[[quoteright:224:http://static.tvtropes.org/pmwiki/pub/images/latale_logo_0_0_4159.png]]

''La Tale'' is a free-to-play {{MMORPG}} from Korea similar to ''Ghost Online'', ''Wind Slayer'', and ''Maple Story''. ''La Tale'' has sidescrolling gameplay and 2D sprites on painted backgrounds. Unlike one of its predecessors, however, it did away with god-awful grinding in favor of decent quests that give more XP and are generally easier to do. It also has a generally pleasant community.

The story is about a mysterious girl named Iris who fought a great evil and vanished. Upon entering the world of ''La Tale'', you must seek out the truth of her quest and companions via speaking with [=NPCs=] and completing various scenario dungeons.

The [[https://www.lataleonline.com/ American]] version of the game is hosted by Papaya Play, while the [[http://latale.aeriagames.com/ European]] version was hosted by Aeria Games.

Prior to June 27, 2017, [=OGPlanet=] was the publisher of the American version of the game, before relinquishing control over to Papaya Play, where they added in the newest expansion, Call of the Goddess.

As of the current season expansion of the game, there are ten available base job classes, five of which can be upgraded to one of two master job classes.
* Warrior - a [[DownplayedTrope mild]] GlassCannon, Warriors dish out huge amounts of damage, but have only average defense. They learn buffs that increase offense, critical hit chance, and accuracy. Warriors can use spears, [[{{BFS}} two-handed swords]], or knuckles. They can become Warlords, who wield spears or two-handed swords and use upgraded versions of the warrior skills, or Bladers, who use [[DualWielding dual blades]] and gain long basic attack combos in place of skills. Warlords become Dragoons, who gain even more powerful skills, and Bladers become Striders, who gain longer and stronger combos. Their 4th promotions are the Hero and the Blade Master. Their subclasses are the Franchise/{{Highlander}}, who wield "[[FuumaShuriken Spiral Swords]]", and the Sword Dancer, who wields Psionic Blades via telekinesis.
* Explorer - the FragileSpeedster, Explorers can utilize up to 3 different weapons: daggers, bows, and crossbows, and have access to active and passive buffs that increase item drop rate, evasion, and more. They can be upgraded to Treasure Hunters (bows, crossbows or daggers) or Gunslingers ([[GunsAkimbo dual guns]]). Treasure Hunters become Ruin Walkers, who have improved evasion and weapon skills and can summon cannons and jump pads out of nowhere, and Gunslingers become Duelists, who gain stronger and better gun skills to the point of reaching MoreDakka. Their 4th promotions are the Wind Stalker and the Der Freischutz. Their subclasses are the Rogue Master, who [[DualWielding dual wields daggers]] and uses several ninja-esque techniques, and the Judgement/Bladeslinger, that wields a [[BifurcatedWeapon gunblade]] and uses sniper-like techniques.
* Knight - Knights are the [[StoneWall tanks]] of the ''La Tale'' world. They boast the highest defenses and stamina, though their damage is relatively average compared to the Warrior. As the tank, they can learn buffs which can increase the offenses and defenses of them and their allies. They use one-handed swords, clubs, and knuckles. At level 50, they can change class to Templar/Temple Knight, who wields a one-handed sword or club and specializes in being a StoneWall supreme, or a Guardian who wields knucklers and sacrifices a portion of the knight's tanking ability for more firepower behind their attacks. Templars become Holy Orders, who turn their tanking potential {{Up To Eleven}}, and Guardians become Saints, gaining stronger knuckle skills with more range. Their 4th promotions are the Savior, taking their tanking potential even higher than before, and the Sefirot. Their subclasses are the Terror Knights, who wield [[PowerFist gauntlets]] and place a great emphasis on dealing heavy damage, and the Psykicker, who wields "Psychic Hands" and specializes in high mobility and fast combos.
* Wizard - Wizards are the obligatory SquishyWizard/Healer. A relatively versatile class, they can learn offensive magic, defensive magic, healing magic, or a combination of the three. Wizards can use staves or daggers. Their class upgrades are Sorcerer which uses staves and orbs, and abandons healing magic in favor of improved versions of the same elemental spells they were already using, or Bards which use [[ImprobableWeaponUser musical instruments]], and give up access to earth, air, and fire spells in exchange for all the Sorcerer's improved water spells, as well as [[MagicMusic new healing spells, buffs, and special song attacks]]. Sorcerers become Elemental Masters, who gain even more powerful magic, and Bards become Minstrels, who gain access to incredibly potent buffs for them and their allies. Their 4th promotions are the Archmage and the Pop Star. Their subclasses are the Phantom Mage, who sports [[PowerGivesYouWings fairy wings]] and uses [[SinisterScythe Battle Staves]], and the Maestro, who wields a conductor's baton and fights by [[ThePowerOfRock summoning orchestra players to attack]].
* Engineer - A class that fights entirely with toolboxes, they don't specialize in any one stat, though have skills that boost damage output and max HP. They only promote to the Meister, who rides on a robot known as an "MG" and utilizes them for all sorts of attacks. Meisters become Engistars, who gain several new tricks with their robot and have more mechanical skills in their arsenal. Their 4th promotion is the Swordian, who have the ability to fight in HumongousMecha. Their subclass is the Star Seeker, who trades the mecha for several robot summons.
* Soul Breaker - A class introduced in Season 2, they use soul stones in battle, and their abilities consist of [[SoulPower using the ability of monsters]] against them. They mainly specialize in magic, just like Wizards. They can only promote to the Soul Reaver, whose gameplay diverges into a StanceSystem, and then the Soul Lords, who add a third stance to their skillset. Their 4th promotion is the powerful Soulless One. They are one of the classes without a subclass, with all future classes having none.
* Card Master - A class introduced in the Infinity expansion of Season 2, they are another magical class which utilizes a unique resource system, using 3 types of cards instead of SP for their skills. To compensate, they have powerful skills with low cooldowns. Like the Soul Breaker, they can utilize the abilities of monsters through their cards. Their two promotions are the High Master, which specializes in [[LightEmUp light based long range magic attacks]], and the Battle Master, who utilize [[CastingAShadow dark based close range magic attacks.]] The High Master advances to the Holy Master, and then the Arc Master, and the Battle Master advances to the Dark Master, then the Force Master.
* Wanderer - A new class introduced in the Legend expansion, they are a physical class who specializes in both offense in support. They can use support skills with their Dark Jade, which is a lantern, and they can utilize their offense by transforming their lantern into a [[KatanasAreJustBetter katana]], using it for fast and powerful combos and mobility. Like the Card Master, they use a unique resource for their skills, with two gauges. They can advance to the Shadow, then the Mystic, and finally the Black Anima.
* Monk - A new class introduced in the Demigod expansion, they are a magically-based class who wields a [[SimpleStaff Magic Rod]]. Monks lack a resource gauge and are purely cooldown dependent, so they utilize a mechanic known as Chaos, which periodically fills up on two sides to switch between Rage, which emphasizes [[AttackAttackAttack relentless close ranged attacks]], and Divine, which emphasizes a more defensive usage of long range attacks. They advance to the Battle Lord, the Avenger, and then the Demigod.
* Mercenary - A new class introduced in the Agni expansion, they are a physical class who wields [[CarryABigStick massive hammers]]. Their unique gameplay mechanic is a gauge that fills up every minute, passively summoning attacks and granting a massive shield, and they use fire-based skills and summons in battle. They promote to the Flame Lord, then the Magma Force, and finally the Agni.
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!!This game provides examples of:

* AbandonedLaboratory: the Abyss Ruins and Chimera Labs instance.
* AbsurdlySpaciousSewer: The underground sewers of Atlantis.
* {{Atlantis}}
** AtlantisIsBoring
* AwesomeButImpractical: The special weapons have unique enhancements, but are nothing compared to an ordinary weapon with good enchantments.
** Averted in a handful of cases however. Certain stats, such as critical rate and target defense decrease can't be enchanted on a anything, and tend to be more coveted than even a well enchanted mundane piece of equipment. Or you could [[TakeAThirdOption get a unique piece of equipment with good enchantments.]]
* BadFuture: The questline to obtain fourth jobs ends with a glimpse of one, which merely started with a ColonyDrop and [[TheAssimilator invasion]] of...[[OutsideContextProblem something]].
* BagOfSharing: All items stored in the bank or the Fashion Shop are shared between all characters on that account.
* BatmanCanBreatheInSpace: Seen in the longest tree, which tops out at around the strastosphere, and Valhalla, which takes place on (not in) an orbiting satellite as well as Xenadia, a [[BuffySpeak giant pyramid...thing]] which also tops out in space.
* {{BFS}}: Some of the two-handed swords are larger than the characters wielding them.
* BlackMage: The Sorcerer class abandons all healing for damage.
* BlindIdiotTranslation: Most of the translation is decent, but awkward. There are one or two gems like the soul urn and shield from the Mouth Peach being translated as "Mouse Pitch," as well.
** There's also a certain NPC who greets you with "What is up today!".
* BoringButPractical: The Blader class line is not very flashy, but makes up for it with very long high damage combos.
* BossRush: Hardcore Coliseum, filled with previous bosses and minibosses that are both at a higher level and have special effects added to their attacks.
* BribingYourWayToVictory: For cash, you can get items that increase your XP or ely gain, increase the monster item drop rate, pick up items for you, heal you better and faster than the in-game items, Fashion equipments with stats along with event items to get even rarer items. etc.
** You can even buy access to a spa which just gives you exp as you sit in it. It's not very practical in later levels though...
* ClothesMakeTheSuperman: Armor and fashion items can be enchanted to make you a lot more powerful.
** Not really the case with fashion items in the Infinity expansion anymore, where ''all'' of them give no stats whatsoever, and the only way to add stats to it is to use the rune system.
* ContinuingIsPainful: When you die after level 20, you lose 3% of your XP and ely. This is a lot more painful the higher level you get, naturally.
* ConvectionSchmonvection: Not only does the lava not hurt you unless you touch it, but you can sit in it and recover HP faster than you can lose it. Though, it's played straighter in the Time Attack Instance Dungeon versions in that while it still only hurts you when you touch it, it can kill you in a few hits if you're not careful.
* CriticalHit: Like most [=MMOs=], this game places a ''LOT'' of emphasis on critical hits.
* CrutchCharacter: The katana skill tree of the Wanderer is considered to be this. Their damage output is absolutely ''insane'' in the early game and mid game, but they need a lot more investment to be in line with the other classes by the endgame.
* DeadlyGas: Poisonous gas reduces your HP in the Lair of the Evil Dragon. Particularly annoying when the minibosses hang out in it.
* DifficultButAwesome: A few classes have a fairly technical curve to them.
** The Wizard starts out quite weak early on, having low damage, low defenses, and having to work on two weapons (staff and elemental stone) at once, making them quite expensive. However, in the late game, they are capable of dealing some of the highest damage in the game.
*** Really, magic classes in general have to work with two weapons at the same time to keep their damage consistent, but have amazing damage potential in the endgame.
** The Explorer also suffers from low damage and low defense early on, being heavily reliant on critical hits to deal any actual damage. ''With'' critical hits however, their DPS is almost unrivaled.
** The Soul Breaker starts off fairly simple, but starts to pick up the difficulty curve upon promoting to the Soul Lord. Their Black Soul stance specializes in area of effect damage, but all their skills have a lengthy cast time, leaving them a sitting duck while casting, in which their low defenses don't help either. Said area of effect damage is easily ''the'' best in the entire game, so a masterful Soul Breaker player can instantly obliterate their enemies with incredible damage, while being able to weave in the skills from their other stances to increase their survivability.
** While the katana skill tree for the Wanderer is very easy and straightforward, the lantern skill tree is ''not.'' The skills' damage is quite low, and cost a lot of their resource meter. However, upon promoting to the Black Anima, the lantern skills can be put through the Growth system, [[MagikarpPower increasing their damage and reducing their cost the more they're used.]] Once mastered, the lantern skills become far more practical to use, and are loaded with plenty of helpful crowd control effects. There's also the fact that only the lantern is able to use the class's fairly powerful party wide buffs that also happen to stack with the Pop Star's own buffs.
* DudeLooksLikeALady: Tengu, Rabana, Siam, Pin, and a good chunk of the NPC cast.
** It even spreads to the official art of the classes. The male Templar, the Minstrel, the Blade Master, and the Wind Stalker all look very feminine.
* {{Eagleland}}: There's a city called "Big Apple" that looks like the USA, specifically New York City.
** The island the city is on looks like the USA, too.
* EasyLevelsHardBosses: Fighting a 'level appropriate' boss, especially early on, is a good way to get [[CurbStompBattle curb stomped.]] That is, if you even make it to the boss in the first place.
** Subverted in early levels in Season 2, as the bosses are easy enough to handle on your own.
* EnemyChatter: Some of the enemies talk. They don't have anything interesting to say.
* EverythingFades
* EverythingTryingToKillYou: Any and every enemy after the new player area IS aggressive, and WILL mob you to death. And let's not forget the variety of enemies that range from malevolent dolls to sentient, ambulatory food.
* ExclusiveEnemyEquipment: Prior to the Infinity expansion, you could craft equipment based on certain enemies using a soul urn and other materials.
* FakeLongevity: Most quests can be completed three times. Each [=DotNuri=] stage has to be finished 20 times for its real prize. The Christmas event had to be completed 50 times to get its best title
* FantasticFoxes: There are several examples, but the Gumihos are the most prominent ones.
* FantasyCounterpartCulture: Aoich (Japan), Elfa (Egypt), Yong Gyoung (China), Belos (Russia--at least judging by the fashions offered there), City of Iron/ Big Apple (USA)
* FantasyKitchenSink: Many of the areas are based on a story, like Jack and the Beanstalk, or Sherlock Holmes. Since they aren't all from the same country, it's pretty much inevitable. You'll also find monsters from nearly every mythology hanging out somewhere, including minotaurs (Greek), gumiho (Korean), mummies (Egyptian, sorta), and western dragons.
* GetBackHereBoss: Invoke runs away when you defeat it on its first phase.
* [[ZettaiRyouiki Golden Thigh Ratio]]: On many of the female armors and fashion items.
* GroinAttack: Used by the [[{{Pun}} Nutcracker]] enemies.
* ImprobableWeaponUser: Bards use guitars, Sorcerers fight with orbs, Engineers fight with toolboxes, Maestros fight with conductor's batons, and Card Masters fight with...well, [[CaptainObvious cards.]] And there's the Black Jade, which is a lantern which somehow transforms into a katana.
* ItemCrafting: A good portion of high level gear can only be crafted.
* InexplicableTreasureChests: In Season 1, they ''spawned'', just like monsters.
* InfinityMinusOneSword: Regular Coliseum weapons, which have the highest base stats out of any weapons besides their advanced counterparts, and can be upgraded up to the level cap.
** Unfortunately, with the Infinity expansion introducing S rank types of equipment, Coliseum weapons become practically obsolete.
* InfinityPlusOneSword: Advanced Coliseum weapons, which can be upgraded up to twenty times. Unfortunately, a normal coliseum weapon quickly outpaces it until it reaches about +15, and they are so difficult to upgrade the cumulative success rate for a +20 is best written [[LuckBasedMission in scientific notation.]] Unless of course, you [[BribingYourWayToVictory win a Coliseum's Desire Coupon.]]
** The Darkness weapons and Twilight weapons were one for Season 2, then the later expansions introduce the weapons from Odin and the Dynasty weapons, one-upped by the Elrian weapons introduced along with the Monk class.
* KillerRabbit: Too many to count, but especially the Shaggies and Priring [[PaletteSwap palette swaps]].
* KingMook: The aptly named Goblin King and the Demon Goblin.
* LadderPhysics: Apparently, you can climb ladders without actually putting your feet on the rungs.
* LeakedExperience: As long as the party member is no more than 10 levels behind the other party members, he or she will always get XP from a kill even if they don't fight.
* LethalLavaLand: The Lair of the Evil Dragon
* {{Lilliputians}}: In a WholePlotReference to [[Literature/GulliversTravels Gulliver]]'s first voyage, there's a whole level dedicated to Lilliput, complete with a war involving eggs. You are requested to beat both sides up by the locals at different points.
* LuckStat: An amusing example; players already know that luck increases critical rate and ely gain. Exactly how much it increases it, or if there is a cap, is still a subject of debate.
* LevelAte: The Cookie Garden, and its much, much higher leveled version, the Choco Garden.
* MagicKnight: The Phantom Mage, the subclass of the Wizard, utilizes both Strength and Magic for their damage. [[JackOfAllStats This makes them benefit from ''all'' stats.]]
* MascotMook: The prirings, who were so popular that they were added as a pet.
* MassMonsterSlaughterSidequest: The most common type of quest, bar none. Annoyingly, quests to kill X Monster A always comes before the TwentyBearAsses quest for Monster A. That is, after you've sold the Vendor Trash you're supposed to collect. It's toned down in Season 2 and the later expansions.
* MonsterArena: The Monster Tower in the Big Apple.
* NiceJobBreakingItHero: [[spoiler:The 14th and final Legend quest ''finally'' reveals just how Iris vanished from the world. To defeat the Demon King, the goddess Seres granted Iris all of her power, effectively turning ''her'' into the new Seres. However, this act would result in the world losing Seres' protection, and releasing all the other evils that were contained. [[MyGodWhatHaveIDone Out of guilt of this knowledge,]] Iris disappeared somewhere far, far away, with her only known whereabouts being in an "Eastern Continent".]]
* NighInvulnerable: Certain items or skills give you immunity to physical or magical damage. The subclasses in particular get one that gives both.
* NoExportForYou: All updates come to Korea first, Japan second, and out in English only many, many months later. Played straight with every Japan only collaboration.
* NoobCave: Subverted with the Belos Underground. While its entrance exists inside the FirstTown, woe betide any new players who DO venture into it...
** Not anymore in Season 2 though, where it has been transferred to Elias.
* NostalgiaLevel: The time attack instances use extra powerful versions of previous monsters, with [[PaletteSwap recolored bosses]]
* OneStatToRuleThemAll: Besides shoes and gloves, usually the only thing you'll be putting on your armor is Strength or Magic.
** Gloves can be enchanted with critical hit damage. If somebody has the resources to enchant a pair of gloves so that their critical hits do, let's say, 90% more damage than usual, the owner of said gloves becomes a force to be reckoned with. Especially if the owner of these gloves is an Explorer, whose main strength is their high luck and critical hit rate.
** Stamina has been toned down to the point where it's a better idea to stack more Strength or Magic instead in the Infinity Expansion.
* OurFairiesAreDifferent
* PaletteSwap: Many enemies are reused with only minor changes.
* PeninsulaOfPowerLeveling: Spooky Village, Tiger Temple, and Coliseum. Spooky Village in particular has no items or quests besides a rare drop from its boss.
** The Infinity expansion reworks Fairy Forest, Bakery Street, the Behemoth Stomach, and Lilliput into this.
** While they were somewhat nerfed in the Infinity expansion with the introduction of quests that give huge EXP, they are still quite viable for leveling up.
** The Chunsik Castle, Big Tube, and Starry Cats Restaurant are the most common places for endgame leveling to 200.
* PlatformHell: The [=DotNuri=] mini-game, which is fashioned aesthetically after the original ''VideoGame/{{Super Mario Bros|1}}''. It does, however, give very good rewards to those who beat it. One of their rewards is an ''extra skill point.''
* PlayerParty: Required to enter some dungeons, though as of Season 2, you can enter instance dungeons by yourself now.
* PlayerVersusPlayer: The Fight Arena is where this tends to take place, but it is also possible to challenge other players to a duel, regardless of location.
* PortTown: Elfa
* {{Prehistoria}}: The Saurus Fields, which are accessed through the Jungle in Ves.
* PrestigeClass: Five out of ten classes have two at level 50. Prior to Season 2, the required level was 80.
* PurelyAestheticGender: Both genders can do any class with no stat differences. There are two areas of the game where only males or females can enter, but they have no plot or quest relevant events within.
* RandomlyDrops: The soul urns are the worst offender. So rare you can farm a monster for days and kill thousands and still not get one.
** They became easier to obtain in Season 2, but were removed outright in the Infinity expansion, after introducing a simplified crafting system.
* RecurringBoss: Hyunmu shows up in the Shangri-La instance, as part of the {{BossRush}}, three times in Xenadia, and once more as a time attack instance boss. Many instance bosses tend to show up again in higher level instances.
* RespawningEnemies
* SchizoTech: Guns exist alongside swords and spears. It only gets worse once you see the mechas and space elevator.
* SealedEvilInACan: Vintor, who has nothing whatsoever to do with the main storyline.
* ShiftingSandLand: The desert outside of Aoich, complete with a pyramid.
* ShoutOut: The [=DotNuri=] minigame is a shoutout to ''Franchise/SuperMarioBros'', and the Bakery Street is one big shoutout to SherlockHolmes.
* SmashMook: A player version; the Blader subclass has no other abilities other than focusing their energy into a certain organ (read: buffs) and slashing.
* SpaceElevator: The fairly high level Bifrost map. At least it's called a space elevator, though you have to climb it the hard way.
* SpamAttack: Card Masters and Monks specialize in this trope to a T.
* SpikesOfDoom: In Season 1, every map that doesn't have a ''worse'' trap will have at least one spike trap on it. Who is building spike traps in the middle of forests, anyway?
* StatusBuff: All classes have access to one, but the Bard line specializes in this far more than the rest.
* StanceSystem: The Soul Breaker gains two upon becoming a Soul Reaver, and gains a third one upon becoming a Soul Lord.
** [[GlassCannon Red Soul]]: Uses most of the original Soul Breaker skills, and specializes in high damage while moving quickly.
** [[StoneWall Blue Soul]]: Focuses more on support, crowd control, and damage mitigation, but they are no slouches in combat either thanks to their enhanced basic attacks.
** [[MightyGlacier Black Soul]]: Specializes in ''massive'' area-of-effect damage potential, but all skills have a lengthy cast time beforehand.
* StoneWall: The Knight class. Guardians forgo most of their defense for attack power, and Templars become even better tanks, being able to solo bosses, as long as the player's patience lasts.
* SpellMyNameWithAnS: The aforementioned Mouse [=Pitch/Mouth=] Peach
** Also, isn't the Javawalk supposed to be spelled [[Creator/LewisCarroll Jabberwock]]?
* SuperDeformed: The character sprites.
* SwordOfPlotAdvancement: You receive Durendal in your fourth scenario quest. The only thing it can actually hurt is the Ocean King, and that's after he's already beaten.
* ToHellAndBack: Episode 5 is called Hel's Door. Hmmm...
* {{Tomorrowland}}: Steel City, Atlantis, and Midgard are all far more advanced than the rest of the world. Atlantis actually sells their technology for food, since it is rather hard to farm on the bottom of the ocean.
** [[PlayingWithATrope Played with]] in concerns to Asgard, which is by far the most advanced area seen so far. The [=NPCs=] mention, however that the technology is rather antiquated compared to what they've seen before.
* TwentyBearAsses: At least half the quests fall under this. Annoyingly, the quest for the item will often pop up after you just did a quest that involved killing X number of those enemies and ''already sold the item as VendorTrash''.
** Quests are made a bit more straightforward in the Infinity expansion.
* UnbreakableWeapons: No matter what you do to them they won't break... ''except'' when you try to enchant or upgrade them. Then they can break and be lost forever. Apparently enchanting a sword is much harder on it than smashing crates or killing armored foes with it.
** Averted with the Monk's weapon, as you only ever have one that can be upgraded, so they will never break even when enchanting them.
* UndergroundLevel: Way too many to list...
* WombLevel: The Behemoth's Stomach, which also has sentient germs and blood cells as monsters.
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