->''100 years I've spent in exile, using my anger to keep me warm, feeding off my suffering, relaxing with my angst. But soon they will pay, all of them - including Fortesque. He thwarts my first plan to conquer Gallowmere and then posthumously claims to have killed me! When I find him I'm going to get medieval on his bony behind. I never liked him anyway, always hanging around the court, interfering: "Where are you going with that dead cat, Zarok?" "Where did you find that brain, Zarok?" Wretched busybody.''

A 3D ActionAdventure platformer for the original UsefulNotes/PlayStation.

''[=MediEvil=]'' tells the story of Daniel Fortesque, a man who regaled the nobles of Gallowmere with his wild tales of slain dragons and vanquished legions, which so impressed the king that Daniel was made a knight and appointed him head of the royal battalion. No more than an honorary position, as Gallowmere had not seen war in centuries, but the king liked stories, and Sir Dan was an excellent storyteller.

But then the evil [[EvilOverlord Zarok]], former court magician, returned from his years in exile, unleashing an army of demons to take the kingdom for his own. Sir Dan was then thrust at the front of the king's army to face the unholy horde, and as soon as the battle commenced, he fell to the ground. Struck in the eye by the very first arrow fired, a fatal wound, leaving his army to fight on without him. Zarok's legions were defeated, but the evil magician was never found and presumed dead.

Embarrassed by Sir Daniel's death, and fearful for his kingdom's sense of security, the king declared that Sir Dan had died in mortal combat, seconds after killing the evil sorcerer. Dubbed the hero of Gallowmere, Dan was given a hero's tomb, and the history books were filled with tales of his valor. Soon, both he and Zarok faded into memory. However, the sorcerer returned, casting a spell to plunge the land into darkness, enslaving the minds of the kingdom's population, and raising the dead all across Gallowmere, along with Sir Dan himself. Fate had given him a second chance, a chance to defeat Zarok, and live up to his legend.

A sequel, ''VideoGame/MediEvil2'', was released two years later, advancing to the Victorian era, set in and around London, where a new villain, Lord Palethorne, has gotten his hands on the Zarok spellbook, and plans to use it to take over the world as Zarok tried to.

A remake of the original game entitled ''VideoGame/MediEvilResurrection'' was an early release for the PSP. It makes a few alterations to the original plot, introduces a number of new characters and greatly plays up the humor. The gameplay is also heavily altered, and many levels are missing, resulting in a much shorter experience.

Fortesque also appears as a playable character in ''[[VideoGame/HotShotsGolf Hot Shots Golf 2]]'' and ''VideoGame/PlaystationAllStarsBattleRoyale''.

It was announced at [=PSX=] 2017 that an HD remaster of the original ''[=MediEvil=]'' was headed to the [=PS4=], similarly to the ''VideoGame/CrashBandicoot'' collection earlier that year. It seems Sir Daniel is coming back from the dead once more.

!!This game provide examples of:

* AllThereInTheManual: In-universe example: Gallowmere (and in the second game, London) is littered with books on small podiums. These serve to explain new concepts, give hints to puzzle solutions, or as humorous fluff text. All of them are totally optional, and some are easily missed.
* AmericanKirbyIsHardcore: Inverted, as the the Japanese version of the game tries to make Sir Dan a bit less scary. First, they had him keep his helmet from when he was alive, and second, they gave him bigger pupils ([[EyeScream er...pupil]]).
* ArsonMurderAndJaywalking: A spellbook of Zarok's has chapters for things like raising the dead, stealing the souls of the innocent, and card tricks.
* AutomaticCrossbows: Canny Tim's crossbow requires no loading.
* AwesomeButImpractical: The Lightning. It's powerful, sure, but it has a limited amount, and by that time you already have the Magick Sword and a variety of arguably better ranged weapons. Same goes for the PSP remake, even if the lightning can be replenished.
* AnAxeToGrind: Bloodmonath Skull Cleaver gives Sir Dan a huge, double-bladed axe that, despite being as large as Dan's torso, can be [[PrecisionGuidedBoomerang thrown like a boomerang]] to deal heavy damage to enemies at range.
* BanditMook: The 'sticky-fingered' imps will steal your currently equipped weapon, leaving you with your arm until you switch to something else. This can result in the weapon being lost if they get into a hole with it. Fortunately they can be bought back, albeit at a hefty sum.
* BareYourMidriff: Imanzi Shongoma, the amazon warrior in the Hall of Heroes, sports such look.
* BedlamHouse: The Asylum, which is filled with cackling homicidal maniacs. And zombies.
* BigBoosHaunt: The first few stages are set in a CreepyCemetery named after our hero.
* BossInMookClothing: The [[ScaryScarecrows scarecrows]]. At the time you fight them, you probably won't have the weaponry required to deal with them unless you actually charge up the broadsword obtainable by that point in the game.
* BottomlessPits: Quite frequent. Some entire levels are suspended over these, but the strangest example is on the Ghost Ship, where there's a BottomlessPit contained within a ship.
* ChekhovsGunman: In the opening cutscene, a giant eagle can be seen flying near Zarok's castle. It later shows up to save Sir Dan from a dragon that's chasing him, and flies him into safety in the ending.
* ChestMonster: Two examples; one an ally and one an enemy.
** In Scarecrow Fields and Pools of the Ancient Dead, knocking open a certain chest will release the spirit of an ancient dragon, Kul Katura the Serpent Lord. Upon being released, he slithers around the level with you and kills nearby enemies before disappearing.
** In Gallows Gauntlet getting close to its chest will release the Serpent of Gallowmere, who instead of killing enemies, will only gun for Dan. It'll hound him down, too, all the way through the level if you let it. Despite it seeming incorporeal, you can actually attack it enough that it will be deterred and slither out of the level.
* CoolSword: The Longsword is a fairly standard starting weapon, but Sir Dan can also obtain the Broadsword that can be enchanted to do more damage, and the Magic Sword, the best melee weapon in the game.
* CoolTrain: Zarok's "Chariot".
* CueTheSun: The sun rises during the final cutscene. This is a justified example, as Zarok had created TheNightThatNeverEnds.
* CorpseLand: Pools of the Ancient Dead is a barren, swampy area where the dead from a long ago battle still roam.
* CutsceneIncompetence: The prologue shows Fortesque being killed by the first arrow shot when he leads the armies of Gallowmere into battle. When you take over, Fortesque can prove to have actually been a pretty good fighter after all.
* DemBones: Sir Dan. Curiously, for a game about undead, there are very few enemies of this type.
* DeusExMachina: [[spoiler:Dan survives the aftermath of the Zarok fight because an eagle swoops in and saves him]].
* DifficultyByRegion: In the Japanese version of the original game, the Dragon Armor drains health while equipped and the Pumpkin King boss regenerates health, but you can buy more ammo for the Lightning weapon.
* TheDragon: Captain Lord Kardok to Zarok.
* DropTheHammer: The hammer of Stanyer Iron Hewer, to be precise. It [[SquashedFlat squashes flat]] anything you kill with it, and can be charged up for a devastating shockwave attack. And Dan manages to hold it easily with one hand.
* DualBoss: The cemetery guardians, the flying demons in The Enchanted Earth and the firebreathing stone golems in the ruins of Castle Peregrin.
* EvilLaugh: The skeleton in the opening menu lets out an evil cackle when a choice is made.
%%* EvilSorcerer: Zarok.
* ExplodingBarrels: Well, exploding chests full of... [[MadeOfExplodium blue stuff]] that explodes in a massive shockwave, killing anything within its blast radius, save for Dan, who is merely shoved away. They become particularly troublesome, and abundant, in the Pools of the Ancient Dead, where the resulting blast can push you into the GrimyWater, costing you a life.
* EyeScream: Sir Dan met his end prior to his undeath by getting shot in the left eye with an arrow.
* TheFaceless: We never get to see Sir Dan's living face, as it's obscured by his helmet during the flashback to the Battle of Gallowmere. The Japanese version of the game takes this trope even further, having him keep the helmet after his death, likely because [[ValuesDissonance Japanese audiences would have a harder time relating to a skeletal hero]]. Even the game's FMV cutscenes and loading screens have him wearing the helmet, although it can be unequipped at any time.
* FakeUltimateHero: Sir Fortesque is an odd example, given that (as shown in-game), Fortesque actually is a more than decent fighter, and can be a true hero if you play your cards straight. The only reason he is one of these is because his reputation was propped up for propaganda purposes (he ended up getting shot in the eye by the very first arrow fired in the battle), not by any effort or fault of his own.
* FaustianRebellion: Dan was one of the undead raised by Zarok's magic. Despite this, he utilizes his current undeath to take Zarok down.
* TheFerryman: Encountered in Pools of the Ancient Dead, who requires Sir Dan to retrieve him certain lost souls so that the game can proceed. He will then take Sir Dan to the next level, The Lake.
* FinalBoss: Zarok himself is fought as the last enemy (this is after the player gets past his remaining soldiers and then Kardok in his arena, at which point Zarok will take matters into his own hands), and he takes a OneWingedAngel form that has a chicken's cluck. Destroying this completes the game.
* FirstEpisodeResurrection: Sir Fortesque, obviously. It's how the hero enters the game!
* GangplankGalleon: The Ghost Ship level, which is a flying ghostly pirate ship that will take Sir Dan to Zarok's castle upon completion.
* GhostPirate: The skeleton pirates in the Ghost Ship.
* GrievousHarmWithABody: Sir Dan's arm can be ripped out and used as a weapon, but it's really a [[EmergencyWeapon last resort]] sort of thing.
* HeartContainer: In each game Dan can collect 9 life bottles. These function similarly to ''Franchise/{{Metroid}}'''s energy tanks, as they're used automatically when Dan's health is depleted. They're also used whenever Dan falls into a bottomless pit or into deep water.
* HelpingHands: Hands can be found skittering across some levels. They can be [[VideoGameCrueltyPotential smashed with the hammer for free coins]].
* HeroicComedicSociopath:
** Several of the heroes in the Hall of Heroes, particularly Woden the Mighty. A book about him in one stage notes that he scared his enemies "as well as family pets and small children".
** Then there's [[NamesToRunAwayFromReallyFast Bloodmonath Skull Cleaver]], who is crazy enough to have led an attack with only the spike on his helmet.
* HealingSpring: A rather non-standard example are the 'fountains of rejuvenation', springs of green energy that Dan can stand in to refill his health and his life bottles, a total of 600 energy contained within each.
* HistoricalHeroUpgrade: In-universe. Daniel died in the first charge after catching an unlucky arrow in the eye, but was claimed to be the hero who defeated Zarok to spare him (and the king who appointed him) embarrassment.
* HyperspaceArsenal: As either game progresses, Dan gets weighed down with more and more weapons, some nearly as [[{{BFS}} large]] [[AnAxeToGrind as]] [[DropTheHammer he]] [[{{BFG}} is]], and [[SortingAlgorithmOfWeaponEffectiveness others that go completely unused after a certain point]].
* IncredibleShrinkingMan: Dan becomes one of these briefly, after accepting a quest from the Witch of the Forest to gather seven pieces of amber for her. Unfortunately for him, said amber is in the depths of an anthill. This 'quest' and the level that follows it are both [[CompressedAdaptation completely absent from the PSP remake.]]
* InexplicableTreasureChest: Found in all games, along with Inexplicable Treasure Bags. They're very rarely hidden, save for a few secret areas with extra goodies.
* InfinityPlusOneSword:
** The [[BoltOfDivineRetribution Lightning]]. Notably, the Lightning is in limited supply and cannot be renewed.
** The Chicken Drumstick may also be an example, for despite not damaging bosses, it instantly kills minor enemies by poofing them into a hearty meal.
** Woden's Brand, in the PSP remake. In addition, the aforementioned lightning can now be re-purchased.
* ItIsDehumanizing: The gargoyles often refer to Sir Dan this way.
* ItsPronouncedTropay: Sir Daniel ''Forteskyou''. Quickly resolved, as the narrator says it almost immediately. On the other hand, a notable subversion involves Bloodmonath Skull Cleaver, a Spaniard, pronouncing "Fortesque" as "Fortiskay," as "que" in Spanish is pronounced "kay."
* {{Jerkass}}: Woden the Mighty in the Hall of Heroes does ''not'' think highly of Dan, and he makes it perfectly clear to him.
* LeanAndMean: The captain of the Ghost Ship is a nine feet tall skeleton.
* LethalJokeItem: The Chicken Drumstick. Kill multiple mooks by turning them in to food and regain health all in one glorious, southern-fried go!
* TheLostWoods: The Encharted Earth, renamed The Enchanted Forest in the remake.
* KillItWithFire:
** How the Shadow Demons meet their fate, although it's really [[spoiler: lava.]]
** Also what Dan himself can do with a variety of weapons, namely the Dragon Armor (Dragon Potion in the PSP Remake) which lets him breathe fire, but also makes him invulnerable to it.
* MiniMecha: Imps pilot mechs in their own likeness in the Scarecrow Fields.
* MrExposition: The gargoyles, when they aren't mocking you.
* NiceJobBreakingItHero: In order to proceed, Dan releases the Shadow Demons. The same Shadow Demons that terrorized Gallowmere ages ago, and were magically entombed, sealed away with a magical 'shadow artefact', and intended never to be let into the world again.
* TheNightThatNeverEnds: Zarok casts a spell that plunges Gallowmere into eternal night, and it stays that way until Dan finally kills Zarok, [[CueTheSun the sun rising as he returns to his crypt at the end of the game]].
* OneManArmy: Even if he was killed while backed up by an actual army, in death Dan becomes one of these. Slaughtering zombies, magical beasts, undead minions and even loads of demons like they're nothing.
* OurZombiesAreDifferent: Sir Dan may have been brought back via dark forces as an undead monster, but [[DarkIsNotEvil he's still as good a guy as he was when he was alive.]]
* {{Portmantitle}}: Medieval + Evil.
* PowerCrystal:
** Found in The Lake, attached to huge machines that, when activated, freeze a gigantic whirlpool in place.
** The very next level is the mine where they came from, and it is explained that the Rhinotaurs that inhabit the place use them to prolong their lifespans.
* RegionalBonus: The Japanese version of the game pushes Dan more towards TheFaceless through the extensive inclusion of a bronze helmet item that can be equipped and unequipped as the player desires. Not only is his statue in the main menu wearing it, but the [=FMVs=] are redone with the helmet in mind. They even include some loading screen art of him holding it in contemplation.
* RiddleMeThis: Jack the Green, master of the Asylum gardens, is quite fond of this. He gives Dan a series of riddles that must be solved using things around the hedge maze the garden is comprised of.
* RuinsForRuinsSake: Mostly averted, but then comes The Haunted Ruins, the remains of King Peregrin's Castle. Aside from the throne room, nothing else about the castle seems livable, and most of the insides seem to be taken up by the dungeon, suspended over a huge black void. The only other notable rooms are the room with the gate stopping a massive lava flow that could destroy the castle and the mountain it sits atop, and a room with a boiler that keeps... a small pool of boiling oil hot.
* SchizoTech: Scarecrow Fields, a farm in the late 1300's, has a combine harvester and a [[NoOSHACompliance small processing plant]] near the end of the stage.
* SealedEvilInACan: The Shadow Demons; Fortesque is forced to release them when he himself is trapped in their prison. Also the Stained Glass Demon from the same game, whose heart has been locked away.
* SequentialBoss: The final battle with Zarok takes place over three stages, the first against Zarok's personal army, which you battle with your accumulated souls manifesting in the form of warriors, the second against Zarok's [[TheDragon champion, Lord Kardok]], and finally against Zarok himself, [[OneWingedAngel as a huge fire-spewing multicolored beast]] that [[CrowningMomentOfFunny clucks like a chicken.]]
* SharkTunnel: The Lake has a tunnel of water, magically frozen in place by crystals. Outside are [[MakesJustAsMuchSenseInContext huge, blue elephant fish]], which constantly trumpet as they swim around.
* ShieldBash: After defeating the cemetery guardians, Dan learns an ability called the 'Daring Dash', which allows him to rush forwards for a few feet, which blocks oncoming attacks, does minor damage to enemies, can be used to smash down walls, and allows Dan to do longer jumps. It was made available from the get-go in both the sequel and PSP remake.
* SkeletonMotif: The Kingdom of Gallowmere uses a skull as its symbol; it adorns its forces' shields and its former King Peregrine had his throne placed inside the mouth of a giant one.
* SorcerousOverlord: Zarok is a powerful sorcerer who commands a vast army of demons and other monsters in a move to conquer Gallowmere.
* SquashedFlat: This is what happens to Zarok when Dan defeats him at the end of the game. A piece of debris falls down and unceremoniously crushes Zarok, with him squealing at his last breath.
* SuperDrowningSkills: Fortesque can't swim at all. Justified, since as the game puts it, the armored dead have buoyancy problems. For laughs, the player has to use this to defeat certain enemies at the Pools of the Ancient Dead.
* TookALevelInBadass: For someone who was such a pantywaist when he was alive, Fortesque is a remarkably skilled fighter as a dead guy.
* TheUnintelligible: Fortesque, due to lacking a lower jaw, can only moan and slur. Luckily, there are subtitles. He gains greater speaking ability in the second game, where instead of moaning and mumbling his dialogue, his speech is just heavily slurred.
* UglyHeroGoodLookingVillain: Fortesque and Zarok. Well, maybe "Good - looking" for Zarok is a baloney, but he beats Fortesque's ugliness probably because he has a human body.
** Although Fortesque can definitely be considered UglyCute. Zarok's ugly no matter how you look at him.
* VitriolicBestBuds: Karl Sturnguard and Dirk Steadfast are implied to be this in a [[AllThereInTheManual book]] you can find in The Sleeping Village. Despite hating each other's choices in weaponry, they remained friends until Sturnguard's death, caused by his choking on a large sausage whilst Steadfast explained his views on Karl's shield.
* WhatTheHellHero: After releasing the Shadow Demons from their tomb in order to proceed, a nearby gargoyle is quick to berate Sir Dan for doing so, and for dooming Gallowmere.