[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/kq5_7814.jpg]]
[[caption-width-right:350:The scene in which Cedric delivers the [[MemeticMutation famous]] line.[[note]]It's a [=pOIsonous=] picture![[/note]]]]
->''"Graham, watch out! A [=POI-sonous=] snake!"''
-->-- '''[[TheScrappy Cedric]] [[CaptainObvious the Owl]]'''

''King's Quest V: Absence Makes the Heart Go Yonder'' is the fifth installment in the ''VideoGame/KingsQuest'' AdventureGame series.

While Graham is out for a walk, his castle and family are kidnapped by the evil sorcerer Mordack. Cedric, a talking owl and witness to the event, tells Graham about it and takes him to the land of Serenia; Graham must explore the kingdom and reach Mordack's castle before the wizard harms his family.

The game is notable for several reasons: It was the first game of the series to use a [[PointAndClickGame point-and-click]] interface, ditching the old TextParser. It also used a brand-new iteration of the SCI engine, allowing for more complex graphics and cut-scenes, and it was Sierra's first "talkie" game. These factors helped make it the first Sierra game to sell over 500,000 copies, and it was the best-selling PC game ''of all time'' from 1990 until 1995, when it was usurped by ''VideoGame/{{Myst}}''.

On the downside, the voice acting is sub-par, often managing to be the vocal equivalent of DullSurprise having been done entirely by Sierra staff members (although it introduced the designer Josh Mandel as King Graham, who has become the definitive voice of the character in many fans' opinion), and many of the puzzles are [[SolveTheSoupCans maddeningly difficult]] or [[MoonLogicPuzzle nonsensical]], leading to many potentially {{unwinnable}} situations. And of course, there's the much reviled [[TheScrappy Cedric the Owl]], whose very mention still causes fans to [[BerserkButton froth at the mouth]]. Let's just say it hasn't aged well.

WebVideo/PawDugan of ''[[Website/ThatGuyWithTheGlasses Transmission Awesome]]'' did a hilarious Let's Play of the game, which is available [[http://thatguywiththeglasses.com/videolinks/teamt/paw/lppaw at [=TGWTG=]]] or [[http://www.youtube.com/watch?v=ydC_YXcWoBw&feature=results_main&playnext=1&list=PL5ACDE10D49E44AA3 on [=YouTube=]]]. WebVideo/{{Retsupurae}} also gave the game their usual treatment, which can be watched [[http://www.youtube.com/playlist?list=PL8BAE65E4A39584F8 here]].

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!!This game provides examples of:

* HundredPercentCompletion: 260 possible points.
* AbsenceMakesTheHeartGoYonder: {{Trope Namer|s}}, although not an example of the trope.
* AccentUponTheWrongSyllable: "Graham, watch out! A [=POIsonous=] snake!"
* AmateurCast: The CD version was voiced by Sierra employees. It shows.
* AndCallHimGeorge: Keep your distance from Dink, lest you get hugged to death.
* AndIMustScream: Graham's fate if he opens the Genie's Bottle. As well as [[spoiler: the witch's ultimate fate]]
* AndroclesLion: Essentially every animal early in the game (the ants, the bees, the rat, the eagle...)
* AvengingTheVillain: Mordack didn't take too kindly to Alexander [[spoiler:turning Mordack's brother into a cat]] two games ago.
* BadassGrandpa: Though Graham isn't actually a grandfather, his age is quite evident in the game. Nonetheless, he goes mountain-climbing, desert-scavenging, and into dangerous castles. Provides a ContinuityNod with the [[VideoGame/KingsQuestIVThePerilsOfRosella previous game]], when the fruit that Rosella gave him didn't just save his life, but made him feel much younger than he actually is.
* BalefulPolymorph:
** If you go more than one screen into the swamp without proper protection, the witch turns you into a frog. Time to restore!
** The plot is kicked off due to [[spoiler:Alexander permanently trapping Mordack's brother as a cat]].
* BeardOfEvil: Mordack.
* BearsAreBadNews: Because they ''punch you in the face!''
* BehindTheBlack: In order to hide from the desert bandits, you have to hide Graham behind the rocks next to an oasis; while he's hidden from the player's view, he ''should'' be perfectly visible to the bandits.
* BewitchedAmphibians: The witch in the swamp does this.
* BigBad: Mordack, [[spoiler:brother of Manannan, the BigBad of ''VideoGame/KingsQuestIIIToHeirIsHuman'']].
* BigfootSasquatchAndYeti: You defeat a Yeti in the Ice Kingdom [[spoiler:with a pie]]. Yuuuuup.
* BlatantLies:
** One puzzle requires you to lure an elf to you with gems to catch him. When you do, he claims that he never takes without giving in return and gives you a pair of boots. Of course, if you ''don't'' catch him, he just runs off with the gems and you never see him again. Lying bastard.
** Alexander trying to tell Mordack that he "just happened to [[spoiler:stumble across some magic spells]]" and "accidentally" [[spoiler:turned Manannan into a cat]]. Uh-huh, sure, Alex.
* BorderPatrol:
** If you wander from the correct path in the desert, a scorpion shows up and stings you, killing you.
** Go off-course while on the boat and a sea serpent will show up and eat you.
* BoringReturnJourney: You have to cross the mountains and sail the sea to reach Mordack's island. After you defeat Mordack, Crispin just teleports you and your family home.
* BoundAndGagged: When Graham is caught by the Innkeeper and his goons, he is left tied up in the cellar. Becomes {{Unwinnable}} if you didn't save the mouse who comes to chew through your ropes.
* {{Bowdlerise}}: Nintendo of America worked hard to modify the game for an {{N|intendoEntertainmentSystem}}ES adaptation by toning down the violence and nudity and removing religious themes. For example, compare the narrator's words when Graham drinks water from the oasis in both the PC and NES versions:
-->'''PC!King's Quest V:''' Ah, life-giving water. Nectar of the Gods. Graham can now feel strength and renewal flowing through him.
-->'''NES!King's Quest V:''' Ah! The cool water felt wonderful on Graham's parched lips and his body now feels rejuvenated.
* CampGay: The tailor.
* CaptainObvious:
** Crispin loves to point out the evident.
** Even more infamous is Cedric: "Oh, Graham, that dog looks mean! That swamp looks dangerous! That desert looks hot! That sea looks endless! Those harpies look evil! That castle looks scary! That boat is sinking! THAT SNAKE IS '''''POI'''''SONOUS!" Cedric even yells "Watch out! There's a sea monster!"...''after'' Graham gets eaten by a sea monster.
** The narrator, when pointing at certain objects.
* CartoonCreature: Mordack turns himself in a scorpion-like, winged "Flying Being" for the final battle. [[spoiler: Who apparently hates tigers.]]
* CatsAreMean: It's best for your own survival to have this attitude when you see the cat chasing the mouse. Not, "Good! The cat is fulfilling the primary reason cats were domesticated in the first place: to get rid of the food stealing and spoiling, disease spreading vermin," nor, "Well isn't that just the normal cycle of nature, the predator chasing its prey," but, "Oh, that cat is so mean for chasing that poor, innocent mouse! I want to throw a shoe (or stick) at that mean cat!" [[spoiler:If you don't throw a shoe/stick at the cat, the game becomes {{Unwinnable}}]]
** Played straight with Manannan.
* ChekhovsGun: Crispin's wand, which is not useful until the big fight at the end
** ChekhovsGunman: [[spoiler: Cedric who is completely useless throughout the entire game, [[TakingTheBullet sacrifices himself]] to save your life at the end]]
* CirclingVultures: Two vultures descend if Graham dies of thirst in the desert.
* ContestWinnerCameo: Amanda, the lady in the pie shop voiced by RobertaWilliams, and her son Austin (voiced by Kevin Orcutt), are named after two contestants chosen as the winners in the "Be a Character in King's Quest V" contest in Inter Action Magazine. Entrants had to submit photos of themselves in outfits that would fit into the King's Quest world -- those costumes are exactly what the characters are wearing.
* ContinuityNod: Mordack uses the same style of [[JumpScare randomly]] [[ParanoiaFuel teleporting in]] to killing you, as his brother Manannan did.
* CoolOldGuy: Graham himself (his age is indicated by his hair turning grey).
* CopyProtection: The early diskettes and the {{N|intendoEntertainmentSystem}}ES adaptation are examples of this, when the player has to refer to the manual in order to have Graham cast a spell. Averted in the CD-ROM adaptation.
* CowardlySidekick: Cedric the Owl tags along with Graham on his journey, but he'll regularly try to stay behind if things look even remotely dangerous.
* CreatorCameo: Roberta Williams does the voices of the woman in Serenia, one of the Harpies, a rat, and the pie shop's customer Amanda.
* CrystalBall: The gypsie FortuneTeller has one.
* {{Cutscene}}: In the original edition, there are unskippable ones all over the place, which makes the prerequisite SaveScumming rather annoying. Later versions allow you to skip most of them.
* DefrostingIceQueen: You need to win the favor of [[WinterRoyalLady Queen Icebella]] to advance in the game.
* DeathByFallingOver: Once reaching Mordack's Castle, it's possible to die by falling off a flight of stairs that's barely as tall as Graham is. He even does his "falling to his death" scream, only to get cut off when he hits the ground a half-second later.
* DeathByMaterialism: If Graham tries to take anything in the TreasureRoom except for [[GuideDangIt two items specifically needed to win]], [[SealedRoomInTheMiddleOfNowhere the door closes instantly]], and it's curtains for our King. Of course, the two items in question are much closer to the door and more conspicuous than the rest of the treasure.
* DeusExMachina: A remarkably clear example. Once you've defeated Mordack, Crispin magically appears, undoes the shrinking spell on your family, resurrects Cedric (at least in the PC CD-ROM version; all other versions, including the NES adaptation, have Crispin restore him from stone back to flesh and blood), and teleports you, your family and Princess Cassima to your respective homes. Lampshaded in the [[http://www.youtube.com/watch?v=ycLAkwmwF-o&feature=related Abridged version]]:
-->'''Crispin''': "Have no fear, Graham. There's {{Deus ex Machina}}s enough for all!"
* DisproportionateRetribution: The shady innkeepers are perfectly willing to knock you out, tie you up in the basement, and presumably kill you just for "looking like a real troublemaker."
* DistractedByTheSexy: The bandits in the desert camp are distracted by watching a belly dancer performance.
* DropInNemesis: Doing the endgame, Mordack can, at any time you enter a room, randomly appear out of the blue and kill you for trespassing in his castle. (Apparently runs in the family) Hopefully you have learned to frequently save your game at this point. [[spoiler: There ARE triggers for this. Good luck figuring out what you did wrong, though.]]
* DummiedOut: [[http://www.youtube.com/watch?v=niJZ4Z1cEEI This death screen]] probably because it was too damn creepy.
* EarTrumpet: Graham encounters an old hermit that uses a conch seashell as one. Without it the only thing he can hear is the incredibly loud bell he has hanging outside his door.
* EndlessCorridor: The desert; the sea, but less so.
* EvilSorcerer: Mordack. And the witch. And the ice queen. The last one, however, can make a HeelFaceTurn.
* {{Fanservice}}: The servant girl in her sexy outfit.
* FreeingTheGenie[=/=]GenieInABottle: The freeing has a twist to it that [[GenreSavvy will be familiar to those who've read]] the ''Arabian Nights'' tale "The Fisherman and the Genie"
* GiantFlyer: The roc.
* GiantSpaceFleaFromNowhere: The two monsters in Mordack's castle, which you must defeat [[spoiler: with the Tambourine (the one monster in the dungeons, who is called Dink) and the sack of peas for the latter]].
* GratuitousGerman: The toymaker speaks a bit of German in the CD-ROM adaptation.
* GuideDangIt: Pretty much every single puzzle.
* HairpinLockpick: Graham has to use a hairpin on a door lock to exit the castle's dungeon.
* HarpingOnAboutHarpies: [[spoiler: You use a [[{{Pun}} harp]] to beat them. Get it?]]
* HaveANiceDeath: Among them, "''Dying'' for a drink, Graham?" Unfortunately, it looks like the writers got lazy for this game, as quite a few deaths near the end just give you a generic "Thanks for playing King's Quest V" message.
* HighClassGlass: Cedric's monocle.
* HurricaneOfPuns: See PungeonMaster and MeaningfulName, as well as the fact that [[spoiler: you free yourself from the harpies by playing the harp.]] This game ''loooooves'' its terrible puns.
* IAteWhat: Graham has this moment early on, when Crispin explains that what he just gave him to eat was an old piece of magical white snake he had left over from last year.
* ItemCrafting: Surprisingly averted in this installment. None of the items in your inventory are combinable.
* JackassGenie: You free the genie and he rewards you by [[spoiler:imprisoning ''you'' in the lamp for 500 years. Restore, Restart, Quit?]] Of course, you can use this knowledge to your benefit...
* KleptomaniacHero: In true adventure game fashion.
** "Oh, what's that? A dead, rotting fish just lying on the ground? Oh, you ''bet'' I'm taking that!"
** "Oh crap, I got kidnapped by mobsters and I gotta get out of their house before they find out I'm escaping. But first I need to raid their kitchen for food."
** Averted in the Desert Temple. (See DeathByMaterialism above.)
* {{Leitmotif}}: Cassima's theme is reprised in ''VideoGame/KingsQuestVIHeirTodayGoneTomorrow'' as "Girl in the Tower"
* LetsPlay:
** Done by Paw of Website/ThatGuyWithTheGlasses, complete with an excellent ending that mocks the game in real life.
** Similarly, Slowbeef and Diabetus of WebVideo/{{Retsupurae}} [[{{MST}} riffed on a longplay of the game]][[note]]which was made specifically for them to comment over[[/note]], mocking the puzzles in the game, the voice acting, and (of course) [[TheScrappy Cedric]].
** The WebVideo/GameGrumps ''WebVideo/SteamTrain'' series includes [[http://www.youtube.com/playlist?list=PLRQGRBgN_Enr5EdOTCEcI2cSRcxysEtuX a playthrough]] of the game.
* TheLoad: Cedric does absolutely nothing of any worth throughout the game (other than warning you about the [[MemeticMutation POOOOOOOOOOISONOUS snake]] and other hazards you can clearly see on your own, sometimes when it's too late to do anything about them,) and at a few points even has to be rescued. Lampshaded by the game itself, as Graham grows increasingly less and less patient with Cedric as the game progresses. "Come ''on'', Cedric!". At only one point in the game does Cedric actually make himself useful [[spoiler: by inadvertently TakingTheBullet for Graham at the end of the game and wasting the last of Mordack's wand's power]].
* TheLostWoods: Graham in the witch's forest.
* LuckBasedMission: Get ready to save every time you enter a new room in Mordack's castle, because there's a random chance that he'll just suddenly teleport in and force choke you to death.
* TheMaze: There are three.
** The desert: If you walk more than five screens without drinking water, you die. There are three oases, and three screens you have to visit, and the only way to find them is by wandering. The desert is possible to navigate, but only if you make up your own map. If you try to go past the border of the map (which you'll have no idea where it is until it happens,) a scorpion will instantly kill you.
** Navigating the sea around the harpies' island in a small sailing boat serves as a maritime equivalent, and is set up very similarly to the desert section.
** The dungeon is Mordack's castle, which is a labyrinth where the screen's orientation changes depending on which direction you come from. Argh argh argh argh argh!
* MeaningfulName: Crossed with PunnyName-- Queen ''Bea''trice of the Bees, King ''Ant''ony of the Ants, and probably the worst of the lot-- Queen ''Ice''bella. Ouch.
* MercyRewarded:
** At one point, you have the option of leaving Cedric to die on an island. At this point, it is ''very'' tempting to just leave him there. [[spoiler:Of course, if you do, you get a GameOver later in the game.]]
** Feeding the starving eagle in the mountains half your meat ([[LostForever not the pie]]) makes him save you from the roc's nest later.
** Rescuing a mouse from a cat means that the mouse will free you from your bonds when you are bound up later in the game.
* MoonLogicPuzzle:
** Quick, what tool should you use to defeat a Yeti? A hammer? A lute? A, uh, broken wand? Duh! Isn't it obvious? [[spoiler:[[PieInTheFace A custard pie]]!]]
** Getting rid of the snake. How do you do it? [[spoiler:With a tambourine!]]
** How to you power up a machine that transfers wand energy? Why, with [[spoiler:a rotten piece of cheese]]! ''What else?''
* Mordor: Mordack's castle is located in such a place.
* MundaneMadeAwesome: Much of the omnipresent narrator's commentary, paradoxically combined with DullSurprise.
** When Graham takes a drink: "''Ah, life-giving water. Nectar of the Gods. Graham can now feel strength and renewal flowing through him.''".
** "The pouch is empty!" The narrator is completely shocked by this each and every time, even though we've already seen Graham take out what was in it.
** Lampshaded by Paw in his "Let's Play", when he hears a cartoony sound effect made when [[spoiler:the blue alien slips and falls on the peas on the floor]].
--->'''Paw:''' "Oh, it had to play {{the Flintstones}} sound. Like it wasn't stupid enough!"
* [[NiceKitty Nice Birdie]]: Graham says this just as the roc hatchling is about to eat him. [[spoiler:Of course, the death is averted if he [[MercyRewarded gave the remaining meat to an eagle]] and grabbed the pendant on the roc's nest before the egg hatched.]]
* OneWingedAngel: During the ShapeShifterShowdown, when Mordack turns into a winged "Flying Being" and then into a dragon.
* OnlyIdiotsMayPass: You'd think that getting caught in Mordack's castle and taken to prison would be something you'd want to avoid... You'd be gravely mistaken! Earlier, Graham had to get locked up by an uncouth innkeeper, too.
* OpenSesame: It's even the password.
* TheOwlKnowingOne: The premise behind Cedric was he'd serve as an adviser and helpful informant to the player. [[TheScrappy It... didn't work out that way.]] Cedric does something useful for you ''precisely once,'' '''at the very end of the game. And it wasn't even intentional.''' (See {{Unwinnable}} and VideoGameCrueltyPunishment below.)
* PieInTheFace: How you [[spoiler:defeat the Yeti]]. Yes, really.
* PixelHunt: The moldy cheese. THE MOLDY CHEESE.
** Furthermore - the old shoe. The necklace. The piece of crystal. Pixel hunts are all over the place. This was Sierra's first point-and-click adventure ''and'' their first VGA, higher-definition game as well. They figured they could use the same tactics they'd used in the past, not realizing that if you didn't know exactly what you were looking for, you rarely had a way of ''seeing'' it.
* PointOfNoReturn: Once you're beyond the sledding ridge you'd better pray you have everything you need, because you can't go back. Also, [[spoiler:when you're sent to the dungeon, you better get that cheese first time around, because otherwise you are screwed]].
** These are also all over the place. Another example would be that you can't go more than one screen into the forest without finding yourself trapped, so you'd better have the requisite items at the time. Of course, each of these situations has the opportunity of making an item LostForever.
* ThePratfall: The blue alien slips and falls on the peas on the floor.
* ProtectiveCharm: The gypsy's amulet protects Graham from the witch's magic.
* PungeonMaster: The voiceover narrator.
--> "The old witch caught you toadally unexpected."
--> "Dying for a drink, Graham?"
* SaveScumming: There are some puzzles that you will ''never'' figure out unless you die by them first. [[spoiler: The genie in the bottle springs to mind.]] The desert, too. The final battle, as well.
* ScaryScorpions: They show up in the desert from time to time; and their (''[=pOI=]''sonous) sting kills Graham instantly, so you want to avoid them at all cost.
* SchmuckBait: The organ in Mordack's castle is probably the most apparent. Play it, and you'll immediately alert the wizard to your presence. HaveANiceDeath.
* SealedEvilInACan: The Genie, and presumably [[spoiler:the witch]] after being defeated.
* SealedRoomInTheMiddleOfNowhere: What the TreasureRoom can become if Graham doesn't [[GuideDangIt pick up the right items]] or get out in time.
--> '''Narrator:''' [[HaveANiceDeath Cheer up, Graham! At least you can practice your game of tiddlywinks!]]
* ShapeShifterShowdown: The finale.
* ShoutOut: The desert temple is one big 'hello' to ''Franchise/IndianaJones''. Except the action, that is.
* SssssnakeTalk: If you click the "Talk" icon on the (''[=pOI=]''sonous) snake, it tells you to "Sssssstay back!" Also, Mordack's snake form in the final battle.
* SolveTheSoupCans: The entire first half of the game. What is Graham's incentive for exploring the desert or the dark forest considering that he needs to travel through the mountains?
* SpeaksFluentAnimal: At the start of the game, Crispin has Graham eat a piece of white snake (no, not Music/{{Whitesnake}}) that allows him to speak with animals.
* SpellMyNameWithAnS: Manannan, the bad guy from ''King's Quest III'', appears, but his name is consistently misspelled in this game, except in the NES adaptation.
* SuperDrowningSkills: Unlike in the earlier games in the series, Graham can no longer swim. Though the game tries to justify this with either strong currents Graham apparently can't swim against and low stamina.
* TakenForGranite: Cedric, [[spoiler:via Mordack's weakened wand magic,]] near the end of the PC version and any other adaptation ''except'' the PC CD-ROM adaptation ([[spoiler:where he just gets killed]]). Of course, if you didn't save Cedric from the harpies, you'll end up in this example too. In either game console version either way, he is the only reason for...
** TakingTheBullet: The only, ''only'' useful thing Cedric does in the entire game and its adaptations is serve as your meat shield in the climatic battle, and even then it's only by accident.
* TalkingAnimal:
** Crispin gives Graham some white snake to eat so he can communicate with animals.
** [[spoiler:Manannan]] isn't very chatty in the cutscenes with Mordack. If you run across him in Mordack's castle, however, he'll sound the alarm with a human voice, [[spoiler: In King's Quest III once he turned into a cat he didn't talk then either, it was implied he was too pissed off to talk at the time]] so if not for that one line of dialogue, you'd easily assume he couldn't talk at all.
*** [[spoiler: though whether he can speak human as a cat, or the fact Graham can simply understand him because of the whitesnake is still up in the air]] The only animal we know for certain that can actually speak human tongue is Cedric.
* ThouShaltNotKill: One of the more ridiculous examples in the series. To get to Mordack's castle, Graham must go through the mountains. The mountain path is blocked by a (''[=pOI=]''sonous!) snake. It's not until you've played half the game that you find a way to get the snake out of the way so you can go find your family. Graham, sweetie, WHY DON'T YOU JUST KILL THE SNAKE?! Even more glaring considering [[spoiler:Graham kills Mordack later in the game]]. And kills a yeti. And a witch, too (although not {{technical|Pacifist}}ly, as she is doomed to a FateWorseThanDeath).
* TigerVersusDragon: In the final battle, Mordack will eventually turn into a dragon and you have the chance of turning into a tiger. [[spoiler:[[SubvertedTrope But you'll get roasted.]]]] Would you believe [[spoiler: ''[[KillerRabbit bunny]]'' beats dragon?!]].
* TimedMission: Several actions give you only a few seconds to complete, such as throwing the shoe at the cat.
* TrialAndErrorGameplay: Normally rubbing a lamp and getting a genie is a good thing; not so much this time. Not like you have any way of knowing beforehand without a {{guide|DangIt}}. There's also the hole in the boat that is completely undetectable until you're already sinking. To say nothing of the {{Moon Logic Puzzle}}s mentioned above.
* TrickingTheShapeshifter: The final battle.
* {{Ungrateful B|astard}}itch: The cursed willow-tree princess doesn't even bother to ''speak'' to Graham after he returns her to human form, let alone thank him for it or offer him a reward. The only reason Graham gets her magical harp is because she callously throws it aside before wandering off with her just-arrived boyfriend.
--> '''WebVideo/{{Paw|Dugan}}:''' "You're welcome, you ungrateful biiiiiiiiiiiiitch!"
* {{Unwinnable}}: Many situations: [[spoiler:If you eat the pie, you die. If you enter the dark forest without the bottle, the amulet, and the honeycomb, you die. If you don't save the rat, you die. If you don't save Cedric, you die. If you don't get the cheese, you die. If you don't grab the necklace in the Roc's nest in the three seconds you have between being eaten and getting rescued -- you die.]] But in all these cases, you only die looooong after you made the initial action. Hope you didn't [[ SaveGameLimits overwrite your saves]]!
* VideoGameCrueltyPunishment: Sure, you can leave Cedric to die on the island, [[TakingTheBullet but you'll pay]] [[TakenForGranite for it later...]]
* ViolationOfCommonSense: Early to advance in the game, you must go through a huge, hot, deadly desert with NO provisions whatsoever.
* WaitingPuzzle: In Mordack's castle, you have to hang out in his library until he goes to bed so you can steal [[spoiler:his wand]] while he's asleep.
* WhatHappenedToTheMouse: [[spoiler:What happened to Manannan at the end of the game? He was last seen imprisoned in a sack of peas. Did he claw his way out or did he starve/suffocate to death?]]
* WinterRoyalLady: Queen [[MeaningfulName Icebella]], a CaptainErsatz of Andersen's Snow Queen.
* WizardNeedsFoodBadly: Graham needs to eat something while crossing the mountains. Be sure, it's [[LostForever not going to be the pie]].
* YouWouldntBelieveMeIfIToldYou:
** Graham says this pretty much word-for-word to Cedric after being rescued from a roc's nest by an eagle... although, given that they'd both been imprisoned by an ice queen and her wolf lords, why Graham thought '''that''' would be so incredible is anyone's guess.
** He says it again to a servant girl in Mordack's castle, which is [[WeirdnessMagnet completely understandable]].

!!The AbridgedSeries provides [=pOIsonous=] examples of:

* TheAbridgedSeries
* AffectionateParody: Of the game, of course.
* BlatantLies: (When Cedric is kidnapped) "Cedric! You've been so important to my adventure so far!"
* BrickJoke: The series is divided into two videos, hence some jokes are repeated once in each part.
* CharacterExaggeration: Cedric, Crispin, [[CampGay the Tailor]] ("Did someone say ''offensive stereotype''?").
* DisproportionateRetribution: What Mordack thinks of [[spoiler:Manannan's fate]].
-->'''Mordack''': "You big meanie, Graham! [[spoiler:Your son Alexander turned my brother Manannan into a cat! What did he do to deserve that? [[HypocriticalHumor Other than enslaving a series of boys and killing them before they could grow strong enough to oppose him!?]]]]"
* ExactlyWhatItSaysOnTheTin: Mordack's first line in-game.
-->'''Mordack''': "I love to steal castles and shrink families in the morning... [[ForTheEvulz because that's what I'm doing now!]]"
* HypocriticalHumor
-->'''Cedric''': "Watch your money around the gypsies, Graham! They come from far away and wear weird clothes!"
-->'''Graham''': (with a close-up of Cedric) "[[HalfDressedCartoonAnimal Look who's talking, Cedric!]]"
* ImprobableWeaponUser: Graham seriously thinks that Mordack's kitchen is actually his armoury. Why else would he leave those deadly ''peas'' lying around?
* IncrediblyLamePun: Apparently {{Harpi|ngOnAboutHarpies}}es like ''harps''. And also when Graham dispatches the blue monster in Mordack's castle.
-->'''Graham''': "It's time to give ''peas'' a chance!!"
* IronicEcho: The opening.
* LampshadeHanging: Just about everything in the game. In many cases regarding the MoonLogicPuzzle nature of some parts of the game.
* LargeHam: Everyone, especially Graham and Mordack. Probably done to mock the game's voice acting.
* RhymesOnADime: Crispin's spell used to revive Cedric.
-->'''Crispin''': [[RosesAreRedVioletsAreBlue Skies are blue, Roses are red / Make Cedric alive, not dead!]]
* RunningGag: See also VerbalTic. Also, "Crispin's spells suck!"
* ShoutOut: When Graham defeats Mordack, the victory tune from FinalFantasy plays. Furthermore, one of the spells used by Crispin is [[Literature/HarryPotter Flipendo!]]
* TheStinger: Revealing [[spoiler:Manannan's whereabouts]].
-->'''[[spoiler:Manannan]]''': "I'll have my revenge, Graham! You'll see! One day, I'll pee in your shoes!!"
* UpToEleven: Many details and accents are exaggerated for a humorous effect.
* VerbalTic: Cedric has "Is a [=pOIsonous=] X" and [[DamselScrappy "Graham, Help me!"]] Mordack too has his "[=swAIn=]!"
* VocalDissonance: The Ice Queen speaks with an emotionless, manly voice. Cassima too has a male-sounding voice. Justified by the tiny cast.
* WeaksauceWeakness: "[[BlatantLies Everyone know that flying beings hate tigers!]]"
* WeaponOfXSlaying: Parodied.
-->'''Graham''': "Cedric! Fetch me the snake-repelling [[spoiler:tambourine]]!"
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-->''"Look out, troper! A [=pOIsonous=] index!"''
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