[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/loved22j.png]]

''Are you a '''man''', or a '''woman'''?''

Man.

''No, you are a girl.''

''Loved'' by Alexander Ocias is a short platformer about... well, this is one of those games that the developer encourages you to interpret yourself. The game rather simply controls with the arrow keys, with up jumping and down ducking. On occasion, you're given choices you make by clicking on the bold words on the screen. The narrative text follows you throughout the game. It will order you to do or not do things at certain points in the game. The game will alter the game world and your ending depending on how consistently you obey.

The game design is stark, minimal, and unsettling. The narrative is confrontational, and you're left to interpret your own meaning from the often cruel tone.

''[[http://www.alexanderocias.com/loved.php Play]] '''Loved'''.''

No.

'''''Ugly''' creature.''

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!! Read these '''tropes'''.

* BoldInflation
* ButThouMust: Played with. The game does "punish" you for not doing as the narration directs, but you can still play through, ignoring its directives. The only time you have no choice but to obey is [[spoiler:at the end, when it says "DO NOT FAIL". Even if you die, it doesn't count it as a failure (i.e. you don't get insulted), and it still says "DO NOT FAIL" until you obey]].
** [[spoiler:At one point you are asked: Do I own your body, or your mind? (You don't get to reply "neither".)]]
* ColorCodedForYourConvenience: Even when the whole thing is going epileptic, anything that hurts you remains red, and statues stay green.
* DeathIsASlapOnTheWrist
* FailureIsTheOnlyOption: If you select not to get instructions: "You will fail."
* ForcedTutorial: Averted, as you don't get a tutorial at all. Even if you ask the voice to teach you how to play. See VideoGameTutorial for specifics.
* GenderFlip: Done to the ''player''. Whichever gender you select at the start, the game will refer to you as the opposite gender all the way through.
* HintSystem: The voice starts out like this.
* InterfaceScrew: The game world gets... trippy... if you disobey.
* JitterCam: The screen will shake, even when you are completely still.
* MissionControlIsOffItsMeds:
--> ''Throw yourself into the '''barbs'''.''\\
Player: "Hell no." *jumps over barbs*\\
''How '''disappointing'''.''
* MultipleEndings: It depends if you're obedient or disobedient, and on the answer you give at the very end.
* PurelyAestheticGender: The beginning of the game asks for your gender. If you say you're a man, the game calls you a girl. If you say you're a woman, the game calls you a boy. [[MultipleEndings One ending]] of the game likewise asks for your gender. If you say you're a boy, the game calls you a man. If you say you're a girl, the game calls you a woman.
* TakeThat: The whole game to many modern games, according to WordOfGod.
* VerbedTitle
* VideoGameTutorial: Played with. The controls, however, are not explained - if you ask the voice to teach you how to play, it replies "You do not deserve it", and then mocks you if you try to use a button that's not used in the game - pressing Space gets "You are wrong", while using the mouse yields "Not that, you will control nothing".
* ViolationOfCommonSense: The voice sometimes orders you to do things that go against a typical gamer's reasoning, including jumping into a pit of spikes and not touching a statue (in this game, statues act as checkpoints).
* WhatTheHellPlayer: Disobeying will lead to the voice saying some pretty nasty things to you.
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''Good '''girl'''.''
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