'''''VideoGame/MegaMan's Christmas Carol''''' is an annual series developed by ACE_Spark of Sprites Inc. There are three installments in the series so far. The plot of the games is that the villain had stolen presents, and it's up to Mega Man to get them back. Further games included Proto Man and Bass as additional characters.

Robot Masters:
* From ''Mega Man's Christmas Carol'' and ''Mega Man's Christmas Carol Remix'':
** CDN-000: Ghost of Jacob Marley, gives you [[JacobMarleyApparel Ghost]] [[UtilityWeapon Shackle]] (renamed Marley's Shackle in the sequel and the remake)
** CDN-001: Ghost of Christmas Past, gives you [[ImprovisedPlatform Candy Cane]] in the original game and [[AssistCharacter Past Minion]] in the remake
** CDN-002: Ghost of Christmas Present, gives you [[MadeOfExplodium Present]] [[ExplosionPropulsion Surprise]] (called Neo Present Surprise when you get it in the remake)
** CDN-003: Ghost of Christmas Future, gives you [[SpreadShot Twinkle Buster]] (called Neo Twinkle Buster when you get it in the sequel) in the original game and [[BattleBoomerang Future]] [[SinisterScythe Scythe]] in the remake
* From ''Mega Man's Christmas Carol 2'':
** CDN-004: Tiny Tim and CDN-005: Bob Cratchit, give you [[AbnormalAmmo Rubber Duff]]
** CDN-006: Scrooge, gives you [[RecursiveAmmo Hum Bug]]
** CDN-007: Want, gives you Candy Cane
** CDN-008: Ignorance, gives you (Neo) Twinkle Buster

You can find the games [[http://www.sprites-inc.co.uk/files/Game/ here]].

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!!These game provide examples of:
* AnAssKickingChristmas
* BonusBoss: In ''Christmas Carol 2'', there is a [[RecurringBossTemplate Light Devil]] only fought on Hard mode.
* BossGame: No stages full of enemies to travel through, just go straight to the showdown.
* BreakingTheFourthWall: In ''Remix'', Mega Man's quote for getting the Future Scythe is, "I was expecting this. In the Flash version!"
* CallForward: In the sequel, [[spoiler: not only are Marley's Shackle and the Present Surprise from the previous game unlockable, but so are the Past Minion and Future Scythe from the remake, which wouldn't be released for another year]].
* ContinuityCavalcade: The background for Past's stage.
* DenialOfDiagonalAttack: Typical of ''Mega Man'' games. Bass is an aversion [[VideoGame/MegaManAndBass as]] [[VideoGame/MegaMan10 before]], and both Rubber Duff and Future Scythe can be aimed.
* DifficultyLevels: [[EasierThanEasy Baby]], Easy, Normal, Hard, and [[HarderThanHard Wut]].
* ExcusePlot: It's Christmas, but our presents are stolen! It's up to you to get them back!
* {{Facepalm}}: Mega Man does one in the opening of the sequel.
* HowTheCharacterStoleChristmas: [[spoiler:Dr. Light]] in the first game, Dr. Wily in the second.
* IfMyCalculationsAreCorrect: The timer in Future's stage is his estimate in how long it'll take for him to kill you. [[TurnsRed He gets angry when he's proved wrong.]]
* InconvenientlyPlacedConveyorBelt: In both Ignorance's stage and Dr. Wily's stage in the sequel.
* JackOfAllStats: Mega Man when there's more than one character to play as.
* JacobMarleyApparel: Utilised as an EpicFlail.
* KonamiCode: Using it in both the sequel and the remake (after beating the game on Normal) unlocks all the weapons from their respective games from the beginning.
** [[spoiler:Beating the game on Hard will upgrade the code so it also enables ''Christmas Carol'' and ''Christmas Carol Remix''[='=]s weapons in the second game, and ''Christmas Carol 2''[='=]s in the remake of the first game.]]
* OneHitPointWonder: Playing on Wut mode renders the player as this. In the original game, you play on Normal with limitation, in the remake, you're forced to fight the bosses in their [[UpToEleven hard mode variations.]]
* PowerCopying: It's not a ''Mega Man'' game without any.
* PublicDomainSoundtrack: Of Christmas songs, obviously.
* RankInflation: In ''Remix'', the type of medal you get from beating the boss depends on how you are fighting him.
** '''Plastic''' -- Beat the boss under no conditions.
** '''Bronze''' -- Beat the boss [[CherryTapping using the default weapon]].
** '''Silver''' -- Beat the boss [[NoDamageRun without taking any damage]].
** '''Gold''' -- Beat the boss [[CherryTapping using the default weapon]] [[NoDamageRun without taking any damage]].
** '''Dragon''' -- Beat the boss in at least Hard mode [[CherryTapping using the default weapon]] [[NoDamageRun without taking any damage]] ([[OneHitPointWonder not that the latter matters]] [[HarderThanHard in Wut mode]]...).
* RuleOfFunny: The excuse behind the endings. Match Megaman canon? No. Funny? Definitely.
* ScheduleSlip: Both the sequel and the remake were released the day after Christmas. 2013 got no game at all.
* ScoringPoints: After each stage in the sequel and the remake, you get a score tally based on the amount of time taken, health remaining, deaths, emergency refills, reliance on the default weapon, the character used, and the current difficulty level.
** Here are the leaderboards for those who are interrested: ''[[http://www.sprites-inc.co.uk/files/Game/ChristmasCarolRemix/score1.php [REMIX]]]'' ''[[http://www.sprites-inc.co.uk/files/Game/ChristmasCarol2011/score1.php [2]]]''
* ShoutOut:
** In ''Remix'', the background of Marley's stage has a grave for [[Film/TheMuppetChristmasCarol Robert Marley]].
** Also in ''Remix'', [[spoiler:the bosses of the first castle stage are modeled after [[WesternAnimation/TheYearWithoutASantaClaus the Miser Brothers]].]]
* ShownTheirWork: In the first game and its remake, Past uses Volt Man and Dyna Man, two Robot Masters from the first DOS ''Mega Man'' title, plus Dangan Man from ''Rockman & Forte: Challenger from the Future''.
* SpringJump: Present Surprise can be used this way. In both the sequel and ''Remix'', Mega Man has his trusty Rush Coil.
* TemptingFate: In the second game:
-->'''Mega Man:''' Not this year. This year everything goes off without a hitch. ''(Lights start flickering.)'' [[{{Facepalm}} You have to be kidding me...]]
* TimeLimitBoss: Future in the remake. [[spoiler: Running out of time does not cause you to lose, but rather triggers Future's [[TurnsRed turning red.]]]]
* TwoPartTrilogy: ACE claims that the third game will be the final installment. That said, the first game has a self-contained plot, while the second game ends with a VillainExitStageLeft and a ToBeContinued.
* VideoGameRemake: ''Remix''
* YetAnotherChristmasCarol: Not the plot, but all the Robot Masters so far are themed after the story.