[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/Another_Little_Big_Planet_Icon_by_mjohare03.png]]
[[caption-width-right:350:Awww, isn't he just the cutest! ]]

->''"On the [=LittleBigPlanet=], you're a little Sackperson. This one is you. Aw, bless. [[RidiculouslyCuteCritter You're quite the cute one]]."''
-->-- '''Creator/StephenFry'''

''[=LittleBigPlanet=]'' is a video game on the PlayStation3, and was supposed to be one of its {{killer app}}s. It's based on the basic idea of customizable, user-created [[http://en.wikipedia.org/wiki/Funhouse funhouse]] levels. Critics loved it (for example, it received a perfect 10 in ''Edge''), but initial sales were disappointing ([[VindicatedByHistory they got better]]). This is possibly because it was one of the greatest 2D (okay, TwoAndAHalfD) {{platform|Game}}ers ever made... at a time when 2D platformers were [[DeaderThanDisco about as relevant to gaming culture]] as {{vaudeville}} is to Broadway theater. (at least in the U.S.)

However, this doesn't stop the number of user-generated levels from reaching over seven million as of this writing. As {{Wikipedia}} [[http://en.wikipedia.org/wiki/LittleBigPlanet puts it]], its gameplay "revolves around the player's control of small avatars, known as ''Sackboys'' or ''Sackgirls'' owing to their [[PunkPunk Stitch Punk]] appearance, in a variety of platforming scenarios. Though the game features a set of pre-built levels for players to explore, of equal importance is the game's customizable nature, from altering the player's character and personal space, to building entirely new objects and levels, and then sharing and playing them online as part of the ''[=LittleBigPlanet=]'' community." It includes narration by Creator/StephenFry. That's right, ''Literature/TheHitchhikersGuideToTheGalaxy'' is now your Guide to ''this'' galaxy.

There is also a [=LittleBigPlanet=] game on the PlaystationPortable with entirely different levels but the same gameplay and features.

Now we have the [=PS3=] sequel, ''[=LittleBigPlanet 2=]'', which dramatically improves the editing tools available for the players.

... Did we tell you that there's also a sequel for the Playstation Vita? And a... [[SpinOff kart racing game?]] Oh, and now a 3rd main entry announced at E3 2014 for the Playstation 4 and 3 due out this November!

In the midst of this string of sequels, the Sackboy was made a playable fighter in ''VideoGame/PlayStationAllStarsBattleRoyale'' with the Sackgirl as a PreOrderBonus.

----
!!Tropes present throughout the entire series:
* TwoAndAHalfD: Full 3D graphics with 2D gameplay. A unique twist is that your character can switch between the three (soon to be sixteen!) layer planes on command.
* AlternativeForeignThemeSong: The Japanese version uses [[http://www.youtube.com/watch?v=A1uEUg05JWc "Phantom Minds"]] by Beat Crusaders to advertise the first game.
** [[http://www.jpopsuki.tv/video/Idoling%2521%2521%2521---Yarakai-Heart/1d4e683cad98e8bbf72ed14f546fca4c "Yarakai Heart"]] was the commercial theme song for the Japanese version of the second game.
* AnInteriorDesignerIsYou: In your pod, your levels, and even the main story levels if you want.
* AsteroidsMonster: In the second game, there is a survival level called Attack Of The Mutant Marshmallows in which huge lethal pink marshmallows bounce around & you get points for zapping them. Zapping them causes them to multiply into smaller duplicates. The amount of times a marshmallow can multiply & the size of the resulting duplicates depend on its original size.
* AutomaticNewGame: Starting these games drops you into the tutorial/opening credits as the default brown knit Sackboy.
* BribingYourWayToVictory: A less observable phenomenon throughout the series and does not apply literally. However, it is worth noting that about the same weeks that notable DLC packs come out (eg Metal Gear Solid, Pirates of the Caribbean, etc.), a lot of levels simply containing the new content begin to surface, sucking up all the ratings and fame that they can get before the said content becomes ordinary. Probably the biggest example of this was when the Pirates of the Caribbean DLC came out, resulting in thousands of people spamming levels consisting of nothing but water with the occasional rocket-powered boat.
* CharacterCustomization: When you start the game, you only get a few costume pieces. Playing the story levels and collecting prize bubbles can get you new costume pieces. Of course, if you want to dress up as {{Deadpool}}, or {{Garfield}}, there's also DownloadableContent.
* DeathThrows: If Sackboy gets crushed or touched spikes, he performs one of these before respawning. In the Karting game, items lethalized without fire, electricity or plasma will cause Sackboy's kart to explode and him to do one of these.
* DownloadableContent: At this point, we have [[ExpansionPackWorld level packs,]] different costumes, and PS Move and Vita compatibility.
* DreamLand: The game's setting is stated to be this.
* EverythingMakesAMushroom: Explosives of any kind create mushroom clouds in the background if you detonate enough of them.
* EvilTwin: Guest players get a subtitle based on their controller number, like Best Friend. Playing as a guest on the number one controller nets you this title. One of the titles is also "Good Twin."
* ExactlyWhatItSaysOnTheTin: "The Material Changer is Exactly What It Says On The Tin. Or on the cardboard. Or the polystyrene. Or whatever else it is that you want it to say it on."
* ExpansionPackWorld: The themes as following.
** VideoGame/MetalGearSolid
** PiratesOfTheCaribbean
** Ancient History
** Monsters
** TheIncredibles
** WesternAnimation/ToyStory
** MarvelComics
** Franchise/TheMuppets
** TheNightmareBeforeChristmas
** DCComics
** An original world made for use with the Playstation Vita.
** And an original world made for use with the Playstation Move.
* GarnishingTheStory:
** [[BabiesMakeEverythingBetter Like the Baby Costume in LBP2]]
** [[EverythingsBetterWithPlushies Plus Sackboy!]]
*** [[{{Zipperiffic}} He even has a giant zipper!]] (Okay, it's a normal-sized zipper, but it's proportionally huge to the three-inch tall Sackboy.)
** [[EverythingsBetterWithRainbows Rainbow sticker FTW!]]
** [[EverythingsDeaderWithZombies Zombie Material, Zombie boy material, Zombie girl material, nuff said]].
** [[GratuitousDiscoSequence Disco, anyone?]]
** [[FrickinLaserBeams The creatinator can shoot many different Elemental Beams]].
** Some of the costumes [[InstantAwesomeJustAddDragons are]] [[InstantAwesomeJustAddMecha just]] [[InstantAwesomeJustAddNinja instant]] [[{{Pirate}} awesome]].
** [[PrettyInMink The Robots in Avalonia have fur]]!
** StuffBlowingUp.
** Everything's Better with Robot rabbits, [[PreciousPuppies canines]], and hamsters.
* GenreBusting: Try explaining this to someone who hasn't really played it. The first game is a platformer, but encourages you to build whatever kind of level you want, whether it be an actual level in the vein of Mario or just a music or set-piece showcase. The second game, however, looks to embrace this wholeheartedly, as it was marketed as a platform for games rather than a platform game. The main game showcases some unique gameplay styles, including a side-scrolling shooter that looks like a retro arcade game. The overall effect is a mashup of [[VideoGame/GarrysMod Gmod for consoles]], [[Franchise/SuperMarioBros Mario]], winks and nods toward Creator/MontyPython-style humor, and [[WebAnimation/ZeroPunctuation sinister weaponized cuteness]].
* GettingCrapPastTheRadar: There are a few winks and nods, such as Creator/StephenFry telling you not to smirk when he talks about making rods stiff and erect (for use in contraption-building) during a tutorial.
** Others include stripper meerkats, complete with the pole and bunny ears, seen in the Meerkat Kingdom level.
** When faced with a moving spike hazard in the Islands, you'll find fresh blood stains on the floor and walls.
** Eve's design demonstrates... well... you'd never think anyone would be able to make a sexy apple, and yet here it is.
** The Asylum is hippie-themed, except for Eve herself... Medicinal drugs, anyone?
** In the second level of Avalonia, when The Negativatron attacks, Avalon exclaims, "My impregnable fortress has been impregnated!"
** In "BoomTown", the word "kinky" is on a dial, and the lyrics in the song are "had sex, had sex, had sex."
*** The "kinky" in that stage is on a music item. The picture, specifically.
* HeyItsThatVoice: StephenFry provides narration and tutorials throughout the series.
* HighVoltageDeath: If Sackboy touches an electrified material, his seams burst and he has to restart from the previous checkpoint.
* KidsPreferBoxes: Your base, The Pod, is a rocket ship made out of a cardboard box.
* LevelEditor: Said to be ''better'' than the tools Media Molecule uses.
* {{Living Toy|s}}: Sack people definitely look the part and are made of the right materials, but they don't seem to have ever been intended to be a toy in-verse.
* OneHitPointWonder: Sackboy can't really take much damage before exploding or [[DeathThrows getting thrown off]] and popping out of the last checkpoint. The only exception is fire, which causes him to get singed and hop away, hopefully toward safer ground. If he touches it twice in succession, he's dead.
* OxygenMeter: If a Sackperson stays underwater for 30 seconds without resurfacing or reaching a Bubble Maker, they pop from lack of air.
* PleaseSubscribeToOurChannel: Your mission, should you choose to accept it, is to find a genuine comment that's actually about a level, and not begging you to play/heart the commenter's own levels. Note -- This is nigh impossible. [[spoiler:Even Liquid Ocelot resorts to spamming to garner hearts -- see below.]]
* PowerCreepPowerSeep: In the VideoGame/MetalGearSolid themed expansion pack, [[spoiler:Liquid Ocelot's plan is to flood LBP with pointless trophy levels so that he can be loved, and the Metal Gear itself]] is essentially beaten by a Sackboy with a paintball gun.
* PunkPunk: Stitchpunk.
** The sequel also has {{clockpunk}}, {{steampunk}}, and {{cyberpunk}} themes.
* RainbowSpeak: In NPC dialogue, important items and game mechanics are highlighted in pink.
* [[SlippySlideyIceWorld Slippy Slidey Glass World]]: To make up for the lack of ice. Although it can just as easily pretend to be ice.
* ScoreMultiplier: Collecting five Score Bubbles, Prize Bubbles, or creature brains in any combination in a short timeframe gives you a 2x Multiplier. You then have about a second to collect five more of the above to increase the multiplier by one. The multiplier goes up to 100, with any bubbles collected after that added to the points that will be multiplied. In the games with the Score Giver, items tagged with it can be set to follow those rules or be worth +1 on the multiplier anyway.
* SocializationBonus: The only way to get some of the rare items in story mode. Two areas of the POTC pack also have this, but the MGS pack (and all other DLC levels) can be fully completed by yourself.
* SpeakingSimlish: Magic Mouths have an option that allows them to emit various versions of this.
* SpikesOfDoom: The kind that kill you from the side, too. In the second game, placing enough non-danger tweakers on them removes the lethality.
* StealthPun: Sackboy's default look is stated to be made of hessian material. It's also worth mentioning a few of his outfit sets are themed around various types of [[http://en.wikipedia.org/wiki/Hessian_(soldiers) soldiers.]]
* SturgeonsLaw: As expected of anything soliciting content from the general public, a lot of the user-created levels are... not so good. However, with ''over 7 million'' levels to pick from, that leaves a good 700,000 that range from pretty good to fantastically awesome.
* TertiarySexualCharacteristics: Determining a sackboy or sackgirl is based solely on what clothing and design options the player places on them.
* TremorTrampoline: Can be invoked by attaching the structure of an entire level to a piston that moves up and down fast enough to make everything bounce.
* UnexpectedGameplayChange: More so in the sequel. [=LBP1=] featured unlockable side levels containing various mini-games, but they were completely optional. In [=LBP2=], about halfway through the main storyline (that is, ignoring the side levels), conventional platforming starts taking a backseat to top-down and side-scrolling shmups and other arcade genres.
* VideoGameCrueltyPotential: You can slap other players, or drag them around.
* WideOpenSandbox: The Moon. A lot of level slots, and so much items (if you're an item bubble collector, or if you were going for the Booty Master trophy).
* TheWikiRule: [[http://wiki.lbpcentral.com/LBPWiki_Main It's supported by one of the more prominent LBP forums.]]

!![=LittleBigPlanet=] 1 Tropes:
* AdvancingBossOfDoom: Skulldozer is the "run away until you reach the end" type.
* AutomaticLevel: ''[=LittleBigPlanet=]'' has plenty of these, too, mostly in the form of {{Rube Goldberg Device}}s.
* BigBoosHaunt: The third chapter of the Gardens, Skate to Victory, has one of these.
** The entire Wedding level. It's being celebrated by [[DemBones skeletons]].
* BlackoutBasement: The Darkness.
* {{Bowdlerise}}: One of the songs, Tapha Niang, originally contained two passages from the Koran; to not offend any Muslims who might object to the use of the quotes, Sony delayed the game right before its launch in order to patch the discs in order to replace the song with a version without the lyrics.
* CollectionSidequest: Getting all of the prizes may seem like this, but they can actually be useful.
* DeadlyGas: {{Two Words|ObviousTrope}}: [[ExactlyWhatItSaysOnTheTin Horrible Gas]]. If a Sackperson touches it (even with their arms or feet, not just their head), they ''dissolve''. Horrible Gas actually comes in six colors, but green is the most common. The others are used mostly to make the player think it's something else, like gray gas for fog, or purple gas for some kind of monster-related thing, as seen in the "Monsters" level pack. Unless it's deliberately attached to something else (done by gluing a material to a Piston or another material before lethalizing it with the Horrible Gas Tool, as shown by the [[spoiler:ghosts]] of the third level of The Gardens), it stays in place and cannot be moved. Anything that isn't a Sackperson can move through the gas, however. A lot of level creators have this as their hazard of choice, though [[XRaySparks electrified materials]] and the plasma balls of the VideoGame/MetalGearSolid pack are just as lethal. Fire, on the other hand, takes two hits to kill a Sackperson.
** Used somewhat cleverly in Boomtown. The guy who tells you to rescue Uncle Jalapeno, his mouth has the gas. Meaning you can literally die from his breath.
* EndlessGame: The user levels have grown beyond the point where a person could ever hope to play them all.
** Also, the survival challenges.
* EternalEngine: The Wilderness, ironically enough.
* EarlyBirdCameo: The Collector, the main antagonist of the game, showed up in all the previous worlds before being introduced in the final boss battle.
* GameBreakingBug: Unfortunately plagued with many of these:
** Least severe was the terrible, horrible server lag that was apparent for the first few months of the game, rendering it nearly unplayable online, despite the online connectivity being one of the main points of the game.
** Many players encountered a bug that, when making a large grab-able material spin extremely fast in the level editor and grabbing on, they would no longer be able to respawn, stuck on some sort of infinite pseudo-death loop. Returning to the pod (main menu, basically) continued this, and this persisted ''even upon resetting the game,'' rendering the game completely unplayable for those affected. The only way to undo this was to delete the entire save data.
** Still prancing around is the bug that makes your file completely unable to save new data (and gives no error indicating this. The game only autosaves), apparently brought on by having too many custom/community objects, and it's supposedly fixable by deleting all of that and avoiding community objects like the plague. Obviously, nobody wants to do this either.
** In the second level, Get A Grip, items can disappear, with the only known cure being to start a new file and hope your luck hasn't run out. The "Moody Cloud" sticker is one of the more common disappearances.
* HumongousMecha:
** [[spoiler:The Collector]] pilots one during the final battle.
** You also fight [[spoiler:Metal Gear REX]] at the end of the VideoGame/MetalGearSolid expansion pack. [[PowerCreepPowerSeep With a paintball gun to boot]]!
* MalevolentArchitecture: The [[FanNickname wheel of death]] in "[[ThatOneLevel The Bunker]]" level.
* [[OminousLatinChanting Ominous Russian Chanting]]: [[http://www.youtube.com/watch?v=Xy84N_U5jw0 The Battle on the Ice]], which is played during the final stage and many a custom level. Also would have had hints of ominous Arabic chanting if it wasn't for the aforementioned bowdlerization.
* OneWomanWail: [[http://www.youtube.com/watch?v=JHJUTxuj5yM "Cries in the Wind"]].
* RemilitarizedZone: Most of The Wilderness.
* RescueRomance: One of the [[http://www.mediamolecule.com/littlebigplanet/ trailers]] subverts this at the end.
* RidiculouslyCuteCritter: The Sackboys and Sackgirls even spend much of their time with their mouths open, possibly with their tongues hanging out like little happy puppies.
* ShiftingSandLand: The Canyons.
* SinisterSubway: The second level of the Metropolis is a subway without the "sinister".
* SlippySlideyIceWorld: The Wilderness.
* VideoGameCrueltyPotential:[[spoiler:The second-to-last level has all the characters you've met up to this point locked up. It's possible to not rescue ''any'' of them, except for the King and Queen, because they're your ride to the end of the level.]]
* StuffBlowingUp: Boom Town. [[ThatOneLevel Goodbye patience!]]
* WorthyOpponent: Ze Dude sees the Sackpeople as this.
* {{Wutai}}: The Islands.

!! Tropes present in [=LittleBigPlanet=] 2
* TheAce: Avalon Centrifuge ''thinks'' he's this.
** He calls Sackboy this "in the most ironic way possible."
* AdvancingBossOfDoom: Copernicus the Guard Turkey, of the "run away until you win" type.
* ArsonMurderAndJaywalking: The Negativitron apparently convinced the brainwave machine in Victoria's Lab to fight you by using skill, cunning, and tasty, tasty snacks.
* AsteroidsMonster: The fifth boss.
* AwesomeMcCoolname: Most characters, but Avalon Centrifuge really takes the cake.
* BigBad: The Negativatron.
* BigGood: Larry Da Vinci.
* BlackoutBasement: A part of "Fireflies When You're Having Fun" is lit only by the flaming flies.
* TheCameo: Most of the [=NPCs=] from ''Little Big Planet 1'' show up at Eve's Asylum, [[FridgeHorror apparently having been driven mad by the Negativatron's virus]].
* CeilingCling[=/=]WallCrawl: The Attract-O-Gel material and Attract-O-Tweaker from the Muppets DLC pack enable both of these abilities.
* CharlieAndTheChocolateParody: Part of Victoria's Laboratory drifts into this.
* {{Cloudcuckoolander}}: Dr. Higginbotham. Even when cured of his mental illness, he is still pretty out there.
* ColossusClimb: [[spoiler:The giant robot near the end of the game.]]
* CrapsackWorld: The Factory of a Better Tomorrow, since the Negativitron destroyed it and made the only inhabitants Clive and the brainwashed sackbots.
** Even before that, according to Clive, it wasn't exactly a happy place.
* DarkerAndEdgier: It's still pretty adorable, but you're fighting an EldritchAbomination with elements of TheCorruption this time around, and the game actually has a plot.
* DepartmentOfRedundancyDepartment: "Invasion of the Body Invaders."
* TheDevTeamThinksOfEverything: In Pipe Dreams, there is a symbol of a fist, where you are supposed to make the index and pinky fingers rise to create the hand that rockers use. If you make the middle finger rise, a "Denied" box appears over the finger before it fully rises.
* DownInTheDumps: The final level of The Factory of a Better Tomorrow [[spoiler:and the levels of The Cosmos that are on the Negativitron]].
* TheEeyore: Clive Handforth.
* EldritchAbomination: [[NamesToRunAwayFromReallyFast The Negativatron]]. Think of it as a giant purple space vacuum cleaner. That's just its head -- the last levels of the game take place on the actual body of the Negativitron.
* EternalEngine: The Factory of a Better Tomorrow, and the inner parts of Victoria's factory.
* {{Faceship}}: The Huge Spaceship, which has Sackboy's face on it.
* FeatheredFiend: Copernicus the Guard Turkey.
* FiveManBand: The Creators form one.
** TheHero: Larry Da Vinci.
** TheLancer: Avalon Centrifuge.
** TheSmartGuy: Victoria Van Bathysphere.
** TheBigGuy: Clive Handforth.
** TheChick: Eve.
** SixthRanger: Dr. Higginbotham.
*** Technically, Sackboy counts as a Sixth Ranger for the Alliance, since Sackboy's the last to join.
* GameBreakingBug: The Lethal Sackboy glitch, which results into "Spawn-Pop Cancer". For reasons unknown, doing the glitch sometimes leads to becoming lethal to YOURSELF. Meaning that you did as you spawn, repeatedly. If this happens, you'll need to import an old save. Hope you made a backup!
* GoshDangItToHeck: "Ready Sack Thing? Unleash {{he|llfire}}ckfire in the name of The Alliance!"
* GloriousMotherRussia[=/=]CommieLand: The Factory of a Better Tomorrow contains many Soviet Russian elements, such as the red fists and "comrade!" signs.
* GrapplingHookPistol: One of the new items introduced in this game; used in some of the levels of Story Mode.
* HailfirePeaks: Victoria's level mixes LevelAte with EternalEngine.
** Avalonia mixes FloatingContinent (it's a city in the sky) with {{Tomorrowland}}.
** According to Game Informer's June 2010 reveal of [=LBP2=], ''all'' story mode themes were supposed to have a clash of themes: Da Vinci's Study mixed modern technology with the Renaissance, Avalonia was described as "Fluffy High-Tech," the Factory of a Better Tomorrow included neon styling and ColdWar-esque propaganda, Eve's Asylum was "based on a designed, controlled version of nature," and The Cosmos fused LBP's classic handmade look with old-school arcade graphics.
* HeadsIWinTailsYouLose: One boss fight has you fighting one of the Negativitron's ships while protecting Avalon's ship, and keeping it from taking too much damage. [[spoiler:However, once you deal the final blow, the enemy ship shoots a missile and brings down Avalon's ship anyway.]]
* TheHeartless: The Negativitron, or so it claims.
* HeyItsThatGuy: Sadly, {{subverted|Trope}}; that's ''not'' Creator/JohnCleese as the voice of Larry Da Vinci, as a careful scan of the credits will tell you. However, that won't stop you from flinching when you first hear Da Vinci speak.
* HoistByHisOwnPetard: In the [=PlayStation=] Move level pack, the Cakeling, a sentient cake, attempts to bake the Sackbots and Victoria into a cake, as an act of revenge. In the final battle, he gets knocked into the oven himself, and baked into a non-sentient dessert.
* InvisibleBlock: In contrast to the Dark Matter glitch, the DC Comics Pack has the Invisible Material, [[ExactlyWhatItSaysOnTheTin which is self explanatory.]]
* KaizoTrap: In the third boss stage, when Copernicus comes back on fire and Clive defeats him for good, if you're standing too close to the area where he falls, there's a chance you'll fall along with him.
* KonamiCode: Twice. Circle is B and Cross is A.
** In the Avalonia level "Got the Hump," you ride on a camel. Entering the code [[spoiler: adds glasses to the camel and [[GratuitousDiscoSequence causes disco music and lighting for the opening area.]] ]]
** In the Cosmos level "Set the Controls for the Heart of the Negativitron (Part 1)," there's a malfunctioning arcade machine that a Sackbot is trying to fix. Entering the controllinator and inputting the code [[StuffBlowingUp makes it explode]] and sets the Sackbot on fire, prompting him to run away. Behind the machine on the wall is a message of stickers that, on a phone keyboard, says [[spoiler: Free Love.]]
* KnightOfCerebus: The Negativitron.
* LargeHam: '''''Avalon Centrifuge.'''''
* LocomotiveLevel: "Runaway Train"
* MilesGloriosus: Avalon Centrifuge. As if the "I Created Science" posters didn't tell you all you needed to know.
* MsFanservice: Eve Silva Paragorica...?
* NotSoDifferent: [[spoiler:The Negativitron tries mixing this with TomatoInTheMirror, claiming that he IS the protagonists... or at least their vices, anyway. This is never elaborated on, though, nor [[BigLippedAlligatorMoment ever mentioned again]]. Most likely he's lying so they can't kill him.]]
* OldSaveBonus: Pretty much everything you made or unlocked in the first game is present in the second, and can be added onto your [=LBP2=] profile.
* OmnicidalManiac: The Negativitron.
* SerialEscalation: According to one estimate, LBP has so many levels (over 8 million now) that it'd take more than ''an entire human lifetime'' to play all of them. And they're (with a few exceptions like certain {{Good Bad Bug|s}}-based levels) 100% compatible with the sequel.
* PunctuatedForEmphasis: The Negativitron's "You. Created! ME!!!" line certainly qualifies.
* SpiderTank: The second boss, although it's not so much a tank as a giant rogue brainwave machine with giant legs.
* ShoutOut: Much more than in the first game. Mostly in the level titles, but they appear in the levels too.
** The boss of [[spoiler: Casa del Higginbotham is defeated by]] [[SuperMarioSunshine squirting water into its mouth.]]
** Amongst the sequencer instruments, one of them has a picture of a badger on it. The Weebl's Badger perhaps?
** One the things Sackboy does when bouncing off a bounce pad is [[Franchise/SuperMarioBros Mario's famous jump pose]].
** An Easter egg late in the game has you input the KonamiCode.
** The Grabinator works like a more physics-based version of the [[VideoGame/MegaMan Super Arm]].
** [[KingKong Kling Klong.]]
** [[InvasionOfTheBodySnatchers Invasion of the Body Invaders.]]
** There's even a shout out to a few of the Creator Curators of the first game, but it's in Eve's Asylum; apparently being The Collector's friend doomed them to insanity.
* SlippySlideyIceWorld: Yeah, in the first game, creators used glass as ice, but in the DC Comics pack, there's an actual ice material.
* SourSupporter: Clive Handforth.
* SugarApocalypse: Victoria's lab.
* SuperNotDrowningSkills: The "Scuba Gear" powerup. Made safer by the fact that you can't take it off while you're in water, unless you touch an Enhancement Remover. Of course, it doesn't protect you from other underwater hazards...
* TreeTopTown: Eve's Asylum for the Mentally Alternative, although it's more of an insane asylum than a town.
* [[VideoGameCaringPotential Video Game Caring]][=/=][[VideoGameCrueltyPotential Cruelty Potential]]: The sackbots. You can actively seek them out and personally escort them all to safety VideoGame/{{Pikmin}}-style... or use the Grabinator to throw them into a fiery pit.
** In the level "Bang for Buck," there's a sticker trigger. Using it spawns creatinators that you can use to shoot bombs. [[VideoGameCrueltyPotential Two guesses as]] [[StuffBlowingUp to what happens next.]]
** Another of the "Cruelty" variety: '''''Way''''' too many people make levels where all you do is kill your friends, either until you get bored or the other guys get fed up and leave. Usually, it's the latter that happens to most people.
* WallJump: With the DC Comics pack, there's a new Wall Jump Material and Tweaker.
* WhatCouldHaveBeen: [[http://www.youtube.com/watch?v=afjZUFRNLqc The first]] level seen in the video was originally supposed to be a part of the final boss fight.
** Avalon was supposed to be evil, and basically everything at E3 2010 changed after the music sequencer.
* WombLevel: One of the levels has you shrunk down and entered into [[spoiler:Herbert Higginbotham's]] body in order to fight a boss inside his brain. You have been warned.

!![=LittleBigPlanet=] Vita Tropes:
* AdvancingBossOfDoom: The trash compactor in Coaster Valley.
* ApocalypticLog: [[spoiler:You find The Puppeteer's diary just before the final boss.]]
* {{Cloudcuckoolander}}: Mrs. Sunshine. She has tons of imaginary friends that she made up to keep her company while she was lost in the Spooky Mansion. These imaginary friends in turn have what she believes to be imaginary friends, who are actually real people.
* EverybodyLaughsEnding: [[spoiler:An actual plot point that helps The Puppeteer find joy again, turning all the Hollows back into their normal selves.]]
* TheManBehindTheMan: [[spoiler:Throughout the game, you are led to believe that The Puppeteer is the main villain, but it turns out that The Hollows are actually behind everything, and have locked The Puppeteer up.]]
* PerversePuppet: The Hollows. [[spoiler:It turns out that the characters that you meet are a much friendlier version of this.]]
* RiseToTheChallenge: The boss of Jackpot City is this, where you must ascend through an obstacle course to avoid getting vaporized by the rising laser below, while chasing the giant computer brain up the tunnel.
* SadClown: Mrs. Sunshine.
* SwissArmyTears: According to the story's penultimate cutscene, where The Puppeteer sheds a SingleTear that splits up and revives the five remaining Creators that aid Sackboy.
* VideogameSettings:
** AmusementParkOfDoom: Carnivalia is a planet made entirely of amusement park stuff. The "of Doom" part didn't come in until the Hollows started showing up, however.
** [[BigBoosHaunt Big Boo's Haunt]]: Spooky Mansion, mixed with LevelAte in one level and LethalLavaLand in another.
** BonusLevel: The Arcade, which consists of five optional minigames.
** CircusOfFear: La Marionetta, mixed with some BandLand.
** DownInTheDumps: Your goal in Coaster Valley is to get to a scrapyard to obtain parts for a cannon.
** GreenHillZone: The Land of Odd, mixed with BubblegloopSwamp, EternalEngine and a little bit of DugTooDeep as well.
** {{Tomorrowland}}: Jackpot City.

!![=LittleBigPlanet=] Karting Tropes:
* TheCollector: The Hoard are an entire race of this trope.
* GratuitousDiscoSequence: The Space Bass is, to put it straight, a space station looking like it takes place in the 60s.
* HeelFaceTurn: [[spoiler:The Hoard will realize the errors of their ways upon defeat of the final boss.]]
* HonestJohnsDealership: [[MeaningfulName Don Doubtworthy]] and his Progress Emporium.
* LetsPlay: Of the [[http://youtu.be/9mHQFml6pYI Beta,]] no less, by LetsPlay/{{Goodbye18000}}.
* [[LastOfHisKind Last of Her Kind]]: [[spoiler:The Huge Monster]] from The Monster Islands.
* MacrossMissileMassacre: The Flash Bang is a [[DownplayedTrope Downplayed]] version of this Trope.
* NostalgiaLevel: The entire first world is based on the Gardens, Wedding, Savannah, and Canyons settings from the first game in the series.
* RocketPunch: One of the power-ups you get for being behind the competition is this, which you ride on.
* SelfPlagiarism: LBP Karting is often accused of being redundant as it intrudes on a niche already filled by ''VideoGame/ModnationRacers''. As a matter of fact, the developers of ''Modnation Racers'' co-developed this game.
* ShoutOut: From the Beta, one of the rival racers' names? [[Main/MetalGearSolid2 Pliss Snakeskin]].
* SoundtrackDissonance: In the racetrack "Mine the Gap", you race through a mine. The music playing in this level? [[http://www.youtube.com/watch?v=mbmmrgF0Z0o "Inmóvil" by Mexican quintet Kinky]]. Its lyrics are in Spanish, but the whole song is about lust and loneliness in the digital age. The official music video for this song is definitely NSFW, as it has full frontal female nudity and a man following a beautiful woman to a topless bar as she strips. This is a song that was included in a game that is rated E by the [=ESRB=], and it plays in a MinecartMadness level, no less.
** [[https://www.youtube.com/watch?v=CywetPs8MZE Fishbone's contribution to the soundtrack]], on the other hand, despite bearing the title "''Skankin''' to the Beat", is a fairly innocent little song[[labelnote:*]] save for one mild sexual reference[[/labelnote]] named after a reggae dance move.
* SpiritualSuccessor: To the point of it playing more like ModNationRacers than LittleBigPlanet itself.
** The developers of Modnation Racers did co-develop this game.
* TotallyRadical: The voice-over for the "Recent Activity" option in the hub menu has Stephen briefly attempt to use "yoof" slang in his impeccably twee voice, before declaring it's just not worth it.
* VideogameSettings:
** PalmtreePanic: The Monster Islands. It's full of [[ExactlyWhatItSaysOnTheTin monsters]]!
** {{Tomorrowland}}: The Progress Emporium
** MonsterTown: The Monster Islands, again.
** RemixedLevel: LittleBigPlanet (The World, not the Game), [[LevelAte Victoria's Laboratory]], [[TreeTopTown Eve's Asylum]], and [[EternalEngine Avalonia]].
** BandLand: The Space Bass
** SpaceZone: The Space Bass
** EternalEngine: [[RuleOfThree Again, The Space Bass]].
** FinalBossNewDimension: [[spoiler:Hoard, Sweet Hoard]].
* XMeetsY: It's the karting and customizing aspects of ModNationRacers combined with the building materials from [=LittleBigPlanet=]!
* {{Zeerust}}: The Progress Emporium also, based on half-a-century old ideas of the future.
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