[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/Another_Little_Big_Planet_Icon_by_mjohare03.png]]
[[caption-width-right:350:Awww, isn't he just the cutest! ]]

->''"On the [=LittleBigPlanet=], you're a little Sackperson. This one is you. Aw, bless. [[RidiculouslyCuteCritter You're quite the cute one]]."''
-->-- '''Creator/StephenFry'''

''[=LittleBigPlanet=]'' is a video game on the PlayStation3, and was supposed to be one of its {{killer app}}s. It's based on the basic idea of customizable, user-created [[http://en.wikipedia.org/wiki/Funhouse funhouse]] levels. Critics loved it (for example, it received a perfect 10 in ''Edge''), but initial sales were disappointing ([[VindicatedByHistory they got better]]). This is possibly because it was one of the greatest 2D (okay, TwoAndAHalfD) {{platform|Game}}ers ever made... at a time when 2D platformers were [[DeaderThanDisco about as relevant to gaming culture]] as {{vaudeville}} is to Broadway theater. (at least in the U.S.)

However, this doesn't stop the number of user-generated levels from reaching over seven million as of this writing. As {{Wikipedia}} [[http://en.wikipedia.org/wiki/LittleBigPlanet puts it]], its gameplay "revolves around the player's control of small avatars, known as ''Sackboys'' or ''Sackgirls'' owing to their [[PunkPunk Stitch Punk]] appearance, in a variety of platforming scenarios. Though the game features a set of pre-built levels for players to explore, of equal importance is the game's customizable nature, from altering the player's character and personal space, to building entirely new objects and levels, and then sharing and playing them online as part of the ''[=LittleBigPlanet=]'' community." It includes narration by Creator/StephenFry. That's right, ''Literature/TheHitchhikersGuideToTheGalaxy'' is now your Guide to ''this'' galaxy.

There is also a [=LittleBigPlanet=] game on the PlaystationPortable with entirely different levels but the same gameplay and features.

Then came the [=PS3=] sequel, ''[=LittleBigPlanet 2=]'', which dramatically improves the editing tools available for the players.

... Did we tell you that there's also a sequel for the PlaystationVita? And a... [[SpinOff kart racing game?]]

Now, we have ''[=LittleBigPlanet 3=]'', which was announced at E3 2014 for the Playstation 4 and Playstation 3 and was released on November 2014. Which not only does more to improve the editing tools available for the players, it introduces 3 additional Sack Beings to play with!

* The dog-like '''[=OddSock=]''' who runs the fastest and can WallRun and WallJump.
* The size-changing '''Toggle''', who can weigh down/push heavy platforms and pressure sensitive plates, but is pretty slow, and can't jump very high as a result of his heavy weight. However, he can shrink into '''Little Toggle''' who jumps higher, and runs faster. He's much lighter, which allows him to walk on the surface of water and his tiny size lets him enter small spaces the others can't access.
* The bird-like '''Swoop''', who can fly freely around levels and can pick up other light characters and objects.

In addition, there's an EndlessRunningGame called "Run, Sackboy Run!" for moblie devices as well as the PlaystationVita.

In the midst of this string of sequels, Sackboy was made a playable fighter in ''VideoGame/PlayStationAllStarsBattleRoyale'' with the Sackgirl as a PreOrderBonus.

----
!!Tropes present throughout the entire series:

* OneHundredPercentCompletion: Collecting all of the prize bubbles and acing all of the levels of the story mode or the DLC Level Packs.
* TwoAndAHalfD: Full 3D graphics with 2D gameplay. A unique twist is that your character can switch between the three (soon to be sixteen!) layer planes on command.
* TheAce: So far Sackboy has saved [=LittleBigPlanet=], Craftworld, Carnivalia, saved both the [[Creator/MarvelComics Marvel]] AND [[Creator/DcComics DC]] universes, defeated the [[WesternAnimation/ToyStory Evil Doctor Porkchop]], defeated [[Franchise/MetalGear Liquid Ocelot and the Metal Gear]], saved Franchise/TheMuppets, that's just the beginning... those 9 million fanmade levels are a whole other story.
* AlternativeForeignThemeSong: The Japanese version uses [[http://www.youtube.com/watch?v=A1uEUg05JWc "Phantom Minds"]] by Beat Crusaders to advertise the first game.
** [[http://www.jpopsuki.tv/video/Idoling%2521%2521%2521---Yarakai-Heart/1d4e683cad98e8bbf72ed14f546fca4c "Yarakai Heart"]] was the commercial theme song for the Japanese version of the second game.
* AndYourRewardIsClothes: Considering that a part of the game is character customization, this was going to happen. More so in [=LittleBigPlanet=] 2 and {{Vita}}, where acing the boss levels gets you the creator of that world's costume.
* AnInteriorDesignerIsYou: In your pod, your levels, and even the main story levels if you want.
* AutomaticNewGame: Starting these games drops you into the tutorial/opening credits as the default brown knit Sackboy.
* BossOnlyLevel: In every game except the first, the boss will always get his own level, usually denoted by a bigger level seal than the others.
* BreakingOut: Some community levels, and a few are Team Picked.
* BribingYourWayToVictory: A less observable phenomenon throughout the series and does not apply literally. However, it is worth noting that about the same weeks that notable DLC packs come out (eg Metal Gear Solid, Pirates of the Caribbean, etc.), a lot of levels simply containing the new content begin to surface, sucking up all the ratings and fame that they can get before the said content becomes ordinary. Probably the biggest example of this was when the Pirates of the Caribbean DLC came out, resulting in thousands of people spamming levels consisting of nothing but water with the occasional rocket-powered boat.
* CharacterCustomization: When you start the game, you only get a few costume pieces. Playing the story levels and collecting prize bubbles can get you new costume pieces. Of course, if you want to dress up as SelfDemonstrating/{{Deadpool}}, or ComicStrip/{{Garfield}}, there's also DownloadableContent.
* CheckPoint: There are multiple kinds. All of these checkpoints operate on the same rules, meaning they activate if a Sackperson passes by them, or logic can be hooked up to activate them in fancy fashions. Lives are represented by a ring of light around them. It's black when unactivated, white when active, dim light when previously activated, flashing red and white with a siren when empty, and if the lives run out and another checkpoint is activated, the empty checkpoint turns black again and doesn't reactivate unless you reset the level. Listed below are the unique kinds of checkpoints.
** Entrances. They have 4 lives and Sackboy starts the level from it.
** Checkpoints. They have 4 lives, but they don't mark the start of a level.
** Double-Life Checkpoints. They're like normal checkpoints, but they're upped to 7 lives instead.
** Infinite Checkpoints. Helpfully marked with the symbol in question, these checkpoints have a never-ending supply of lives for difficult obstacles.
** Scoreboards. These are actually the end of the level, but they're nice enough to respawn any dead players.
* CheckPointStarvation: Not in the story levels, but some community levels only contain a few checkpoints, or sometimes just one Infinite CheckPoint at the beginning.
* ConsoleCameo: Sackboy operates the Pod via the Pod Computer. They all [[Main/PlaystationThree look]] [[Main/PlaystationPortable kinda]] [[Main/PlaystationVita familiar.]]
* DeathThrows: If Sackboy gets crushed or touched spikes, he performs one of these before respawning. In the Karting game, items lethalized without fire, electricity or plasma will cause Sackboy's kart to explode and him to do one of these, in addition to the spikes again.
* DownloadableContent: At this point, we have [[ExpansionPackWorld level packs,]] [[CharacterCustomization different costumes]], and {{Playstation Vita}} and Move compatibility.
* DreamLand: The game's setting is stated to be this.
* DropInDropOutMultiplayer: If a local player turns on a controller, the game asks them what account they want to log in as, and once they pick, they spawn out of the next checkpoint. Online players asking to joins prompts the game to ask if you want them to join, using Triangle for yes and Circle for no. Local players can turn off their controller, and their Sackboy will sit down and leave the game after about 10 seconds. Online players can just leave, or be kicked if you so desire.

* EverythingMakesAMushroom: Explosives of any kind create mushroom clouds in the background if you detonate enough of them.
* EvilTwin: Guest players get a subtitle based on their controller number, like Best Friend. Playing as a guest on the number one controller nets you this title. One of the titles is also "Good Twin."
* ExactlyWhatItSaysOnTheTin: "The Material Changer is Exactly What It Says On The Tin. Or on the cardboard. Or the polystyrene. Or whatever else it is that you want it to say it on."
** Some of the logic fits this too. The Game Ender ends the game, the Smoke Emitter emits smoke, and all of the sensors sense exactly what they say they do. Player Sensors, Water Sensors, Tag Sensors, Impact Sensors, etc.
* ExpansionPackWorld: The themes as following.
** Franchise/MetalGearSolid
** Franchise/PiratesOfTheCaribbean
** Ancient History
** Monsters
** WesternAnimation/TheIncredibles
** WesternAnimation/ToyStory
** Creator/MarvelComics
** Franchise/TheMuppets
** WesternAnimation/TheNightmareBeforeChristmas
** Creator/DCComics
** An original world made for use with the PlaystationVita.
** And an original world made for use with the Playstation Move.
* FollowTheMoney: Score bubbles can be placed on the ground, strung from the ceiling, or made to float with the Anti-Gravity Tweaker.
* FreezeFrameBonus: The "20 Years of UsefulNotes/PlayStation" trailer for LBP3 has some PS1 games lined up on a shelf. They read VideoGame/SpyroTheDragon, VideoGame/GranTurismo, VideoGame/{{Croc}}, and VideoGame/{{Oddworld}}.
* GameplayRoulette: Head to the community. Have your mind blown at the variety of gameplay that can be found in nearly 9 MILLION levels. The Controlinator, which didn't appear in the first game, lets players make their own controls for anything in their level, so eventually, people took their favorite genres and applied them to this game.
** This became self-subverted by the community due to how difficult it was for anyone who wasn't a Sack-someone to get any attention, so it eventually ended up in people flooding the community with the same level(s) in hopes of getting any attention. (See SturgeonsLaw for the result of this).
* GarnishingTheStory:
** [[BabiesMakeEverythingBetter Like the Baby Costume in LBP2]]
** [[EverythingsBetterWithPlushies Plus Sackboy!]]
*** [[{{Zipperiffic}} He even has a giant zipper!]] (Okay, it's a normal-sized zipper, but it's proportionally huge to the three-inch tall Sackboy.)
** [[EverythingsBetterWithRainbows Rainbow sticker FTW!]]
** [[EverythingsDeaderWithZombies Zombie Material, Zombie boy material, Zombie girl material, nuff said]].
** [[GratuitousDiscoSequence Disco, anyone?]]
** [[FrickinLaserBeams The creatinator can shoot many different Elemental Beams]].
** Some of the costumes [[InstantAwesomeJustAddDragons are]] [[InstantAwesomeJustAddMecha just]] [[InstantAwesomeJustAddNinja instant]] [[{{Pirate}} awesome]].
** [[PrettyInMink The Robots in Avalonia have fur]]!
** StuffBlowingUp.
** Everything's Better with Robot rabbits, [[PreciousPuppies canines]], and hamsters.
* GenreBusting: Try explaining this to someone who hasn't really played it. The first game is a platformer, but encourages you to build whatever kind of level you want, whether it be an actual level in the vein of Mario or just a music or set-piece showcase. The second game, however, looks to embrace this wholeheartedly, as it was marketed as a platform for games rather than a platform game. The main game showcases some unique gameplay styles, including a side-scrolling shooter that looks like a retro arcade game. The overall effect is a mashup of [[VideoGame/GarrysMod Gmod for consoles]], [[Franchise/SuperMarioBros Mario]], winks and nods toward Creator/MontyPython-style humor, and [[WebAnimation/ZeroPunctuation sinister weaponized cuteness]].
* GettingCrapPastTheRadar: There are a few winks and nods, such as Creator/StephenFry telling you not to smirk when he talks about making rods stiff and erect (for use in contraption-building) during a tutorial.
** Others include stripper meerkats, complete with the pole and bunny ears, seen in the Meerkat Kingdom level.
** When faced with a moving spike hazard in the Islands, you'll find fresh blood stains on the floor and walls.
** Eve's design demonstrates... well... you'd never think anyone would be able to make a sexy apple, and yet here it is.
** The Asylum is hippie-themed, except for Eve herself... Medicinal drugs, anyone?
** In the second level of Avalonia, when The Negativatron attacks, Avalon exclaims, "My impregnable fortress has been impregnated!"
** In "BoomTown", the word "kinky" is on a dial, and the lyrics in the song are "had sex, had sex, had sex."
*** The "kinky" in that stage is on a music item. The picture, specifically.
* GottaCatchEmAll: All of the games in the franchise have the Prize Bubbles in the story mode. They contain a myriad of items, including clothing items, materials, music and sound objects, and stickers and decorations. Of course, it's all completely optional.
* HighVoltageDeath: If Sackboy touches an electrified material, his seams burst and he has to restart from the previous checkpoint.
* HolidayMode: Around the time of mainstream American holidays like Halloween or Christmas, the Team Picks page usually gets hit with a batch of more festive levels. Around the aforementioned holidays, plus many others, free DLC is put in the store for festive costumes. These include a turkey to wear on your head for Thanksgiving, a Santa costume for Christmas, Chinese people holding celebratory lamps for Chinese New Year, Star-shaped shades and a firework on Sackboy's back for American New Year, cologne and perfume for April Fool's day, and costumes for other events including World Peace Day and the Perseid's Meteor Shower.
* IdleAnimation: While waiting for you, Sackboy may yawn, hang his head down in boredom, sit down for a moment, or place his hands on his zipper.
* {{Jetpack}}: This is one of the powerups, and there are two versions that people can use in their levels: The Tethered Jetpack, which has a certain range that can be set by the level creator, and the Tetherless Jetpack, which has no restrictions, save for people placing Powerup Removers everywhere.
* JokeItem: The "Hessian Por Homme/Femme" [[DownloadableContent DLC items]], cologne and perfume, respectively. They serve no purpose other than to make Sackboy do an animation as he applies the cologne or perfume. But it's [[JustifiedTrope justified]], considering [[AprilFoolsDay what holiday happens near the time that the DLC gets put up.]]
* KidsPreferBoxes: Your base, The Pod, is a rocket ship made out of cardboard.
* LastLousyPoint: There are some prize bubbles that are really hard to get. They may involve [[SocializationBonus multiplayer puzzles]], or they may just be really well hidden.
* LevelEditor: Said to be ''better'' than the tools Media Molecule, Sumo Digital, and the other creators use.
** With [=LittleBigPlanet=] 3, pretty much any and all tools that Sumo Digital use will be available for the community. One example is the Pumpinator, a gun that shoots air. This was actually made with the new Powerup Creator, and in the Create Mode Twitch Stream, one person noted that pretty much anyone could create the story levels in their own image if they wanted to.
* {{Living Toy|s}}: Sack people definitely look the part and are made of the right materials, but they don't seem to have ever been intended to be a toy in-verse.
* MedalOfDishonor: In [=LittleBigPlanet=] 2, there's a trophy called "1,440 Minutes of Create," which is earned by spending a total of 24 hours in Create Mode. The {{Vita}} version changes this to "Get a Life." In both of those games, there's also trophies for dying 20 times in one story level, and pins (in-game achievements) for things like dying a certain number of times, coming in last place in races, drowning, killing multiple [[{{NPC}} Sackbots]] in the story levels, slapping other players to their deaths, or popping yourself to retry. "It's really not too bad..."
* NintendoHard: In the original [=LittleBigPlanet=] most of the bosses one-hit KO you every hit, and usually have 2-3 rounds. Unless you perfected their patterns (Even then flukes can happen) this is brutal if you want to get the Ace level reward. Even worse that every single time you die you have to do the entire level over again.
* NoDeathRun: The games in this series have the "No Lives Lost" challenge available in all levels, also known as "acing" a level. Get through an entire level without dying once (including use of the Try Again command if you get stuck in a level), and you get some extra goodies at the Scoreboard. Required to get 100% Completion in Story Mode, because completion is measured by how many items you've collected in all levels, and items given by No Lives Lost definitely count. Some levels, like Survival Challenges, are literally impossible to do this, because to finish you MUST die somehow (usually part of the challenge, like collect Score Bubbles while staying out of the Horrible Gas), but these aren't counted in this; you just have to complete the Survival Challenge levels to add to your completion percentage. Player-made levels have this option, so the creators can give extra gifts to players who are really good at their levels, but these aren't required for 100% completion.
* NotQuiteFlight: In [=LittleBigPlanet=] 2 and Vita, the Hero Cape from the Creator/DCComics Pack allows Sackboy to glide around. He can get momentum from flying down, then use it to fly upwards. If the player lowers the gravity settings, the glide physics also change, and allow Sackboy to do a high jump and change mid-jump to a glide. With lower gravity, however, it's impossible to glide downwards and use the momentum to fly back upwards.
* OneHitPointWonder: Sackboy can't really take much damage before exploding or [[DeathThrows getting thrown off]] and popping out of the last checkpoint. The only exception is fire, which causes him to get singed and hop away, hopefully toward safer ground. If he touches it twice in succession, he's dead.
* OxygenatedUnderwaterBubbles: There's an item that can be used in levels that produces bubbles, and swimming through them refills the Oxygen Meter.
* OxygenMeter: If a Sackperson stays underwater for 30 seconds without resurfacing or reaching a Bubble Maker, they pop from lack of air.
* PleaseSubscribeToOurChannel: Your mission, should you choose to accept it, is to find a genuine comment that's actually about a level, and not begging you to play/heart the commenter's own levels. Note -- This is nigh impossible. [[spoiler:Even Liquid Ocelot resorts to spamming to garner hearts -- see below.]]
* PowerCreepPowerSeep: In the VideoGame/MetalGearSolid themed expansion pack, [[spoiler:Liquid Ocelot's plan is to flood LBP with pointless trophy levels so that he can be loved, and the Metal Gear itself]] is essentially beaten by a Sackboy with a paintball gun.
* PunkPunk: Stitchpunk.
** The sequel also has {{clockpunk}}, {{steampunk}}, and {{cyberpunk}} themes.
* RainbowSpeak: In NPC dialogue, important items and game mechanics are highlighted in pink.
* [[SlippySlideyIceWorld Slippy Slidey Glass World]]: To make up for the lack of ice. Although it can just as easily pretend to be ice.
* ScoreMultiplier: Collecting five Score Bubbles, Prize Bubbles, or creature brains in any combination in a short timeframe gives you a 2x Multiplier. You then have about a second to collect five more of the above to increase the multiplier by one. The multiplier goes up to 100, with any bubbles collected after that added to the points that will be multiplied. In the games with the Score Giver, items tagged with it can be set to follow those rules or be worth +1 on the multiplier anyway.
* ScoringPoints: Most definitely.
* SidetrackBonus: Ooh, prize bubbles!
* SlidingScaleOfCooperationVsCompetition: At the end of the level, the scoreboard counts up who got the most points, so people may be inclined to go for the points instead, so let's call it a Free-For-All Competition.
** Alternatively, some levels may tip the scales in other directions instead, but mostly in the community.
* SocializationBonus: The only way to get some of the rare items in story mode. Two areas of the POTC pack also have this, but the MGS pack (and all other DLC levels) can be fully completed by yourself.
** Now, other DLC packs like the Marvel, Move, & Toy Story packs also have parts like this.
* SpeakingSimlish: Magic Mouths have an option that allows them to emit various versions of this.
* SpikesOfDoom: The kind that kill you from the side, too. In the second game, placing enough non-danger tweakers on them removes the lethality.
* SpringsSpringsEverywhere: There were bouncy platforms in the first game, but they didn't always work. In the future, the games always stuck to the Bounce Pads, which were much easier to use, and not buggy.
* StealthPun: Sackboy's default look is stated to be made of hessian material. It's also worth mentioning a few of his outfit sets are themed around various types of [[http://en.wikipedia.org/wiki/Hessian_(soldiers) soldiers.]]
* SturgeonsLaw: As expected of anything soliciting content from the general public, a lot of the user-created levels are... not so good. However, with ''over 9 million'' levels to pick from, that leaves a good 900,000 that range from pretty good to fantastically awesome.
* TertiarySexualCharacteristics: Determining a Sackboy or Sackgirl is based solely on what clothing and design options the player places on them.
* [[TheManyDeathsOfYou The Many Deaths of Sackboy]]: There are a handful of unique ways to die, due to the different hazards. These include being vaporized by plasma, disintegrating from fire damage, or [[DeathThrows Death Throwing]] after being crushed or falling onto some spikes.
* TremorTrampoline: Can be invoked by attaching the structure of an entire level to a piston that moves up and down fast enough to make everything bounce.
* UnexpectedGameplayChange: More so in the sequel. [=LBP1=] featured unlockable side levels containing various mini-games, but they were completely optional. In [=LBP2=], about halfway through the main storyline (that is, ignoring the side levels), conventional platforming starts taking a backseat to top-down and side-scrolling shmups and other arcade genres.
* VideoGameCrueltyPotential: You can slap other players, or drag them around. Or with the Grabinators pick them up and throw them to their deaths.
* WideOpenSandbox: The Moon. A lot of level slots, and so much items (if you're an item bubble collector, or if you were going for the Booty Master trophy).
* XRaySparks: If Sackboy comes into contact with electricity, he does this while also doing an electrified dance before exploding. A glitch one can do in Create Mode actually allows the player to capture the skin as a costume and wear it whenever they want.

!![=LittleBigPlanet=] 1 Tropes:
* AdvancingBossOfDoom: Skulldozer is the "run away until you reach the end" type.
* AutomaticLevel: ''[=LittleBigPlanet=]'' has plenty of these, too, mostly in the form of {{Rube Goldberg Device}}s.
** There's even an official level like this. The first level of the Metal Gear Solid pack is a gag trailer. You ride in a vehicle while watching cardboard theatrics & reading cheesy dialogue. If you get the bullet hole sticker & come back, you can play this level like a rail shooter by putting the sticker on various targets to get points & prizes.
* BigBoosHaunt: The third chapter of the Gardens, Skate to Victory, has one of these.
** The entire Wedding level. It's being celebrated by [[DemBones skeletons]].
* BlackoutBasement: The Darkness.
* {{Bowdlerise}}: One of the songs, Tapha Niang, originally contained two passages from the Koran; to not offend any Muslims who might object to the use of the quotes, Sony delayed the game right before its launch in order to patch the discs in order to replace the song with a version without the lyrics.
* CollectionSidequest: Getting all of the prizes may seem like this, but they can actually be useful.
* DeadlyGas: {{Two Words|ObviousTrope}}: [[ExactlyWhatItSaysOnTheTin Horrible Gas]]. If a Sackperson touches it (even with their arms or feet, not just their head), they ''dissolve''. Horrible Gas actually comes in six colors, but green is the most common. The others are used mostly to make the player think it's something else, like gray gas for fog, or purple gas for some kind of monster-related thing, as seen in the "Monsters" level pack. Unless it's deliberately attached to something else (done by gluing a material to a Piston or another material before lethalizing it with the Horrible Gas Tool, as shown by the [[spoiler:ghosts]] of the third level of The Gardens), it stays in place and cannot be moved. Anything that isn't a Sackperson can move through the gas, however. A lot of level creators have this as their hazard of choice, though [[XRaySparks electrified materials]] and the plasma balls of the Franchise/MetalGear pack are just as lethal. Fire, on the other hand, takes two hits to kill a Sackperson.
** Used somewhat cleverly in Boomtown. The guy who tells you to rescue Uncle Jalapeno, his mouth has the gas. Meaning you can literally die from his breath.
* EndlessGame: The user levels have grown beyond the point where a person could ever hope to play them all.
** Also, the survival challenges.
* EternalEngine: The Wilderness, ironically enough.
* EarlyBirdCameo: The Collector, the main antagonist of the game, showed up in all the previous worlds before being introduced in the final boss battle.
* GameBreakingBug: Unfortunately plagued with many of these:
** Least severe was the terrible, horrible server lag that was apparent for the first few months of the game, rendering it nearly unplayable online, despite the online connectivity being one of the main points of the game.
** Many players encountered a bug that, when making a large grab-able material spin extremely fast in the level editor and grabbing on, they would no longer be able to respawn, stuck on some sort of infinite pseudo-death loop. Returning to the pod (main menu, basically) continued this, and this persisted ''even upon resetting the game,'' rendering the game completely unplayable for those affected. The only way to undo this was to delete the entire save data.
** Still prancing around is the bug that makes your file completely unable to save new data (and gives no error indicating this. The game only autosaves), apparently brought on by having too many custom/community objects, and it's supposedly fixable by deleting all of that and avoiding community objects like the plague. Obviously, nobody wants to do this either.
** In the second level, Get A Grip, items can disappear, with the only known cure being to start a new file and hope your luck hasn't run out. The "Moody Cloud" sticker is one of the more common disappearances.
* GangplankGalleon: The Franchise/PiratesOfTheCaribbean DLC Pack.
* HumongousMecha:
** [[spoiler:The Collector]] pilots one during the final battle.
** You also fight Metal Gear REX at the end of the [[Franchise/MetalGear Metal Gear Solid]] expansion pack. [[PowerCreepPowerSeep With a paintball gun to boot]]!
* KaizoTrap: The Dark Oni's level is notorious for this, as when it explodes, it's sword could randomly fly into you, killing you. Or it will leave burning pieces on the path ahead that if you aren't expecting it (Which one likely wouldn't because it's not supposed to be there) run into before you notice it.
* LyricalDissonance: Averted due to the [[{{Bowdlerise}} Bowdlerization]] mentioned above, but the "Tapha Niang" song plays in the story level "Swinging Safari," which would've resulted in you hearing talk about how everyone's going to die while the players are swinging around on random safari animals had they not removed it.
* MalevolentArchitecture: The [[FanNickname Wheel of Death]] in "[[ThatOneLevel The Bunker]]" level.
* [[OminousLatinChanting Ominous Russian Chanting]]: [[http://www.youtube.com/watch?v=Xy84N_U5jw0 The Battle on the Ice]], which is played during the final stage and many a custom level. Also would have had hints of ominous Arabic chanting if it wasn't for the aforementioned bowdlerization.
* OneWomanWail: [[http://www.youtube.com/watch?v=JHJUTxuj5yM "Cries in the Wind"]].
* RemilitarizedZone: Most of The Wilderness.
* RescueRomance: One of the [[http://www.mediamolecule.com/littlebigplanet/ trailers]] subverts this at the end.
* RidiculouslyCuteCritter: The Sackboys and Sackgirls even spend much of their time with their mouths open, possibly with their tongues hanging out like little happy puppies.
* ShiftingSandLand: The Canyons.
* ShoutOut: After completing the Gardens for the first time, you unlock the Create Moon and [=InfoMoon=], and the Narrator tells you to [[Series/StarTrekTheNextGeneration boldly go to them both.]]
* SinisterSubway: The second level of the Metropolis is a subway without the "sinister".
* SlippySlideyIceWorld: The Wilderness.
* VideoGameCrueltyPotential: [[spoiler:The second-to-last level has all the characters you've met up to this point locked up. It's possible to not rescue ''any'' of them, except for the King and Queen, because they're your ride to the end of the level.]]
* StuffBlowingUp: Boom Town. [[ThatOneLevel Goodbye patience!]]
* WorthyOpponent: Ze Dude sees the Sackpeople as this.
* {{Wutai}}: The Islands.

!! Tropes present in [=LittleBigPlanet=] 2
* TheAce: Avalon Centrifuge ''thinks'' he's this.
** He calls Sackboy this "in the most ironic way possible."
* AdvancingBossOfDoom: Copernicus the Guard Turkey, of the "run away until you win" type.
* ArsonMurderAndJaywalking: The Negativitron apparently convinced the brainwave machine in Victoria's Lab to fight you by using skill, cunning, and tasty, tasty snacks.
* AsteroidsMonster: The fifth boss.
** There is a side level in the story called Attack Of The Mutant Marshmallows in which huge lethal pink marshmallows bounce around & you get points for zapping them. Zapping them causes them to multiply into smaller duplicates. The amount of times a marshmallow can multiply & the size of the resulting duplicates depend on its original size.
** A lot of the enemies in the tower defense level in the Move Pack are like this because they're all big balls of black goop. The player has to use the Move Controller to grab these orbs and place them in spots so that they connect via an electric current. Like the aforementioned Mutant Marshmallows, this level lasts as long as you can keep the vacation house safe.
* BigBad: The Negativatron.
* BigGood: Larry Da Vinci.
* BlackoutBasement: A part of "Fireflies When You're Having Fun" is lit only by the flaming flies.
* TheCameo: Most of the [=NPCs=] from ''Little Big Planet 1'' show up at Eve's Asylum, [[FridgeHorror apparently having been driven mad by the Negativatron's virus]].
* CeilingCling[=/=]WallCrawl: The Attract-O-Gel material and Attract-O-Tweaker from the Muppets DLC pack enable both of these abilities.
* CharlieAndTheChocolateParody: Part of Victoria's Laboratory drifts into this.
* ClarkKenting: Referenced in the description for the powerup tutorial.
--> Step 1: Wear glasses. That'll fool 'em!
* {{Cloudcuckoolander}}: Dr. Higginbotham. Even when cured of his mental illness, he is still pretty out there.
* ColossusClimb: [[spoiler:The giant robot near the end of the game.]]
* CrapsackWorld: The Factory of a Better Tomorrow, since the Negativitron destroyed it and made the only inhabitants Clive and the brainwashed sackbots.
** Even before that, according to Clive, it wasn't exactly a happy place.
* DarkerAndEdgier: It's still pretty adorable, but you're fighting an EldritchAbomination with elements of TheCorruption this time around, and the game actually has a plot.
* DepartmentOfRedundancyDepartment: "Invasion of the Body Invaders."
* TheDevTeamThinksOfEverything: In Pipe Dreams, there is a symbol of a fist, where you are supposed to make the index and pinky fingers rise to create the hand that rockers use. If you [[FlippingTheBird make the middle finger rise]], a "Denied" box appears over the finger before it fully rises.
* DownInTheDumps: The final level of The Factory of a Better Tomorrow [[spoiler:and the levels of The Cosmos that are on the Negativitron]].
* TheEeyore: Clive Handforth. Batman from the DC DLC could also count, being well "Batman" not to mention they are almost always in "grumpy frown" mode.
--> Superman: Introducing The Justice Leagues' newest member, Sackboy!
--> Batman: I was a boy once, an innocent naive... happy boy...
* EldritchAbomination: [[NamesToRunAwayFromReallyFast The Negativatron]]. Think of it as a giant purple space vacuum cleaner. That's just its head -- the last levels of the game take place on the actual body of the Negativitron.
* EternalEngine: The Factory of a Better Tomorrow, and the inner parts of Victoria's factory.
* {{Faceship}}: The Huge Spaceship, which has Sackboy's face on it.
* FeatheredFiend: Copernicus the Guard Turkey.
* FiveManBand: The Creators form one.
** TheHero: Larry Da Vinci.
** TheLancer: Avalon Centrifuge.
** [[TheSmartGuy The Smart Girl]]: Victoria Van Bathysphere.
** TheBigGuy: Clive Handforth.
** TheChick: Eve.
** SixthRanger: Dr. Higginbotham.
*** Technically, Sackboy counts as a Sixth Ranger for the Alliance, since Sackboy's the last to join.
* GameBreakingBug: The Lethal Sackboy glitch, which results into "Spawn-Pop Cancer". For reasons unknown, doing the glitch sometimes leads to becoming lethal to YOURSELF. Meaning that you die as you spawn, repeatedly. If this happens, you'll need to import an old save. Hope you made a backup!
* GoshDangItToHeck: "Ready Sack Thing? Unleash {{he|llfire}}ckfire in the name of The Alliance!"
* GloriousMotherRussia[=/=]CommieLand: The Factory of a Better Tomorrow contains many Soviet Russian elements, such as the red fists and "comrade!" signs.
* GrapplingHookPistol: One of the new items introduced in this game; used in some of the levels of Story Mode.
* GratuitousSpanish:
--> '''Eve:''' Es hora de GET OUT OF HERE!
* HailfirePeaks: Victoria's level mixes LevelAte with EternalEngine.
** Avalonia mixes FloatingContinent (it's a city in the sky) with {{Tomorrowland}}.
** According to Game Informer's June 2010 reveal of [=LBP2=], ''all'' story mode themes were supposed to have a clash of themes: Da Vinci's Study mixed modern technology with the Renaissance, Avalonia was described as "Fluffy High-Tech," the Factory of a Better Tomorrow included neon styling and ColdWar-esque propaganda, Eve's Asylum was "based on a designed, controlled version of nature," and The Cosmos fused LBP's classic handmade look with old-school arcade graphics.
* HeadsIWinTailsYouLose: One boss fight has you fighting one of the Negativitron's ships while protecting Avalon's ship, and keeping it from taking too much damage. [[spoiler:However, once you deal the final blow, the enemy ship shoots a missile and brings down Avalon's ship anyway.]]
* TheHeartless: The Negativitron, or so it claims.
* HoistByHisOwnPetard: In the [=PlayStation=] Move level pack, the Cakeling, a sentient cake, attempts to bake the Sackbots and Victoria into a cake, as an act of revenge. In the final battle, he gets knocked into the oven himself, and baked into a non-sentient dessert.
* InvisibleBlock: In contrast to the Dark Matter glitch, the DC Comics Pack has the Invisible Material, [[ExactlyWhatItSaysOnTheTin which is self explanatory.]]
* KaizoTrap: In the third boss stage, when Copernicus comes back on fire and Clive defeats him for good, if you're standing too close to the area where he falls, there's a chance you'll fall along with him.
* KonamiCode: Twice. Circle is B and Cross is A.
** In the Avalonia level "Got the Hump," you ride on a camel. Entering the code [[spoiler: adds glasses to the camel and [[GratuitousDiscoSequence causes disco music and lighting for the opening area.]] ]]
** In the Cosmos level "Set the Controls for the Heart of the Negativitron (Part 1)," there's a malfunctioning arcade machine that a Sackbot is trying to fix. Entering the controllinator and inputting the code [[StuffBlowingUp makes it explode]] and sets the Sackbot on fire, prompting him to run away. Behind the machine on the wall is a message of stickers that, on a phone keyboard, says [[spoiler: Free Love.]]
* KnightOfCerebus: The Negativitron.
* LargeHam: '''''Avalon Centrifuge.'''''
* LevelAte: Victoria's Laboratory. She's apparently an inventor and a chef.
* LevelsTakeFlight: All 4 levels involving the Bee 2.0.
* LocomotiveLevel: "Runaway Train." You get to crash it at the end.
* MetaphorIsMyMiddleName: Apparently, Avalon Centrifuge's middle name is "Teamwork."
* MilesGloriosus: Avalon Centrifuge. As if the "I Created Science" posters didn't tell you all you needed to know.
* MsFanservice: Eve Silva Paragorica...?
* NameTron: The Negativitron, positivitron beams near the end of the game, and a side level called "Gobotron."
* NotSoDifferent: [[spoiler:The Negativitron tries mixing this with TomatoInTheMirror, claiming that he IS the protagonists... or at least their vices, anyway. This is never elaborated on, though, nor [[BigLippedAlligatorMoment ever mentioned again]]. Most likely he's lying so they can't kill him.]]
* OldSaveBonus: Pretty much everything you made or unlocked in the first game is present in the second, and can be added onto your [=LBP2=] profile.
* OmnicidalManiac: The Negativitron.
* PlayEveryDay: Downplayed and literal. There's a trophy that requires you to play the game on every day of the week. However, they only care about the days, so one could play the game on every day of the week except Friday, then play on Friday a month later and still get the trophy.
* PunctuatedForEmphasis: The Negativitron's "You. Created! ME!!!" line certainly qualifies.
* SerialEscalation: According to one estimate, LBP has so many levels (over 9 million now) that it'd take more than ''an entire human lifetime'' to play all of them. And they're (with a few exceptions like certain {{Good Bad Bug|s}}-based levels) 100% compatible with the sequel.
* SpiderTank: The second boss, although it's not so much a tank as a giant rogue brainwave machine with giant legs.
* ShoutOut: Much more than in the first game. Mostly in the level titles, but they appear in the levels too.
** The boss of [[spoiler: Casa del Higginbotham is defeated by]] [[SuperMarioSunshine squirting water into its mouth.]]
** Amongst the sequencer instruments, one of them has a picture of a badger on it. The Weebl's Badger perhaps?
** One the things Sackboy does when bouncing off a bounce pad is [[Franchise/SuperMarioBros Mario's famous jump pose]].
** An Easter egg late in the game has you input the KonamiCode.
** The Grabinator works like a more physics-based version of the [[VideoGame/MegaMan Super Arm]].
** [[Film/KingKong Kling Klong.]]
** [[Film/InvasionOfTheBodySnatchers Invasion of the Body Invaders.]]
** There's a side level called [[VideoGame/{{Robotron2084}} Gobotron]], and both are double stick shooters.
** One of the Pins is called [[Music/{{Friday}} "Gotta Get Down on Friday"]]
** There's even a shout out to a few of the Creator Curators of the first game, but it's in Eve's Asylum; apparently the Negativitron doomed them to insanity.
* SlippySlideyIceWorld: Yeah, in the first game, creators used glass as ice, but in the DC Comics pack, there's an actual ice material.
* SourSupporter: Clive Handforth.
* SugarApocalypse: Victoria's Lab.
* SuperNotDrowningSkills: The "Scuba Gear" powerup. Made safer by the fact that you can't take it off while you're in water, unless you touch an Enhancement Remover. Of course, it doesn't protect you from other underwater hazards...
* {{Tomorrowland}}: Avalonia seems pretty advanced, especially side-by-side with the previous worlds. And it focuses on a new piece of logic for the second game.
* TreeTopTown: Eve's Asylum for the Mentally Alternative, although it's more of an insane asylum than a town.
* UnexpectedShmupLevel: Three in Avalonia. One on a camel, and two on bees. The bees make a return in The Cosmos.
* [[VideoGameCaringPotential Video Game Caring]][=/=][[VideoGameCrueltyPotential Cruelty Potential]]: The Sackbots. You can actively seek them out and personally escort them all to safety VideoGame/{{Pikmin}}-style... or use the Grabinators to throw them into a fiery pit.
** In the level "Bang for Buck," there's a sticker trigger. Using it spawns creatinators that you can use to shoot bombs. [[VideoGameCrueltyPotential Two guesses as]] [[StuffBlowingUp to what happens next.]]
** Another of the "Cruelty" variety: People make levels where all you do is kill your friends, either until you get bored or the other guys get fed up and leave.
* WallJump: With the DC Comics pack, there's a new Wall Jump Material and Tweaker.
* WombLevel: One of the levels has you shrunk down and entered into [[spoiler:Herbert Higginbotham's]] body in order to fight a boss inside his brain. You have been warned.
* ZombiePukeAttack: [[http://forums.khinsider.com/video-games/148589-little-big-planet-8.html#post5047977 One fan-made scenario]] is a ''VideoGame/Left4Dead'' clone, which has a zombie that "can puke on you and the puke will summon a horde of zombies that will attack you. He can also swipe at you. If you shoot him, he will explode and his bodily fluids will coat you and also summon a horde of zombies, so shoot him from a distance."

!![=LittleBigPlanet=] 3 Tropes:
* AdvancingBossOfDoom: As per the usual for this series, where you run away until you win. This time, though, you're playing as Toggle.
* AscendedMeme: A character in the Ziggurat owns a portal that randomly generates a level link to a Team Pick from the community levels. She is particularly savvy to tired old community trends in the Imagisphere, as to quote: ''"Let's just hope it's not another bomb survival, eh?"''
* TheCameo: [[spoiler: The King, The Queen, The Collector, some crocs, and a Robobun all appear during the final level, turned into half Newton abominations.]]
* DemonicPossession: Early in the game, Newton gets possessed by all three of the Titans at once.
* DisappearedDad: Newton's father disappeared at some point before the events of the story. [[spoiler: He shows up at the end to give Newton a stern talking to.]]
* DoubleEntendre: "The Pumpinator doesn't just blow! It can suck, too. Just hold L1."
* EldritchAbomination: The Titans are described as giant gargoyles that sucked imagination from Bunkum. Their true forms are only ever seen as shadowy blobs that towered above the entire planet.
* ElvisImpersonator: Marlon Random is obviously inspired by The King himself.
* FaceHeelTurn: After being possessed by the three spirits of the Titans, Newton turns evil and decides to destroy Bunkum.
* GratuitousSpanish: Gustavo peppers his phrases with random bits of Spanish.
-->'''Gustavo:''' You can't catch me, amigo!
-->'''Gustavo:''' Oh, you're so fast! Muy bueno!
* GrindBoots: [[InvertedTrope Inverted]] with the Hook Hat which allows Sackboy to ride on Bendy Rails with a helmet.
* HeelFaceTurn: [[spoiler:After releasing the third Titan spirit from himself, Newton decides that he won't stand for his evil side's control and banishes the evil Newton from his body, returning him to his friendly, yellow-bulbed state.]]
* HubLevel: Each world, aside from the first, have a hub level, where you travel to the levels to collect the missing Marbles.
* HuskyRusskie: Papal Mache, creator of the Ziggurat.
* InsistentTerminology: The Boost/Dash Boots. Pinky Bufflooms and the Sackpocket call them the Boost Boots, but the sticker is called the Dash Boots.
* LargeHam: Newton. El Jeff is also very loud.
* {{Metaphorgotten}}: Newton pulls one of these when he's teaching Sackboy about Layer Launchers.
-->'''Newton:''' That's it! Bounce in and out like a... erm, err... a bouncing in and out thing.
* OldSaveBonus: You can import your profile from the second game to this one, and it will still have the things you collected from the first game if you imported your profile to the second. If you're moving from UsefulNotes/PlayStation3 to UsefulNotes/PlayStation4, the game relies on your trophy progress for the first game and your pin progress for the second game, and gives you the items you would have gotten based on said progress.
* ParentalIssues: Newton has some serious problems with his parents, but especially his father.
* PunctuatedForEmphasis: The "I. AM. INVINCIBLE!" trophy.
* SealedEvilInACan: Literally. The Titans were sealed in a tin can.
* ShoutOut
** '''Coach Rock:''' [[Film/{{Babe}} THAT'LL DO SOCK! That'll do.]]
* UsedToBeASweetKid: Newton, according to Nana Pud.
* WorthyOpponent: Gustavo sees Sackboy as this if he does really well in the race.

!![=LittleBigPlanet=] Vita Tropes:
* AdvancingBossOfDoom: The trash compactor in Coaster Valley.
* ApocalypticLog: [[spoiler:You find The Puppeteer's diary just before the final boss.]]
* {{Cloudcuckoolander}}: Mrs. Sunshine. She has tons of imaginary friends that she made up to keep her company while she was lost in the Spooky Mansion. These imaginary friends in turn have what she believes to be imaginary friends, who are actually real people.
* EverybodyLaughsEnding: [[spoiler:An actual plot point that helps The Puppeteer find joy again, turning all the Hollows back into their normal selves.]]
* TheManBehindTheMan: [[spoiler:Throughout the game, you are led to believe that The Puppeteer is the main villain, but it turns out that The Hollows are actually behind everything, and have locked The Puppeteer up.]]
* PerversePuppet: The Hollows. [[spoiler:It turns out that the characters that you meet are a much friendlier version of this.]]
* RiseToTheChallenge: The boss of Jackpot City is this, where you must ascend through an obstacle course to avoid getting vaporized by the rising laser below, while chasing the giant computer brain up the tunnel.
* SadClown: Mrs. Sunshine.
* SwissArmyTears: According to the story's penultimate cutscene, where [[spoiler:The Puppeteer sheds a SingleTear that splits up and revives the five remaining Creators that aid Sackboy.]]
* ThereWasADoor: Mrs. Sunshine's reaction to Sackboy crashing through the Spooky Mansion ceiling.
--> '''Mrs. Sunshine:''' Most people use the door, but your choice, really.
* VideogameSettings:
** AmusementParkOfDoom: Carnivalia is a planet made entirely of amusement park stuff. The "of Doom" part didn't come in until the Hollows started showing up, however.
** [[BigBoosHaunt Big Boo's Haunt]]: Spooky Mansion, mixed with LevelAte in one level and LethalLavaLand in another.
** BonusLevel: The Arcade, which consists of five optional minigames.
** CircusOfFear: La Marionetta, mixed with some BandLand.
** DownInTheDumps: Your goal in Coaster Valley is to get to a scrapyard to obtain parts for a cannon.
** GreenHillZone: The Land of Odd, mixed with BubblegloopSwamp, EternalEngine and a little bit of DugTooDeep as well.
** MinigameZone: The above-mentioned Arcade. There aren't any in-game prizes to win, but there are Trophies.
** {{Tomorrowland}}: Jackpot City.
* WallJump: The above-mentioned DC Comics Pack also shows up in this game, too, so the Wall Jump Material and Tweaker return.

!![=LittleBigPlanet=] Karting Tropes:
* TheCollector: The Hoard are an entire race of this trope.
* GratuitousDiscoSequence: The Space Bass is, to put it straight, a space station looking like it takes place in the 60s.
* HeelFaceTurn: [[spoiler:The Hoard will realize the errors of their ways upon defeat of the final boss.]]
* HonestJohnsDealership: [[MeaningfulName Don Doubtworthy]] and his Progress Emporium.
* LetsPlay: Of the [[http://youtu.be/9mHQFml6pYI Beta,]] no less, by LetsPlay/{{Goodbye18000}}.
* [[LastOfHisKind Last of Her Kind]]: [[spoiler:The Huge Monster]] from The Monster Islands.
* MacrossMissileMassacre: The Flash Bang is a [[DownplayedTrope Downplayed]] version of this Trope.
* NostalgiaLevel: The entire first world is based on the Gardens, Wedding, Savannah, and Canyons settings from the first game in the series.
* OldSaveBonus: If you have a save from the previous games, you get the Balloon Kart and Unicorn Costume, which are completely ungettable otherwise.
* RocketPunch: One of the power-ups you get for being behind the competition is this, which you ride on.
* SelfPlagiarism: LBP Karting is often accused of being redundant as it intrudes on a niche already filled by ''VideoGame/ModnationRacers''. As a matter of fact, the developers of ''Modnation Racers'' co-developed this game.
* ShoutOut: From the Beta, one of the rival racers' names? [[Main/MetalGearSolid2 Pliss Snakeskin]].
* SoundtrackDissonance: In the racetrack "Mine the Gap", you race through a mine. The music playing in this level? [[http://www.youtube.com/watch?v=mbmmrgF0Z0o "Inmóvil" by Mexican quintet Kinky]]. Its lyrics are in Spanish, but the whole song is about lust and loneliness in the digital age. The official music video for this song is definitely NSFW, as it has full frontal female nudity and a man following a beautiful woman to a topless bar as she strips. This is a song that was included in a game that is rated E by the [=ESRB=], and it plays in a MinecartMadness level, no less.
** [[https://www.youtube.com/watch?v=CywetPs8MZE Fishbone's contribution to the soundtrack]], on the other hand, despite bearing the title "''Skankin''' to the Beat", is a fairly innocent little song[[labelnote:*]] save for one mild sexual reference[[/labelnote]] named after a reggae dance move.
* SpiritualSuccessor: To the point of it playing more like ModNationRacers than [=LittleBigPlanet=] itself.
** The developers of Modnation Racers did co-develop this game.
* TotallyRadical: The voice-over for the "Recent Activity" option in the hub menu has Stephen briefly attempt to use "yoof" slang in his impeccably twee voice, before declaring it's just not worth it.
* VideogameSettings:
** PalmtreePanic: The Monster Islands. It's full of [[ExactlyWhatItSaysOnTheTin monsters]]!
** {{Tomorrowland}}: The Progress Emporium
** MonsterTown: The Monster Islands, again.
** RemixedLevel: [=LittleBigPlanet=] (The World, not the Game), [[LevelAte Victoria's Laboratory]], [[TreeTopTown Eve's Asylum]], and [[EternalEngine Avalonia]].
** BandLand: The Space Bass
** SpaceZone: The Space Bass
** EternalEngine: [[RuleOfThree Again, The Space Bass]].
** FinalBossNewDimension: [[spoiler:Hoard, Sweet Hoard]].
* XMeetsY: It's the karting and customizing aspects of ModNationRacers combined with the building materials from [=LittleBigPlanet=]!
* {{Zeerust}}: The Progress Emporium also, based on half-a-century old ideas of the future.
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