[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/kdl1ussmall.jpg]]
[[caption-width-right:300:The one that started it all...]]
''Kirby's Dream Land'' (known as ''Hoshi no Kirby'' in Japan, meaning "Starry Kirby" or "Kirby of the Stars") is a 1992 UsefulNotes/GameBoy game developed by Creator/{{Nintendo}} subsidiary Creator/HALLaboratory. It is the first game of the ''Franchise/{{Kirby}}'' series. The story is simple: King Dedede and his minions have stolen all of Dream Land's food and the Sparkling Stars used to harvest it, so Kirby sets off to right these wrongdoings and get the food back.

Created and directed by a young HAL employee named Creator/MasahiroSakurai (he was just '''19''' when he came up with the Kirby character), the game was deliberately designed to be short and easy to allow younger kids to get into video games without having to contend with the [[NintendoHard high difficulty]] that Nintendo titles were infamous for.[[note]]Or so one would think, until the "Extra Game" was played...[[/note]] The venture proved to be a success, sparking the growth of one of HAL's most famous franchises.[[note]]Little did anyone know however, that later games would start having high difficulty of their own, especially [[VideoGame/KirbyPlanetRobobot one game]] in particular, to the point where certain...[[FakeDifficulty shortcuts were taken to achieve it]].[[/note]]

It was also released for the UsefulNotes/Nintendo3DS UsefulNotes/VirtualConsole in 2011 and appeared in ''Kirby's Dream Collection: Special Edition'' in 2012. It also served as heavy inspiration for the "Spring Breeze" sub-game in ''VideoGame/KirbySuperStar'' for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], as well as "Revenge of the King" in the ''Kirby Super Star Ultra'' [[VideoGameRemake remake]] for the UsefulNotes/NintendoDS. [[note]]It should be noted however, that in terms of presentation, it's really a parody of "Revenge of Meta Knight", also from ''Kirby Super Star''.[[/note]]

!!This game features the following tropes:
* {{Acrofatic}}: King Dedede can move surprisingly fast for a fat penguin. Especially on [[NintendoHard Extra Mode]].
* AllTheWorldsAreAStage: Mt. [=DeDeDe=], which has elements of all four stages you have to go through in any order, before you can battle Dedede.
* BigBad: King Dedede. In fact, this is one of the few non-spinoff games where he actually holds the position of FinalBoss.
* BigBoosHaunt: Castle Lololo.
* BossRush: Like the ''[[VideoGame/MegaManClassic Mega Man]]'' series, Mt. [=DeDeDe=] is composed of rematches against the four initial bosses before King Dedede himself. Unlike ''Mega Man'', however, there are small levels before each one.
* BubblyClouds: The second half of Float Islands and the entirety of the fourth level. Also the [[Main/TropeNamers Trope Namer]].
* ColorWash: The UsefulNotes/SuperGameBoy is precoded to play this game with a pinkish-red palette by default, reflecting Kirby's pink and red color scheme. This palette remained the same in the west despite Kirby being white-skinned on the boxart, likely because a grayscale palette would be counter-intuitive to the SGB's gimmick of playing Game Boy games in color.
* CulturalTranslation: In Japanese, one of the power ups Kirby can get is a Sweet Potato, which gives Kirby the hiccups (causing him to be stuck in his inflated state) and lets him fire out air puffs rapidly. The localization changed it to be a Mint Leaf instead (even though the sprite for it hardly resembles a mint leaf), which lets Kirby defeat enemies with "minty-fresh breath".
* {{Cumulonemesis}}: This games introduces Kracko, a malevolent cyclopean cloud that became one of the series most recurring bosses. Other cloud enemies, the Puffs, appear solely in this game in which they fly at high speed, swoop down on Kirby and shoot bullets.
* CutscenePowerToTheMax: Kirby inflates himself in the ending to be bigger than Dedede's castle so he can carry it and return the food inside to the Dream Landers. However, this is explained as him drawing from the power of the Sparkling Stars, since they go into him before he does so.
* DropTheHammer: King Dedede's WeaponOfChoice.
* DualBoss: Lololo & Lalala in the second stage, Castle Lololo.
* DubNameChange: Some of the items were renamed in the original localization: Superspicy Curry became Spicy Food, Sweet Potato became Mint Leaf, and [[HyperactiveMetabolism Energy Drink]] became Pep Brew. The oddest has to be the [[TrademarkFavoriteFood Maxim Tomato]] which became a "Bag of Magic Food". While most of these renames didn't carry over to subsequent installments, the Mint Leaf did: when it reappeared in [[VideoGame/KirbyTripleDeluxe Kirby Fighters]], it was given a unique model during localization.
* EarlyInstallmentWeirdness:
** You can't copy abilities, dash, slide, or save progress after beating a stage. It's just simple suck-and-spit attacks. On top of that, King Dedede is the BigBad in this game rather than simply possessed or fighting Kirby due to a misunderstanding.
** Western commercials and box art also depicted Kirby as white just like the typical Game Boy screen, though Kirby was pink in Japan from day one.[[note]]Well mainly, anyway. There had actually been a dispute as to what color he should be: Masahiro Sakurai wanted him to be pink, but Creator/ShigeruMiyamoto wanted him to be yellow. This is part of the reason why Kirby white at first.[[/note]]
* EnemyRollCall: The Extra Game ending does this. {{Averted|Trope}} in ''Kirby Super Star'' and ''Kirby Super Star Ultra''.
* ExcusePlot: King Dedede has stolen all of Dream Land's food and Sparkling Stars, and you gotta get them back.
* FiveBadBand:
** BigBad: King Dedede
** TheDragon: Kracko
** EvilGenius: Lololo & Lalala
** TheBrute: Whispy Woods
** DarkChick: Kabula
* FlunkyBoss: Kracko summons Waddle Doos during his boss fight against him.
* FriendlyEnemy: After clearing Extra Mode, a cutscene shows King Dedede sulking from his defeat. Kirby walks up to console him, then runs after him as he slinks away. This is the origin of Dedede's AntiVillain personality, which would be further established in ''VideoGame/KirbysAdventure''.
** This scene is recreated in the ending of ''Super Star Ultra'''s "Revenge of the King", with the Waddle Dees consoling Dedede in place of Kirby.
* GettingCrapPastTheRadar: One enemy is a one-eyed monster named Wizzer. In Extra Mode it's replaced with a one-eyed monster named ''Pee''zer.
* GreenHillZone: Green Greens.
* TheGoomba: Waddle Dee.
* LaughablyEvil: What little we see of King Dedede in this game seems to indicate something like this. He decorates his castle with pictures of himself doing the VSign, and both of the endings have him behaving in a comical fashion. On normal difficulty he [[spoiler: throws a childish temper tantrum before rushing off in a huff]], and on hard he [[spoiler: starts bawling like a baby]] causing Kirby to SweatDrop with embarrassment.
* NintendoHard: The Extra Game can be very punishing to unfamiliar players. All enemy damage is doubled, they move faster, some bosses have newer strategies, and the final boss moves much faster. New enemies have been added in place of some weaker enemies. Also, you can set the health and extra lives counter all the way down to one--one slip up, and it's all the way back to the title screen!
* {{Oculothorax}}: Waddle Doos appear to have one single eye, as well as Kracko, the boss of Bubbly Clouds.
* OneHitKill: Something that is rare for a ''Kirby'' game, touching the Gordos in Mt. [=DeDeDe=] instantly kills Kirby, regardless of how much vitality he has.
* PalmtreePanic: Float Islands (the first half).
* PowerUpFood:
** This is the game that originally featured "Superspicy Curry", a dish that gives Kirby the ability to spit fire for a limited time and has not been seen again until the ''VideoGame/SuperSmashBros'' series (from ''Brawl'' onwards) and ''VideoGame/KirbyMassAttack''.
** Mint Leaves (Sweet Potatoes in the original Japanese version) were also another item that appeared in this game, allowing Kirby to temporarily infinitely shoot air pellets without deflating. Like the Superspicy Curry, they don't make a reappearance until ''VideoGame/KirbyTripleDeluxe'''s ''Kirby Fighters'' mode.
* PowerUpMotif: Two. One for the invincible Candy, another for the Mint Leaf and Superspicy Curry.
* ShockAndAwe: Kracko, a [[{{Oculothorax}} cycloptic]] thunder cloud boss. Also the Waddle Doos fire an electrical "Beam Whip" from their eye.
* SmallNameBigEgo: King Dedede's castle is filled with pictures of himself, showing off his VSign. He's still better than [[VideoGame/KirbyPlanetRobobot President Haltmann]], though.
* SmartBomb:
** The Mike item, which kills all enemies on screen. Unlike its ability counterpart in later games, it can only be used once.
** Just before each of the bosses in Mt. [=DeDeDe=], there is a dancing Kirby. Touching this dancing Kirby kills all enemies on the screen. This is necessary to proceed, as there is a Gordo in the doorway to the boss that can't be removed any other way.
* TheStinger: After beating the game normally, King Dedede is seen landing in front of the Extra Game code after getting tossed out his castle. He eventually recovers, throws a small tantrum, and runs off. Once the Extra Game is beaten, he instead lands in the same area (this time showing the Config Mode code) but can't even bring himself to get up. Kirby eventually shakes him awake and Dedede cries for moment before sulking off in defeat.
* ThrowDownTheBomblet: Certain levels have Bomb items which, when spat out, send explosions forward that decimate all enemies in their way.
* TreeTrunkTour: The last section of Green Greens has Kirby scaling the inside of a giant hollow tree.
* UnexpectedShmupLevel: The fight with the boss of Float Islands, Kaboola (later renamed Kabula in ''Ultra''), is this. These would later go on to become a staple of the series.
* WakeUpCallBoss: Whispy Woods in Extra Game. He drops Gordos, which do three units of damage out of a maximum of six. And while he does that, you need to look for apples to shoot at him.
----