[[quoteright:255:http://static.tvtropes.org/pmwiki/pub/images/mmu_879.JPG]][[caption-width-right:255:If you didn't know it was a [[FanSequel fan game]], you'd think it was Capcom's.]]
-->''I'm going to try not to go astray anymore...''\\\
''There is something I want to tell you.''\\\
''I could spend the fun times with anyone,''\\\
''But when I'm sad... Yeah,''\\\
''no one else can take your place.''\\\
''Even just in your dreams,''\\\
''even in troubled times,''\\\
''I don't want you to forget me.''\\\
''Freedom in the right hand, Love in the left''\\\
''We'll walk on, embracing both,''\\
''and stumbling from time to time.''
-->-- '''[[http://www.youtube.com/watch?v=-xJrNDTHQTg Japan-style Trailer]]'''

A fan-made ''VideoGame/MegaManClassic'' game built by a team put together by Philippe Poulin (aka [=MegaPhilX=]). The game was released on July 14, 2013. It has been programmed inside the Mega Man Engine which was designed around Multimedia Fusion 2. The project started out as a simple Flash project, it eventually became a real game, which is being created with a C++ programmed gameplay engine. As with ''VideoGame/MegaMan10'', it, too, uses an [[{{Retraux}} 8-bit art style that's meant to imitate the style of the NES / Famicom games]]. Unlike ''10'', however, only Mega Man is playable, and he can use the slide.


[[http://megaphilx.com/?page_id=26 Here is a link]] to the news and update site. There is also a [[http://www.facebook.com/pages/MegaMan-Unlimited/114325318655039 facebook account]], where all the latest updates are being posted.

In the year 20XX, the world comes under attack by Dr. Wily's latest Robot Masters, but he claims that they [[NotMeThisTime went out of his control]]. Upon hearing his plight, Dr. Light accepts his assistance. Both scientists discover that an unknown force is controlling them. However, Mega Man suddenly gets attacked by a mysterious robot, which kidnaps Dr. Wily afterwards. As such, Mega Man sets out to stop the Robot Masters' rampage, [[SaveTheVillain rescue Dr. Wily]] and take on the enigmatic robot responsible for these misdeeds.

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!!Examples:

* ActionGirl: Comet Woman
* AllThereInTheManual: According to the [[http://megaphilx.com/?page_id=968 Maps]] and [[http://megaphilx.com/?page_id=2846 References and Fun Facts]] sections of the official site, [[spoiler:the bosses of the first two Wily Stages are named Elecrab and Octo, and the second phase of Dr. Wily is called the Wily Capsule Mech]].
* [[AlwaysAccurateAttack Almost Always Accurate Attack]]: Jet Missile, when locked-on. It will fire a very fast aimed projectile at the locked-on foe which is stated to have a 95% chance of hitting.
* {{Antepiece}}: The game makes pretty good usage of this, actually, to the point where most of the professional reviews mention it--not by name, of course. Every one of the eight (okay, nine) levels has a gimmick unique to it (with some returning in the fortress levels, natch), and the first instance of these gimmicks is always presented in a safe or near-safe manner, even the FrickinLaserBeams of Rainbow Man's stage, though some slight redesigning in version 1.10 was needed in a case or two.
* AntiFrustrationFeatures: Not many exist, but if you game over on a fortress level, you can save which one you're on.
* ArmorPiercingAttack: Nitro Blast can pierce through certain enemies that are otherwise shielded against attack.
* ArcWelding: [[spoiler: The ending essentially sets up a bridge between the Classic and X series]].
* AuthorAppeal: Megaphil X is a well-known, rabid fan of [[RanmaOneHalf Shampoo]]. She will rarely and randomly show up in the shop. [[DoubleStandard Ironically enough]], [[SuperMarioBros2 Ninji]]'s inclusion as a bonus playable character was revoked, despite Starsimsuniverse liking him.
* BarrierWarrior: Nail Man's weapon is a shield, after all.
* [[spoiler:[[BeatTheCurseOutOfHim Beat the Virus out of Him]]: How the fights with both Proto Man and Bass turn out]].
* [[spoiler:BittersweetEnding: Mega Man survives his battle with Zero, but Dr. Wily escapes to improve his new creation. Bass has possibly pulled a HeelFaceTurn and the Robot Masters have been stopped, but the virus could come back and Proto Man is plagued with guilt and doubt over the fact that he wasn't strong enough to resist it. As the only one immune to Dr. Wily's virus, Mega Man may have to overcome this new challenge alone...]]
* BonusBoss: Yoku Man. Accessing his level requires finding four secret items hidden in alternate paths of four of the regular eight Robot Master stages. Not only that, but to select his stage, you have to wait for portrait to briefly appear in the middle space. [[spoiler:Regardless of all that, he is included in the BossRush anyway]].
** Whirlpool Man in the 1.2.0 update. He's only found through the special option, but regardless gives you a robot master weapon for the main game as well.
* BoringYetPractical: The Nitro Blast is nothing but a set of three explosions, yet can burst through shielded enemies which is always a bonus. The Yoku Attack is also an example, it isn't flashy, but it homes in on any enemy on screen for damage and also picks up otherwise irretrievable items that are out of reach.
** The Rainbow Beam is extremely useful against enemies that have small weak points, like the leprechaun robots or those big red guys.
** The Glue Shot can immobilize enemies, allowing you to slaughter tough foes like Crushers with the Mega Buster.
* BossRush: Present and accounted for. [[spoiler:However, this one has a twist, as you must go through mini-stages before fighting the Robot Masters]].
* BottomlessPits: Tied with Spikes of Doom. Sometimes you have both on the same screen.
* BrutalBonusLevel: Yoku Man's stage. It's easily the longest level in the game, and features the disappearing blocks, a weird looping maze, and is just generally hard. [[UpToEleven Even for this game]].
* TheBrute: Tank Man, hands down.
* TheCameo:
** Hammer Man's use as a miniboss in the latest works, [[WhatCouldHaveBeen originally intended to be an actual Robot Master]] but was reworked into a MiniBoss.
** Rarely, in the shop [[RanmaOneHalf Shampoo]] will take the place of Roll.
** [[spoiler:Zero also shows up in the game]].
* CheckPointStarvation: The fortress levels and [[BrutalBonusLevel Yoku Man]] are particularly evil about this.
* ContinuityNod: [[spoiler:At the end of the fight against Prototype Zero, he slices Mega Man's arm off, [[VideoGame/MegaManX4 just like the real Zero did to Sigma]].]]
* CoolPlane: Jet Man is a cross between one and a humanoid robot.
* CrosshairAware: A crosshair appears on Mega Man before Jet Man uses his Jet Missile. Jump away as soon as it disappears or else you'll be hit by an aimed missile!
* DarkerAndEdgier: [[DownplayedTrope Quite subtle all told and not immediately apparent,]] but the game takes its plot a bit more seriously than ''VideoGame/MegaManClassic'' usually does, and there are some surprisingly somber moments toward the end. [[spoiler:The fact that it's a CallForward to ''VideoGame/MegaManX'' probably has something to do with it]]. Your first clue this game is darker is the fact the intro screen has Mega Man's severed Mega Buster arm.
* DarkReprise: [[spoiler:The boss music against Proto Man in Captured Wily Stage 3 is a reprise of his theme from the ending of ''VideoGame/MegaMan3''. You'll also recognize the song that plays during the fight with Zero]].
* DeathRay: All over the place in Rainbow Man's stage, with an additional twist in enemies that redirect said death rays that can be shot to redirect the rays to different places, as well as prisms that spread out the death rays. Glue Shot helps here, as it can neutralize these enemies.
* DeathTrap: Quite a few of them.
* DeflectorShields: Nail Shield seems to do this.
* [[spoiler:DenouementEpisode: The escape sequence after the PostFinalBoss]].
* DoppelgangerAttack: Yoku Attack.
* DrillSergeantNasty: Tank Man is stated to be one in [[http://www.deviantart.com/art/TankMan-Data-Card-146369853 his data card]].
* [[EverythingsBetterWithRainbows Everything's Better With Rainbows]]: Rainbow Man's Rainbow Beam and shiny color-trippy level.
* {{Expy}}:
** Trinitro Man was intended to be this for all bomb-thrower Robot Masters, like Bomb Man, Crash Man, Grenade Man, etc.
** In light of that, most of the Robot Masters in this story are Expies of others, like Yo-Yo Man is to Top Man ''(gimmicky weapon and stage)'', Tank Man is to Napalm Man ''(weapon factory & artillery)'', Jet Man is to Dive Man ''(deadly level & homing missiles)'' and Rainbow Man is to Cloud Man ''(cloud vanish trick and weather themed)''.
* EverybodyKnewAlready: Played straight and averted. While no attempts are made whatsoever to hide Yoku Man's status as a secret character, all the important plot details have been kept confidential (well, except one, if anyone relies on TrailersAlwaysSpoil below).
* FakeDifficulty: The game's main flaw:
** There are technical issues regarding controllers (though workarounds exist).
** The lack of checkpoints (two per stage) coupled with the stages being much longer than normal Mega Man stages, as listed above under SheckpointStarvation. The gameplay itself is difficult but fair.
* FakeLongevity: Caused by an incredible difficulty level and long stages, among other things. Megaphil X attempted to justify this by saying that he wanted to make the wait for the game worth it, and not have players beat it quickly.
* FlawedPrototype: [[spoiler:Zero may be able to shrug off all of Mega Man's attacks, but he's clearly not finished, and suffers a breakdown after cutting off Mega Man's arm.]]
* FollowTheLeader: The staff member Starsimsuniverse hoped that the game would inspire other fans to start their own 8-bit style Mega Man fan games. It did.
* {{Foreshadowing}}:
** The title screen shows Mega Man's dismembered Mega Buster. [[spoiler:In the final stage, the Prototype Zero slices off Mega Man's arm]].
** Taking the scope of this fangame and some fan theories in consideration, Dr. Light's discovery of what is affecting Dr. Wily's robots should tip you off about where the plot is going.
** The Robot Master's Serial Numbers are SWN-002 to 009, continuing from Bass, [[spoiler:hinting at his involvement with the Robot Masters in this game]]
* FragileSpeedster: Subverted with Comet Woman, but Jet Man apparently runs into things often.
* FrickinLaserBeams: Scroll up a bit and you will see why.
* GaidenGame: [[WordOfGod According to MegaPhilX]], the game takes place any time after the events of ''7''. It was originally going to occur after ''9'', [[ScheduleSlip then]] the real ''10'', but the possibility of Capcom making more sequels [[FlipFlopOfGod forced Phil to adapt]].
* GameplayAndStorySegregation: According to her bio, Comet Woman cannot reach her maximum speed in the atmosphere because she would burn up. In the game, she's actually faster when there ''is'' gravity in the rematch.
* GiantSpaceFleaFromNowhere:
** [[spoiler:If you didn't clear his stage beforehand, Yoku Man can come off as this in the BossRush]].
** [[spoiler:Prototype Zero at the end]].
* GlowingEyesOfDoom: Yoku Man.
* GravityScrew: An alternative route in Trinitro Man's stage and Captured Wily Stage 3 features gravity-switching as a gimmick, much like Gravity Man's stage in ''VideoGame/MegaMan5'', [[NintendoHard though much more evil]]. Also, see the SpaceLevel example below, for a different type.
* HardLevelsEasyBosses: While the levels are quite hard, the bosses themselves are, for the most part, less so.
* HartmanHips: Comet Woman (natch). [[DownplayedTrope They're subtle, but still noticeable enough to count]].
* HeelFaceTurn: [[spoiler: The ending strongly implies that Bass has pulled one]].
* HellIsThatNoise: If you play Yoku Man's stage, the disappearing block sound will haunt your nightmares! The sound is even incorporated into the music on top of all the numerous block sequences, so expect it to be ingrained into your eardrums.
* [[HijackedByGanon Hijacked By Dr. Wily]]: This game seems to actually avert the trope. [[spoiler:It doesn't. However, breaking tradition, here Wily really ''wasn't'' behind the robot attack, or at least not directly. That doesn't stop him from getting the best of his captors and taking over the position as the BigBad once again. And, in a similar vein to ''VideoGame/MegaManV'' for the GameBoy, he's not exactly the last boss, either]].
* HopelessBossFight: [[spoiler:The battle against a prototype Zero in the final stage. He deflects every attack and doesn't even have a life bar. He leaves Mega Man on the verge of death and slices his Buster arm off, but he breaks down anyway and Wily carries him off]].
* ImprobableWeaponUser: Yo-yo Man's razor tipped yo-yos.
* InfinityPlusOneSword: The Yoku attack counts. It can only be earned by clearing the optional BrutalBonusLevel, it is very ammo friendly, it homes in on enemies, it grabs items. It's only weakness is that it makes you flinch if it hits a shielded enemy, though it does ''not'' damage you. [[spoiler:And no bosses outside of Yoku Man are weak to it, and even then it does a solid two points of damage against almost all the rest of 'em]].
** The Water Cannon also counts as of the 1.2.0 update, making it a LethalJokeWeapon. It has the same range as the Nitro Blast, but can be held to rapid fire like a machine gun. It's a tad bit weaker than the Mega Buster, but the rapid fire easily makes up for it, sheading through anything that doesn't have MercyInvincibility to it. As such, since most mini-bosses lack that, it makes a lot of them ''much'' easier to deal with.
* KillerYoyo: Yo-yo Cutters, of course.
* LogicalWeakness: Mostly averted in this game due to the widely varied nature of the weapons, though this does have precedent in earlier games. That said, there are two weaknesses that adhere to the trope: [[spoiler: Nail Man is weak to the Nitro Blast, the only weapon that can penetrate the Nail Shield, while Nail Shield is effective against Tank Man (think anti-tank spikes).]]
** A lot of the weaknesses become logical in retrospect, in that they make sense given the boss's patterns vs. the weapons effect, or things that the weapon can do for you during the level.
* LethalJokeWeapon: The [[MakingASplash Water Cannon]], given to you by [[BonusBoss Whirlpool Man]] as of the 1.2.0 update. It's ExactlyWhatItSaysOnTheTin. A cannon that shoots water. What makes it lethal though is unlike other weapons, the attack button can be held down to hold it, allowing it to rapid fire enemies. Since mini-bosses in this game lack MercyInvincibility, the water cannon can be used to ''shred'' through a good portion of them rather easily, and has a high ammo rate to boot. It can also be used to block the shots of the Sniper Joes of the game. The only downside to it is that it can't be used while in water.
* MarathonLevel: ''[[UpToEleven All of them]].''
** CheckpointStarvation: Especially since there's only two checkpoints per level as always (one in the middle and one in the BossCorridor).
* MindScrew: In Yoku Man's stage, the song incorporates the sound effect of the blocks to try to throw your timing off. Moreover, an enemy type drops fake platforms into the screen and it's easy to forget which is which if you're too focused in shooting. Furthermore, there are enemies that disguise themselves as disappearing blocks before attacking. Also, there's hologram machines that hide the level with a psychedelic pattern. [[OverlyLongGag To say nothing of the really weird looping maze and its illusory platforms]]. It's basically Mind Screw: the Level.
* MyNameIsQuestionMarks:
** [[spoiler:Dr. Wily]] when he appears during the final battle.
** Yoku Man's serial number is also listed as "???-???".
* NintendoHard: Naturally, though it's '''[[PlatformHell much]]''' [[SequelDifficultySpike more]] [[UpToEleven difficult]] than usual for a ''VideoGame/MegaManClassic'' game. The truly scary thing is that, according to [=MegaPhilX=] in his own Let's Play of the game, the difficulty actually had to be ''[[UpToEleven toned down]]''!
* NoGearLevel: [[spoiler:The final escape sequence is weaponless, since Zero tears off the Mega Buster during the fight]].
* NostalgiaLevel:
** Averted since the first beta screenshots came out but an earlier design of a mocked up level for Jet Man looked remarkably similar to Guts Man's level waaaaay back in the very first ''VideoGame/MegaMan1'' game.
** One of the areas in the new Endless Attack mode in Version 1.2.0 is built around rooms from official ''VideoGame/MegaManClassic'' games, including snippets of [[VideoGame/MegaMan1 Elec Man]], [[VideoGame/MegaMan2 Crash Man]], and [[VideoGame/MegaMan3 Magnet Man]]'s stages, and even features statues of Capcom's robot masters in the background.
* NoOSHACompliance: Nail Man's level fits this trope so well, being a half-finished sky-scraper and all.
** Also, Trinitro Man's stage. Nitroglycerin falling from the ceiling, tanks of nitroglycerin that explode merely when touched, enormous pools of nitroglycerin... The place is basically a death trap.
* NonStandardCharacterDesign: Some enemies barely look like anything that would blend into a ''VideoGame/MegaManClassic'' game. [[spoiler: They start to become less cutesy and novelty-like and you get these more cold, robotic-looking complex designs, such as the fake disappearing block enemies of Yoku Man's stage and the jellyfish mini-bosses in Whirlpool Man's stage... almost as though we're starting to [[FridgeBrilliance transition toward the era of]] ''VideoGame/MegaManX'']].
* NotMeThisTime: Dr. Wily insists that his robots are acting of their own volition and that he has nothing to do with the current crisis. [[spoiler:Although he's lying about having nothing to do with it, he actually is telling the truth about the robots. All of them, including Bass, have turned against Wily due to a virus he created that worked a little ''[[GoneHorriblyRight too]]'' well. It's the Zero Virus]].
* OffModel: While the project's official artwork is otherwise fine, the way that the characters' fingers are drawn looks a bit...odd. Also, the less said about Drs. Light and Wily's pixel art in the intro, the better. Luckily the rest of the pixel art is just fine.
* OminousWalk: [[spoiler:Zero either counters or deflects every attack you throw at him. If you do nothing, he slowly walks towards Mega Man, stops near him and sinisterly does nothing but analyze his opponent for a while before finally attacking]].
* OneHitPointWonder: The Insta-Death difficulty setting added in Version 1.1.0 turns Mega Man into this.
* OneOfTheBoys: Comet Woman.
* OrbitingParticleShield: Nail Shield. Comet Woman uses one as well, placing the shield around ''you'' instead of herself.
* OriginalFlavor: One of the main draws of this game compared to most fan games is just how much like an official product it is.
* OverlyLongGag: [[spoiler:[[IFellForHours The fall]] through the final vertical shaft of boss doors in Captured Wily Stage 5]].
* PostFinalBoss: [[spoiler:When you beat Dr. Wily's Machine, you're likely to expect a battle with the Wily Capsule, but instead you get to struggle against [[HopelessBossFight an invincible Zero]] who shuts down before landing the finishing blow on Mega Man]].
* RealTimeWeaponChange: By using some controller commands, you can switch weapons on the fly.
* SailorEarth: The Robot Masters, as expected, though Comet Woman and Yoku Man are particularly obvious examples.
* SceneryPorn: Megaphil X has stated that, while he's making the game in an 8-bit style, he's not sticking to all the restrictions that implies. This leads to some gorgeous levels. Also, check out the [[http://megaphilx.deviantart.com/gallery/#/d2rz4wd city shown]] in the intro sequence...
* SceneryGorn: [[spoiler:On the other hand, Dr. Wily's castle has seen better days. By the time you arrive, it's heavily damaged]].
* SchmuckBait: That big ol' container of nitroglycerine on Trinitro Man's head seems to be a weakpoint you can hit ForMassiveDamage. [[spoiler:Hit it about four times and you both blow up]].
* ShoutOut:
** Most of the game, but a few more specific ones include Yoku Man's dislike of Rush (most gamers would use Rush or Jet 2 to get past yoku-blocks) and a weird reversed one was Capcom USA [[FeeFiFauxPas using art assets from the game on the official]] ''VideoGame/MegaMan10'' [[FeeFiFauxPas website]].
** [[spoiler:The Wily stages thrive on this. The first boss is a GiantEnemyCrab who is fought in a similar vein to ''VideoGame/MegaMan2'''s Mecha Dragon. The third boss is a battle against a corrupted Proto Man, similar to both the BonusBoss fight in ''VideoGame/MegaMan7'' and the X vs Zero fight in ''VideoGame/MegaManX5'']]. The list goes on, really.
** The patterns seen in the cutscene after four Robot masters are defeated may look familiar to some. [[spoiler:They're directly taken from the [[{{Foreshadowing}} virus stages]] of ''VideoGame/MegaManX5'']].
* SmartPeoplePlayChess: In the credits, Dr. Light is seen playing chess with Yoku Man.
* SmurfettePrinciple: Played straight with Comet Woman.
* SpaceLevel: Comet Woman's level, which is set on a space station with little to [[GimmickLevel no gravity]].
* SpikesOfDoom: And how. It's even in checkpoint rooms of RM stages! This ensures you won't leave some rooms, like that one checkpoint in Comet Woman stage. Also, [[spoiler:Yoku Man's stage combines these with [[TemporaryPlatform temporary platforms]], making instant death spikes ''that appear out of nowhere.'' In other words, '''DAMN YOU YOKU MAN!''']]
* SpiritualSuccessor: The game is intended to be one for ''VideoGame/MegaMan3'' (much like ''VideoGame/MegaMan9'' was one for ''VideoGame/MegaMan2''). Similarities include the general lack of Robot Masters with [[ElementalPowers elemental powers]], the introduction of the slide maneuver, a plot involving Drs. Light & Wily [[EnemyMine working together]], a mysterious 9th Robot Master fought before going to Wily's castle, and one of the Robot Masters [[ArsonMurderAndJaywalking having a ridiculous toy-based gimmick]].
* SpreadShot: Tank Arsenal start out like this. The bottom shot will crawl across the ground while the top obeys gravity like a mortar.
* StealthPun:
** According to the character info, Nail Man was promoted over his rival Hammer Man because he was the more intelligent of the two. That's right... [[spoiler:he's sharper]].
** The title "Unlimited" makes an odd amount of mathematical sense when you consider that Mega Man is [[spoiler:divided by Zero]].
* StickySituation: Glue Man's Glue Shot and the level with sticky floors you get stuck on.
* TheStinger: Dr. Light has... a certain idea after the credits.
* StormingTheCastle: Once all the Robot Masters are defeated, Mega Man does this to Wily's castle (which ''already'' came under attack in this case, ironically enough).
* StrangeMindsThinkAlike: Glue Man's fight pattern (sliding on slopes back-and-forth) wound up being very similar to Skull Man's in ''VideoGame/Rockman4MinusInfinity''. [[spoiler:Also, the game's plot coincidentally involved Robot Masters being infected by a virus developed by Dr. Wily, much like ''VideoGame/MegaMan10'']].
* SuperSpeed: Comet Woman & Jet Man both have this ability.
* StuffBlowingUp: Tank Arsenal and Nitro Blast.
* TakingYouWithMe: Trinitro Man can pull this off if you stir the nitro in his head. But rainbows won't cause him to do that.
* TankGoodness: Tank Man, obviously.
* TemporaryPlatform: Yoku Man's namesake platforms.
* ThirteenIsUnlucky: There are precisely thirteen shutter doors that separate Mega Man from [[spoiler: the prototype Zero]] in the final stage of the game.
* TookALevelInBadass: Comet Woman in the rematch. The lack of anti-gravity makes her twice as fast, and it also makes her orbiting shot much more difficult to avoid. This makes her especially nasty if you're playing Insta-Death mode, as those players expecting the relatively slow, floaty Comet Woman of her own stage will be in for one hell of a surprise when she jumps around like a flea.
* TrailersAlwaysSpoil: Possibly the case, as two versions of the official cover art strongly imply that [[spoiler:[[TheRival Bass]]]] is behind the hijacking of Dr. Wily, [[AllYourBaseAreBelongToUs his castle]] and his robots.
* TrialAndErrorGameplay: Very much so. This is exacerbated by the fact that no one outside of the dev crew saw it coming.
* TrickBoss: [[spoiler:Bass]].
* UtilityWeapon: Several.
** Comet Dash allows you to cheese jumps and can even get you through the OneHitKill beams in Rainbow Man's stage (just the vertical ones, though). It's also good for dealing with LedgeBats.
** Glue Shot creates a temporary platform wherever it lands. Handy for crossing spikes, if you have enough weapon energy.
** Yoku Attack can be used to grab distant pickups (except E- or W-Tanks).
* VictoryFakeout: Played with. After avoiding Yoku Man's spike attack, he explodes after you shoot him! Except not, because his body regenerates afterwards ([[InterfaceSpoiler given that he has a lifebar]]). Watch out, or he'll appear right on top of you.
* VideoGameDashing: The Comet Dash is an airdash. Not only it is useful as a tool for skipping tricky jumps, it grants Mega Man [[InvulnerableAttack invincibility]] as well.
* {{Wackyland}}: Yoku Man's level with the Yoku Blocks and Spikes of Doom could count, but so does Yo-Yo Man's level proposal.
* WallCrawl: Yo-yo Cutters will scale walls and ceiling, similar to the Plug Ball. Unlike the Plug Ball, you can ''aim'' the Yo-yo Cutter!
* WeaksauceWeakness: Yoku Man has one. [[spoiler:In a fashion similar to Metal Man, Yoku Man's ''own weapon'' kills him in two hits]].
* [[WeatherControlMachine Weather Manipulator]]: Rainbow Man works in a weather control station, crates rain clouds with thunder bolts, and can vanish into fog.
* [[spoiler:YourPrincessIsInAnotherCastle: Those who thought Captured Wily Stage 4 was the end of the game should have seen this one coming. On the other hand, the true ending is quite different from what ''usually'' follows]].
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