[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/khcom_6929.jpg]]
[[caption-width-right:300: Not to be confused with the [[Franchise/YuGiOh other card-game playing kid]] with AnimeHair.]]

->''"Adventure is in the cards."''

''Kingdom Hearts: Chain of Memories'' is the second game in the ''Franchise/KingdomHearts'' series. It's a sequel to ''VideoGame/KingdomHeartsI'' and bridges the gap between that game and ''VideoGame/KingdomHeartsII''. The only game in the series on the UsefulNotes/GameBoyAdvance, it follows Sora, WesternAnimation/{{Donald|Duck}}, and WesternAnimation/{{Goofy}} in their adventures in Castle Oblivion. Rather than the usual ActionRPG style of combat, ''Chain of Memories'' uses a combination of action and "card battling". A deck of cards must be prepared before battle, and every action in battle (sans movement) requires a card. Cards can also be combined in "sleights" or special moves.

This game introduces Organization XIII, the main antagonists for both ''VideoGame/KingdomHeartsII'' and ''VideoGame/KingdomHearts358DaysOver2''. (Though they were also [[VillainProtagonist the protagonists]] for the latter, and by virtue of TheManBehindTheMan, a select few were the ''an''tagonists ''at the same time.'' Wrap your head around ''that'' one.)

''Chain of Memories'' was later remade as a UsefulNotes/PlayStation2 game (titled ''Re:Chain of Memories'') as part of the [[NoExportForYou Japan-only]] release of ''VideoGame/KingdomHeartsII: Final Mix+''. It was (much later) released as a standalone PS2 game in North America. [[NoExportForYou Europe and Australia never got it]], but did get ''Kingdom Hearts HD 1.5 Remix'', which contains ''Re:Chain of Memories'' remastered in HD.

Has a LighterAndSofter [[Manga/KingdomHeartsChainOfMemories manga version]].
%%YMMV tropes are at YMMV/Kingdom Hearts: one page for all the games, as with the Moments.
----
!!This game contains examples of:
* AbsurdlyHighLevelCap: The average player will finish both Sora's Story and Reverse/Rebirth at around Level 30-40, give or take. Sora and Riku can both level up to Level 99.
* ActionCommands: The remake throws in the Reaction Commands featured in ''VideoGame/KingdomHeartsII'', which is used to extend the lengths or effects of various Sleights, and allows characters to access doors, save points, Moogle Shops and pick up crates and barrels.
* AlasPoorVillain:
** The Riku Replica.
** Vexen. Sora hated the guy for what (he thought) he did to Riku, and even he was horrified by the cruel way Axel dispatches him (while he's begging for mercy, no less!). Not helping matters is the fact that he was [[spoiler:trying to warn Sora about the trap he was walking into, shortly before Axel showed up]].
** Lexaeus.
---> "Forgive me, Zexion... This was a fight I should not have started."
** Zexion. Possibly the most brutal death of all the Organization members. Everyone else just died (some were more vicious than others; here's looking at you, Vexen). Zexion? He was strangled to ''death'', his life force ''slowly sucked out of his body'' as he lost consciousness. What makes this sad is that Zexion showed himself to be [[UndyingLoyalty highly devoted to the Organization's cause]], even up to his final moments, where he's absolutely ''mortified'' by the prospect of his death. That doesn't excuse his actions, mind you, but when you put him in comparison to the behind-the-scenes backstabbing game of hot potato that approximately half of the remaining members played, it's a bit depressing.
** Larxene, which doubles as a VillainousBreakdown.
--->[[SoreLoser "I'm... fading? No, this isn't the way I... I won't ALLOW...!"]] (Especially sad when delivered by Creator/YukoMiyamura.)
* AlphaBitch: Larxene, very much so.
* AnotherSideAnotherStory: Reverse/Rebirth, where you play as [[spoiler: Riku]].
* ArtificialHuman: Vexen made one, [[spoiler:Riku Replica.]]
* ArtificialStupidity[=/=]AIRoulette:
** Donald's card, for the most part, is very unreliable. You could have scenarios when he would cast Cure on you two times in a row when you're at full health, and when you ''do'' need healing he won't do it. He's also known to cast spells on enemies that absorb them.
** Hook is carrying the Pirate enemy card, which makes all of his cards 0s until he reloads. The problem is he has no idea how to use it -- in the right hands he would break everything you through at him and then counter-attack, but he'll keep to his normal pattern. Just wait for him to make the first move and you'll break his 0s every time, leaving him with a very small deck to work with once he reloads, if he survives that long.
* AscendedExtra: Jiminy Cricket has a significantly bigger role in this game compared to others, appearing in almost all scenes.
* AtTheCrossroads: There's one in front of Castle Oblivion. This is where Riku TakesAThirdOption regarding walking the path of light or the path of darkness.
* AwesomeButImpractical: Zig-Zagged. The Lexaeus card's Warp Break ability has a high chance of instantly eliminating enemies with a combo finisher. However, it doesn't work on bosses for obvious reasons.
** When you play as Riku, you actually get to use ''Dark Aura''. You remember ''{{that|OneAttack}}'' move as possibly having screwed the heck out of you on Sora's story (not to mention ''KH'', where it was one of the reasons Riku was ThatOneBoss in that game). Unfortunately, when playing as Riku, it tends to fall into this category - it's unavailable for a large percentage of the game because to use it you need to A) be in Dark Mode, and B) stock three 9-cards (the rarest and strongest cards) together, and you use a fixed deck. And if you can pull it off on bosses, you'll have to get them in ''just'' the right spot for them to not dodge it or break it. Still, though, it's ''very'' useful for clearing out trash mobs.
** Some sleights are that way, especially since the AI loves to cheat and break all of them.
** Some enemy cards have interesting effects, but they all cost a lot of CP. This is completely inverted for Riku though.
* BackFromTheDead: [[spoiler: Ansem.]]
* BadMoodAsAnExcuse: Larxene to NaminÚ when she begs her to leave off attacking Sora and company.
-->"I should tell you that I'm in an EXTREMELY foul mood. Thanks to you, all our plans are ruined!"
* BatmanGambit: The whole game is one of these for [[spoiler:Axel]]. While in the short-term, it worked perfectly... it didn't last.
* BattleHaltingDuel: The Card Duel mechanic in the remake's version of Reverse/Rebirth, which stops all action aside from the player and the enemy in question to perform the Card Duel.
* BerserkButton: "No, I'M me." is all it takes to send [[spoiler:the Riku Replica]] over the edge.
* BetaTestBaddie: The [[spoiler:Riku Replica]]. So much so that he wanted to [[spoiler:kill the original]] to have a sense of originality and self.
--> "As long as you're around, I'll never be anything other than a shadow!"
* BigBad: Marluxia.
* BiggerBad: [[spoiler:The leader of the Organization (i.e. Xemnas), who serves as the BigBad in the next game. If you played ''KH: Final Mix''/''1.5 HD Remix'', you can encounter him as [[BonusBoss the Unknown]].]]
* BittersweetEnding: [[spoiler:Marluxia, Zexion, and Xehanort's Heartless are defeated, but Sora has to go into a coma until ''Kingdom Hearts II'' in order to regain his lost memories, Riku ends up WalkingTheEarth (albeit with ''King fricking Mickey'' helping him (well, at least for some time), and the Organization is still out there...]]
* BoringButPractical: Sleights can easily trivialize several bosses, especially Sonic Blade in the remake.
** Alternatively, sleights are largely unnecessary. It is entirely possible (and not too difficult) to simply pump your deck filled with 8's, 9's, and a couple of 0's. This allows you to essentially button mash until you need to heal or break an enemy sleight, and then rinse repeat.
** The Jafar Card for Sora. It allows you to use 20 cards in a row (taking away 3 if you use a sleight) without getting card breaked. Meaning, you can spam powerful low cost sleights like Ars Arcanum without getting card broken and basically stun lock the enemy until the card effect runs out. This is one of the easiest ways to kill bosses.
** Mega Flare. Its the easiest way to grind Sora to max level.
** Exploiting the double-jump glitch with Riku, which allows him to dodge and then directly attack from the air afterwards multiple times. The only downside is that it can only be used in Dark Mode.
** Attack Bracer and Overdrive.
** Dark Firaga on Riku. It's just a Firaga that's blue... but it can ''really'' hurt some enemies, ''especially'' Lexaeus. Also, it might be better to trust on its accuracy than to bet on [[AwesomeButImpractical Dark Aura]].
** In the remake, abusing Card Duels against [[spoiler:Ansem, Seeker of Darkness]]. Winning Card Duels in Dark Mode makes for horribly overpowered Duel-specific Sleights, which can potentially drain all of his health in a matter of minutes.
** The Roxas Card in the remake. Double damage for 20 Attacks. Pair it with [[InfinityPlusOneSword Ultima Weapon]], and what more could you want?
** The Parasite Cage enemy card. It dispels the effects of the enemy card currently in use by your opponent. It may be expensive, but it does get rid of annoying effects such as Vexen's Auto-Life.
* BraggingRightsReward: Any cards you get during a new game [[spoiler: after completing Reverse/Rebirth mode once]] such as the Ultima Weapon and Ansem cards are these, because you've already beaten every challenge the game has to offer at that point.
** In the remake, the Gold Card and Platinum Card. The former sports the Premium Guard ability that lets you reload Premium Cards, and the latter makes you [[InvincibilityPowerUp invulnerable.]] You only get them for finishing the Card Collection and Jiminy's Journal respectively. [[RareRandomDrop Considering the drop rates for Enemy Cards...]]
* CallBack: The Xaldin Card in the remake gives Sora the original Aero spell from ''VideoGame/KingdomHeartsI''.
* CallForward: There is one level that comes from memories that gains new importance in ''Kingdom Hearts II'': Twilight Town.
** And in the remake, many of the cards gained after the game are KHII references.
* CardCarryingVillain: [[IncrediblyLamePun Well...]]
* {{Catchphrase}}: After ''VideoGame/KingdomHeartsII'' introduced Axel's famous ''[[MemeticMutation "Got it memorized?"]]'', the original version of the quote that originated from the GBA game, ''"Commit it to memory"'', was {{retcon}}ned to ''"Got it memorized?"'' for the remake.
* TheChessmaster: Zexion. [[spoiler:He might have actually succeeded had it not been for Axel.]]
* CloningBlues: [[spoiler:Riku Replica]].
** And Vexen in the manga.
* ComicallyMissingThePoint: Goofy in Olympus Coliseum:
-->'''Phil:''' Two words: [[PunctuatedForEmphasis You! Ain't! Heroes!]]\\
'''Sora:''' You're wrong!\\
'''Goofy:''' Yeah, he said three words.
** This is repeated later in this same world, after Hades is defeated:
--->'''Sora:''' The games are canceled? How come?\\
'''Phil:''' Three words: everyone's pooped!\\
'''Goofy:''' Wait a minute, that was only two--\\
'''Sora:''' You gotta be kidding!
* TheComputerIsACheatingBastard: Sora's last 2 fights with Riku [[spoiler:Replica]] has him cheat. In order for you (playing as Riku) to use Dark Aura, you have to use three "9" cards. Riku [[spoiler:Replica]] can use it with ''any values'', so long as he uses 2 of "Card A" & 1 "Card B." However, it's possible for ''you'' to cheat against Ansem in the original. Go into Dark Mode, activate Maleficent or Jafar, double jump, then attack. You hit Ansem multiple times, ''and'' you don't deplete Overdrive or Attack Bracer's counts, while still having the effects!
* DarkerAndEdgier: Compared to the first game. ''Chain of Memories''[='=] continuously oppressive tone and seeing [[TheHero Sora]] becoming more and more of a jerkass as the game progresses is pretty dark when held up next to the optimistic and adventurous tone of the first game.
* DeclarationOfProtection: Sora and Riku [[spoiler:Replica]] towards NaminÚ. Even when they both discover [[spoiler:their memories of her are fake and that Riku is a replica of the real Riku and created by Vexen]], they still resolve to protect her.
-->'''Riku [[spoiler:Replica]]:''' "What can you possibly think I ever had? [[spoiler:Both my body and my heart are fake]]. But there is one memory I'll keep, [[spoiler:even if it's just a lie]]. Whether it was a [[spoiler:phantom promise]] or not, I will protect NaminÚ!"
* DistressedDamsel: NaminÚ. Half of this distress is real, while half of it [[spoiler: is bait for Marluxia's trap for Sora.]]
* TheDragon: Larxene to [[BigBad Marluxia]], and [[TheBrute Lexaeus]] to [[TheDarkChick Zexion]].
* DreamworksFace: Donald and Goofy sure look smug about something.
* DullSurprise: Marluxia's voice actor in ''Re: Chain of Memories''. Possibly justified, because he ''is'' a Nobody...
* DummiedOut: Deep Jungle was almost featured in this game, but was more or less removed from the series (sans the first) because of copyright infringements with Edgar Rice Burroughs's estate.
* EarlyBirdCameo: In America, ''Re: Chain of Memories'' was the first game to show off the ''Final Mix''-exclusive Keyblades before ''Kingdom Hearts Final Mix'' made it overseas.
* EndgamePlus: In Sora's story in the remake, after clearing the game and saving your data, you get dumped back into the room right before the final boss. You can then backtrack to the other worlds and revisit the Treasure Room cards to collect new Enemy Cards based on the Organization XIII members that appear in ''VideoGame/KingdomHeartsII'', new Attack Cards based on ''Kingdom Hearts II'' and ''[[UpdatedRerelease Kingdom Hearts Final Mix]]'' Keyblades in addition to the [[InfinityPlusOneSword Infinity Plus One Attack Card]], and the [[NotQuiteFlight Superglide]] ability.
* ExplodingBarrels: The Barrel Spider, a type of Heartless ChestMonster that likes to [[ActionBomb explode in your face]] during battle.
* EvilCannotComprehendGood: Even though it's part of their plan, the Organization members seem genuinely confused as to why Sora would strive so hard to protect NaminÚ even though [[spoiler: his memories of her are fake.]] [[JustifiedTrope Justified]], since they have no hearts and therefore have only a theoretical understanding of emotions. [[spoiler: [[KingdomHearts3DDreamDropDistance The latter turns out not entirely true though.]] ]]
* EvilVersusEvil: Many of the Organization members are working against each other, even though they're all villains.
* FakeMemories: A major plot element.
* {{Foreshadowing}}: After Riku first meets [=DiZ=], if you talk to Mickey, he will tell him that he feels like he's met him before. Come ''Kingdom Hearts II'', we learn that [[spoiler: Mickey definitely met him back when he still went by Ansem the Wise]].
* ForgottenFriendNewFoe: NaminÚ. [[spoiler:[[FakeMemories Or is she?]]]]
* FightLikeACardPlayer
* FireIceLightning: While you slowly obtain them, three of the six villains have an element each [[spoiler:at least until Axel kills Vexen.]]
* FiveBadBand: An odd example in which the FiveBadBand [[EvilVersusEvil is just as much antagonists to each other as they are to Sora and Riku]]. The basement dwellers (Vexen, Lexaeus, and Zexion) are actually in opposition to the others [[spoiler:and their coup]], with Vexen pretending to provide assistance to them. [[spoiler:Axel is actually working to counteract Marluxia and Larxene as well, but ends up killing Vexen and Zexion too for reasons disclosed in ''358/2 Days''.]]
** BigBad - Marluxia
** TheDragon - Larxene
** TheBrute - Lexaeus
** [[EvilGenius The Evil Genius]] - Vexen
** [[DarkChick The Dark Chick]] - Zexion
** SixthRangerTraitor - Axel
* GambitPileup
* {{Glamour}}: Namine's power to insert herself as a trusted friend of Sora's.
* GlamourFailure: The screen will flicker when [[spoiler:artificially created memories start failing]].
* GlassCannon:
** Zero cards. They can break any card regardless of value, and against bosses can halt their sleights instantly stopping their attack and staggering them. However, zero cards in turn can be broken by a card of any value.
** Ars Arcanum. It is the single-strongest single target Sleight in the entire game hands-down (as opposed to Zantetsuken, [[UselessUsefulSpell which is nigh-worthless]]). Unfortunately, it requires a card combination whose total ranges from 3 to 6, which makes it pitifully easy to break past the initial seven-hit combo.
** Riku's gameplay in general skews to this. He has no reliable source of healing, just a few enemy cards and the Mickey friend card, and his reliance on Sleights in Dark Mode makes him liable to wear his deck out fast. However, he can quickly rack up a lot of damage and his Dark Mode attacks are devestating.
* GratuitousItalian: The titles of a few pieces on the soundtrack.
* HolyHandGrenade: Trinity Limit, performed with an Attack + Donald + Goofy. It is bar-none the single-strongest AreaOfEffect Sleight in the game. [[BadassBoast "It's over!", indeed.]]
** The magic sleight Holy, which creates pillars of light to attack foes. Notable in that it is the only sleight that requires three Item cards, so in a way, it is similar to a grenade in utility.
* HotBlooded: Riku [[spoiler:Replica]].
* HumanoidAbomination: [[spoiler: Namine and the Organization, though their nature isn't fully revealed until [[VideoGame/KingdomHeartsII the next game.]] ]] Also, [[spoiler: Riku Replica]].
* IKnowYoureInThereSomewhereFight: Sora at one point fighting Riku. The catch? [[spoiler:It's not really Riku at all, but a clone created by Vexen, and the memories they're fighting over are fake too.]]
-->'''Riku:''' I remembered it, Sora. I now know the one thing that is most important to me. Protecting NaminÚ. Nothing else matters---not a thing.\\
'''Sora:''' Hey... Riku... I think I'll jog your memory.
* InterfaceScrew: In the Game Boy Advance version, Lexaeus knocks the screen down so you fall towards him - Don't ask how he doesn't destroy Castle Oblivion, considering he's doing this in the ''basement''.
* ItOnlyWorksOnce: Premium Cards. You can identify them by their shiny coat and gold number. They cost much less CP to add to your Deck, but if you use it in battle for any reason, it's gone for the rest of the fight. The only way to skirt around this is with the remake-exclusive Gold Card, but by the time you get this thing, [[BraggingRightsReward you won't have much else to do anyways.]]
* {{Jerkass}}: Most of the villains, but particularly Larxene and Vexen. No wonder they get on each others' nerves...
** Sora also becomes one, albeit for a little one. He gets mad at Donald and Goofy out of spite and temporarily abandons them. When Jiminy calls him out on it, he tells him to shut up. However, ThePowerOfFriendship reunited the heroes.
* KarmaHoudini: [[spoiler:Axel. Don't worry, it'll all catch up to him in ''KHII'', though it's [[AlasPoorVillain actually pretty sad]] when it happens.]]
* LetsGetDangerous:
-->'''Axel:''' "Remember the order: 'You must eliminate the traitor.' I always follow orders, Marluxia."
* LevelGrinding: Both Sora and Riku max at Level 99. Thing is, both the main story and ''Reverse/Rebirth'' are beatable at about half there for anyone reasonably skilled with the card system. So if you're someone that likes to max out levels, get ready for lots of level grinding, pointless for anything other than just getting the levels, since there are no [[BonusBoss bonus bosses]] to fight. Not only that, but there are no really quick leveling strategies such as the tech points that the original game has, and eventually the bonuses you get for leveling up stop having any practical effect in speeding up battle completion. (Riku's attack points max at 30 and Sora doesn't even get attack points.) HD 1.5 [=ReMIX=] ups the pain by linking Trophies to max levels for both Sora and Riku.
* LifeDrain: The Neoshadow card's Bio effect (based on the ''Franchise/FinalFantasy'' spell of the same name) causes enemies to slowly lose HP until Sora reloads his deck.
* LipLock: Hits the remake '''hard''', leading to weird pacing or dialogue that doesn't match the lip movements, possibly owing to its use of pre-rendered video instead of in-engine cutscenes like previous games. The fact that the scenes are superficially identical to in-engine rendering just makes the uneducated player wonder why they didn't fix the lip flaps like in ''[=KH1=]'' and ''2'' and makes it grind even more.
* LivingMemory: The characters in the castle (other than Sora, Donald, Goofy, Jimminy, and the Organization members plus NaminÚ) are all memories of Sora's.
* LovableTraitor: Axel.
* MacrossMissileMassacre: Dark Riku's Dark Barrage Sleight in the remake, which fires a payload of Soul Eaters at a target.
* MadScientist: Vexen, the Chilly Academic.
* MagicMisfire: Blazing Donald, in the original ''Chain of Memories'', is a sleight where Donald screws up a Fire spell. He then runs around the screen while on fire.
** Taken UpToEleven in the manga when Donald (having being set on fire by Axel and driven over the edge), spams Blizzard multiple times until the whole room is an ice rink.
* MindScrew: The scene in Destiny Islands when Sora talks to the two NaminÚs. Just look at this beauty of a line:
-->'''Second NaminÚ''': "No, Sora! Don't listen to me!"
** Also counts as {{Foreshadowing}}, given that [[spoiler: one of the NaminÚs transforms into Kairi.]]
* MinigameZone: In the remake, The 100-Acre Wood gets promoted to this, complete with a new set of minigames.
* MrFanservice: The Organization members and Riku [[spoiler:Replica]]. The manga even portrays the latter as a [[TheWoobie Woobie]] in the epilogue, even if it's PlayedForLaughs.
* MyRulesAreNotYourRules: Like Sora, the Organization members, as well as other bosses with set decks, have a limited number of cards in their decks, and when they run out they have to reload. This makes it a perfectly viable strategy to focus on breaking their cards instead of depleting their HP. Of course, many of them carry Hi-Potions and Mega-Ethers so even broken cards can be reloaded, but then, Sora can do that too. The one advantage they have is the ability to reload their decks while moving.
* NoSell: [[VideoGame/KingdomHeartsII Luxord's]] Omni Break in the remake, which lets Sora Card Break any 15 Attacks and/or Sleights regardless of whatever card he throws out.
** The Xemnas card's Quick Barrier allows Sora to outright ignore damage from a combo beyond the first hit.
* NonDubbedGrunts: The Organization in the [=GBA=] version.
* NostalgiaFilter: Discussed in-universe. Dr. Finklestein is making a potion that will show someone their "True Memories." He comments how the heart, specifically, emotions, can distort memories. [[spoiler:Later on, Oogie Boogie tries the potion, and is driven insane by it. Jiminy Cricket muses that "True Memories" could be rather dangerous.]]
* OddballInTheSeries: The only installment to use a card battle system. However, because these gameplay changes [[JustifiedTrope are integral to the game's story]],[[note]]The cards are fragments of Sora's and his friends' memories.[[/note]] this instance fares better than other examples.
* OldSaveBonus: In ''1.5 [=ReMIX=]'', Sora can acquire the [[VideoGame/KingdomHeartsII Two Become One]] card if there's a completed ''VideoGame/KingdomHearts358DaysOver2'' file on the PS3.
* OminousPipeOrgan: [[http://youtu.be/yehRjq03VU4 "Struggle Away"]], [[http://youtu.be/t8F8x6kQpZI "The Force in You"]], [[http://youtu.be/6OCTzNpwjsw "Revenge of Chaos"]], [[http://youtu.be/CZbkdc5xePI "Castle Oblivion"]], [[http://youtu.be/inAz55ybcyA "Forgotten Challenge"]], [[http://youtu.be/z_V3So7hRVY "Graceful Assassin"]], and [[http://youtu.be/pQx9NBUqn0k "Scythe of Petals"]].
* OneHitKill: Marluxia's final form in the remake can use a Sleight called Doom, which, on contact, entraps Sora and plays a cinematic with a countdown above Sora's head and six of Marluxia's cards at the bottom of the screen. If the player is unable to break all of Marluxia's cards before the countdown expires, Sora dies instantly, no exceptions.
* OneStatToRuleThemAll:
** For Sora, it's Card Points (CP). The more CP he has, the more cards he can put into his deck and the more powerful the level of cards he can put into his deck at a time. This leads to being able to use more and more Sleights and Enemy cards in combat with ease.
** For Riku, it's Attack Points (AP), since unlike Sora he can't raise his damage through better attack cards and new sleights. Dark Points (DP) run a close second, as once Riku is in Dark Mode he has increased speed, can utilize several powerful sleights, and deals more damage. His three-hit combo even has the power to stun with the second hit. DP increase the length of time (reduced by damage and card breaks taken) that Riku is allowed to remain in Dark Mode.
* PetalPower: Marluxia.
* PowerParasite: Zexion's gimmick in the remake. Whenever he attacks Riku, the player loses a card from their Deck and it goes to Zexion. Once Zexion has amassed a large enough collection, he'll summon duplicates of himself, each wielding Riku's Soul Eater, and use your Attack Cards against you.
* PrecisionFStrike: Axel gives a Disney-level one in the GBA version which fully cemented him as awesome in the eyes of the fans.
-->'''Axel:''' "Now, Sora! NaminÚ! Riku! Marluxia! Larxene! It's about time you gave me one '''hell''' of a show!"
* PsychoElectro: Larxene. One of the most out and out CRUEL people in the series. Even Maleficent comes across as more sympathetic [[VideoGame/KingdomHeartsII in the next game]], and she's the freaking "Mistress of all evil!"
* PunBasedTitle: Reverse/Rebirth. Transliterated into Japanese, ''both'' words would be "''ribāsu''".
* RandomizedDamageAttack: Sorta. The Sea Neon's Random Values ability [[ExactlyWhatItSaysOnTheTin randomizes the values of the cards you play.]]
* RememberTheNewGuy: Deconstructed. [[spoiler: Sora goes through this... except it's not the writers trying to say a new character was always there. She never ''was''...]]
* SchizophrenicDifficulty: Reverse/Rebirth as the game features fixed decks. As a result? Some levels wind up ''much'' harder because you're stuck with a crappy deck. Wonderland in particular only gives you ''9 attack cards''.
* SecretAIMoves: In the remake, [[spoiler:Ansem, Seeker of Darkness's]] Sleightbind, which hides his stocked Cards and Sleights until he uses them. As the result of the lack of a multiplayer feature, the boss's Enemy Card gets a new effect for Sora in his EndgamePlus that reduces elemental damage, but when the boss uses it in Reverse/Rebirth, it still has its original effect.
* SesquipedalianLoquaciousness:
** Marluxia is probably supposed to sound elegant and sophisticated, but it really just sounds like he's throwing words together in the English dub of ''Re:[=CoM=]''. Could be blamed/{{justified|Trope}} by the LipLock effect.
-->'''Axel:''' "You give a challenge like that to Vexen, and he'll... ''seriously'' want to eliminate Sora."
-->'''Marluxia:''' "That would be an unfortunate denouement."[[labelnote:Translation]]That'd be a bad outcome.[[/labelnote]]
** Vexen does this as well.
--->'''Vexen:''' "As if you have such a heart to speak of yourself!"[[labelnote:Translation]]You're one to talk![[/labelnote]]
* SmugSnake: Vexen and Zexion.
* SoreLoser: Larxene, after Sora defeats her for the second and final time.
* TheStarscream: [[spoiler:Marluxia is this in regards to Xemnas.]]
* SpellMyNameWithAnS: In an inverted case of JapaneseRanguage gone wrong, the Sleight "Lethal Frame" was accidentally mistranslated as "Lethal F'''l'''ame" in the original PS2 release of the remake. The ''1.5 HD ReMIX'' release fixed it.
* ATasteOfPower: An incredibly odd example in that it happens about 3/4ths of the way through Reverse/Rebirth, and only in the remake. During the remake-exclusive boss fight against Zexion, Riku gets a massive boon in the way of ''being able to stay in Dark Mode for the entire fight.''
* TheStationsOfTheCanon: That Sora (re)experiences all of the events of the first Kingdom Hearts game (except for a certain Important Promise) is a major plot point, since he is literally re-visiting his memories (while [[spoiler: Namine manipulates them]]).
* ThrowingYourSwordAlwaysWorks: The four Raid sleights, where Sora throws the Keyblade... and it returns.
** In the remake, Riku's Barrage Sleight.
* TitleDrop: Several times. It is explained that memories are connected, 'like links of a chain'. Thus, anyone who feels like screwing with Sora tends to lash out with one of these.
-->'''Vexen:''' "If you remain bound by the ''chain of memories'' and refuse to believe what is truly found inside your heart, then throw it away."
-->'''Marluxia:''' "Imbeciles...You would knowingly shackle your heart with a ''chain of memories'' born of lies?!"
* TookALevelInJerkass: [[spoiler: As Sora's heart is manipulated by Namine, he ''definitely'' becomes more Jerkass compared to his original self. When Donald and Goofy show some concern for him as they approach the twelfth floor, Sora accuses them of wanting to give up and ditches them, doing the twelfth floor alone. When Jiminy Cricket calls Sora out for his behavior, Sora yells at him to shut up.]]
* TrickBoss: [[spoiler:Marluxia's third form in ''Re:Chain of Memories''.]]
* TheUnfought: Zexion in ''Reverse/Rebirth''. He gets promoted to a storyline boss in the remake, [[TasteOfPower and it's one heck of a fight at that.]]
* UnwittingPawn: Sora spends thirteen floors walking straight into the Organization's trap.
* UpdatedReRelease: The Remake for PS2, bundled with [=KH2FM=] for Japan, released as a late PS2 entry solo in the U.S. with new battles and features. But [[NoExportForYou it never came to Europe]].
** Also, the 1.5 HD Remaster which has [[VideoGame/KingdomHearts1 Kingdom Hearts Final Mix]] bundled with the PS2 Remake, and it is finally released in Europe as well.
* UseYourHead: Using Goofy as a battering ram in a sleight exclusively for the [=PS2=] version.
* UselessUsefulSpell: Zantetsuken. You would think the single strongest finishing move in the series would be as equally devastating in this game, right? Not exactly. It requires three 9 Cards to perform, which are the second most expensive card value to equip (but makes the attack nigh-unbreakable). Its effect does absolutely worthless damage and, if used to break a card, prevents that card from being used for the rest of the battle. It has its uses in boss fights, but outside of that there is no reason to use the Sleight ever.
* TheVeryDefinitelyFinalDungeon: Castle Oblivion's thirteenth floor. All the previous levels have been changed to appear as one of the worlds from Sora's memory. For the final level, all the illusions have been stripped away, and it is simply... Castle Oblivion.
* VillainousBreakdown: [[spoiler:Zexion]].
** Also, Larxene after Sora defeats her once and for all, causing her to fade away (see both AlasPoorVillain and SoreLoser above).
* VocalDissonance: The remake uses full voice acting for most cinematics, which results in Sora having his ''VideoGame/KingdomHeartsII'' voice for much of the game. However, if you pay close attention, some of his voice clips for certain moves were ripped straight out of ''VideoGame/KingdomHeartsI'', creating a slightly jarring difference.
* VoiceGrunting: The [=GBA=] version features this in battles only. The trope is applied more literally in the English version, where all voice clips containing actual words by newly introduced characters like the Organization were cut (seeing as they were in Japanese, which would jar badly with the English-speaking recurrers, of course) and only the grunts, laughs, etc. were left in. Undone in the remake, which features full sets of voice clips for everyone in both languages.
* WhamEpisode: The first appearance of Twilight Town, which by this point in the series is unfamiliar to both the player[[note]]LateArrivalSpoiler notwithstanding[[/note]] and Sora. This is also when important revelations begin happening.
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