* XtremeKoolLetterz: Justified, ''ZX'' stands for Zero and X.
* YouALLLookFamiliar: ''Advent'' not only averts this trope (except for the hunters when in uniform, and that's kinda justified), but Inti Creates went the extra mile and made almost every NPC character look completely different, and even gave them all amazingly elaborate designs. Yes, even the ones who have no importance whatsoever besides talking to you.
* YouKilledMyFather: One of the Bosses in the first game is revealed to be behind the attack that took the life of Vent/Aile's parent(s).
* YuuKobayashi: Voiced Model A.
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