[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mariop.jpg]]
[[caption-width-right:350:It's ''VideoGame/SuperMario64'' with flippers!]]

''Mario Pinball Land'' (also known as ''Super Mario Ball'' in Japanese and European languages) is a [[DigitalPinballTable "pinball adventure" game]] for Nintendo's UsefulNotes/GameBoyAdvance, starring [[Franchise/SuperMarioBros the world-famous plumber]]. It was developed by [[Creator/SilverballStudios Fuse Games]], who (as Cunning Developments) previously created the critically-acclaimed ''VideoGame/ProPinball'' series of DigitalPinballTables.

In ''Mario Pinball Land'', [[BigBad Koopa King Bowser]] has used a hijacked carnival gadget to kidnap [[DamselInDistress Princess Peach]], so Mario gives chase using the same gadget. Since the invention smushes people into [[BeTheBall living pinballs]], Mario must now bounce, roll, and smash his way past [[{{Mook}} Bowser's minions]] and obstacles, collecting Stars to confront various Bosses until he can unlock the final confrontation with the Koopa King. Fortunately, Mario can use various power-ups to help in his quest, and Yoshi's eggs are sometimes available for multiball action.

Game-wise, ''Mario Pinball Land'' is divided into more than 30 screen-sized pinball tables, many of which are connected to each other by various doors and chutes. As with Fuse's ''VideoGame/ProPinball'' games, each table uses pre-rendered graphics and sprites, making this one of the most beautiful Game Boy Advance titles.

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!!''Mario Pinball Land'' demonstrates the following tropes:

* AdaptationalVillainy: Unlike the other games where penguins are friendly [=NPCs=], here they are treated as enemies.
* AbilityRequiredToProceed: The beehives, an igloo, and a hole inside a pyramid all require Mario to use a Mini Mushroom and shrink himself before he can enter them.
* AttackOfThe50FootWhatever: All of the bosses are giant enemies.
* BeTheBall: The main premise of the game is to be a living pinball.
* BigBoosHaunt: The Carnival Table features a haunted house with Big Boo as the boss.
* BossArenaIdiocy: These three bosses would be unbeatable if:
** The Cheep Cheep Pufferfish did not stay in an area that had Bob-ombs.
** King Tut did not have growing pillars in his tomb.
** Bowser did not have Thwomps who can be pulled up and be dropped with two wheels and a switch.
* BossRoom: Boss rooms differ from the other rooms by not resetting if Mario fails to collect the key.
* BottomlessPitRescueService: The pits are not bottomless, but still, the blue pipes keep Mario from falling off the screen.
* {{Cap}}: There is a total of 35 Stars to collect.
* FakeDifficulty: Comes from the game resetting a table's status whenever Mario leaves it. You can clear a playfield's enemies and have a star waiting, then get an unlucky bounce that sends Mario out of a door to a different table -- and when you return to the original field, you have to fight the enemies all over again.
* FlipScreenScrolling: The pinball tables in the game do not scroll, they cut to the next screen once you reach a boundary.
* GreenHillZone: The Grass Table uses this setting.
* GuideDangIt: Frosty Frontier has a star which does not require defeating every enemy on the screen, instead Mario has to switch out Shy Guys so that all four have the same color.
* HomingProjectile: King Tut shoots balls that will turn Mario mini if he is hit by one of them.
* HornetHole: The two beehives on the Grass Table.
* InterfaceScrew: Bowser can disable your flippers.
* InvincibilityPowerUp: As always, the Super Star grants invincibility.
* PinballScoring: Each world except the carnival has a jackpot meter (indicated by the Gold Yoshi Egg), which increases by the stars and points collected in each world. Bowser's Castle's jackpot is based on the overall game instead, and it can reach up to 100 million points.
* PinballSpinoff: While most Mario games do not revolve around pinball, this one is an exception.
* SaveThePrincess: The game's plot consists in Mario having to rescue Princess Peach after being launched to Bowser's castle by his Goomba minions via a cannon in the Mushroom Kingdom's carnival event.
* ShiftingSandLand: The Desert Table uses this setting.
* SlippySlideyIceWorld: The Ice Table. FrictionlessIce comes into play here as it changes the ball's physics.
* SmartBomb: The lightning bolt turns enemies into coins.
* {{Snowlems}}: The Ice Table features Freezies that can only be stunned.
* {{Superboss}}: Harder versions of the regular bosses are available if you use the two rooms next to Bowser, which their star requirements is higher than Bowser himself (he requires 15 stars out of 35).
* SuspendSave: Turning the system off before saving will reset the game back to the beginning.
* TempleOfDoom: The pyramid on the Desert Table is a temple full of enemies with an Egyptian feel.
* TickTockTune: The ticking tune plays during the red coin challenges.
* TimeTrial: A Time Attack mode is available after playing through the game's first few tables.
* TransformationTrinket: The Mini Mushroom and Super Mushroom, which temporarily makes Mario smaller or larger, respectively.
* TurnsRed: Bowser curls up into a ball in his second phase and must be pushed with the flippers to slam him through the castle walls.
* UnderTheSea: One of the areas on the Ice Table takes place underwater. This is where the Porcupuffer is fought.
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