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[[caption-width-right:300:It's more than super. It's ''advanced.'']]

''Mario Kart: Super Circuit'' is the third game in the ''VideoGame/MarioKart'' series, released for the UsefulNotes/GameBoyAdvance in 2001.

It brought the ''Mario Kart'' series to handhelds for the first time, combining gameplay elements from ''VideoGame/SuperMarioKart'' and ''VideoGame/MarioKart64''. In addition to 20 all-new tracks, it also includes [[NostalgiaLevel every track from]] ''Super Mario Kart'', resulting in 40 total tracks, the most of any game in the series until ''VideoGame/MarioKart8''- and that only won out because of DownloadableContent. In addition to single-player and multiplayer racing and battling, it also allows players to download time trial ghosts through the Game Link cable.

This is the only ''Mario Kart'' game that was developed by Creator/IntelligentSystems who also made ''Franchise/FireEmblem'' and ''VideoGame/PaperMario''.

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!!The game features examples of these tropes:
* AlwaysNight: Boo Lake, Broken Pier, and the SNES Ghost Valley tracks. Sunset Wilds takes place [[ExactlyWhatItSaysOnTheTin at sunset]], with night falling on the third lap.
* AmazingTechnicolorBattlefield: As usual, Rainbow Road (both of them).
* BigBoosHaunt: Boo Lake and Broken Pier. The Boos on Broken Pier will attack the players and attempt to steal coins.
* BubblyClouds: Sky Garden.
* ContinuityNod: You can see Bowser's Castle from ''VideoGame/PaperMario64'' on Rainbow Road.
* EarlyInstallmentWeirdness:
** Like ''Super Mario Kart'', this game gives you limited lives when attempting a GP- you lose one each time you finish below 4th place, or if you restart a track at any time. Also like ''SMK'', the tracks are entirely flat.
** The Lightning Cup, introduced in this game, started life as having a skill level higher than Flower Cup but lower than Star Cup, unlike its further incarnations from ''DS'' and up, all of which have a similar skill level to Special Cup. Plus, this is the only Lightning Cup that is in the form of a nitro cup instead of usually a retro cup.
* EmbeddedPrecursor: The "Extra Tracks" are the tracks from ''Super Mario Kart'', though they are rearranged into five cups of four rather than four cups of five. They still, however, last five laps instead of the three laps that the Super Circuit tracks last.
* LethalLavaLand: The Bowser's Castle tracks. Lakeside Park includes volcanoes in the background that shoot rocks onto the track, but the course doesn't go near any lava.
* LevelAte: Cheese Land is made of...[[ShapedLikeItself cheese]].
* MythologyGag: On Rainbow Road, you can see Bowser's Castle from ''Paper Mario''. It makes sense because Intelligent Systems developed this game.
* NintendoHard: Getting a three-star ranking in Grand Prix. You must win first every race, collect many coins, win as fast as possible, and more. The [[http://www.mariowiki.com/Mario_Kart:_Super_Circuit#Ranking wiki]] explains the criteria.
* NostalgiaLevel: The entire library of ''Super Mario Kart'' is available as extra cups. This is the only ''Mario Kart'' to feature all of the tracks from a previous game.
* OneHundredPercentCompletion: While you get a new title screen by getting all the gold trophies, you get a second new one for achieving a three-star rank on each GP.
* PalmtreePanic: Shy Guy Beach, Cheep Cheep Island, and the SNES Koopa Beach tracks.
* RankInflation: The first game in the series to use this. Ranks go from E through A, then up to three stars.
* ShiftingSandLand: Yoshi Desert with pyramids, quicksand, and a Yoshi sphinx.
* SlippySlideyIceWorld: Snow Land and the SNES Vanilla Lake tracks.
* SuperTitle64Advance: In Japan, the game is called "Mario Kart Advance".
* {{Wackyland}}: Ribbon Road, a long, winding road made of ribbon with wrapped-up presents and ribbons galore in the background!
* TheWildWest: Sunset Wilds, which features Shy Guys as Native Americans living in tipis.