''King Arthur: The Role-Playing Wargame'' is a video game by Neocore Games based on the exploits of KingArthur himself, chronicling his rise to power in an England divided by bickering kingdoms. The game itself is a mix of strategy (in the vein of the ''Total War'' series) and role-playing (which is reminiscent of text-based adventure games). It also features hero characters that lead the armies and level up [[RPGElements in a manner similar to RPGs.]]

While obviously based on Arthurian mythology it diverges fairly widely from versions of the myths. It also features a morality axis that tracks the player's decisions and whether they tend toward [[TheParagon Rightful]] or [[AntiHero Tyrant]] and Christianity or [[CelticMythology The Old Faith]], unlocking new units and hero abilities based on these leanings.

It now has a sequel.
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!!The game makes use of the following tropes:
* AnachronismStew: Good grief, yes. Apart from the usual Arthurian tradition of medieval equipment, terms and attitudes in just post Roman Britain we have units called "Crusaders" centuries before the First Crusade, Irish gods being worshipped in Britain, Christian Saxons long before their widespread conversion and Viking raiders.
* AnnoyingArrows: Brutally averted, other than heroes and Giants, nothing matches the hitting power of the various archer classes. Both nonhuman archers are especially devastating and can wipe out even the most heavily armoured armies off the map without much effort
* AwesomeYetPractical: Many of the direct damage spells, particularly Lightning, Curse Of Shadows and Merlin's unique Meteor. Also many of the higher end units are distinctly impressive to look at and highly effective.
* {{BFS}}: Many of the knights use them. Also the Golden Griffins, Springborn, Autumnbreed and Sidhe melee units.
* BlackKnight: A few.
* BloodKnight: Sir Caradoc.
* BlueAndOrangeMorality: As usual the [[TheFairFolk Sidhe]] follow this trope.
* BodyHorror: Formorians in the sequel.
* CelticMythology: Oddly, the Irish variety despite the game being set entirely in Britain.
* ChangelingTale: Both courts of Sidhe take children, though the Seelie seem to treat them better. Those kids then return, all grown up and equipped with magical weapons, to fight for their Sidhe masters.
* DamselInDistress: More than a few.
* DarkerAndEdgier: The sequel.
* DeathOfTheOldGods: If you like. Whether the Old Faith or Christianity triumphs depends on the player's choice.
* [[{{Druid}} Druids]]: Present and accounted for.
* ExcaliburInTheStone: Yep. It's a King Arthur game after all.
* FisherKing: Not the original, despite the Arthurian setting. Arthur himself becomes the Maimed King in the sequel which causes his kingdom to decay and the Formorians to return.
* GodSaveUsFromTheQueen: Morguase.
* GrimUpNorth: In the original all the land from the Midlands to Hadrian's Wall is covered with the forest of Bedegraine, the dangerous home of the Sidhe. In the sequel we find out what's above the Wall and it is not pretty...
* HappilyAdopted: Arthur by Sir Ector, as in the myth. Ector himself acts as your advisor throughout the first game and Arthur's foster brother Kay is your first hero.
* [[spoiler: HellGate: The Samhain gate. Also the Formorian's gates.]]
* IDidWhatIHadToDo: The attitude of most tyrant leaning knights and possibly Arthur himself if you go that way.
* KingArthur: He's in the title.
* KillEmAll: Not normally neeeded. Battles continue until one army's morale meter reaches zero. While heavy causalties is the quickest way to acheive this, other options exist and the morale usually breaks before the entire army is dead anyway.
* KillItWithFire: Plenty of spells along this line.
* KnightErrant: The Knights of the Round Table spend the time their not leading armies into battle behaving like this.
* KnightTemplar: Some heros are over zealous.
* LowestCosmicDenominator: Averted. Both Christ and the Tuatha De Dannan are all named.
* MagicStaff: Most of the magic centred heros carry one.
* NemeanSkinning: Sir Caradoc wears a wolf's skin in this manner.
* NoArcInArchery: Averted. The archer units fire in realistic arcs.
* NonEntityGeneral: Sort of. The armies are supposedly led by whichever knight is in command. However overall command belongs to Arthur, who never appears in person in any battle.
* OppositesAttract: [[AvertedTrope No they do not.]] Troop types that have an opposing morality in the same army will lower that army's morale rating and thus make it easier to defeat.
* OurDragonsAreDifferent: Only in story backgrounds in the first game but showing up in person in the sequel.
* OurGiantsAreBigger: Mostly appear as enemies but several occasions allow you to recuit them.
* PlantPerson: The Green Knight.
* PragmaticAdaptation: The game's writers seem to have [[ShownTheirWork done their research on Arthurian characters and events]] but many are heavily adapted to serve as in-game quests.
* RoyalsWhoActuallyDoSomething: Not so much Arthur, who mostly just hands out orders via the player's decisons, but King Mark, one of the earlist recuitable heros, is a reliable leader and combatant.
* SavageWolves: Wargs are a not uncommen troop type to face in the Orkney/Viking armies.
* SealedEvilInACan: In the sequel the Formorians in general and particularly Balor.
* SealedGoodInACan: Percivale, though possibly with a good reason for the sealing. Depends how you feel about the old faith.
* SpikesOfVillainy: Many of the Tyrant leaning knights have them to some degree, but [[http://images.wikia.com/arthurwargame/images/d/d8/Mordred_2.jpg Mordred takes the cake.]]
* ScrewYouElves: Whichever ending you reach you'll be defeating at least one of the courst of the Sidhe and possibly both.
* TierInducedScrappy: Rebels. They look like real badasses in their portraits, with their black longcoats and intimidating longswords, but that's just a big front. These guys are amateurs who are worse in battle than the cannonfodder Footmen and can barely outfight Bowmen in melee. You'd think for such a unit they'd be cheap. Nope at over 400 gold per season, they're one of the most expensive units around, being about 4 times more than most elite heavy infantry. In a game where balancing the budget can be difficult, hiring these guys are mostly for experimental purposes since you can only recruit them during certain quests
* TheFairFolk: Lots of them, acting as antagonists, allies or recruitable troops at various points and depending on the player's choices.
* TheLegionsOfHell: The Formorians are technicaly not demons but you'd be hard pressed to tell the difference.
* TheLostWoods: Bedegraine.
* TheMagicComesBack: What happened when Arthur pulled the sword from the stone.
* TheMaze: The quest in Dagonet's castle.
* TouchedByVorlons: A couple of occasions allow you to solve issues with the Sidhe and other magical types by sending one of your knights to serve them for a set number of turns. Such knights are unavailable for that time but often return with new powers.
** Actually all the Knights are this trope. In the logbook, it explains that all the Knights were normal people but either by prayer, studying magic, finding a magical item or creature they have been touched by the supernatural and empowered according to their talents. That's why the Knights have such incredible stats and powers, not CharlesAtlasSuperpower .
* TheVirus: Formorian corruption in the sequel.
* TheGoodKing: Arthur, obviously, but only if the player wants him to be.
* TheUnfought: Queen Morguase, at least in the original.
* VideoGameCaringPotential: The Rightful morality options.
* VideoGameCrueltyPotential: The Tyrant morality options.
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