''Mario Gives Up'' is a ROM hack of ''VideoGame/SuperMarioWorld'' with a few major twists. First and foremost, Mario has Peach marched off to her death at the beginning (hence the title - he's given up on her). He then goes on an adventure for no reason at all, followed by a ghost the entire time. Second, without a Princess to kidnap, Bowser and the Koopalings have very little role to play in the plot, and bow out entirely in favor of a slew of completely unique bosses. [[spoiler:..then Bowser shows up to play the role of the FinalBoss as usual at the very end.]]

The hack also has a sequel, ''Mario Gives Up 2'', in which Mario has a crisis of conscience and tries to get Princess Peach back from hell.


!! Tropes in Mario Gives Up:

* BonusBoss: A rare platformer example--heading to the optional level mentioned below after getting all four switch blocks allows you to reach an area where you fight [[spoiler:the Key Boss]].
* GreenAesop: The game has a few minor, yet blatant examples in world 4. The entire level is one huge TakeThat at BP for the oil spill.
* MyGodWhatHaveIDone: Implied whenever Mario enters a level -- he actually hides his face.
* {{Nerf}}: The cape no longer allows you to fly. YMMV on whether or not this is a good thing.
* NintendoHard: Moreso than the original game. One of the ''first levels'' you can play is pretty much [[ThatOneLevel Tubular 2.0]]. Thankfully, that level is completely optional, and the game proper doesn't start picking up the difficulty until World 4.
* PlatformHell: Gloriously averted. The game is definitely harder than the original ''VideoGame/SuperMarioWorld'', has FakeDifficulty at a few points, and goes screaming into the depths of NintendoHard towards the end of World 4, but it never reaches the level of "completely unfair" made notorious by ''VideoGame/KaizoMarioWorld'' and its successors. You do have to know Mario's abilities very well to get through the later levels, but you're never required to pull off nigh-impossible stunts except in a few bonus levels.
* RussianReversal: [[spoiler:In Soviet Russia, Key uses you!]]
* TakeThat: The entire fourth world, which takes place in the desert, is a ''massive'' example of this, explicitly calling out BP Oil for its recklessness and [[GreenAesop taking a very dim view of drilling for oil in general]]. The boss of the world is a sentient oil drum [[ThatOneBoss that can and will kick your ass the first several times you fight it]].
** World 3, a forest, has a mild one against the logging industry.
* VillainsOutShopping: The final battle is initiated by [[spoiler:Mario interrupting Bowser watching {{Seinfeld}} and smashing his TV [[{{Jerkass}} for no good reason]].]]

!! Tropes in Mario Gives Up 2:

* DrugsAreBad: Spoofed in "Just Say No" in World 2, which gets [[MushroomSamba ridiculously trippy]] about halfway through the level.
* NintendoHard: Even moreso than the first game -- it starts getting cruel as soon as World 2 this time! Heck, the very first world has a few dick moves, as well; [[spoiler:you need to go ''well'' out of your way for a Yoshi, and you ''need'' him to even ''begin'' the first level of World 2]].
* ShoutOut: Castle 2 is a huge one to ''WesternAnimation/KingOfTheHill''.