[[quoteright:348:https://static.tvtropes.org/pmwiki/pub/images/knyttstories_machine_8026.png]]

->''"Among Knytts and other creatures, many stories about Juni are being told. Although the stories often make very little sense -- many of them often contradicting each other -- a small number of them are known to be partially true.''

->''This is one of those stories.''"

A freeware platformer game by Nicklas "Creator/{{Nifflas}}" Nygren, creator of similar freeware platformers such as ''VideoGame/WithinADeepForest'' and the original ''VideoGame/{{Knytt}}''. Though it only comes with one full level and a tutorial, the game has an integrated LevelEditor and new levels are very easy to install. Several additional official levels by Nifflas have been released (see below), and the game has a very active fan-made level community. Tons of levels can be found on [[http://nifflas.ni2.se/forum/ Nifflas' forums]] and on [[http://knyttlevels.com/ knyttlevels.com]].

''Knytt Stories'' has been billed as an "environmental platformer". Though enemies and obstacles exist which can kill your character, a tiny humanoid named Juni (whose backstory tends to change even between the official levels), the ambient/playground levels tend to be the most popular, thanks to the gorgeous music and sprite packs -- both the originals and those added by the level community.

Official levels (made by Nifflas) include:
* ''The Machine'': A puzzle platformer based around finding upgrades and exploring the world. Has a bonus ending if you find all four keys.
* ''A Strange Dream'': A huge, gorgeous WideOpenSandbox that can be finished in about half a dozen different ways. Contains some bonus material if you know where to look, and a secret MythologyGag ending.
* ''An Underwater Adventure'': Survival horror platforming. An alternate take on ''VideoGame/WithinADeepForest'' where the ball never existed. Has two parts -- once you finish the first run, go through it again for the second half. Also features multiple endings.
* ''Sky Flower'': Climb upwards, float downwards.
* ''This Level Is Unfinished'': ExactlyWhatItSaysOnTheTin, hilariously so.
* ''Gustav's Daughter'': A relatively short level with more experimental graphics, mostly built around jumping/climbing skills.


Available [[http://nifflas.ni2.se/index.php?page=Knytt+Stories here]].
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!!Official levels by Nifflas and the game in general have examples of:
* AirAidedAcrobatics: There are sometimes updrafts that will allow Juni, with the aid of her [[ParasolParachute umbrella]], to float around and reach otherwise unreachable places, as well as avoid walls [[SpikesOfDoom covered in spikes]].
* {{Backtracking}}: Sometimes essential to complete the level.
* ContinuitySnarl: Juni has multiple backstories.
%%* DeathIsASlapOnTheWrist
* DoubleJump: Juni, once she finds the upgrade.
* EnemyDetectingRadar: The enemy detector powerup makes Juni glow red when she is near enemies, though for some unexplained reason it doesn't work on mechanical ones. It also makes her glow green near entrances to hidden passages (or at least if the creator of the level puts detector alerts by the entrances...).
%%* FlipScreenScrolling
* FungusHumongous: In the Mother Knytt's home swamp in ''A Strange Dream''.
%%* GhibliHills
%%* HeroicMime: Juni.
* HitboxDissonance: Averted. Hitboxes are pixel-perfect. That thing with the spikes that extend when you go near it? You can, in theory, go in between its spikes.[[labelnote:*]]In practice, however... not really.[[/labelnote]]
* {{Hologram}}: The hologram powerup makes Juni {{invisib|ility}}le and plants a decoy hologram that attracts enemy projectiles.
* InvisibleBlock: Some blocks aren't visible until you get close to them. Some blocks are visible but aren't actually platforms. Some blocks don't even exist unless you have a certain power-up. And some blocks aren't visible at all.
* LevelInTheClouds: Probably the most notable level using this trope is ''Sky Flower'', which takes place almost entirely on a bunch of pretty clouds.
* LivingShadow: The "Shadow People". They're twice as tall as Juni and are mostly just background fluff, but there is one that kills Juni if she touches them after facing in their direction long enough for their [[RedEyesTakeWarning eyes to start glowing red]].
%%* TheMaze
%%* {{Metroidvania}}: Most levels are like this.
%%* MultipleChoicePast: Juni.
%%* MultipleEndings
* MythologyGag: The alternate endings of some of the Nifflas-created levels. One of them puts Juni at the beginning of ''VideoGame/WithinADeepForest''; another makes her reenact the opening cutscene of ''VideoGame/{{Knytt}}''. There's even ''An Underwater Adventure'', which puts you at the entrance of #modarchive, in a reference to Nifflas' first two games, ''#modarchive story'' and ''#modarchive story 2: Operator Status''.
* NamelessNarrative: In ''A Strange Dream'', the protagonist is referred to as "Mother Knytt", as opposed to "Juni", though she still outwardly appears to be Juni. Her baby is simply "Little Knytt". A secret cutscene deviates from this and calls the Knytt mom Juni, however, perhaps as a bit of humor.
* NoPlotNoProblem: ''Sky Flower''. No story whatsoever, just the peaceful experience of going up and down through some pretty clouds.
* [[invoked]]ObviousBeta: Parodied in Nifflas's level [[ExactlyWhatItSaysOnTheTin "This Level is Unfinished"]]. It consists of crude black pen drawings with notes such as "Animate water here" and "Dangerous blocks (draw spikes)."
* [[OncePerEpisode Once per Level]]: You ''will'' find an obstacle which can only be passed by running, one which can only be passed by double jumping, one which can only be passed with the umbrella...
* OneHitPointWonder: Juni. One bit of damage and she'll die.
* ParasolParachute: Juni's most characteristic powerup.
* RedEyesTakeWarning: The Shadow Person that can kill Juni has eyes that glow red if she faces them for too long.
* RemixedLevel: In ''The Machine'', after you [[spoiler:turn off the Machine, all the enemies disappear and the barren landscape bursts back into bloom and color]].
* SavingTheWorld: Appears to be something that Juni does a lot. In ''The Machine'', Juni's saving the land from sucked dry by the titular Machine, and in ''An Underwater Adventure'', she's saving the world from being frozen over by [[VideoGame/WithinADeepForest Dr. Cliché]]'s bomb.
%%* SceneryPorn
%%* SavePoint
%%* SpikesOfDoom
* StylisticSuck: Nifflas' bonus cutscenes/endings. [[spoiler: Hand-drawn and scribbly with bad spelling/grammar and good ol' over-the-top silliness]].
* SuperDrowningSkills: If Juni touches ''any'' liquid, she dies. Justified when the water is colored to look like lava or acid.
* VariableMix: As you transition between areas the music will fade between their two songs (playing both at lower volume when you're in the middle).
%%* WallCrawl
%%* WallJump
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!!In addition to the game itself, fan-created levels have examples of:
* ArchEnemy: In some earlier levels, Dr. Cliché is assigned this position, usually ignoring the conditions under which he was the antagonist of VideoGame/WithinADeepForest (and the built-in "An Underwater Adventure" level) to make him a more generic villain.
* ArcWords: "This is what happened next:"
* AWinnerIsYou: If for whatever reason a level creator doesn't change the ending of their level from the default, then it has this. The default ending is just the black text of "You Win!" on a white background. May or may not infuriate the player.
* BlamedForBeingRailroaded: Parodied in the ending of ''[[https://nifflas.lp1.nl/index.php?topic=7366.0 Gaseous soap]]'', where [[spoiler:Juni is accused of killing her neighbor Gerald Soap while hallucinating that he was an evil billionaire named Dr. Soap. A dramatic sting plays as we get a tense zoom-in onto Juni... until she clarifies to the accuser that Dr. Soap (''Gerard'' Soap) and Gerald Soap are two completely different people who live miles away from each other, and she did indeed kill Dr. Soap.]]
%%* BonusDungeon
* EldritchAbomination: Heavily implied to be the "It" of Eric Colossal's unsettling level ''It Waits''.
* FutureImperfect: In ''[[https://nifflas.lp1.nl/index.php?topic=7347.0 Vleindergurk]]'', the reason that avoiding the titular town of Vleindergurk has become ingrained into the locals' culture [[spoiler:is that Vleindergurk is a radioactive waste site whose specific warnings weren't properly preserved]].
* HarderThanHard: So you've got levels out there that are rated "Hard" and "Very Hard", but then there's the "Lunatic" category for the nigh-impossible, only-the-most-experienced/crazy-players-should-ever-hope-to-win-this levels. ''Xeia'' is this trope's champion.
* MushroomSamba: The level aptly titled ''[[https://www.youtube.com/watch?v=iGvZa3tiYwY Don't Eat the Mushroom]]''. If you do, you go through a series of trippy scenes from [[spoiler:[[Advertising/TheBurgerKing the Burger King]] to ''VideoGame/{{Tetris}}'' and ''VideoGame/{{The Legend of Zelda|I}}'', to teleporting crazily all over the screen, to the background being Creator/JimCarrey in the [[Series/SaturdayNightLive "Night at the Roxbury"]] skit, to pleading for help on Nifflas' forums and Juni climbing a giant version of herself.]]
** Midway through the level ''Gaseous soap'', a pink creature interrupts a cutscene to tell Juni she took a "Mushroom Drug" and has been laying on the floor and complaining about soap, although she dismisses them and the plot continues. [[spoiler:The ending implies that [[SubvertedTrope everything was real..]]]]
* NintendoHard: Some levels have multiple difficulty settings and may include a tougher version that would fall under this. On others, there are no easier options and there is no escape from the slew of deaths you will face. Such is the case of ''Xeia'': The ''very first jump'' you have to make has to be ludicrously precise, and will probably take you an age to get past. [[https://youtu.be/HfGCnNI2pcQ?t=2m58s And it doesn't get any easier from there.]]
* RougeAnglesOfSatin:
** Pretty common among fan-made levels, as not everyone making them has English as their first language... and not everyone checks their spelling anyway. You're/your, to/too, and it's/its mistakes are certain to crop up (and irk the GrammarNazi in you).
** Also: "It's '''[[StylisticSuck SECRIT]]''' ENDING! [[VerbalTic YAY!]]"
* WalkDontSwim: If a level has Juni underwater, she'll be walking normally since there are no swimming mechanics in the original ''Knytt Stories''. With mods, it's possible to have variations on this. In ''[[http://nifflas.lpchip.nl/index.php?topic=6640.0 A Climbing Alike]]'', for example, you fall and jump more slowly underwater, though in this case your character is a robot.
%%* WideOpenSandbox
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