[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lead_and_gold_gang_of_the_wild_west_cover.jpg]]

''Lead and Gold: Gangs of the Wild West'' is a team-oriented, class-based [[ThirdPersonShooter third person shooter]] developed by Swedish studio Fatshark and published by Creator/ParadoxInteractive.

Set in TheWildWest, the game pits two gangs against each other in a variety of game modes. What sets it apart is the synergy mechanic. A blaster grants nearby gang members a defense buff, whereas a deputy has a damage buff. As a player [[CharacterLevel gains levels]], their synergy gets more effective. As a result, players are encouraged to stick together rather than go it alone.

The game was released on April 8th, 2010 for PC, and for Platform/PlayStation3 a month later.
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!!''Lead and Gold'' provides examples of the following tropes:

%%* TheBigGuy: The blaster. He even gives a defense buff to his gang.
* BoobyTrap: The trapper's special ability is setting up {{bear trap}}s.
* CluelessDeputy: Inverted, as the deputy class can tag and track enemy players to the point where they can be ''seen through walls''.
* CriticalHit: All weapons have a low chance to do extra damage. Being near a friendly trapper will increase the chance.
* DuelingGames: Released a month before [[VideoGame/RedDeadRedemption another Western-themed game with team-based multiplayer.]]
%%* FriendlySniper: The trapper.
* GhostTown: Several maps are towns that are devoid of human life with the exception of the players.
* GuideDangIt: A deputy can remove tags put on his gangmates by an enemy deputy, but you'd never know unless you went digging for a dev post in the forums.
* GunsAkimbo: Averted. All classes have just one six-shooter. Even the gunslinger, who uses his as a primary weapon.
* TheGunslinger: A class in the game that leans towards Type B, using his Fanning ability to fire off every shot as fast as possible.
* LogicalWeakness: The trapper's synergy is often rendered useless because, as a sniper, she'll be farther away from the battle than her allies.
* ThePowerOfFriendship: The synergy mechanic makes you more powerful if you stick with friends. You also regenerate health faster as well.
%%* ShotgunsAreJustBetter: The blaster would agree with this.
* ThereIsNoKillLikeOverkill: Normally a player will fall to the ground when they run out health, but they can be revived by a fellow gangmate. Do enough damage with the killing blow and they'll be instantly killed instead.
* TokenMinority: The deputy is black and the trapper is female.
* UnstableEquilibrium: The gang that does well is going to get more experience, which in turn boosts their synergies and lets them fight even better. This isn't too dramatic, as there are a number of ways to get experience without fighting.
* WalkItOff: Very slow when alone, almost to the point where it may be faster to just die and respawn if you're close enough to death. Get close to even one friendly player, however, and it speeds up dramatically.
%%* TheWildWest
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