''Let's Go Jungle!: Lost on the Island of Spice'' is a rail-shooter, in which BigCreepyCrawlies attack from the front and players are required to shoot them with a gun. At some points of the game, the player must [[PressXToNotDie perform special tasks such as moving the gun in a certain direction, tapping buttons quickly, or tapping the buttons at the right time]].
Ben and Norah, whose relationship is floundering, tour an island in Asia. However, they find that [[AttackOfThe50FootWhatever mutant giant animals]] are wreaking havoc, and they are desperate to escape.
In the course of their adventure, Ben and Norah learn the story behind the island. According to a local boy of the island and a helicopter pilot, an environmental NGO called "Green Leaves" came to the island after it was devastated by war. Following the motto of "bring back the green", scientists of Green Leaves discovered a species of mushroom that possessed extraordinary biological regenerative properties. The scientists extracted and refined the mushrooms' essence, creating a powerful chemical extract that could accelerate biological growth. In cooperation with the island's natives, Green Leaves used the chemical extract to restore the island's fauna and flora within five years. However, it was later discovered that the extract's properties were too powerful, resulting in giant-sized animals, insects, and plants that have the capacity to harm humans. Green Leaves and many of the island's natives evacuated the island when events grew uncontrollable, although a number of natives decided to remain behind.
Gained a sequel called ''VideoGame/LetsGoIsland'' set on an island whose wildlife has gone crazy. You play as a vacationing woman named Beth and her bumbling tour guide Zack as they get roped into combating them while having to deal with pirates who are only interested in getting treasure.
!!'''This game provides examples of:'''
* AttackItsWeakPoint: In order to damage the bosses effectively, you will need to shoot multiple targets on their body in a limited time. Failing to do so results in a ''lot'' of damage.
* AttackOfThe50FootWhatever: You fight against a GiantSpider, Giant Frog, Giant Mantis, Giant ManEatingPlant, and a [[KillerRabbit giant butterfly]].
* BigCreepyCrawlies: ''All'' the villains (save the piranha, frogs and ManEatingPlant) are this.
* BlowYouAway: The Giant Butterfly flaps its wings hard as a DesperationAttack, blowing off Ben and Norah from the helicopter. Cue the final PressXToNotDie Sequence...
* BottomlessMagazines: Your rapid-fire rifles will NEVER run out of ammo. A good thing, because you'll be [[IncrediblyLamePun swarmed]] with lots of Big Creepy Crawlies.
* ChekhovsGun: At the end of the third stage, the little boy gives you his charm, which supposedly wards off the BigCreepyCrawlies. Guess what you're going to have to use to kill off the FinalBoss, a giant [[PrettyButterflies butterfly]]?
* CoOpMultiplayer: Given that Ben and Norah, the two protagonists, are in a relationship, the game relies on (and, in fact, ''scores'' you) how well you and your friend work together, giving bonuses for shooting something about to attack the other player or both shooting the same target. Naturally, the PressXToNotDie sequences are built to destroy your friendship, as both players must perform well to succeed in them. You will receive a percentage after every stage and at your game's end on how well you worked together; the highest scores DEMAND perfection and synchronized cooperation.
** And to get the good ending? [[GoldenSnitch Yes, it all depends on one of those sequences]].
** Note: A similar coop scoring system was seen in an earlier rail shooter from Sega, ''[[VideoGame/JurassicParkArcade The Lost World: Jurassic Park]]''.
* CrosshairAware: For bosses, a ringed target will appear on the part that you have to shoot before the timer runs out. Destroying all the targets will cause the boss to flinch (and skip its attack), while taking too long will result in the players getting damaged.
* DeadlyUpgrade: The next time you see the Tarantula boss, it has a lot of glowing fungi growing from it.
* DownerEnding: If you fail the PressXToNotDie sequence at the end. Ben and Norah break up.
* FrogsAndToads: The River Cruise stage ends with Ben and Norah fending off a large number of oversized frogs, as well as their leader, an even bigger one.
* GiantSpaceFleaFromNowhere: Pretty much all the bosses. The Final one takes the cake.
* GiantSpider: Pretty much what you'll be fighting about 50% of the time.
* GoldenEnding: To get the good ending where Ben and Norah secure their relationship, all you need is to succeed in the [[PressXToNotDie timed sequence]]. Don't [[DownerEnding miss]].
* GoldenSnitch: Getting the good ending for the game all boils down to whether you manage to succeed in the final PressXToNotDie timed sequence.
* KillerRabbit: You've been fighting a GiantSpider, a giant frog (or giant mantis), and a Giant ManEatingPlant, all of which are predators in real life. The FinalBoss, however, is a giant ''butterfly''.
* LifeMeter: [[CaptainObvious How health is measured]]. Can sometimes feel pointless when successful boss attacks can deplete more than half of both players' health. Also, see above GoddamnedBats.
* LudicrousGibs: The fate of the giant bullfrog boss when you defeat it? It explodes into a disgusting green goo all over Ben and Norah.
** The third stage's boss also gets blown up, but there aren't exactly any gibs, because it's a ManEatingPlant.
* ManEatingPlant: The boss of Stage 3. It's also ThatOneBoss.
* PiranhaProblem: The River cruise stage has swarms of piranha fish that leap out of the water and try to attack the player.
* PressXToNotDie: [[RuleOfThree Three kinds]].
** SmashingSurvival: The first kind is a button-mashing sequence where both players need to fill up a bar before time runs out.
** The second kind shows two arrows on the screen (one for each player), and each player has to point their gun in their direction given before time runs out. Usually, the direction given is the same for both players, ''but not always''.
** The third (and most difficult) kind looks similar to a mechanical clock, with two arrow hands that spin into a lit-up area. You need to press the start button when the arrows go into the area, otherwise you fail.
*** Guess which one the final sequence (that [[GoldenSnitch determines whether you get]] the GoldenEnding or the DownerEnding) is?
* PrettyButterflies: The FinalBoss, of all things. But don't let that fool you, it ''will'' put the hurt on you with its ludicrous amount of hp, swarms of butterflies, cut you with its wings, and blow you off the damn helicopter!
* RecurringBoss: The [[AttackOfThe50FootWhatever oversized]] [[GiantSpider tarantula]] that attacks Ben and Norah at the start of the game attacks them again, two stages later.
* SeldomSeenSpecies: Giant pillbugs and diving beetles are two of the enemies you face.
* ShoutOut: The Man-Eating Plant boss is based off a [[Literature/TheDayOfTheTriffids triffid]], what with the CombatTentacles and yellow flower.
* SuperPersistentPredator: Jeez, that giant spider really doesn't know when to stop. For goodness' sake, it attacks you as the first boss, the third MiniBoss, and right before the third boss.
** And in the sequel, we have that huge octopus.
* TrickBoss: After reaching the end of the third level, your attacked again by a weakened, mushroom-infested Tarantula that jumps at you. After killing it it lands on the patch of plants... and the toxin spray from its corpse turn the plants into the real boss.
* ZergRush: How the regular spider Mooks attack you. And of course, the swarm-based enemies!