''King's Field'' is a series of {{first|PersonShooter}}-person {{R|olePlayingGame}}PGs by Creator/FromSoftware (later known for the mecha-combat series ''VideoGame/ArmoredCore'', and [[BreakthroughHit nowadays]] known as the creators of ''VideoGame/DarkSouls''.). A DungeonCrawler, the gameplay and story conventions have much in common with first-person role-playing games such as the ''Franchise/ShinMegamiTensei'' series, ''[[http://www.giantbomb.com/star-cruiser/3030-36497/ Star Cruiser]]'', the ''Franchise/ShiningSeries'', and ''VideoGame/UltimaUnderworld'', though the gameplay mechanics are streamlined and have distinct Japanese touches.

[[folder:Games in the King's Field series]]

[[folder: Main Series: ]]

* ''King's Field'' (UsefulNotes/PlayStation, 1994) -- [[NoExportForYou Released only in Japan]], launch title
* ''King's Field II'' ([=PlayStation=], 1995) -- Released in America as ''King's Field''
* ''King's Field III'' ([=PlayStation=], 1996) -- Released in America as ''King's Field II''
* ''King's Field IV'' (UsefulNotes/PlayStation2, 2001) -- Released in America as ''King's Field: the Ancient City''
* ''King's Field Additional'' (UsefulNotes/PlayStationPortable, 2006)
* ''King's Field Additional II'' ([=PlayStation=] Portable, 2006)
* ''[[http://www.fromcapsule.jp/kf.html King's Field Mobile]]'' (Mobile phones, 2004)
* ''[[http://www.fromcapsule.jp/kfm2.html King's Field Mobile 2]]'' (Mobile phones, 2005)
* ''[[http://www.fromcapsule.jp/kfex.html King's Field EX]]'' (Mobile phones, 2004)


[[folder: Spiritual Successors: ]]

* ''Shadow Tower'' ([=PlayStation=], 1999)
** ''Shadow Tower: Abyss'' ([=PlayStation=] 2, 2003)
* ''Eternal Ring'' ([=PlayStation=] 2, 2000)
* ''VideoGame/DemonsSouls'' (UsefulNotes/PlayStation3, 2009)
** ''VideoGame/DarkSouls'' ([=PlayStation 3=], UsefulNotes/XBox360, 2011; PC, 2012)
*** ''VideoGame/DarkSoulsII'' ([=PlayStation 3=], Xbox 360, PC, 2014)
*** ''Videogame/DarkSoulsIII'' (UsefulNotes/PlayStation4, UsefulNotes/XboxOne, PC, 2016)
** ''Videogame/{{Bloodborne}}'' ([=PlayStation=] 4, 2015)

Most of this article will use the Japanese titles.

There is also a program called ''[[http://www.fromsoftware.jp/main/soft/som.html Sword of Moonlight]]'' that allows one to make their own ''King's Field'' style games. This program came with a PC port of the first ''King's Field''. There is an [[http://www.swordofmoonlight.com online community]] dedicated to this program, which has made ''Sword of Moonlight'' available in English and has even produced games using it. You do not need the ''Sword of Moonlight'' program installed to play games made with it.

Unfortunately, much of the franchise is a case of NoExportForYou. This includes the very first game in the series, which was released before the UsefulNotes/PlayStation console was even available outside of Japan. By the time the [=PlayStation=] came to America, ''King's Field II'' was already out, so that was the first game America got. For those who want to play the ''real'' first game, there are fan translation patches, both for the original [=PlayStation=] version and the ''Sword of Moonlight'' PC port.

The three [=PlayStation=] games form what is sometimes known as the "Verdite Trilogy", as they all involve events in or that involve the Kingdom of Verdite and the Verdite Royal Family, the dragons Seath and Guyra (who are basically gods), and usually require the hero to attain the [[InfinityPlusOneSword Moonlight Sword]]. The games are ultimately plot-lite, but actually have a bit of mythology behind them if you talk to a lot of people and read the manuals.

In ''King's Field'' you play as Jean Alfred Forrester, a prince of Verdite and son of the Commander of the Royal Guard. After his father disappeared while trying to stop an ancient evil coming from the Royal Cemetery, Alfred himself goes into the ages-old graveyard to find out what happened to his father, retrieve the family sword, and stop the ancient evil himself. Along the way, he learns that his father's ancestral sword, the Dragon Sword, is actually the sealed form of the legendary Moonlight Sword, subsequently unsealing its power.

''King's Field II'' takes place a number of years later. Alfred is now the King of Verdite, being the last heir to the line. The Moonlight Sword has been stolen and evidence indicates the thief is on the island of Melanat, which is supposedly cursed. The King's friend Alexander, the crown prince of Granitiki, volunteers to go to Melanat and retrieve the sword, winds up discovering a slave-mining operation and [[spoiler:a plot to revive the black dragon, Guyra.]]

''King's Field III'' takes place twenty years later and stars Alfred's son, Austin Lyle Forrester. Sadly, Alfred has been possessed and has become a force of evil, and Alexander died [[SealedEvilInACan sealing Alfred in Reinhardt Castle]]. Lyle finds out the truth of the situation, defeats his father and the being who possessed him.

''King's Field IV'' is an all new story that basically has nothing to do with the Verdite Trilogy, although it makes allusions to the trilogy. In it, your main character, Prince Devian Rosberg, is given the [[ArtifactOfDeath Idol of Sorrow]] and tasked with returning it to it's pedestal in the Ancient City, which will supposedly break the curse which has befallen his home kingdom of Azalin. In the course of your journey you learn that the civilization of the Ancient City had begun worshiping "the darkness" and may have brought about their own destruction. The Moonlight Sword once again appears, but its a completely different sword from the one in the Verdite trilogy.

Not much is known stateside about the PSP games or the Mobile Phone games, save that the PSP series switch from free-roaming 3D to tile-based movement in the style of really old-school [=RPGs=] like ''VideoGame/{{Wizardry}}'' and ''VideoGame/MightAndMagic''. The first four ''King's Field'' games were released in a collector's edition box set in 2007; of course, it's Japan-only. An extensive overview of the series can be found [[http://www.hardcoregaming101.net/kingsfield/kf01.htm here.]]

!!This series provides examples of:
* AttractMode: If you wait a few seconds at ''Shadow Tower''[='=]s title screen, a gameplay demo will play.
* BoringButPractical: The Light Needle spell in the first game is a weak but fast-firing projectile magic. While its damage its negligible, it still staggers enemies like any other attack, keeping them stunned while you attack with your sword. [[spoiler: The final boss can even be killed by simply keeping it stunlocked via a rapid barrage of Light Needles.]]
* BraggingRightsReward: You actually ''can'' get the Moonlight Sword without [[spoiler:defeating Guyra]] in ''King's Field II'', and use it as an equippable item. It requires a very difficult maneuver and lots of luck though, and then you find out the sword is not as good as the Dark Slayer, which you already have.
* DarkIsNotEvil and LightIsNotGood:
** The ultimate weapon of most of the games is the Moonlight Sword. This sounds like an [[AvertedTrope aversion]], until ''King's Field II'' reveals that [[spoiler:the Moonlight Sword was created by Guyra, the "evil" god, to facilitate his own resurrection. It ''does,'' however, ultimately end up being a force for good in the games.]]
** The InfinityPlusOneSword of ''King's Field II'' is the Dark Slayer.
** The first two games mostly work on the premise "Seath good, Guyra bad." However, in ''King's Field III'' it turns out that [[spoiler:both were ultimately mistakes, created by a higher power who thought introducing religion would give people meaning in their lives. It backfired, horribly, as the two gods took their roles a little too seriously and started actually trying to dominate the world.]] Incidentally, [[spoiler:the final boss of the game is Seath, who is represented as a shining white figure who uses light-based attacks.]]
* DarkSecret: [[spoiler:The Reinhardt family's skill with magic comes from their bloodline, cursed by the seed of evil which overtook Seath and Guyra.]]
* DeathIsCheap:
** Somewhat in ''King's Field II'' - if you die near the beginning of the game you have to either restart from the beginning or reload your save game. Once you've unlocked [[spoiler:Seath's Fountain]] though, then you'll always come back there with all your gold, experience and inventory intact.
** In ''King's Field III'', Dragon Stones now double over as extra lives (formerly they were just this game's version of [[Francise/FinalFantasy Elixers]]). As long as you have one, there is no real downside to dying. In fact there's a secret area you ''have to die'' to reach!
*** All three games use Dragon Stones to fuel resurrection;, but the third game is the only one in the original trilogy where no additional action (activation of a recovery fountain) is required as a prerequisite. Die without a Dragon Stone in any of the three games? Start from the beginning again (or, more likely, reload a save). Die with a Dragon Stone but without having activated the necessary fountain in ''I'' or ''II''? Same.
* DidYouJustPunchOutCthulhu: By the end of the Verdite trilogy, [[spoiler: you've killed ''both'' the major gods]].
* InfinityPlusOneSword: The Moonlight Sword is the ultimate weapon in most of the games, except in ''King's Field II'' where its the Dark Slayer.
** In ''King's Field IV'' it ''seems'' like its the Moonlight Sword, but there's a secret wall where you can find the Triple Fang, which is slightly better.
* InformedAttribute:
** You're told in ''King's Field II'' that only the Dark Slayer can kill the final boss. This is not ''quite'' true.
** Similarly, while you need the Moonlight Sword to ''get to'' the final boss in ''King's Field III'', once you're there you can use whatever you please.
*** In addition, the manual and game text of ''King's Field III'' make it sound like you have to have the Excellector equipped to level it. This is not the case -- simply ''having'' it is enough.
* MagicKnight: All four protagonists. John Alfred and his son Austin Lyle learn magic naturally, due to their bloodline. Alexander (protagonist of ''[=KF2=]'') and Devian (protagonist of ''The Ancient City'') need to acquire magic crystals in order to learn magic.
* MarketBasedTitle: See main article. [[invoked]]
** In Europe, ''King's Field: The Ancient City'' is still called ''King's Field IV'', [[http://hg101.kontek.net/kingsfield/kf03.htm as seen on the Hardcore Gaming 101 article]] for the series.
* {{Motif}}: The Verdite trilogy has a recurring image themed around each game's InfinityPlusOneSword. At the end of ''King's Field II'' we see an image of the Moonlight Sword (from the first game) crossed with the newly-introduced Dark Slayer. In ''King's Field III'' those two swords are joined by the Excellector.
* MultipleEndings: In ''King's Field III'' its possible to confront King Alfred without reforging the Moonlight Sword. [[spoiler:Doing so gets you the BadEnding, implying that Lyle becomes possessed, and you also don't get to face the true final boss.]]
* NostalgiaLevel: The Royal Cemetery in ''King's Field III'' is this for Japanese gamers (it was the setting of the original ''King's Field'').
* NothingIsScarier: ''Shadow Tower'' lacks any sort of music beyond the opening cinematic, demo, and title screen, leaving players to nothing but the sounds of the various monsters they come across.
* PacifistRun: It is possible to get to the final boss fight in ''King's Field III'' as a level 1 character, only needing to kill one red mushroom blocking the path just past Lake Noel.
* PressStartToGameOver: Start ''King's Field: The Ancient City''. Walk forward. Enjoy starting over.
** Similarily, moving left, right or backwards at the start of ''King's Field II'' will send you to an early and wet grave.
* PreviousPlayerCharacterCameo:
** Alexander from ''King's Field II'' shows up as a ghost in ''King's Field III''.
** In the same game you also meet King Alfred, whom you played in the very first game.
* OxygenMeter: The protagonist of ''King's Field: The Ancient City'' cannot swim, but unlike his predecessors he can at least walk underwater without too much trouble until this meter runs out.
* RogueProtagonist: Prince Alfred in ''King's Field'' eventually became King Alfred. Then he became possessed by an evil entity and his son, Prince Lyle, was forced to face off against him in ''King's Field III''.
* RoyalsWhoActuallyDoSomething: The protagonists of the Verdite Trilogy and ''The Ancient City'' are all princes.
* StandardStatusEffects: Poison, Dark (reduced visibility), Paralyze, Slow, Curse (reduced physical strength).
* SpiritualSuccessor: Several, all of them made by From Software.
** ''Shadow Tower'' for [=PlayStation=]. From Software even incorporated aspects of its equipment system into ''King's Field IV''.
*** The Japan-only sequel for the [=PS2=], ''Shadow Tower: Abyss'', which abandons the fantasy setting of the original for a more modern one.
** ''Eternal Ring'' for the [=PlayStation=] 2, which is superficially similar insofar as being a first-person RPG but in a lot of ways plays more like a stock JRPG.
** ''Demon's Souls'' for [=PlayStation=] 3. The gameplay has changed quite a bit, but it has very similar atmosphere and quite a few {{Shout Out}}s to King's Field.
*** ''Demon's Souls'' has its own spiritual successor by the name of ''Dark Souls'', which ''continues'' with the shout-outs, including ''Seath the Scaleless'' and ''Black Dragon Kalameet''. Probably not the same entities, but knowing From...
* SuperDrowningSkills: The characters in the [=PlayStation=] trilogy cannot swim. Falling into any body of water is instant death.
* UnwinnableByMistake/[[UnwinnableByInsanity Insanity]]: In the first King's Field (the Japanese one), you can easily throw out keys and important items from your inventory without an opportunity to get them back. On the other side, there are no item/weight limit or moments where you need to drop any items, so the only way to screw yourself up is to deliberately try to get rid of your inventory.
* VideoGameCrueltyPotential: [=NPCs=] in the original [=PlayStation=] trilogy seem to be immortal. Operative word: seems. They actually just have very, very high health. Striking them enough times causes them to die. In the second game, killing an NPC who normally obstructs a path can allow SequenceBreaking.
* VideoGameCrueltyPunishment: Apparently the aforementioned ability to kill [=NPCs=] was not a bug, or at least it was no longer a bug as of the third game in the original trilogy; killing an NPC will cause a later NPC to deny services to you.