[[quoteright:296:http://static.tvtropes.org/pmwiki/pub/images/mafiaII_logo_7503.jpg]]
[[caption-width-right:296:A game you can't refuse]]

During UsefulNotes/WorldWarII, Vito Scaletta, a young poverty-stricken resident of the city Empire Bay (a FictionalCounterpart of UsefulNotes/NewYorkCity, with elements from UsefulNotes/SanFrancisco), is caught committing robbery and he chooses serving in the army during their invasion of Europe instead of going to jail. Vito is however wounded in service, and is sent home to Empire Bay for a month - but upon his arrival, he discovers that the things has taken a turn for the worse. His father has died and has left his family with a massive debt of $2000... money which the local loan shark is getting quite anxious to get back.

While Vito has been gone, his friend, the small-time criminal Joe Barbaro, has been busy getting connections within the local Clemente crime family. He is able use them to get Vito some forged discharge documents and foot in the mob's door, offering Vito a chance to pay off the family debt.

''Mafia II'' is a 2010 video game, more of a SpiritualSuccessor to the original ''VideoGame/MafiaTheCityOfLostHeaven'' than it is an actual sequel. While the two games share the same universe, there is only one direct connection between them.
----
!!Tropes:

* AbortedArc: One of those prostitutes that Joe brought along and who clearly showed she had hots for Vito, and was later [[DamselInDistress saved by him]] when she accidentally bumped into some hothead's car upon leaving? She's never mentioned again and Vito, quite surprisingly, hasn't got in a relationship with any girl by the end of the game.
* AbsurdlySpaciousSewer: Semi averted during "Balls and Bean", when Vito must sneak into a slaughterhouse through a sewer. Although the sewer has ample room for him to walk through and allows him to enter undetected, the trip is unpleasant, as Vito is unable to avoid stepping in revolting sewage water and even has [[{{Squick}} unmentionable sludge]] dumped on him halfway in. It goes without saying that Vito's presence is easily sensed, or rather smelt, after that.
* AllThereInTheManual: The Family Album you get after beating the game provides a lot of the backstory to various secondary characters not explained otherwise.
* AnachronismStew: {{Playboy}} magazines appear throughout the game, which starts in 1945 and ends in 1951, when in RealLife Playboy's first issue was realeased in 1953.
** The game also has a radio newsflash about polls showing DwightEisenhower and his running mate RichardNixon easily winning the presidency in the 1952 election in September of 1951. Eisenhower didn't announce his candidacy until March of 1952 and even after announcing it faced a tough primary battle before getting the nomination.
** Empire Bay has a SWAT Team, as seen in the DLC's "Joe's Adventures" and "Jimmy's Vendetta", both of them set in TheFifties, although the very first SWAT Team wasn't operational until 1968.
** The Remington 870 Field Gun, a shotgun manufactured starting in 1950 can be seen used by the Empire Bay Police Department in 1943.
* AuthorityEqualsAsskicking: Mostly averted with the gunfights, bullets will happily tear up bosses as easily as they do mooks. In the final fight [[spoiler: Don Falcone]] can take about 3 or 4 times as much punishment as a standard Mook, but that still means he'll go down in less than a dozen shots.
* BagOfSpilling: There are several points in the game where you end up losing all your money and guns. This is especially aggrevating if you spent time selling stolen cars to grind up your cash reserves, although it does help emphasis the game's point that the criminal life isn't all it's cracked up to be.
* BackSeatsAreJustForShow
* BadassBystander: While robbing a store there's the chance that one or more customers will pull handguns and fight Vito.
* BeingEvilSucks: [[spoiler: At the end of the game, it's clear that being a mafioso has done Vito more harm than good, such as his going to jail likely causing his mother's death, driving his own sister away due to to his now violent attitude, learning that some of the people he works for are the same ones that screwed his parents over, and virtually all his friends dying left and right.]]
* BerserkButton: [[strike: Mention Vito's father]] [[strike:Hurt Vito's sister]] [[strike: Mention money to Vito]] [[strike: Murder his colleagues]] [[HairTriggerTemper EVERYTHING]]
* BigApplesauce: Empire Bay.
* BrooklynRage
* ButtMonkey: Poor Vito spends the entire game bouncing from one collossal fuck-up to another, without ever really getting a chance to enjoy ''La Dolce Vita''. This is in contrast to Tommy from the first game, who's shown to live it up pretty well up until his fall from favor at the end.
* CasualDangerDialogue: Even if you're driving terribly and keep on crashing into people, cars, and/or street signs. Even if you're being chased by the police, your friends in the car will continue to talk casually. The worst you can get is Joe [[WhatTheHellPlayer scolding you for running the red light.]]
** And every other small infraction, which can be [[MostAnnoyingSound distracting]] when trying to outrun police.
* ChekhovsGun: In Chapter 3, Vito steals ration stamps from the Office of Price Administration and sells them to gas station attendants around the city. Three chapters later, it turns out [[spoiler:one of the attendants ratted Vito out. He goes to jail.]]
* ChronicBackstabbingDisorder: ''Everybody'' in the Mafia, towards ''everybody'' else. The only exception is the bond of loyalty between Vito and Joe that endures throughout the entire game, [[spoiler: which makes the ending all the more tragic.]]
* ClusterFBomb: [[http://www.youtube.com/watch?v=Fb6pMDmbXDY Just watch this video]]. It has broken the previous record for most f-bombs in one game, previously held by ''VideoGame/TheHouseOfTheDeadOverkill''.
* ContinuityNod: Vito and Joe [[spoiler: are the gunmen who kill Tommy Angelo from the first ''Mafia''. They even drive a similar red and white Ford Thunderbird-like car.]]
** {{Retcon}} / BroadStrokes: [[spoiler: In the original ''Mafia'', Tommy is killed in 1957 and not 1951 when ''VideoGame/MafiaII'' is set. Vito and Joe are also not wearing the same clothing as the hitmen in ''Mafia'' (although Vito can be, if you put on the corresponding suit before accepting the mission) and Joe shoots Tommy with a full-sized shotgun, rather than the sawn-off "lupara" shotgun that the hitman used in ''Mafia''. And the house and background are slightly different, particularly the conical bushes in the yard.]]
** When [[spoiler:Leo Galante]] decides to disappear (a situation almost identical to what happened with Frank in the first game), he off-handedly mentions that he's going to Lost Heaven.
* TheConsigliere: Leo Galante.
* ControllableHelplessness: [[spoiler: In the start of the prison sequence, you are marched single file into the prison facility. Policemen stand in front of the two opposite gates where jeering prisoners flock. You are able to use the controller to turn your head around, look at your hands (well, your fingers, mostly), but beside that, you're stuck.]]
* CoolCar: Most of them could qualify, really.
* CriticalExistenceFailure: In the fighting sequences, Vito can take a parade of haymakers, jab combos and uppercuts. But once his health is too low, a single jab will send him crashing to the floor in a heap.
* {{Deconstruction}}: Mafia II deconstructs NeighborhoodFriendlyGangsters and WideOpenSandbox crime games like {{Videogames/GrandTheftAuto}} by juxtaposing the tense shootouts and [[DamnItFeelsGoodToBeAGangster high living]] with [[spoiler: prison time, fearing for your life at all times, crossing a MoralEventHorizon or two and in the end [[BeingEvilSucks losing everything you care about]]]]
* DeliberateValuesDissonance: The characters are about as racist as you can get in a game without causing a controversy. For instance: Vito asks Joe if he drove to the bar (in an African-American community), and Joe replies, "I wouldn't park my car in this neighborhood!"
** Not to mention the countless times somebody says 'chink', 'dago' and 'mick'.
* DieChairDie: A lot of Empire Bay's environment is destructible, notably the Hotel interior in ''Room Service'' and an ''entire Diner'' in ''The Wild Ones''.
* DoNotDoThisCoolThing: "The old game was a tribute to gangster movies, a romantic vision. ''Mafia II'' is grittier, real, a darker world, and the effects are based in reality." - Daniel Vávra, Writer and Director of ''Mafia'' explaining the decision to make the sequel DarkerAndEdgier.
* DownerEnding: [[spoiler: Vito has fulfilled his end of the "deal" that Leo has tasked him with to kill the {{Big Bad}} and save his own life. Its too bad that Joe wasn't apart of the deal. Congratulations! You're now, if you're lucky, at the bottom of the mob food chain once again, still pretty broke and all of your friends are dead!]]
** [[spoiler: To top it all off, [[TakeThatAudience you get to sit through the credits with Dean Martin's "Ain't that a kick in the head?" playing.]] Thanks, 2K Czech.]]
---> "How lucky can one guy be? . . ."
** [[spoiler: If we think about it, it also qualifies as a BolivianArmyEnding since the fate of Vito and Joe remains unknown.]] This is Mafia, after all.
** Also, consider the ShootTheShaggyDog moment right after [[spoiler: Vito is put into jail, for he fought so hard for clearing his family of the debt, but then all the efforts turned into nothing as his mother died shortly.]]
* DroppedABridgeOnHim: [[spoiler: Joe in the ending, but YMMV a lot.]]
* DrugsAreBad: Actually, the message is more "Drug ''dealing'' is bad." Henry comes to you with a [[ASimplePlan chance to make a little money on the side]] [[WhatCouldPossiblyGoWrong by dealing heroin]]. So they borrow money from [[AffablyEvil Bruno]], [[NothingCanStopUsNow and go to work]] [[spoiler: [[FinaglesLaw only to be attacked by a horde of gangsters trying to steal their stash]], [[ThereIsNoKillLikeOverkill Henry getting hacked to ribbons by Chinese Triads,]] [[DisasterDominoes and your money being stolen]].]] So at the end of the day, [[spoiler: your friend is dead, you're over fifty large in debt to a vicious loan shark and [[EverythingTryingToKillYou the Triads and a rival family are out for your blood.]]]] And don't worry, [[FromBadToWorse it gets worse.]]
* DrunkenSong: Joe and Eddie at one point drunkenly sing along to Dean Martin's "Return to Me" on the radio.
* DrowningMySorrows: [[spoiler: Joe does this after Marty's death, and get so drunk that he waves his gun around and scares off the other patrons. Vito must swing by the bar and pick him up, before things get really bad. They do.]]
* DummiedOut: A look on the script files in the PC version reveals that the game was originally going to be much bigger. Remains of scripting still exists for a bunch of missions and side missions, usable melee weapons and car trunks, sections of Empire Bay and children [=NPCs=], all of which were cut from the final version. This has raised some controversy in the gaming community, to the point where [[http://mafia2removedfeatures.wikia.com/wiki/Real_Mafia_2_Wiki it has invoked]] the WikiRule.
* EnemyDetectingRadar: Here, it detects all enemies and police.
* EvenEvilHasStandards: {{Averted}} with most of the families except the Vinci family, who explicitly prohibit drug dealing. Given [[spoiler: what happens after Vito and Joe's tryst into drug dealing]] you can see why.
** Vito's an example of this too. Despite being a thug and killer for most of the game, [[EvenEvilHasLovedOnes he cares enough for his sister]] to [[spoiler: [[WifeBasherBasher kick the shit out her abusive husband.]] and misogynists in general]]. He's also the character who's the most respectful to minorities, rarely using racial slurs to describe them.
* EveryCarIsAPinto: Semi-averted. Cars won't explode if you smash them or shoot the engine, but will burst into flames and explode if you AttackItsWeakPoint.
* EvilVersusEvil: C'mon! This is Mafia! And the police ain't no better, either.
* ExactlyWhatItSaysOnTheTin
* ExcusePlot: Jimmy's Vendetta's plot is ExactlyWhatItSaysOnTheTin.
* FatBastard: Frederico "Fat Derek" Papalardo and Sidney Pen.
** Sidney is even ''nicknamed'' FatBastard by the protagonists.
* TheFifties: 1951, to be precise, but many elements from the rest of the decade crop up during the period.
** It draws about 5 songs from TheSixties and cars up to 1957, so it's more or less TheThemeParkVersion.
* ForeShadowing: Henry says that his thirteenth contract is unlucky because he almost got his balls shot off. [[spoiler: He dies in Chapter 13.]]
** ''"...but how's [your] English so good?"''
** When Vito introduces himself to Derek, Derek mentions that his father "drank like a fish". [[spoiler:Derek had Vito's father drowned at the dock.]]
* GameBreakingBug: In Chapter 14 (Stairway to Heaven) [[spoiler:after dropping Joe off at El Greco's,]] you will be tasked with delivering the money earned to [[spoiler:Bruno.]] When you arrive at [[spoiler:Bruno's,]] the door that leads into the building will occasionally not allow entry, making further progression into the game impossible. Even more troubling is the fact that if the player is able to enter the door and trigger the cutscene, the game will sometimes enter an endless loading loop from which it will not recover.
* GenreShift: The game mostly involves driving and gunplay, but in a couple of missions - namely "Enemy of the State" and "Balls and Beans" - it shifts to a stealth-based game.
* GoodTimesMontage: One shows up at the end of Chapter 9, appropriately set to "Let The Good Times Roll". And another one is in Chapter 12, as Vito, Joe and Henry get into drug dealing. Watching your character buy nice stuff and kick the shit out of a guy while "Let The Good Times Roll" plays is pretty representative of this game.
* GottaCatchThemAll: Optional, hidden ''Playboy'' centerfolds, as well the harder-to-find wanted posters depicting [[CreatorCameo members of the development team]].
* GreaserDelinquents: They appear as antagonists midway through the game.
* GreedyJew: Bruno, the loan shark. [[spoiler: It turns out that he's the very loan shark who Vito's family owed money to.]]
* HeyItsThatVoice:
** Joe is [[WesternAnimation/BatmanTheAnimatedSeries Harvey Bullock]].
** Carlo Falcone is [[WesternAnimation/AvatarTheLastAirbender King Bumi]].
* HopelessBossFight: The first fistfight against [[spoiler: O'Neil in the prison yard]]. After you land a few good hits on him, he automatically starts countering every single one of your attacks until your health almost drops to zero, which starts the next cutscene.
* HowWeGotHere: The game starts with Vito looking in his photo-album and reminiscing his life. We finally catch up with him in chapter 15.
* HyperactiveMetabolism: Consumption of food and drinks, including beer and cola, regains the part of your health that doesn't [[RegeneratingHealth regenerate]].
** [[LampshadeHanging Lampshaded]] by Joe:
---> "You've always been a quick healer, must be your diet or something."
* HyperspaceArsenal: In stark contrast to the first game.
* IHaveAFamily: Sidney Pen mentions this as he's begging Henry for his life. It doesn't work.
* ItWillNeverCatchOn: One guard in the background at the government office describes his idea for an interactive television game, only to be scoffed at.
* KnifeFight: Vito and Brian O'Neill
* LuxuryPrisonSuite: Leo Galante's cell.
* TheMafia: [[ExactlyWhatItSaysOnTheTin As the title shows]], [[CaptainObvious the game is about the Mafia]].
* MisterSandmanSequence: For the 1950s when [[spoiler:Vito gets out of prison]], complete with the song in the trope name.
* MoodWhiplash: The host of Empire Classic Radio gives one of these while reporting the finding of the infamous Auschwitz concentration camp. A bit jarring given on how he usually remains professional in the rest of the game but here he takes a moment to compose himself and actually apologizes for reporting such disturbing news.[[note]]This troper has not played the game is some time so please correct this if needed.[[/note]].
* MoreDakka: The Model 1928 Thompson and, ultimately, the MG-42.
* NiceHat: Snappy fedoras are, of course, plentiful.
* NoFlowInCGI: Mafia II averts this, at least partially, with the loose ends of your character's jacket, tie or trenchcoat flapping about when in motion, courtesy of an improved PhysX engine. This feature was a selling point promoted by the developers before release, even though it has absolutely no bearing in gameplay. It's not perfect either; push the limits of the game engine, and said parts of Vito's clothes may end up stuck and mangled ''within'' his body.
** Completely axed in the PS3 version
* NoGearLevel: Played straight in Chapter 11 [[spoiler:(when you also lose your money and nearly all of your clothes)]] and Chapter 14.
* NoHonorAmongThieves: One of the main themes of the overall story, in contrast to the more romantized version of "The Family" seen in the first game.
* PoliceBrutality: [[spoiler:Vito is both a witness and a victim of it in prison.]]
* PoliticallyCorrectHistory: Oh, so averted. Racism of all stripes, segregation and sexism are on full display. Of course, to avoid being ''too'' offensive, they did have to dig up some [[CurseOfTheAncients pretty antique slurs]].
* [[spoiler:PrisonRape]]: [[spoiler: A few thugs try to pull this on Vito when he's in the slammer. He beats them all to a pulp.]]
* ProductPlacement: ''Playboy'' magazine shows up (even if it's before 1953). Justified in that it amplifies the period atmosphere.
* [[spoiler:PreviousPlayerCharacterCameo]]: [[spoiler:It turns out that Tommy and his family was moved to the suburbs of Empire Bay. Oh, and you and Joe are tasked with killing him]].
* PunkInTheTrunk: In the seventh chapter, [[spoiler: Joe and Eddie Scarpa take Vito for a night out on the town to celebrate his release from prison. However, there's also the matter of needing to bury Frankie Potts, whos corpse has been in the trunk for "a couple of days" and is starting to smell. Not quite the welcome home Vito wanted.]]
* RealMenCook: Leo Galante cooks for himself in prison, and has a rather nice kitchen in his mansion.
* RealMenWearPink: You have the option of wearing a pink suit and fedora, which is not very far-fetched as the color was associated with boys up until the late-1950s. Still, the notion of going on a murderous rampage dressed in what is now considered a girly color will strike some players as being ironic and hilarious.
** Wear it to the tense and dramatic initiation scene and watch the atmosphere dissolve!
* RegeneratingHealth: Moving away from the first game's reliance on [[HealThyself wall-mounted first aid kits]], Mafia II now has the player's health roughly refilled automatically by up to 60% after taking several serious hits and avoid further injuries for several seconds (except during fistfights). The rest is healed by [[HyperactiveMetabolism eating or drinking]].
* RoofHopping: In "Murphy's Law".
* RoaringRampageOfRevenge: Vito, after he discovers who killed his father. Also, Jimmy in Jimmy's Vendetta.
* SceneryPorn: Empire City is really quite gorgeous, especially in the snow.
* SchizophrenicDifficulty: With good cover, you can take on entire armies of wiseguys. Without cover, you die after couple of shots. Regenerating health helps a lot, but you better pray there isn't any mook hiding with Tommy gun. And don't think hiding in the car will save you, like in GTA- here, you are a sitting duck.
* ShoutOut: [[VideoGame/BioShock1 "Would you kindly?"]]. I see what you did there Take-Two.
** In one mission you encounter in a prison yard a prisoner who mutters the famous line: AllYourBaseAreBelongToUs, You have no chance to survive make your time. [[ZeroWing Guess?]]
** One of the Achievements/Trophies is called [[FiftyCent Get Rich or Die Flyin']].
* ShopliftAndDie: Attempting to steal items from a gunstore will cause the owner to pull out a shotgun and shoot you.
** Though really, if you're robbing a gun shop, [[BallisticDiscount you should expect to spend ammo to get ammo.]] Worth noting that if you are quick enough, you can gun him down and get away with it- assuming you can outrun the cops.
* ShownTheirWork: It's an almost totally accurate period piece; notably, when Vito mentions to Joe in 1945 that he's driven a Jeep, Joe replies, "What the hell's a Jeep?" as the first civilian models didn't appear until later that year.
** Depends on where you're looking. Barring the storyline, many aspects of the game appear ahead of their time, like songs ("The Fat Man" by Music/FatsDomino, a 1949 song, shows up in 1945 Empire Bay, and Dean Martin's "Ain't That a Kick in the Head?" only debuted nine years after the end of events in the game in real-life) and cars (especially those circa 1951, like the Shubert Beverly, a [[FictionalCounterpart 1956 Chevrolet Bel Air look-alike]]). Seems more like the creators opted for an ArtisticLicense to make the most out of the time periods the game is set in.
** The most egregrious are a 1964 song in 1951, and a 1963 song in 1945, as well as a 1949 Caddilac Expy in 1945 and a 1957 Ford expy in 1951.
*** The worst part is that most anachronisms had been avoided had they just set the 50's in 1956, as almost all the music would fit and so would the cars...
**** The retcon above would have been unnecessary aswell.
* SuspiciouslyAproposMusic: A lot, assuming you leave the radio on default stations--for instance, after you get handed a pistol for the first time, "[[http://www.youtube.com/watch?v=kv5IzMImRDs Praise the Lord and Pass the Ammunition]]" comes on.
** As well as "Happiness is a Thing Called Joe", "Maybe", "Chow Mein", and "Come Softly to Me" , and their granddaddy - "Bellville".
* SWATTeam: One appears in the DLC "Joe's Adventures", which is a major anachronism as the first SWAT units weren't available until 1968, seventeen years after the events of this game.
* TakeCover: Essential for your survival in gun fights, especially on [[DifficultyLevels hard difficulty]].
* TheThemeParkVersion: How the game treats TheFifties and to a lesser extent, The Forties.
** Such as [[http://www.youtube.com/watch?v=pK117sN90tY a certain 1964 song]] appearing in 1945, and [[http://www.youtube.com/watch?v=JGXesHYTJkw a song of the same year]] in 1951. Cars too.
* TheTriadsAndTheTongs: The latter play a pretty important role fairly late in the game.
* ThirdPersonShooter: With plenty of driving.
* TragicVillain: Vito, forced into the life of villainy only to save his own family from a monstrous debt - and ending up [[ShootTheShaggyDog wasting all his effort]]! He also ends up becoming violent himself.
* TwoShotsFromBehindTheBar: Bartenders will pull a shotgun on Vito if he tries to rob them.
* VillainousBreakdown: Henry have a brief one when he rants about Sidney, who shot him in the leg. He shoots Sidney's dead body (after Vito and Joe kill him) and then threw his gun down at the body.
* VillainProtagonist: In contrast to Tommy from the first game, a law-abiding schmuck who pretty much only joined because he needed protection and was gradually seduced by the Family way, Vito makes it clear he sees himself as a man of violence who is willing to hurt people for money and is simply in it to get rich or die trying. However, by the end he learns that BeingEvilSucks.
* WakeUpCallBoss: [[spoiler:Derek]]. So you've gotten the hang of running and gunning. From cover, without it, doesn't matter to you, so long as you meet your enemy face to face. Not this guy. Not only is he surrounded by EliteMooks, but he [[spoiler: never stands still, uses cover almost constantly, and lobs molotov cocktails at you from the high ground.]] Be ready to have your skills tested.
** [[CuttingTheKnot When you go to face him, park your car just a few yards away from the large door, then use it to enter the fighting area before any Mooks can spawn in.]] Get under the second floor of the building and you should be able to find cover a lot more easily, if only at first.
* WantedMeter: For minor infractions like speeding, the cops only want to ticket you. For more severe crimes like beating people up, they'll bring out the cuffs and try to arrest you. Start killing? The gloves are off, and they'll bring out the guns - first pistols, then shotguns, and then Thompsons.
** If you're fighting someone and no one has died, however, a cop will just stop the fight.
** At lower wanted levels, it's feasible to simply bribe the police.
* WhatCouldHaveBeen: among the things axed from the final versions were working taxicabs, subway system, moving trains, ability to buy cars and houses, melee weapons like knives and baseball bats, a job system and a race track. But considering [[ThatOneLevel the racing mission from the first game...]]
* WhatHappenedToTheMouse: What happened to Vito's Sister? She is last seen late in the game, then she is never mentioned again.
** When last heard from, [[spoiler: she tells Vito that she never wants to hear from him again]]. That strikes me as enough justification for her not being seen again.
* WorldWarII: One third of the storyline is set against the latter half of the conflict. The United States' participation in the war is in full swing, evident in Empire Bay with World War II-themed music on the radio, and off-duty troops and army trucks. [[spoiler:Vito's fate is also shaped by the war not once but twice; the first is in 1943 when he is arrested for burglary and enlists to fight for the army in Sicily as an alternative to prison; the second has Vito convicted of impeding the war effort in 1945 for stealing gas ration stamps from the Office of Price Administration, landing himself in the slammer for six years.]]
** Hell, even [[spoiler:the first chapter features Vito in battle in urban Sicily against fascist Italian soldiers.]]
* WriterRevolt: Writer and Director Daniel Vávra, apparently dissatisfied with 2k, left the development team mid-production, explaining that "I want to do my stuff according to myself."
* YouKilledMyFather: [[spoiler: Vito to Derek.]]
* YouBastard: [[spoiler: Although the game never chastises you for it, it's hard for the player not to feel guilty for being the trigger man in killing Tommy, especially if you played the first game. It ramps up the sad music and everything.]]
----