[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/mega_man_revolution_1544.png]]
[[caption-width-right:350: ... is there more to Evil Energy than what it appears?]]

A fan made game by Fifth Independent, a chip-tune and Famicom/NES style music artist who jumped at the chance to make a VideoGame/MegaManClassic fan game. Originally started in 2002 as an on-going ten year long project which has slowly been added to, updated, and improved since the first version. The game has been finished and released on July 4, 2013 with Co-op mode planned for the future.

In the year 20XX, Dr. Wily has once again risen to TakeOverTheWorld. This time, he's using a new strain of [[VideoGame/MegaMan8 Evil Energy]] to corrupt eight of Dr. Light's Robot Masters. As Dr. Light upgrades Mega Man in order for him to stand a chance against the new threat, a scientist named Dr. Nikola Remir appears, claiming to be an expert on Evil Energy. Meanwhile, Bass is upset that Wily is underutilizing him yet again. As he's already powerful enough to take on the Robot Masters himself, he goes on his own quest to prove himself to Wily once and for all.

[[http://megamanrevolution.com/ Here is a link]] to the download page to try the game yourself.


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'''Tropes used for this game'''
* AllYourPowersCombined: [[spoiler: The Amalgam, the boss of Sondebar Base 3, is a fusion of all eight Robot Masters. His weakness is the same as the one he's imitating. He also has an intro like [[VideoGame/MegaMan3 the Doc Robot.]]]]
* AnIcePerson: Cryo Man's weapon is the powerful Ice Beam and his level is set in the arctic.
* ArmorPiercingAttack: The Iron Saw.
* BeamSpam: Haste Man's level is full of killer beams that rain from above.
* BigDamnHeroes: [[spoiler: Proto Man kills Dr. Remir's alien form at the very end.]]
* BlobMonster: Yellow Devil's back and nastier than ever.
* BossArenaIdiocy: Gaton Me, the big eye orbs in Wily Stage 1, can only be destroyed by the pistons in the boss room.
* ChestMonster: Mimic Mets (Camouflametall from ''VideoGame/MegaMan9'' disguising as energy capsules) disguise themselves as Energy Capsules. They are more fragile than the typical Met and can be damaged any time due to their lack of helmets.
* CyberCyclops: Cryo Man is most definitely one of these; he only has one single eye and is of a non-human design.
* DisneyDeath: [[spoiler: Dr. Wily. How he survived taking an energy shot [[UnexplainedRecovery is never explained though.]]]]
* [[spoiler: DiscOneFinalBoss: This time, it's Dr. Wily who's not the final boss.]]
* DishingOutDirt: Sand Man's stage is a desert and his main two powers are sand control and a shield made out of it.
* [[spoiler: EleventhHourSuperpower: Ion Blade, which is given to you in the real final stage by Proto Man. This allows you to one-shot the monsters that would otherwise take forever to kill.]]
* [[spoiler: EnemyMine: As it turns out, the mysterious benefactor Proto Man was referring to the whole time was Dr. Wily. It's actually Wily who created the Ion Blade that gives Mega Man and Bass a chance in the final level. Of course, this did not stop him from attempting to take over the world while trying to foil Remir's plans...]]
* [[spoiler: EvilAllAlong: Dr. Remir, although Proto Man was suspicious of him and [[{{Foreshadowing}} even subtly warns you]].]]
* FragileSpeedster: Haste Man certainly fits the mold.
* GlassCannon: As per most games, Mega Man is weak to various things and cannot take too many big hits.
* GottaCatchThemAll: Each of the Robot Master stages has a secondary weapon to collect somewhere, each one being different depending on which character the player is controlling.
** Ghost Man: Mega Man gets Rush Coil, while Bass gets Treble Boost.
** Saw Man: Mega Man gets Rush Marine, while Bass gets Reggae.
** Sand Man: Mega Man gets Rush Jet, while Bass gets Bass Grenade.
** Pyre Man: Mega Man gets Beat, while Bass gets Fire Spread.
** Cryo Man: Mega Man gets Tango, while Bass gets Racing Zapper.
** Haste Man: Mega Man gets Shotgun, while Bass gets Wind Cutter.
** Blast Man: Mega Man gets Nova Pulse, while Bass gets Shooting Star.
** Storm Man: Mega Man gets Remote Missile, while Bass gets Destructo Laser.
* GreenAesop: It turns out that Evil Energy is [[spoiler:something similar to nuclear runoff from the technology used by Remir's race. His people are immune to it, but their ''planet'' is not... well, ''[[DeathWorld was]]'' [[{{Mordor}} not]]]].
* HumansAreBastards: [[spoiler:Subverted. Dr. Remir only ''thinks'' this because the only human he found that studied Evil Energy was ''[[CardCarryingVillain Dr. Wily]]''.]]
* LogicalWeakness: Cryo Man is weak to fire, Pyre Man is weak to sand, Saw Man is weak to acid, and Haste Man is weak to ice.
* LongRunner: Since 2002 this game has been in development but didn't take off until sometime in 2007.
* MadeOfExplodium: Mobinades are basically explosive Tellys.
* MakeMeWannaShout: Blast Man's main power is sonic blasting, a lot of his robots have sonic-themed weaponry, and the music gives the impression of some sort of sound-factory.
* MandatoryLine: {{Lampshade|Hanging}}d by Bass after the final boss is defeated:
-->'''Bass:''' Can't I get a word in here?! Sheesh.
* MarathonLevel: The levels tend to be longer than the typical Mega Man game but compensate with generous checkpoints. A [[http://megamanrevolution.com/forum/mmr-discussion-group2/discussion-forum3/big-changes-coming-down-the-line-thread137.0 future update]] is said to reduce the length.
* MotiveRant: [[spoiler:Dr. Remir gives one after being reduced to 1 health unit.]]
* MultipleEndings: Mega Man and Bass have their own endings.
* NamesTheSame: Blast Man shares his name with the first WWW [=NetNavi=] in VideoGame/MegaManBattleNetwork 6.
* NoNameGiven: The boss of [[spoiler:the UnexpectedShmupLevel before Dr. Remir's fortress]].
* NonHumanUndead: Ghost Man is a very good example; he is supposed to be a junky robot brought back from the dead (hence the name). Also some of the robots in the stage are seemingly undead as well.
** Reaperbot, the third Wily Fortress boss, also qualifies.
* ObviousBeta: The earlier versions of this game. The later versions have managed to patch most of the bugs the earlier versions had... most of them, anyways.
* [[spoiler: OneWingedAngel: Dr. Remir turns into an alien in the final battle, but unlike in VideoGame/MegaMan2, this alien is ''not'' a hologram.]]
* OverlyLongGag: The cutscene preceding the final stage of the entire game.
* PerpetualBeta: It can be considered one, given even the developer himself stated he "will release the resources for public once it is 100% done and 99% stable". Given the fact it is actively updating and is very well playable, this got to be one of the best beta fan games to ever exist.
* PlayingWithFire: Pyre Man, being a fire-based Robot Master with a giant thermal plant as his stage.
* [[spoiler: PointOfNoReturn: The Sondebar Base. Once you enter, you can't return to past levels or even shop. Better get that Energy Balancer while you can.]]
* SequelHook: [[spoiler:Mega Man shares Dr. Remir's revelations with Dr. Light, who traces the Evil Energy to its origin somewhere in space. Meanwhile, Bass, considering how Dr. Remir and his people were affected by the Evil Energy, takes it upon himself to destroy all of it.]]
* ShiftingSandLand: Sand Man's desert certainly counts.
* ShockAndAwe: Storm Man shoots with lightning.
* ShoutOut: Reaperbot is essentially [[{{Franchise/Castlevania}} Death]] in Mega Man form.
** The Bubble Boo enemies are very reminiscent of those other [[Franchise/SuperMarioBros Boos]]. They approach their victims until someone looks at them.
* SoLastSeason: Mega Man had to be upgraded in order to stand a chance against the threat. Bass, however, is already powerful enough to begin with.
* SpikesOfDoom: A staple of every other Rockman/Mega Man game, so of course it's here also.
* TakeThat: The official site says that the Hockey Joes are hard to beat unlike the Toronto Maple Leafs.
* [[spoiler:TerminallyDependentSociety: Dr. Remir's alien race, having become complacent with their superior technology, and [[LookOnMyWorksYeMightyAndDespair inevitably paid the price for it]] in the form of the Evil Energy their tech produced effectively ''killing'' their home planet. Despite this, Remir still insists on finding a way to make Evil Energy safe(r), leading to the events of the game.]]
* UnexpectedShmupLevel: [[spoiler: The submarine ride to the Sondebar Base.]]
* [[spoiler:UtopiaJustifiesTheMeans: Dr. Remir is more than willing to use Earth as his laboratory so he can find a fast way to stop Evil Energy from being so toxic, so that his people could leave in peace. Protoman calls him out on this by saying that the ''real'' problem is that Remir's race even allowed Evil Energy to ''exist'', but the doctor ignores this because [[TerminallyDependentSociety his people are so dependent on it]].]]
* WalkingSpoiler: [[spoiler: Dr. Remir and the Sondebar Base.]]
* [[spoiler: WombLevel: The final Sondebar Base stage is fleshy and full of alien creatures that can only be effectively killed by the [[EleventhHourSuperpower Ion Blade]] due to their absurdly high health. Unlike ''VideoGame/Rockman4MinusInfinity'', this is ''not'' an illusion.]]