[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/megaman6_2538.gif]]
[[caption-width-right:256:''"[[http://www.youtube.com/watch?v=MPkO2-v0Wl0 I am Mega Man. Back for the]]'' [[CapcomSequelStagnation sixth]] ''[[LampshadeHanging time again...]]"'']]
-> [[TwentyMinutesIntoTheFuture In the year]] [[ExtyYearsFromNow 20XX AD]]...The [[NotJustATournament 1st Annual Robot Tournament]] was held with 8 of the world's most powerful robots. [[WhatCouldPossiblyGoWrong But]]...[[PaperThinDisguise Mr. X]], the sponsor of the tournament, took control of the robots and began to [[TakeOverTheWorld take over the world]].
-->--'''[[{{Narrator}} The Narrator]]'''

Entry #6 for the ''VideoGame/MegaManClassic'' series, released October of 1993 in Japan, and March the next year for overseas.

A robot combat competition was being held, and people from all over the world sent their own unique creations to show off to the world. Dr. Light, being a pacifist, didn't enter Mega Man into it, but sent him along to make sure the contest ran smoothly. Everything was going well, until only the 8 finalists were standing. The host of the contest, the mysterious billionaire Mr. X, took control of the robots. He told everyone the contest was only held so he could use the robots to conquer the world, so Mega Man must keep Mr. X and these new Robot Masters from their goal of world conquest.

Capcom thought that this game was too late to release for the NES, but Nintendo published it anyway, completing the series's numbering and avoiding the awkward holes created in [[Franchise/FinalFantasy a certain other series whose name is abbreviated with two of the same letter]].

It is avaliable on the Nintendo3DS Virtual Console in Japan, Europe, and the US.

Robot Masters:
* DWN-041: Blizzard Man, weak to Flame Blast, gives [[AnIcePerson Blizzard Attack]]
* DWN-042: Centaur Man, weak to Knight Crush, gives [[SmartBomb Centaur Flash]]
* DWN-043: Flame Man, weak to Wind Storm, gives [[PlayingWithFire Flame Blast]]
* DWN-044: Knight Man, weak to Yamato Spear, gives [[EpicFlail Knight Crush]]
* DWN-045: Plant Man, weak to Blizzard Attack, gives [[PetalPower Plant Barrier]]
* DWN-046: Tomahawk Man, weak to Plant Barrier, gives [[AnAxeToGrind Silver Tomahawk]]
* DWN-047: Wind Man, weak to Centaur Flash, gives the [[BlowYouAway Wind Storm]]
* DWN-048: Yamato Man, weak to Silver Tomahawk, gives the [[ThrowingYourSwordAlwaysWorks Yamato]] [[BladeOnAStick Spear]]
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!!Tropes:

* ActuallyADoombot: Tomahawk Man, Knight Man, Yamato Man, and Centaur Man all have robot duplicates in their stages that can be fought instead of the real boss. Mega Man still gets their [[PowerCopying signature weapons]] for beating the copies, but won't get the [[GottaCatchThemAll Beat parts]] if he defeats a duplicate instead of the real Robot Master.
* AmericansAreCowboys: The United States in this game is represented by a secret government facility in Cowboy Lane, Texas.
* AntiFrustrationFeatures:
** The [[CombiningMecha Rush Adapters]] appear to have been introduced to be this, both able to be used without weapon energy; [[{{Jetpack}} Jet Mega Man]] can fly high and over short distances for a limited time, replacing the [[SpringJump Rush Spring]] and [[HoverBoard Rush Jet]], while [[ArmorPiercingAttack Power Mega Man]] can break [[SuspiciouslyCrackedWall Suspiciously Cracked Walls]], instead of having to use the game's [[UtilityWeapon heavy-hitting or bomb weapons]].
** Also the first game to introduce the long overdue Energy Balancer, able to automatically distribute excess weapon energy collected into the weapon that needs it the most. Suffice it to say, it quickly became a series staple from that point forward.
* ArmorPiercing: The Power Adaptor. The Yamato Spear is also capable of penetrating some shielded enemies.
* BlackKnight: Knight Man, although he may have been a KnightInShiningArmor before Mr. X reprogrammed him.
* BlowYouAway: Wind Man's stage has giant fans that can blow Mega Man around; also, Wind Man himself.
* ChickenWalker: The Dachone Ltd. Ed. from Yamato Man's stage, a [[DegradedBoss downgraded version]] of the original [[WalkingTank Dachone]] from ''VideoGame/MegaMan5''.
* CollapsingCeilingBoss: The Power Piston from the second stage of Mr. X's fortress causes boulders to fall from the ceiling by slamming its pistons against the wall.
* CombiningMecha: The first game to have Rush join with Mega Man, creating either [[{{Jetpack}} Jet Mega Man]] or [[ArmorPiercingAttack Power Mega Man]].
* ContestWinnerCameo: Although having Robot Masters made from fan entries is a tradition going back to 2, 6 deserves a mention as it's the only one with Robot Masters designed by non-Japanese fans (Wind Man by Michael Leader of the United States, and Knight Man by Daniel Vallee of Canada). These were picked from thousands of ''Magazine/NintendoPower'' entries in a cross-promotion.
* ContinuityNod: Proto Man makes a [[TheCameo cameo]] in Tomahawk Man's stage to give Mega Man the [[AntiFrustrationFeatures Energy Balancer]], Proto's only appearance in the entire game.
* CreditsMedley
* CultureEqualsCostume
** Wind Man sports a Chinese queue hairstyle.
** Flame Man has an Arabian-type turban and beard.
** Yamato Man is made up like a [[EverythingsBetterWithSamurai Japanese samurai]].
** Knight Man is designed after a classic [[BlackKnight European knight]].
** Centaur Man is based on the [[OurCentaursAreDifferent centaur from Greek mythology]].
** Tomahawk Man comes equipped with the standard [[BraidsBeadsAndBuckskins Native American feathered headdress, warpaint markings]], and [[AnAxeToGrind wields a tomahawk]].
* DemotedToExtra: Proto Man had been reaching the pinnacle of his CharacterDevelopment in ''VideoGame/MegaMan5''...however in this game he only gets one skippable [[TheCameo appearance]] to silently give Mega Man a new upgrade.
* DiscOneFinalBoss: [[PaperThinDisguise Mr. X]]
* DiscOneFinalDungeon: [[SupervillainLair Mr. X Castle]]
* DramaticThunder: This game is really fond of this, adding a flashing thunder effect during each stage introduction and before every boss fight versus a Robot Master.
* DualBoss: Rounder II
* EpicFlail:
** The machine Mr. X battles you in is based off this.
** Also, the Knight Crush.
* EverythingsBetterWithDinosaurs: Mechazaurus, the giant Brachiosaurus-like robot acting as the stage boss for Wily Castle 1.
* EverythingsBetterWithSamurai: Yamato Man.
* EvilKnockoff: [[FeatheredFiend Peat]], an evil copy of Beat found in the fourth stage of Mr. X's Castle. Crosses into FridgeBrilliance territory when you realize how [[GameBreaker powerful]] Beat was in [[VideoGame/MegaMan5 the last game]].
* FeatherFlechettes: Tomahawk Man can attack by slinging the feathers in his [[BraidsBeadsAndBuckskins headdress]] at Mega Man.
* FlashStep: Centaur Man can do this by [[TimeMaster distorting spacetime]].
* FrogsAndToads: Gamarn, the robot frog [[MountedCombat mount]] for Gamadayu, together they are a MiniBoss for Yamato Man's stage.
* GettingCrapPastTheRadar: A common enemy called the Shigaraky, a {{Tanuki}}-based robot from Yamato Man's Stage, attacks by [[HyperDestructiveBouncingBall shooting giant bouncing balls]]...from a hatch located in its crotch. Even those not familiar with the {{Tanuki}} mythos should realize what's going on here.
* HeroicMime: Finally [[AvertedTrope averted]], this is the first game of the Classic series where Mega Man actually speaks.
* HomingProjectile:
** Blizzard Man's attack consists of [[AnIcePerson four snowflake projectiles]] that all home in on Mega Man. Like many weapons in this game, Mega Man's version of this, the Blizzard Attack, does not work the same way, instead being a SpreadShot of snowflakes.
** Once Mega Man [[GottaCatchEmAll collects the parts]], [[FeatheredFiend Beat]] can home in on enemies [[{{Nerf}} who are not bosses]].
** The [[FinalBoss Wily Capsule]]'s large projectiles curve slightly towards Mega Man.
* HyperDestructiveBouncingBall: Shigaraky, the {{Tanuki}}-robot from Yamato Man's stage, will throw these at Mega Man.
* KillerGorilla: The [[TankGoodness Gorilla Tank]] MiniBoss from Plant Man's stage.
* AnIcePerson: Blizzard Man.
* LostInTranslation: What exactly does Yamato mean? It basically means Japan or Japanese in general, so Yamato Man more or less translates to "Japan Man".
* LuckilyMyShieldWillProtectMe:
** Knight Man carries a shield that protects him from frontal attacks. The Yamato Spear is the only weapon that will [[ArmorPiercingAttack pierce it]].
** Also the [[PetalPower Plant Barrier]].
* TheManBehindTheMan: Mr. X claims in the intro to be the one manipulating Dr. Wily all along. (He is right; [[PaperThinDisguise in a]] [[HijackedByGanon way]]...)
* MarathonLevel: Plant Man. You fight ''two'' {{Miniboss}}es after the checkpoint[[note]]in other words, die at any point after, and you have to fight both of them ''again''[[/note]], and if you don't die from that, there's the ''very'' lengthy [[SpringsSpringsEverywhere spring]] section right up to the Boss door.
* MookMaker: Metall Potton. It's currently the page image.
* {{Nerf}}:
** Beat was a GameBreaker in ''5'' (all the Dark Men plus the Wily Capsule are weak against him); here he can't even attack Bosses anymore. He does become more efficient on other enemies, however.
** On that vein, Mega's Charge Shot is, compared to its iteration in ''5'', much smaller, so it's a bit harder to use against smaller enemies, especially if you're not as experienced in the game. [[ArsonMurderAndJaywalking Also, it's soundeffect is the same one when you shoot it without charging it, instead of sounding more like a powerful explosion, like in previous games]].
* NotJustATournament: The entire point of the 1st Annual Robot Tournament was so Mr. X could find the 8 strongest competing robots to use to TakeOverTheWorld.
* OurCentaursAreDifferent: Centaur Man is a robot centaur.
* PandaingToTheAudience: Pandeeta, the panda-[[MechaMooks robot mook]] from Wind Man's stage.
* PaperThinDisguise: Mr. X; take the beard and glasses away [[HijackedByGanon and you get]]...
* PrecisionGuidedBoomerang: The Knight Crush is this combined with an EpicFlail, bonus points for Mega Man's version clearly showing there is no chain attached, meaning the spiked ball magically boomerangs in its course back to Mega Man. Given that he's a robot, though, SelectiveMagnetism might be at work.
* RocketPunch: The [[KillerGorilla Gorilla]] [[TankGoodness Tank]].
* RollingAttack: Blizzard Man's other attack besides his [[HomingProjectile homing snowflakes]].
* SeriesFauxnale: The game ends with Wily ''finally'' in prison, and presumably the world at peace. That said, there was still a sequel and several spinoffs that take place in the far future.
* ShoulderCannon: Wind Man has a pair of [[BlowYouAway powerful fans]] mounted on his shoulders.
* ShoutOut:
** The [[http://images3.wikia.nocookie.net/__cb20120812150355/megaman/images/7/7c/Mm6_mettongerz.png Mettonger Z]] boss is clearly modeled after ''Anime/MazingerZ'''s head.
** Also, the mini-boss Mechazaurus' name and design is a homage to the {{Robeast}}s of ''Manga/GetterRobo''.
* SlippySlideyIceWorld: Both Blizzard Man's stage and the first part of the second section of Dr. Wily's castle.
* SmartPeopleSpeakTheQueensEnglish: Played with, no one actually speaks with an English accent what with the dialogue being text based, but the stage taking place in the United Kingdom is at the Capital of Science.
* SpinToDeflectStuff: The [[BladeOnAStick spear-spinning]] Ben K MechaMooks first appearing in Yamato Man's stage; also, Yamato Man himself.
* SpreadShot:
** Centaur Man's arm cannon is the Exploding Shot variant.
** Also how Mega Man's version of the [[AnIcePerson Blizzard Attack]] works, of the Initial Burst variant (Blizzard Man's version [[HomingProjectile works differently]]).
** The [[KillerGorilla Gorilla]] [[TankGoodness Tank]] from Plant Man's stage fires out Spray Burst.
* SpringsSpringsEverywhere: The latter half of Plant Man's level. Knight Man also has a brief segment near the end of his stage.
* StealthPun: Knight Man and his otherwise impenetrable shield is weak against the Yamato Spear. [[note]][[YinYangClash the unstoppable spear beating the unbeatable shield]][[/note]]
* TankGoodness: The [[ThisIsADrill Molier]] MechaMook, the [[KillerGorilla Gorilla Tank]] MiniBoss from Plant Man's stage, the [[ShoutOut Metonger Z]] boss from Stage 3 of Mr. X's fortress, and the [[SpiderTank Tank CSII]] boss from Wily Castle 2.
* ThrowingYourShieldAlwaysWorks: [[GreenThumb Plant Man]]'s strategy in battle is to throw his [[PetalPower Plant Barrier]] at Mega Man. Interesting to note, Mega Man [[MyRulesAreNotYourRules cannot throw his own Plant Barrier]] like Plant Man can.
* TimeStandsStill: Centaur Man's Centaur Flash freezes time so he can shoot his SpreadShot. Strangely, Centaur Flash [[MyRulesAreNotYourRules does not work the same way when Mega Man uses it]], [[SmartBomb attacking all targets on the screen]] instead.
* UnusableEnemyEquipment: When Yamato Man throws his spearhead it falls to the ground, but Mega Man cannot pick it up. In fact, it acts as a hazard until Yamato Man runs to pick it back up again.
* VillainExitStageLeft: Finally averted. Mega Man ties Wily up in chains and drags him to prison. [[Videogame/MegaMan7 Until...]]
* WeaksauceWeakness: Who would expect Tomahawk Man to be weak to a shield made out of petals? On the flip side, it's amazing how many of Mr. X's Boss Robots fall to the Silver Tomahawk.
* TheWildWest: Tomahawk Man's stage, which is set in a western desert and features enemy robots that look like gunslingin' cowboys.
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