[[caption-width-right:320:[[SarcasmMode Because savage battles are what]] ''VideoGame/KingsQuest'' [[SarcasmMode is all about.]]]]
''King's Quest: Mask of Eternity'' (also known as King's Quest 8: Mask of Eternity, or simply [=KQ8=]) is the eighth and so far last official game in the ''VideoGame/KingsQuest'' series. It was a notable departure from the previous AdventureGame format, and while it included about the same number of puzzles as previous games, they were overshadowed by more hack-and-slash Diablo-like RPG elements. It was also the franchise's first attempt at a 3D game. While it was moderately well-received in its time, the crash of the adventure game industry killed the series (along with several other Sierra [=IPs=]), there was an attempt to make a King's Quest 9 (in the early 2000s as a Zelda-like action game, but it didn't go very far). Roberta Williams, creator and chief designer of the ''King's Quest'' series, had been one of those who had come up with the idea to add action elements to the game (though in hindsight, some years later, she is not sure it was the right decision).
This is the first game where you play as someone other than a member of the Daventry royal family. You are Conner, a young tanner and lesser rustic knight, who has a date with destiny. A piece of a mystical artifact called the Mask of Eternity falls at Connor's feet; at the same time, the entire kingdom of Daventry is turned to stone. To save the country, Connor must find all the pieces of the broken Mask and restore them to the Realm of Sun, all while slicing his way through enemies.
!!This game provides examples of:
* ActionizedSequel: The game featured a lot of action elements, and definitely [[GenreShift leaned towards]] the ActionAdventure subgenre. This design decision was [[FanonDiscontinuity loathed by half the fans]].
* AIBreaker: If you shoot at the [[DemBones skeleton archers]] from far enough away, they will never shoot back (although they ''will'' shout insults at you!).
* AnimatedArmor: The Henchmen.
* BigfootSasquatchAndYeti: Whole packs of yetis will attack you in the Frozen Reaches. [[AllThereInTheManual According to the manual]] they're actually "snow demons".
* BubblegloopSwamp: The third level, called just "The swamp".
* CaptainObvious: Connor.
* TheChosenOne: Connor.
* CosmicKeystone: The Mask of Eternity.
* DegradedBoss: The Henchmen become normal enemies in the Realm of the Sun, the last area of the game.
* DemBones: The skeleton guards in the Dimension of Death.
* DungeonBypass: It is possible to take a shortcut through the Dimension of Death and avoid the hassle involving the bridge.
* DutchAngle: In one cutscene in the Dimension of Death, before Lord Azriel's Sanctum.
* FloweryElizabethanEnglish: Suddenly, and previously rarely used in the series, with no reason given. Technically, Alexander uses a touch of it in [=KQ6=] (seen most often in his "oaths/explicitives"), although it was far less stressed. There was a bit of it in [=KQ3=] from Rosella as well (she calls her mother "Mum"). See also certain characters in [=KQ1=], especially the remake. Compare to Graham and Rosella in ''Sierra's Hoyle I: Book of Card Games''.
* FreeSamplePlotCoupon: The entire reason why Connor is the hero is because he picked up a piece of the Mask (one out of five) before the spell that turned everyone else to stone could hit. Everyone acts as though he's the destined hero, but if that's true then Destiny must've aimed that mask piece directly at him. This is confirmed by a Prophet and a prophecy later in the game.
* ICantUseTheseThingsTogether: "This will not work."
* InvisibleMonster: One of these attacks you in the Frozen Reaches. It serves as a GiantSpaceFleaFromNowhere as well.
* LethalLavaLand: The Barren Region. You ''WILL'' get tired of hearing Connor scream when he falls into the lava.
* LoadsAndLoadsOfLoading: It takes forever to load each area, with multiple loading screens each time you load up the game.
* MinusWorld: If you manage to traverse beyond the boundaries of the map.
* MrExposition: The half-petrified wizard in Daventry.
* NonCombatEXP: You gain experience for solving puzzles, apart from killing enemies.
* NostalgiaLevel: Castle Daventry. It's less colorful than last time around, though. Graham makes an appearance, and both Graham and Valanice are shown in classic paintings from the sixth game.
* NoYou: Connor's standard reply to death threats is "Not I, YOU!" He does not excel at [[YouFightLikeACow combat banter]].
* OurDemonsAreDifferent: There are four kinds of demons: rock demons, pyro demons, [[BigfootSasquatchAndYeti snow demons]], and shadow demons.
* OurGoblinsAreDifferent: The boar-like goblins.
* OurOrcsAreDifferent: The ice orcs.
* PressurePlate: You're meant to hold them down with rocks, but you can avoid this if you manage to kill a monster so that it falls on the plate.
* StoppedNumberingSequels: One supposes they thought it was getting ridiculous.
* SwampsAreEvil: Although the swamp simply known as "The Swamp" was supposedly a rather nice place before the Swamp Witch took over.
* TakenForGranite: The entire kingdom (well, there is a half-petrified wizard).
* ThouShaltNotKill: Thrown out the window, unusually for a ''King's Quest'' game.
* TheUnderworld: The Dimension of Death. Implied to be a temporary holding place for souls.
* WhenTreesAttack: The mandragor trees. They're immobile, but if you come too close, they'll attack you with their roots. And they laugh off ranged weapons; the laughter is horrific.