'''''MajinAndTheForsakenKingdom''''' tells the story of the once prosperous Kingdom of Q'umarkaj as it faces being slowly devoured by an entity known only as "[[TheCorruption The Darkness]]", a seemingly unstoppable army of its monstrous minions waging war on every living thing.

For over a century its evil has spread unchallenged. Corrupting everything they touch, they have driven most of civilization to the outskirts of the kingdom and show no signs of relenting.

Faced with The Darkness destroying his forest home and his animal friends, [[TheHero a young thief]] enters the long abandoned heart of the Kingdom with the intention of ending the threat once and for all. To this end he seeks out the Majin, [[FamedInStory legendary guardian]] of the Kingdom's founder, whom it's rumored is the only creature capable of actually harming the darkness. However, unable to kill the Majin outright the forces of the Darkness instead imprisoned him and stripped him of his power, spreading it throughout the ruins of the kingdom in the form of [[{{Macguffin}} magical fruit]].

And so the Thief and the Majin, or rather Tepeu and Teotl, set out on a quest to restore its power and defeat the darkness.

The game is a mix of action platforming and puzzles that require creative use of the Majin's huge strength. It also throws in some stealth elements in areas the Majin is too big to follow you into, though it's rarely necessary to rely on stealth.

!Includes examples of:

* ABoyAndHisX: A major element of the game, and one that earned the most praise, is interaction between the Majin and Tepeu. Of the course of the game, their relationship goes from mere alliance of convenience to true friendship, as Tepeu comes to trust and rely on on Majin more and more often, while realising that he also needs help and support from him. Remarkably, all this is done without a single DialogueTree.
* AndYourRewardIsClothes: New outfit pieces for both Tepeu [[spoiler: and the Majin]] can be found in various places, though they usually actually offer some upgrade.
* AttackItsWeakPoint: Caprakan needs to have stones thrown into the glowing point on his back several times to be distracted in his first stage. In the second stage of the fight, he is finished by majin using his wind ability onto his leg.
** The Brute enemies and Two-Face enemies can only be dispatched by attacking them in their face mask.
* BossArenaIdiocy: Many bosses. The first boss, Caprakan, has a large cage hung in the centre of ceiling for some reason. This is the only way to knock him from the ceiling onto the floor where he can be attacked. For bonus points, he is smashed to death with that exact cage at the end of the fight.
* BottomlessMagazines: Downplayed: Tepeu is never going to run out of stones. It doesnít matter whether you're out in the desert or inside a castle.
* BridgeLogic: At the Hawme'a Falls, there is an upright plank of wood besides the ravine. Not only is its height just right, but it will fall exactly into place after getting knocked down by Majinís wind. Subverted in that it is not a true bridge but only there for a side path.
* ColorCodedForYourConvenience: Each of majinís powers corresponds to a colour: yellow for lightning, blue for wind and orange for fire. Feeding it fruits with these colours will permanently increase the power of these abilities. Conversely, enemies that block elemental powers with their shield have a stone of corresponding colour included.
* CombatTentacles Ė One enemy type has them. If it catches Tepeu with them, he will get covered in them and needs to struggle to break free, in a process apparently known as becoming ďhaunted by darkness.Ē
* CoresAndTurretsBoss: Heart of Darkness, which can only be damaged by hits to the mask in the center of its face, and which will protect it with magic from its four hands. Tepeu needs to keep crystallizing the hands in order to attack unimpeded.
* TheCorruption: The Darkness, which turns people into living tar monsters that can't be killed permanently. It also appears to warp their personalities in such a way that they serve the darkness without losing a twisted form of their own personality. Tepeu grows a tar coating from his feet up as he takes damage, though the majin can cleanse him anytime they're not in combat.
* CrateExpectations: Some crates are present and are typically used for the jumping puzzles.
* DarkIsEvil: Played straight here. All enemies are the rather stereotypical creatures of darkness that are irredeemably evil and need to be destroyed. There are also deposits of Darkness, which can be purified by majin.
* EldritchAbomination: [[spoiler:The final boss, and to a lesser extent, the Darkness in general.]]
* ElementalPowers: The Majin has three such abilities.
** BlowYouAway
** ShockAndAwe
** PlayingWithFire
* EliteMooks: The Dark Warrior Sergeants, which are stronger and tougher than regular Warriors at their level and will summon more to them. There are also the Two-Face creatures, which are immune to magic and have to be hit in one specific spot. The hounds are elite [[PatrollingMook patrolling mooks]] due to them being able to sniff Tepeu out if he's trying to sneak and being quite tough in a fight themselves.
* EnemySummoner: Mild version with Dark Scouts: they will scream and alert all other enemies in the area to your presence. The Dark Warrior Sergeants will summon new Warriors indefinitely, however.
* ExplodingBarrels: Generally used to bypass obstacles like collapsed rubble in your way.
* FastballSpecial: One of your combination moves.
* FeedItABomb: the Admiral Tlalac boss, which can have bombs thrown into it.
* ConvenientItemPlacement: The tear gas bombs will always be present when there are the ranged enemies to be taken out.
* FinalExamBoss: Each boss requires the correct use of at least one of Tepeu and Majinís combined abilities to take down.
* FinishingMove: You are allowed to do some on the regular enemies. All boss fights also end in Tepeu performing one.
* FriendlyFireproof: Averted with the Dark soldiers. They will take damage from the ranged enemiesí explosives as well as you, and the dark Majinís magic will affect them too during the final battle.
* GentleGiant: The majin is really a sweet guy; he only fights because he wants to protect his friends and would rather not fight if he could avoid it.
* GiantMook: Brute enemies, which are the same size as majin itself and can only be hurt by attacks on their face-mask and magic.
* HappyDance: Both you and the majin dance after defeating a group of enemies with a combo attack, or occasionally after solving puzzles.
* HeavilyArmoredMook: Versions of regular and shielded Dark Warrior that are completely encased in armor and therefore much tougher to defeat. Fortunately, all of them are equally vulnerable to the stealth kills.
* HoistByHisOwnPetard: Enemies can be stunned by the traps ''they'' set if you set them off by throwing rocks at them.
* HollerButton: Used to tell the majin to Stay or Follow. (He can get stuck if you tell him to Follow while too far away, though.)
* HulkSpeak: The majin is played as pretty dim. Slightly annoying given how knowledgeable random rats seem to be.
* HyperactiveMetabolism: Special fruits heal majin & increase his stats.
* ImprovisedWeapon: The environmental kill variant - Majin can drop sections of walls onto the enemies below or roll boulders towards them. The battle with first boss ends with him getting smashed by his own cage (although it merely incapacitates him for a FinishingMove.)
* InUniverseGameClock: There is a collectable (Memory Shards) that can only be obtained when it's night time. Fortunately they are easy to spot and usually can be reached with ease as well.
* InexplicableTreasureChests: In every area, even forests. Some are obviously placed, others fall under SidetrackBonus.
* KungFuProofMook: The Two-Face enemies, which will attack you with magic and are immune to all magical attacks. Some advanced Warriors will also possess shields with colored stones that protect them from one of Majinís elemental attacks.
* LifeDrain: The ghosts will attack Majin by getting close, then sucking onto him and not letting go until Tepeu shakes them off. It is possible for several of them to do that at once.
* ManaDrain: Final boss fight has some orbs that will drain Majinís power unless theyíre destroyed.
* MookMaker: The final level of the game introduces Dark Fountains, which will quickly respawn all enemies in their area until theyíre purified.
* NoNameGiven: The protagonist starts with no name, the majin names him Tepeu soon after they meet. Subverted with the majin, who introduces himself as Teotl but is always referred to as "the majin".
* OneHitKill: The stealth kills on unaware Warrior enemies. Also, during the Admiral boss fight, getting swallowed by him will instantly kill Tepeu.
* PatrollingMook: If you're allowed to sneak in a given segment, some enemies will be doing patrols while others will stay somewhere and be exposed for a Stealth Kill. There also the hound-like creatures, whose main purpose is to sniff Tepeu out and force confrontation.
* PersonalSpaceInvader: The monkey-like Dark Scouts, which will try to jump onto Majinís back, attack him there and prevent him from using his powers unless Tepeu knocks them off him.
* RaisedByWolves: Tepeu grew up in the forest raised by "the animals". Rats and parrots comprise most of what you actually converse with though. Tepeu seems very well dressed and normal for using this trope, but then he's also a thief.
* RareCandy: Green, red, purification, wind, electric and fire fruits, which will increase majinís stamina, strength and elemental powers, respectively. Achievements are granted for maxing those stats out.
* ReptilesAreAbhorrent: A minor example -- Tepeu can speak to animals, but the lizards apparently have nothing to say... [[spoiler:though they do usually appear on walls that you need to climb.]]
* RoyalsWhoActuallyDoSomething: [[spoiler:Most notably dual-sword-wielding ActionGirl Toci. Also King Xolotl (once he is no longer possessed) is willing to sacrifice himself to protect the kingdom, and the original Tepeu seems to have been very active as well.]]
* RPGElements: You gain experience for fighting and pulling off combos, but otherwise it's all action/platforming.
* SealedEvilInACan: [[spoiler:The King of Darkness at the end of the game.]]
* SealedGoodInACan: [[spoiler:The Majin at the beginning of the game, and also Toci.]]
* SequentialBoss: All bosses usually have two stages.
* ShieldBearingMook: Certain Dark Warriors have shields, and can only be damaged in melee when they lower them to attack. Later on, some will also get special stones in them that block one of majinís magical abilities. Thereís even a Headlong Rush achievement for [[ViolationOfCommonSense trying to attack them 100 times when their shield is still raised.]]
* SpeaksFluentAnimal: Tepeu can speak to animals, which comprise most of the games [=NPCs=].
* TakenForGranite: Tepeuís crystallisation ability, which is used twice in boss fights to immobilise bosses by solidifying their limbs or their environment.
* TrickShotPuzzle: There are a number of these using catapults to launch rocks or even Tepeu himself.
* WeakTurretGun: One enemy type is effectively an eyeball on a stalk that fires lasers. While it odes considerable damage, dispatching it is no trouble.
* XMeetsY: ''VideoGame/PrinceOfPersia2008'' meets ''TheLastGuardian''.