[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maniacmansion.png]]
[[caption-width-right:350:[[{{Tagline}} Oh, good! More brain donors.]]]]

->''"Well, my dear. Hope you're having fun! Within minutes, it'll all be over. You'll be hooked up to my machine getting your pretty brains sucked out."''
-->-- '''Dr. Fred'''

Made in 1987, ''Maniac Mansion'' was Creator/LucasFilmGames' first in a long line of [[PointAndClickGame Point-and-Click]] adventure games (before they were renamed to "[=LucasArts=]" and way before they gave up on this genre and started making ''Franchise/StarWars'' tie-ins instead). The game is about Dave Miller, a [[TheEighties 1980s]] college kid, and his group of friends. Each friend has a special skill, including nerdy machine-minded Bernard, musicians Syd and Razor, photographer Michael, author Wendy, and SurferDude Jeff. The kids break into local MadScientist Doctor Fred's house to rescue Dave's girlfriend, cheerleader Sandy, from having her "pretty brains" sucked out in an experiment. Come to find out, they're not only saving her, but perhaps the entire world. Created by Creator/RonGilbert and Gary Winnick for the Commodore 64 and later ported to other systems.

It has unique non-linearity for a 1980s AdventureGame, complete with MultipleEndings of varying happiness depending on what characters you choose. Not only that, it's one of the first point-and-click adventure games, with an entirely mouse-oriented interface. Its game engine (''Script Creation Utility for Maniac Mansion'', better known as ''[[FunWithAcronyms SCUMM]]'') would be updated and re-used for many future [=LucasArts=] adventure games, up until its final iteration in ''VideoGame/TheCurseOfMonkeyIsland''.

It later spawned a Canadian TV series that aired on Creator/{{YTV}} and [[Creator/ABCFamily The Family Channel]] based (very) loosely on the game, made by Creator/EugeneLevy and various ''Series/{{SCTV}}'' alumni. Dr. Fred's family is portrayed as a (somewhat) regular American family, and most of the episodes revolve around Fred's experiments and inventions involving the meteor. Only Fred is carried over from the games, with the rest of the family being original characters made specifically for the show.

Spawned a TimeTravel-based sequel: ''VideoGame/DayOfTheTentacle''. In 2017, the game had a SpiritualSequel of sorts with ''VideoGame/ThimbleweedPark'', which exists in the same universe and even has several of the characters within the game.

A few {{Fan Remake}}s were also made: The first is ''[[https://www.adventuregamestudio.co.uk/site/games/game/401/ Maniac Mansion Deluxe]]'', a Windows-compatible version with updated graphics and fixed bugs, finished in 2004. The second is the unfinished ''[[https://www.night-of-the-meteor.de/ Night of the Meteor]]'' with more puzzles, more dialogue, more animation, and updated ''Day of the Tentacle'' style graphics, and [[DevelopmentHell has been in production for years]]. There has also been a series of episodic {{Fan Sequel}}s named ''VideoGame/ManiacMansionMania''. Most recent has been the 3D remake ''[[https://www.meteormess.de/ Meteor Mess]]'' from late 2022.

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!!Tropes used include:
* TheEighties: Several cultural references, such as a poster saying "[[DiscoSucks Disco sucks!]]" and a label saying "Tentacle on board!" [[invoked]]
--> '''Sandy''': Get away from me, you purple slime geek!
* AdaptationalExpansion:
** The NES version has an additional ending where the meteor can be fed to the man-eating plant.
** The ''Meteor Mess'' remake adds a fair bit of content, mostly in making Jeff a viable character to beat the game with:[[spoiler: if he has the right resources, he can fix the stairs in the library.]] It even made the arcade games actually playable. Unfortunately, it ''also'' added Dr. Fred catching party members he runs into and throwing them in the dungeon anytime he comes upstairs to play video games.
* AlienGeometries: Some rooms in the Edison Mansion overlap/occupy the same space if you consider their position. The most prominent examples are the arcade machine room and Dr. Fred's study room on the 2nd floor. Their position practically overlaps with the walkway before the security door.
* AllGuysWantCheerleaders: Sandy is a cheerleader, and several characters are implied to have the hots for her:
** The most obvious example is her boyfriend Dave.
** At the start of the game, Bernard tries to back out of the rescue mission, but decides to stick around when Dave tells him that Sandy's the one they're trying to rescue. He can also take Dave's place during Dr. Fred's apology in the ending if Dave was killed.
** The Purple Tentacle chases her around Dr. Fred's lab in one cutscene. She's understandably squicked out by it.
* AmazingTechnicolorPopulation: In all the remakes, Dr. Fred and his family have ''cyan blue'' skin. The ''Meteor Mess'' remake doesn't start out this way, but does include it, with how you can check a box on the options menu to activate it.
* AnotherStoryForAnotherTime: If Dave is dead at the end, Dr. Fred will apologize and remark he could build a machine to bring him back to life, "but that's another story. Ha ha ha ha ha"
* ArbitraryHeadcountLimit: Perhaps the only example in this genre. Dave has six friends who he can ask to help him rescue Sandy. He can only bring two no matter how motivated the other four seem.
* TheArtifact: The Steel Security Door in the mansion's front hall bars the protagonists from the majority of the game unless they can pass the CopyProtection tests... except in the NES release, where it loses all this functionality and is just a big door that's imposing for no particular reason. In the version included with ''Day of the Tentacle'', which came with its own copy protection, the door is simply open from the start.
* ArtisticLicenseNuclearPhysics: The game may end badly with the nuclear reactor in the mansion's basement melting down--which causes a mushroom cloud explosion obliterating everything in a five mile radius.
* AsideGlance: Ed gives one [[LeaningOnTheFourthWall to the player]] when trying to convince Edna that something's wrong with Fred.
* AttackAnimal: Dr. Fred has Purple Tentacle, who guards the lab and will look for intruders whenever something goes wrong with the power. A large part of the unique puzzles in different paths through the game are about enlisting backup to deal with him, or finding an item that'll get him to stand aside.
* AttackOfTheMonsterAppendage: Green Tentacle and Purple Tentacle, disembodied, talking tentacles.
* TheBadGuyWins:
** If you kill off all your characters, this is the ending you'll get.
--> Dr. Fred will go on to take over the world and a small part of the galaxy.
** In some endings, the BigBad's EvilPlan is spoiled, but not only do they [[EasilyForgiven get off scot-free]], they become a rich celebrity.
* BadOmenAnecdote: At the beginning of the game:
--> '''Michael''': Did any of you guys see that movie? Four kids went into this strange house and... uh... never mind.
* BathroomStallGraffiti: Not a public bathroom stall, but Edna has scrawled her CB call number on the shower wall in Dead Cousin Ted's bathroom. "FOR A GOOD TIME..."
* BerserkButton: Weird Ed gets very, very upset whenever anyone messes with his pet hamster. Similarly, the Green Tentacle is insanely jealous of anyone else who gets a record deal instead of him.
* BigBad: The MadScientist Dr. Fred is the game's villain. [[spoiler:Then it turns out Dr. Fred is being manipulated by the meteor entity, the real BigBad.]]
* BigRedButton: There's one at the bottom of the pool that's used to cool the nuclear reactor that powers the mansion. [[DontTouchItYouIdiot Don't press it.]]
* BilingualBonus: The statue on the second floor (which isn't included in all versions because of depicting a naked woman) has a plaque that reads "si trouve envoyez le au louvre poste pay." [[note]] If found return to the Louvre, pay post [[/note]]
%%* {{Bizarrchitecture}}: See AlienGeometries entry above.
* BlackComedyRape:
** When male kids are caught by Nurse Edna, she says "How silly of me! I should've tied you to my bed!" This line was omitted from the NES port, replaced with "Just wait till I tell your mother!"
** Playing tentacle mating calls in Green Tentacle's room will have blacked-out, but lethal consequences. Again omitted from the NES port, where it just makes Green Tentacle run around his room in a panic.
* BlackDudeDiesFirst: Some of Michael's comments imply that he's [[GenreSavvy aware of this trope]] and understandably concerned about it.
* BlackoutBasement: The basement is dark. Or the entire mansion, if you turn the power off.
* BookEnds: If Bernard is on your team, the phrase "Don't be a tuna head!" will be spoken both at the very beginning [[IronicEcho and very end]] of the game with a specific good ending. Not in the original version, though, because [[PrecisionFStrike "smart ass"]] is used instead.
* BottomlessBladder: You do encounter a restroom at one point, but your characters never feel the urge to use it. In fact, if you tell them to use it, they'll respond, "I'd like a little more privacy for that!" They do think it's fun to flush it, though.
* {{Bowdlerise}}:
** Many US (S)NES games had to go through heavy censorship to get published, this game is such a rampant case that a former employee wrote [[http://www.crockford.com/wrrrld/maniac.html "The Expurgation of Maniac Mansion"]]. Ironically, while the NES version removed nude statues, swearing, and references to sex, it retained the ability for the player character to [[MicrowaveTheDog blow up a live hamster in a microwave]]--at least, until the censors caught that in the PAL version. Ironically, while the nude imagery was removed for the released game, the uncensored version was used for screenshots in ''Magazine/NintendoPower'', as the map provided in the article shows the statue and poster. They can be seen in the fourth and fifth scans [[https://mixnmojo.com/news/Maniac-Mansion-earns-spot-in-elegy-to-Nintendo-Power-covers here]].
** The TV series has none of the offensive material from the game; given it aired on the Family Channel before they were acquired by Fox and then Disney, it would be expected.
* BrainInAJar: And several other organs in jars, in {{Mummy}} Cousin Ted's room.
* BrainwashedAndCrazy: [[spoiler:As it turns out, Dr. Fred isn't actually evil, and was being controlled by the meteor in its efforts to take over the world all along.]]
* BreakingTheFourthWall:
** When Sandy tells Dr. Fred that Dave and his friends will rescue her, Fred looks right at the player and says, "That's what she thinks!"
** Also after you manage to infiltrate the secret lab, if you try to save or load, you can't: the meteor managed to disable that part of the interface so close to its lair, and your character will tell you so. ([[GameplayAndStorySegregation Note that this will still be true even if he's been arrested by the Meteor Police]].)
--> "The meteor has control of the system, and he says 'no saved games'."
* BrickJoke:
** The chainsaw. One is obtainable from the kitchen, but the programmers never got around to programming in the gasoline can it needs. The gasoline can shows up on the planet Mars in ''VideoGame/ZakMcKrackenAndTheAlienMindbenders'', a SpiritualSuccessor game which was also created by Creator/LucasArts. The can can't be picked up because "it is for another game."
** In the game's 1989 UpdatedRerelease, there is a poster of the ''[[VideoGame/ZakMcKrackenAndTheAlienMindbenders Zak]]'' game in the arcade room. When the playing character reads it, he/she will comment about how this game is great, but wonder what was the use of the gas can on Mars.
** In ''VideoGame/FullThrottle'', Razor shows up as a biker with a chainsaw. In ''VideoGame/MonkeyIsland2LeChucksRevenge'', the Scabb Island bartender jokes that he can't make a drink called a Bloody Stump because his chainsaw is out of gas.
* BuildingOfAdventure: Dr. Fred's manor is the only location in the game.
* ButThouMust: Invoked against CowardlySidekick Bernard (if chosen) at the beginning of the game, when Dave asks if anyone wants out. Apparently he was being rhetorical.
* TheCameo: If you turn the telescope left instead of right, it shows Mars with an angry Jaggi from Lucasfilm Games' earlier ''VideoGame/RescueOnFractalus''.
* CantDropTheHero: Dave is the only character who always has to come on every playthrough and can't be reselected, because he's Sandy's boyfriend. Despite the fact that he, unlike all his friends, has no special skills whatsoever.
* CardboardPrison: The prison in the basement contains the [[WaitingSkeleton skeleton]] of some unlucky previous occupant, but can be opened by someone pushing a brick inside the cell, allowing a second to walk free. In some versions, it only takes one person--this is [[NotTheIntendedUse not intentional]]. It's even possible to unlock the entry door, leaving it wide open for all characters to leave.
* TheCavalry: Recruit Weird Ed or the Green Tentacle and they will JustInTime bust in to save you from the Purple Tentacle. (If you recruit ''both'', Ed gets preference, but you can do it twice and the Green Tentacle will have his turn. Which is odd considering the sequel...)
* CensorshipBureau: The Platform/{{NES}} version of the game [[http://www.crockford.com/wrrrld/maniac.html had seen many of the more adult-themed jokes]] undergo either {{Bowdleri|se}}zation or be removed completely thanks to Nintendo of America's former policy on such content. Hilariously, it seems they were so focused on removing anything that could be ''interpreted'' as sexual (such as a mention of the SCUMM engine in the credits) that they completely missed the much more obvious [[MicrowaveTheDog hamster-in-microwave event]] until later PAL port.
* ChainsawGood: Subverted, as the chainsaw that is found is [[RedHerring totally useless]]. It cannot work because it needs gas and there is no gas to be found in the game. [[BrickJoke The programmers never put the gas in.]]
* CommonplaceRare: You have to go through several difficult puzzles to acquire a stamped envelope needed to reach some endings.
* CompanionCube: Chuck the Plant, who is the only inanimate object in the game with a name. He would [[RunningGag appear in countless future games.]]
* ConcealingCanvas: Dr. Fred's safe is hidden behind a portrait of him, with hair.
* CoolShades: Syd, the cool guy character, is always wearing sunglasses. Even indoors.
* CopyProtection: The original game versions had copy protection as an in-game puzzle, requiring the player to input a code from the game's box into the security door's keypad. A wrong answer would cause the mansion to explode. Hope you didn't lose it.
* CowardlySidekick: Bernard, who tries to run away at the beginning,at least [[AllGuysWantCheerleaders until he learns that Sandy is the one they're trying to rescue]], and runs away screaming when he meets Green Tentacle for the first time, so somebody else has to solve that puzzle instead of him.
* CutLexLuthorACheck: You can make the meteor give up by getting him a contract deal for his memoirs. He'd rather be rich and famous than bother with a complicated world domination plot.
* {{Cutscene}}: It is believed the word "cutscene" itself was first coined by Ron Gilbert while working on the game.
* CuttingOffTheBranches: It seems like the ending where the meteor is arrested has become canon, since Bernard is confirmed in ''VideoGame/DayOfTheTentacle'' as being one of the kids who broke into the Mansion the first time around. Because Green Tentacle manages to get his band started, and not to mention Weird Ed's original hamster being implied to be exploded in the microwave, it's suggested that Razor or Syd was involved as well.
* DevelopersForesight:
** If you're ever feeling bored, try sending every single possible altercation of the manuscript or blank tape to the "Three Guys Who Publish Anything." Including tentacle mating calls, a broken record, or even just an unaltered blank tape. Every possible permutation has a special cutscene to [[https://www.youtube.com/watch?v=-RTkeV6evHw watch]].
*** Additionally, sending in a demo tape recorded by Syd or Razor gets you a recording contract for that character. If someone shows this contract to Green Tentacle, [[spoiler:he kills that person.]]
** In later versions of the game, dead player characters have a package appear in front of their [[InstantGravestone tombstone]] containing all the inventory items they had. This at least somewhat helps to prevent an UnwinnableByDesign game.
** You can radio the Meteor Police, then quickly finish the game by giving the book publishing deal to the Meteor before the police arrives. This will result in a slightly different ending where the Meteor is arrested during its talk show appearance.
** If the player is on a route that requires something to be sent to "Three Guys Who Publish Anything", they will need to use the typewriter to write the address on. If they haven't watched the TV, the characters will refuse since they will not know where to send it.
* DirtyCoward: Purple Tentacle. If you present the Meteor Police badge to him, he'll immediately begin grovelling for mercy and blame everything on Dr. Fred. He even goes so far as to tell you to ''kill'' the doctor.
* DirtyOldWoman: Nurse Edna. After capturing a boy, she says, "How silly of me. I should've [[BlackComedyRape tied you to my bed]] instead!" Girls get "You're lucky you aren't a boy." She also responds to an apparent prank phone call with, "There's no heavy breathing. Let me show you how to do it."
* DiscoSucks: Green Tentacle has a poster displaying his feelings on the matter in his room.
** TakeThat: The FanRemake ''Maniac Mansion Deluxe'' had an EasterEgg where the poster would occasionally change to say "Tierra Sucks!" [[note]] Tierra being the name at the time of the developers who'd later rebrand as Creator/AGDInteractive. [[/note]]
* DistaffCounterpart: Razor to Syd, as they have the exact same abilities: playing the piano and [[MicrowaveTheDog microwaving Weird Ed's hamster]].
* DistantPrologue: The game intro shows the meteor falling to Earth and awakening everybody in the mansion, 20 years ago.
* DontTouchItYouIdiot: The [[SchmuckBait button]] at the bottom of the pool: "DO NOT PRESS UNDER ANY CIRCUMSTANCES!"
* TheDragon: You have to get past Purple Tentacle before getting to Dr. Fred. [[spoiler:Same for Dr. Fred himself to the meteor.]]
* EarlyInstallmentCharacterDesignDifference: Green and Purple tentacles both have four suckers rather than three. Additionally, in the Commodore 64 and Apple II versions of the game they both have their suckers on their backs. Starting with the DOS port, their suckers were moved to being on their front.
* EarlyInstallmentWeirdness: Being the first in a long line of [=LucasArts=]' point and click games, and being such an early example of the genre entirely, there are quite a few differences from their future throughput:
** The interface has a whopping 15 verbs to select from; this can be quite overwhelming especially if you're used to their more common 9-verb interface from future games. The number of verbs was slowly dwindled down by combining some of the more redundant verbs (such as the "fix" and "unlock" commands, which were situational and any occasion the player could use them in would also allow "use" to carry out the action) and removing the rarely-used ones entirely.
** Control was done quite differently; no right-clicking shortcuts exist nor do "default" verbs, and you must double click an object to actually carry out the command. In addition, the cursor is only context sensitive if you have the "what is" command highlighted; later games made the cursor context sensitive all the time and removed any need for this command.
** Death and dead ends are very much possible in this game, which can easily startle a few LA adventure veterans who knew how adamantly opposed to that kind of thing Ron Gilbert would later become, and is the one thing he openly regrets about the game's design.
** The game is rife with {{Useless Item}}s; there are a solid number of red herring items that never come in handy at any point in the game. The puzzles also more frequently reach GuideDangIt and MoonLogicPuzzle territory than any future [=LucasArts=] adventure -- except for ''VideoGame/ZakMcKrackenAndTheAlienMindbenders'', which was in development simultaneously with this game, though released afterwards -- in the worst cases being borderline ViolationOfCommonSense.
** Cutscenes in this game actually live up to their name (which is why Ron coined the term in the first place) -- they can show up at any time during normal gameplay and aren't necessarily triggered by EventFlags. So as a result, they really do "cut" away from the game. In later games, cutscenes only tended to show up after a major game event occurred.
** Perhaps what sets this most apart from future adventures is the inclusion of MultipleEndings and replayability; a single game can be finished somewhat quick, but the game's lasting appeal comes from the many different ways it can be completed. Later [=LucasArts=] adventures ditched this in favor of one long, coherent beginning-to-end narrative, and the idea of tagging along with other characters would only be done one more time in [[VideoGame/DayOfTheTentacle its direct sequel.]]
* EasilyForgiven: In some endings, the Meteor is this.
** [[spoiler:In Wendy's regular ending, the Meteor gives up its plans for world domination to pursue a writing career, and stars in a local talk show]].
** [[spoiler:Subverted in Bernard and Wendy's unique ending. The Meteor appears in the talk show as before, but then the Meteor Police appears and arrests it]].
** [[spoiler:Averted in Bernard's ending, with the Meteor Police arresting the Meteor]].
* EasyLevelTrick: The door to Dr. Fred's lab has a four-digit code. To get this code, you have to go through a convoluted and long, well-spun series of {{Moon Logic Puzzle}}s which could take quite some time. Or, you could skip all that and just guess [[spoiler:'0000']].[[note]]FanRemake ''Deluxe'' fixes this bug, so the player is forced to fix everything like they're supposed to.[[/note]]
* TheEveryman: Dave. He's Sandy's boyfriend, but other than that, he's pretty much just this. The other six characters all have special abilities or talents, but Dave has none at all. Sadly, since he's the also the lead character, he's also [[CantDropTheHero the only one you can't NOT choose]].
* EveryoneHasStandards:
** Dave and his friends are not above trespassing, thievery, vandalism, animal cruelty, and [[ArsonMurderAndJaywalking prank calling]], but they all refuse to open Weird Ed's commando package because "that would be illegal."
** Only Razor and Syd will microwave the hamster, the other characters find it "too cruel"
* EvilOverlooker: On the cover, Dr. Fred's face is visible in the night sky behind the mansion.
* ExtremeOmnivore: Green Tentacle will eat good food, food gone bad, or anything that just ''looks'' like food - in fact, his favorite dish is plastic shaped like food, wax fruit.
* ExactlyExtyYearsAgo: The game begins with a DistantPrologue showing that the meteor felt "twenty years ago today". In the NES version, Edna begins her story from that day, when she believes she is catching up on the phone with Cousin Ted.
* FallingChandelierOfDoom: Playing a recording of a high-pitched screech causes the chandelier in the living room to fall (and break).
* FanRemake: ''[[http://www.adventuregamestudio.co.uk/site/games/game/401/ Maniac Mansion Deluxe]]'', is a fan-made Windows compatible remake with updated graphics and several bugfixes, finished in 2004.
* FastKillingRadiation: You can have your characters microwave water from the swimming pool and then open the door. After doing so, they get just enough time to shout about "radioactive steam" before a cut to their InstantGravestone in the yard.
* FictionalVideoGame: There's an arcade which is full of these. Unfortunately, the game averts GameWithinAGame and none of them are playable. (Or fortunately, since the characters label most of them as "pretty boring.")
* FootPrintsOfMuck: The ''Meteor Mess'' remake has players leave glowing green footprints for a little bit after walking through the puddle of toxic waste on the basement floor.
* ForgetsToEat: Dr. Fred. At one point Weird Ed mentions that he hasn't seen him at dinner ''in 5 years''. WordOfGod says it was to invoke this trope, but since Ed then immediately mentions that Fred has been dragging bodies into the basement, Creator/{{Nintendo}} of America assumed accused cannibalism. Thus, the Platform/{{NES}} version was changed to have Ed say Fred hasn't ''slept'' in 5 years instead. Which amusingly is made canon in ''VideoGame/DayOfTheTentacle'', where it is revealed that Dr. Fred has gone without sleep for years by means of imbibing massive quantities of coffee.
* ForgottenTrope: The reason tentacles are made characters in this game and the sequel was apparently because old sci-fi movies with {{Mad Scientist}}s tended to show severed octopus arms in their labs. Now, name a movie where you actually saw that...
* ForTheEvulz: The game never elaborates why exactly Doctor Fred [[spoiler: or actually the Meteor]] wants to take over the world. Or why [[spoiler: the Meteor seems completely content to abandon all this if you send it away in the flying car]].
* GameBreakingBug: Re-releases of the German translation no longer allowed you to send letters, rendering some ways to solve the game impossible, and depending on the characters you chose, you might [[UnintentionallyUnwinnable not have an alternative]]. Fortunately, this bug does not occur when using MediaNotes/ScummVM.
* GettingCrapPastTheRadar: Steve L. Kent in ''The Ultimate History of Video Games'' discusses how Nintendo's censors went out of their way to censor things that could even be ''considered'' offensive from the NES port (which Douglas Crockford corroborates [[https://web.archive.org/web/20071012031110/http://www.crockford.com/wrrrld/maniac.html here]]). They went through all of that trouble to have the creators remove even some innocent things... and completely missed the fact that you can put a [[MicrowaveTheDog hamster in a microwave]] and essentially ''nuke'' it, then give the exploded remains back to its previous owner! They fixed this only in the international release, when it was too late to revoke it from the original US port.
* GlassShatteringSound: If you play the tentacle mating call recording in a room with glass fixtures, it will shatter them, including if you mail it to the "Three Guys Who Publish Anything."
* GoingCritical: The titular mansion is powered by a nuclear reactor in the basement. It can be set off by draining the swimming pool (which is used to cool it), letting the reactor overheat, turning off the power in the basement, or simply setting off the mansion's security system. All of these lead to a mushroom cloud explosion. Fortunately, it ''only'' kills everything in a five-mile radius.
* TheGuardsMustBeCrazy: The Edisons will throw any intruders they catch in the dungeon, but they'll let you keep all your stuff, including the key that lets you out, or the one that opens Dr. Fred's secret lab. So, say, if the last thing you needed to do before the endgame was get the keycard, you could go from Ed's room over to his mom's room next door. She'll throw you in the dungeon right away, which lets you skip walking through the whole house, having to get a second party member to open the basement door, fumble around the basement in the dark looking for the lights, and then enter the dungeon yourself.
* GuideDangIt: [[spoiler:If the envelope is opened the regular way]], it renders the game UnwinnableByDesign unless you have Bernard or Michael. There's no way to foresee this, and finding out the correct thing to do with the envelope ([[spoiler:steaming it open]]) is likely to invoke guide usage.
* HaveANiceDeath: In the bad endings where all the kids die, either one at a time or in blowing up the house, the description of the carnage ends by saying "You lose. Heh, heh, heh..."
* HeelFaceTurn:
** Dr. Fred and his family in all the good endings, as they are [[spoiler:freed from the Meteor's machine]].
** [[spoiler:The Meteor itself in Wendy's ending, as it abandons its plans for world domination to pursue a writing career]].
* TheHeroDies: Any character can die and the game will stay winnable depending on the situation. Dave can die without gameplay consequences, and when Sandy is rescued, Dr. Fred will remark in the final cutscene that he could build a machine to bring Dave back to life. The courtesy is not extended to the rest of the characters.
%%* HollywoodCB
* ICantReachIt: The {{Trope Namer|s}}.
** A chandelier hangs just inches above your head, yet you cannot jump or climb up on a sofa to grab the key up there. The playing character's response is always "I can't reach it!"
** When a playable character dies, this is their response to trying to do anything.
** When you attempt to grab the stain on the tablecloth, the character says "I don't do table cloths." When you try to use the stove, he/she says, "I'd rather use the microwave."
** Nobody can ignore the "STAIRCASE OUT OF ORDER" sign in the library.
* InfiniteFlashlight: With a good set of batteries, the flashlight will never turn off unless you switch it off yourself.
* InstantGravestone: Whenever one of your characters dies, a gravestone appears on the front garden of the mansion.
* InstantHomeDelivery: The mailbox must operate on some kind of magic. Mailing a manuscript or demo tape to the "Three Guys" will show a cutscene of the publisher receiving it just a couple minutes later. Then the reply is also received within mere minutes.
* InterchangeableAntimatterKeys: Averted. All the locks are differentiated and require different keys, they can all be re-locked, and all of the keys stay in your inventory.
* InterfaceScrew: Once you make it to the home stretch, [[spoiler:the meteor takes control of your system and disables your ability to save the game.]]
* IronicEcho: If Bernard is chosen, "Don't be a tuna head!" is spoken both at the very beginning [[BookEnds and very end]] of the game. The first time is Dave to Bernard and the second time is [[spoiler: Dr. Fred]] to Dave.
* ItsAWonderfulFailure: There are two endings to the game achieved through multiple different means, the first involves a nuclear meltdown. The second involves BigBad Dr. Fred being able to take over the world (and others).
* JokeCharacter: Jeff, the most useless partner character. His only ability is being able to fix a phone, a non-essential skill which Bernard can do anyway, and he is the only player character without an ability to reach the final area. [[AllThereInTheManual The "college newspapers" that come with the game]] suggest that Jeff originally was supposed to have another ability that never made it in: if you had him drop the radio into the swimming pool, he would get an electric shock and psychically intuit the combination to Dr. Fred's lab door.
* JustInTime: [[spoiler:Dr. Fred]] applies this trope by disabling a SelfDestructMechanism minutes before the mansion explodes.
* KeyUnderTheDoormat: The first puzzle is getting the front door key from beneath the mat.
* KickTheDog: You can put a hamster into a microwave, set it on and the rodent will explode in a bloody mess. You can even give the remains to the original owner...
* KleptomaniacHero: Characters will pick up anything lying around Dr. Fred's mansion, even rotting meat, hamsters, or chainsaws.
* LeftTheBackgroundMusicOn: In the NES version, each of the playable characters carries a CD player that plays that character's theme. You can turn them off or just leave them playing.
* {{Leitmotif}}: In the NES version, every kid has their own theme music, as do the "Three Guys." The inhabitants of the mansion all share one "spooky" tune. (The computer versions were mostly devoid of music, save for the opening/ending and occasional demo tapes.) You can look at the CD Player to see the name of each kid's song. Dave's is "[[https://www.youtube.com/watch?v=hQo1HIcSVtg The Boys Are Still Back]]" by [[Music/ThinLizzy Fat Patty]]. %% Razor: "No No Never Never Well Maybe Sure OK" by The Void; Bernard: "Comp-U-Nerd" by The Rocket Scientists; Syd: "Psychedelic Brie" by Metalflake; Wendy: "Sonatina in G Opus 47 BVW 801"; Jeff: "Surf Face" by The Goofy Feet; Michael: "Flashbulb Funk" by Princess.
* LittleGreenMen: Alien police can be called in order to arrest the BigBad. The policeman who comes is small and green.
* LiveItem: Weird Ed's hamster can be picked up as an item.
* LockAndKeyPuzzle: The game is all over this. Finding all the keys (including keycodes), figuring out which lock they open, and getting things from the locked rooms comprises most of the game-solving puzzles.
* MadScientist: Dr. Fred, who kidnapped the protagonist's girlfriend to test out his new zombification machine, and lives in a mansion with a highly volatile nuclear reactor.
* MagicMeteor: The one that characters say Dr. Fred is obsessed with.
* TheManBehindTheMan: [[spoiler:Your heroes go into the mansion under the impression Dr. Fred is the Big Bad, but he's just a brainwashed pawn of the meteor.]]
* ManEatingPlant: A snapping potted plant is named literally as such. It's also why you can't climb the thing into the observatory until you give it some Pepsi: it'll try to bite anyone who tries.
* TheManyDeathsOfYou: There are several ways to die, so unique that they may be [[GuideDangIt too convoluted]] to figure out on the first playthrough or require a giant [[TooDumbToLive lapse of thought]] on the part of the player.
* MicrowaveMisuse: One of the most infamous moments involves blowing up a hamster in the microwave.
* MicrowaveTheDog: You can put Ed's hamster into a microwave. If you set it on, the rodent will explode in a bloody mess. You can even give the remains [[VideoGameCrueltyPunishment to the original owner]]... (''VideoGame/DayOfTheTentacle'' makes the [[CuttingOffTheBranches microwaved hamster canon]].)
* MindControlDevice: The Zom-B-Matic's purpose is to be this, with the side effect of sucking peoples' brains out.
* MissingSecret:
** The library contains a broken spiral staircase. You cannot fix it, even though you have tools and you just KNOW there would've been something awesome up there.
** There's a cabinet in the doctor's office that "seems to require a special key" but cannot be opened. Made worse by the fact that there are so many keys in the game, one may be prone to go back with each key to test it out.
** There is also a chainsaw that doesn't work because it's out of gasoline. So you'd figure there would be a canister of gas to be found somewhere, wouldn't you? Well, it's in ''VideoGame/ZakMcKrackenAndTheAlienMindbenders'' on Mars, where you can find a can of gas labeled "for chainsaws." [[BrickJoke There is no chainsaw in that game.]]
** In the edited NES release, there's a keypad with no sprite hidden on the second floor to the left of the security door, on a column. No matter what you enter on the keypad, the mansion will blow up a minute or so later. This was the copy protection left over from the computer versions, which had a keypad in that location.
* MoonLogicPuzzle: Practically every puzzle in the game requires the player to either use highly unconventional logic, or be a psychic:
** Can't open the garage? You'd think you need to find the garage opener, right? Wrong. You need to [[spoiler:use a workout machine, then open it with pure strength.]]
** How does one open an envelope? With their hands? Or through a microwave? [[note]] Mind, you ''can'' open the envelope with your hands -- you just shouldn't, because that tears it, making it unusable for re-mailing, which is crucial for several characters' paths through the game. It'll depend on your team composition whether you can get past that [[UnwinnableByDesign or not]].[[/note]]
* MultipleEndings: There are at least several endings, all affected by which characters you chose and who's still alive. There are even different game overs achieved through many various means (which result in an exploded house or all kids dead).
* MummiesAtTheDinnerTable:
** For an example with a ''literal'' {{Mummy}}, there's one named Dead Cousin Ted, who is hidden standing behind a shower curtain. His "bed" is in the adjacent room, a sarcophagus with a pillow and TV inside. Dead Ted would be a regular family member in sequel ''VideoGame/DayOfTheTentacle'', showing up in all time periods the game covers, despite being inanimate.
** One puzzle in the game involves making a phone call to DirtyOldWoman Nurse Edna. In the Platform/{{NES}} version of the game, Nintendo found this call "obscene." [[http://www.crockford.com/wrrrld/maniac.html It was censored into]] Edna instead assuming that {{Mummy}} Ted is the one calling, explaining that only he has her number and that she never knew of or accepted his death.
* MutuallyExclusivePartyMembers: Naturally, since you can only pick two out of the six characters. In a variation, Syd/Razor and Wendy have opposing goals, since you can only send either the demo tape or the manuscript to the "Three Guys," not both in the same run.
* MythologyGag: In the ''Meteor Mess'' remake, Jeff's path through the game involves the [[spoiler: left-handed hammer from ''Day of the Tentacle'']].
* NegatedMomentOfAwesome: A possible ending involves a former BigBad discussing his rich fame on live TV, only to be suddenly interrupted with an arrest because he's ReformedButRejected.
* NoCelebritiesWereHarmed:
** The NES game features a character called Wink Smiley, who is a talk show host clearly based on Jay Leno. He looks exactly like a young Jay and even has Jay's chin.
** In his PC design, Dave looks like a young Creator/DavidHasselhoff.
* NoDelaysForTheWicked: Subverted in that Dr. Fred had to cut a lot of corners building the Zom-B-Matic and the nuclear reactor that powers it. As he himself notes...
-->'''Dr. Fred:''' How can I take over the world when I'm on a budget? I always get stuck with cheap equipment!
* NonIndicativeName: "Three Guys Who Publish Anything" mean any ''kind'' of media, they do mind for the type and quality of the material, as shown in the commercial and the cutscene where one guy evaluates the stuff sent.
* NoodleImplements: At some point the meteor had a plan involving Ed's hamster and an electric cattle prod. As Ed refuses to give up his hamster, this plan is apparently never implemented.
* NoodleIncident: If the player turns off the power, Dr. Fred remarks that they're going to have ''another'' meltdown. We are given no indication how the family (or the house) survived the first one.
* NoOSHACompliance: Dr. Fred uses a nuclear reactor to power his machine. Thanks to his severely limited budget, the reactor had to be installed in the basement of his house, and using a ''swimming pool to cool the fuel rods.'' No wonder it's so easy for the reactor to blow up.
* NuclearMutant: A ManEatingPlant can be grown instantly to giant size thanks to radioactive waste.
* OhCrap: Dr. Fred will freak out if you drain the pool or turn off the basement circuit breakers, since that risks making the nuclear reactor explode. If you do it multiple times, he'll ask how he can take over the world when these things keep happening.
* OhNoNotAgain: The [[https://www.youtube.com/watch?v=4fCzvP4rIyo non-playable PC demo]] shows Sandy and Dave returning to the mansion for a second time to give a tour to the players. Meanwhile, as Dave talks to his mom over the telephone and breaks the fourth wall, Dr. Fred overhears them and sends up Purple Tentacle, who manages to capture Sandy once again.
-->'''Dave:''' SANDY! Oh great! Not again!! Time to round up the Gang.
* OnlySaneMan: Ironically enough this is "Weird" Ed, who is the only person in the house who seems to think there's some kind of problem going on, what with the bodies being dragged into the basement and all.
-->'''Weird Ed''': Daddy's been acting very strangely ever since his secret project in the lab...\\
'''Nurse Edna''': YEAH, SO!\\
'''Weird Ed''': Well, Mommy, I'm worried about him. He hasn't been at dinner for 5 years...\\
'''Nurse Edna''': YEAH, SO!\\
'''Weird Ed''': ...and he's been bringing those bodies down into the basement late at night.\\
'''Nurse Edna''': WHAT'S YOUR POINT ED?! I'M A VERY BUSY LADY!\\
'''Weird Ed''': ''[[AsideGlance [looks at the player]]]'' Never mind.
* ThePasswordIsAlwaysSwordfish: Normally, you need to do a lengthy puzzle to get the combination of the second door to the secret lab in the dungeon. However, if you just guess the simple [[spoiler:0000]] it opens.
* {{Permadeath}}: The game operates on this principle, dead characters cannot come back to life. But since the only ways to actually ''die'' (being spotted just gets you stuck in a [[CardboardPrison Cardboard Dungeon]]) are either [[GuideDangIt so convoluted]] or require such a [[TooDumbToLive lapse of thought]], one [[SubvertedTrope might not even realize it]] until after a couple of playthroughs.
* PixelHunt: If a character is captured, the cell door can be opened by finding a particular [[spoiler:brick]] that's very small and purposefully not obvious.
* PointAndClickGame: One of the first of its kind, with an entirely mouse-oriented interface, and considered the TropeCodifier.
* PrankCall: The player can call villainess Nurse Edna in order to distract her from entering her room. She naturally mistakes this for a poor quality prank call, commenting that there's "no heavy breathing," and [[DirtyOldWoman she could do it better]].
* PrecisionFStrike: In the original version of the game, in one of the endings, a character says "Don't be a smart ass!"
* PressStartToGameOver: Played literally with the FictionalVideoGame arcade machines. You need to play one to progress, but all you get is a high score list and "GAME OVER: INSERT QUARTER".
* PressXToDie: You can push a BigRedButton to a nuclear reactor. [[DontTouchItYouIdiot You were warned.]]
* PrisonEscapeArtist: A viable strategy is to have one character stay in the dungeon for the entirety of the game to let the others out, skipping the entire puzzle of having to find a key.
* ProductPlacement: A can of Pepsi is obtainable from the kitchen fridge, and for some reason [[BigBad Dr. Fred]] keeps a working Pepsi vending machine in his lab. Oddly enough, most characters will refuse to drink the Pepsi because it "makes them burp".
* PunnyName: Mark Eteer [[DontExplainTheJoke (Marketer)]] will publish anything!
* PuzzleBoss: There's no way to rescue Sandy with brute force - you're going to have to solve some {{Moon Logic Puzzle}}s to best the villain.
* TheQuincyPunk: Razor, "Lead singer for the [[PunkRock punk band]] 'Razor and the Scummettes'." She has a spiked collar, somewhat spiky red hair, and a safety pin earring. Some versions tone it down by losing a lot of the punk trimmings and giving her a slightly more conservative hairstyle, but the tiny LittleBlackDress remains a constant.
* RedHerring: This game has plenty. The staircase that's out of order, the [[BrickJoke chainsaw without fuel]], the unopenable medical cabinet, shall we continue? And due to having multiple characters and multiple endings, many items were worthless if you had the wrong party.
* ReformedButRejected: A possible ending involves a BigBad becoming a rich celebrity only to be arrested as he's schmoozing on live TV, actually being told it doesn't matter that he's reformed.
* ReluctantMonster: Green Tentacle is generally friendly and in certain cases even helpful. Unless you go out of your way to [[BerserkButton upset him.]]
* ReplayValue: Unique amongst games of its time for introducing non-linearity by allowing multiple player characters to be selected. This means there can be different {{Story Branch|ing}}es on every replay.
* RescueArc: The game revolves around [[TheHero Dave]] and his friends trying to rescue Dave's girlfriend, Sandy.
* RunningGag: Chuck the Plant. He may be a total RedHerring, but that doesn't stop him from [[EnsembleDarkhorse appearing in countless other games]]. It's common to find him in other Creator/LucasArts games, despite being [[CompanionCube completely inanimate]]. FanRemake ''Deluxe'' has the character comment, "This is the beginning of a beautiful friendship." ''VideoGame/TheElderScrollsIIIMorrowind'' has a plant named Charles who gives an ingredient. That ingredient? Meteor Slime. VisualNovel/{{Phoenix Wright|AceAttorney}} keeps a plant in his office named Charley. Strangely enough, he is called "[[VideoGame/MonkeyIsland LeChuck]]" the Plant in the demo of ''VideoGame/IndianaJonesAndTheLastCrusade''.
* SaveGameLimits
** Due to limited floppy disk space, the original C64 version only has one slot per save disk. The Apple II and first DOS ports inherit this limitation.
** The Amiga release, in addition to higher-resolution graphics, increased the number of saves per disk to 10. The Atari ST and second DOS port inherit these improvements.
** The Famicom adaptation has no save files at all, just a (''insanely'' long) PasswordSave.
** The NES port goes back to only having one file, again due to limited save RAM.
** The version inside the ''DOTT'' remaster originally had no slots at all, and you couldn't save and load your progress, just suspend it. This has since been fixed in an update.
** Inside the secret lab, the "New Kid" command and the ability to save the game gets disabled. You get the line: "The Meteor has control of your computer and he won't let you save the game".
* SchmuckBait: Come on, who didn't press the button at the bottom of the pool at least once?
* SchrodingersPlayerCharacter: You can only pick two player characters out of six to assist Dave in rescuing Sandy. The manual indicates that this is either due to time constraints, or because he felt a smaller team would go unnoticed.
* SecretRoom: A kind-of example. The room wasn't meant to be hidden. It's just that the door was painted over so many times that it now blends into the wall. However, the player can't find the door without using [[spoiler:paint thinner.]]
* SelfDestructMechanism:
** Dr. Fred will initiate this when the player barges in on him and his hostage Sandy.
** In the original version of the game, for CopyProtection Dr. Fred has installed a security system on a door which will blow up the mansion when the wrong code is input. [[TooDumbToLive That's one hell of a security system.]]
** The red button in the swimming pool will destroy the house if it's pressed.
* SignatureLine: Bernard being told "Don't be a tuna head!" while [[ScrewThisImOuttaHere having second thoughts on the quest]] is the game's most famous quote.
* SlasherSmile: Dr. Fred sports a very impressive one in the cover art (see above).
* SoLongAndThanksForAllTheGear: In early versions of the game, if a character dies, everything he or she was carrying is ''gone''. Losing certain objects can even cause the game to become UnwinnableByDesign. Later versions avert this by [[DevelopersForesight dumping the inventory into a box]] by the character's grave in the front yard.
* SpacePolice: The Meteor Police. If you have Bernard along, he can call them to get rid of the Meteor for you.
* StoryBranching: The game lets you choose two of six player characters to accompany mandatory RequiredPartyMember Dave Miller ({{c|uttingOffTheBranches}}anonically, [[VideoGame/DayOfTheTentacle Bernard was one of the two]], but he is optional). Each has a special skill that the others do not; this limits your options for reaching and taking care of the BigBad accordingly, with five distinct endings possible based solely on who went into the mansion.
* StupidEvil: There are a few tasks -- turning off the electricity to repair the attic wiring or draining the pool to retrieve the batteries in the radio -- that will not only draw one of the Edisons right to the exact location where someone's screwing with things, but cause the house's nuclear reactor to overload within minutes. Stupid part? If they capture the character before they undo whatever they did, ''the Edisons won't fix it themselves.'' Unless someone else fixes it, the Edisons will '''let the house explode!'''
* StupidityIsTheOnlyOption: Trying to pick up the photo developer fluid in the pantry is impossible: your character will always drop it so it spills into the grate in the floor, down into the crawlspace.
* SurferDude: Jeff, whose description even says he "responds to the name Surfer Dude."
* SycophanticServant: Purple Tentacle, who obeys BigBad Dr. Fred's every command, but can easily be bypassed under certain circumstances. He may even be willing to follow other orders under pressure.
* TakingYouWithMe: The BigBad sets off a SelfDestructMechanism when the player finds Sandy, more willing to have everyone including himself destroyed in a nuclear explosion than have his plans thwarted.
* TeamworkPuzzleGame: The game operates on three playable characters, and cooperation is sometimes necessary.
* TenSecondFlashlight: Operating on an old set of batteries, the flashlight lasts a long time everywhere ''except'' in the one place where you need it.
* ThemeNaming: Dr. Fred and his family all have names that are either some variant of "Ed" or rhyme with it (Ed, Ned, Edna, Ted). Even their car is the "Weird Edsel." In sequel ''VideoGame/DayOfTheTentacle'', they woud take on the surname Edison.
* TooDumbToLive: Soooo, what made you think that microwaving radioactive pool water was a good idea?
* TokenMinority: Mike, the African American photographer, a nod to horror movies that usually have a token black character. Whether he [[BlackDudeDiesFirst dies first]] is up to the player. He even gives a BadOmenAnecdote.
* TrialAndErrorGameplay:
** The correct way to turn the telescope towards Edna's safe number can only be found out by turning it in random directions, and the number will only appear if you have already gone to her room and revealed the safe. Wasting the maximum four dimes available trying to figure it out is an easy way to render the game UnwinnableByDesign.
** If one isn't aware that they should pick up the package JustInTime before Ed gets his hands on it, the game becomes UnwinnableByDesign without Bernard, as the other paths require the stamps and/or Ed's plans.
* TrouserSpace: All playable characters can carry an unlimited amount of items, no matter how large, up to and including a bucket of paint remover, bowl of wax fruit, and a ''chainsaw''. Particularly headscratching with the scantily-clad Razor.
* UnintentionallyUnwinnable: If you pick up the radio tube as Bernard and then put it back in the old radio, you won't be able to pick it up again due to a glitch. Since you need the tube to fix the radio and call the Meteor Police, this renders the game unwinnable with Bernard.
* UnwinnableByDesign:
** Getting a kid killed can make the game unwinnable in a few ways.
*** If you still needed their special skills and nobody else can win the game (most easily achieved by picking Dave and Jeff, who have no game-winning abilities), the game is unwinnable.
*** If that kid had important items with them when they died, the items will be [[PermanentlyMissableContent lost for good]]. The NES version fixes this by dumping that kid's inventory in a box in front of their gravestone.
*** Pouring film developer on the ManEatingPlant will kill it, so if a character is up there when the plant keels over, they will be stuck in that room forever, which has the same effects as if they had died.
** If one kid is locked up in the dungeon without the old rusty key and the other two kids are unable to get to him (either because they died, or because they got locked outside the mansion), the game is unwinnable as that kid will be unable to escape.
** By wasting the paint remover on anything other than the paint blotch in the room with the ManEatingPlant, you won't be able to reveal the door behind the paint blotch, making you unable to repair the arcade machines and generate the code to the secret lab. However, if Dr. Fred hasn't set a high score in Meteor Mess yet, the code to the lab will always be 0000 (which is obviously never stated in-game, but can be discovered thanks to a walkthrough).
** Using the yellow key in the Edsel early will make it take off, which means you are unable to get rid of the Meteor unless you have Bernard or Wendy on your team, or (in the NES version only) if you rush upstairs and feed the Meteor to the ManEatingPlant.
** Syd, Wendy and Razor need to obtain an envelope and stamps in order to win the game, which can be lost in many ways.
*** Not picking up the package before Ed gets to it or giving it to Ed without getting the stamps off of it first. The former also makes the game unwinnable with Michael, as he needs to give the package to Ed personally. Failing to do so means you can't initiate Ed's friendship quest and make the film with his secret plans trigger.
*** If the envelope is opened the regular way, it will get ripped to pieces, rendering it unusable. The NES version amends this by forcing the player to steam it open.
*** Sending irrelevant material to Mark Eteer will waste the envelope and stamps, which means you can't send anything else.
** Exposing the film or using up the developer fluid makes Michael's path unwinnable.
** [[CryingWolf Calling the Meteor Police on the radio three times]] as Bernard will make them stop coming to his help, making his path unwinnable.
** [[PointOfNoReturn Entering the lab]] without the key card in the inventory will render the game unwinnable, as there will be no way to return to Ed's room.
* UpdatedReRelease: The [[https://www.youtube.com/watch?v=FhHX1J-68xs original 1988 PC release]] has cruder graphics, akin to the [[https://www.mobygames.com/game/maniac-mansion/screenshots Commodore version]]. The MS-DOS Enhanced 1989 version is the most known and the one featured inside modern versions of ''Day of the Tentacle''. The GOG version includes both.
* UselessItem: Not all items are needed for the characters you picked to play as, but they're all available nonetheless. And some items are just [[RedHerring useless no matter what]].
* UselessProtagonist: Dave doesn't have any special abilities. [[JokeCharacter Jeff]] to a lesser extent, his only ability is fixing the telephone (which Bernard can also do).
%%VanityPublishing is not invoked or subverted by the "3 Guys Who Publish Anything". It's clear in context and by the rejection of low-quality material that the intent is "3 Guys Who Publish Any KIND of Thing", from video games to music to autobiographies.
* VegetarianCarnivore: The ManEatingPlant will drink Pepsi.
* VideoArcade: The arcade-in-game version.
* VideoGameCaringPotential: You'll need to steal Weird Ed's hamster, but you can give his pet back to him. He's overcome with relief and gratitude.
* VideoGameCrueltyPotential: It's possible to steal Weird Ed's pet hamster, [[MicrowaveTheDog put it in the microwave]], blow it up, and then show him its exploded corpse. [[VideoGameCrueltyPunishment He reacts accordingly.]]
* VideoGameCrueltyPunishment: Stealing Weird Ed's hamster is required to complete the game. Optionally, you can [[MicrowaveTheDog explode it in the microwave]]. You can take it a step further and give the remains back to him... His reaction is according.
* YouCanTurnBack: Subverted at the beginning, if you picked Bernard:
-->'''Dave:''' This could be real dangerous. If anyone wants to back out...
-->'''Bernard:''' Okay, I'm outta here! ''[starts to leave]''
-->'''Dave:''' BERNARD! Don't be a tuna head! [[AllGuysWantCheerleaders It's Sandy we're talking about!]]
-->''[[{{Beat}} [beat]]]''
-->'''Bernard:''' ''[comes back]'' Okay.
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%% Feel free to replace this with something more clever.
-->Don't be a TUNA HEAD.
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