[[quoteright:330:http://static.tvtropes.org/pmwiki/pub/images/killer7_better.jpg]]
[[caption-width-right:330:The Killer 7 (left to right): KAEDE, Con, Dan, Garcian, Coyote, MASK and Kevin.]]

->'''Harman''': You're awake from your dream?\\
'''Kun Lan''': Harman, the size of the world has changed. It's changed to the size where you can control it with your hands just like a PDA. The world will... keep getting smaller...

In an alternate timeline TwentyMinutesIntoTheFuture, worldwide peace has finally been achieved after a total ban on nuclear weapons and research[[note]]and [[NewMediaAreEvil the Internet]][[/note]]. The remaining warheads are fired into space, where they collide and destroy each other.

However, this peace was not to last, for a group of mysterious creatures known as "Heaven Smiles" soon appear. Led by the enigmatic Kun-Lan, they began to carry out a number of terrorist attacks across the world with no discernible purpose other than to create terror for the sake of terror.

To combat this supernatural threat, the American government call on the services of the Smith Syndicate, aka the ''Killer7''. Led by the elderly and wheelchair-bound Harman Smith, a man who carries a history with Kun-Lan, the Killer7 are a group of specialised assassins trained to deal with high-level threats to the stability of the United States of America. And with each mission completed, they slowly draw closer to the truth behind the Heaven Smiles and Kun-Lan.

While this plot summary appears clear and concise, it only scratches the surface of the story of ''Killer7''. As the Smiths keep getting called in to deal with each new threat from Kun Lan, a deep conspiracy with ties to the origins of both Killer7 and the Heaven Smiles comes to light, and dozens of twists and turns follow.

With that, we depart from the realm of sensibility. ''Killer7'' can become an exceedingly confusing game, thanks to its multiple layers of metaphor and symbolism, its vignettes and non-sequiturs, and its tacked-on plot threads that don't come together until the ending. Themes of war, religion, personal conflict, and politics all weave into one gigantic MindScrew, wrapping around each other like the bondage straps around [[NinjaButterfly Iwazaru]].

In contrast to the MindScrew storyline, the developers uniquely streamlined the gameplay of ''Killer7'': a character moves along a set of predetermined paths, so all a player can do is choose forks and turn around. When attacked, players hold down a button to switch into first-person view and aim crosshairs manually (similar to ''VideoGame/ResidentEvil4''). The Heaven Smiles remain invisible until players use another button to scan for them; as they approach, players can see an obvious glowing spot upon them, and while shooting this spot results in their instant death, players will find it difficult to do so. Any enemy who gets in too close to the player will laugh at the player before exploding and causing damage. DeathIsASlapOnTheWrist most of the time -- as Garcian can retrieve the severed heads of the other Smiths and revive them -- but if Garcian himself dies, the game ends.

While players can practically count the polygons in the characters's faces, the game makes excellent use of shading and shadows to create a unique graphical style. Two levels also feature anime cutscenes, both done by different studios.

{{Suda 51}} (who went on to do ''VideoGame/NoMoreHeroes'') created this game, and Capcom published it on the Gamecube and Playstation 2. In 2013, ''VideoGame/KillerIsDead'', a SpiritualSuccessor to ''Killer7'' was released.
----
!! In the name of Harman...

* AbstractApotheosis: Each of the members of [[spoiler:the original]] Killer7 represents an inversion of one of the traditional Japanese values. Each one also has a moment where the irony disappears and they display their corresponding value.
** KAEDE has a bloodstain, which signifies betrayal (like the Camellia Smiles), so she represents Loyalty. She is also able to sacrifice herself for her teammates.
** Dan, who kills for fun, represents Honor (which is why the Handsome Men, who are Japanese symbols, call him a bloody psychopath). Rather than killing Curtis Blackburn straight away, he agrees to a duel with him.
** Con, who is a teenage punk, represents Respect. He is shown to have an admiration for the Handsome Men.
** MASK, who has the power of a hero but still works as an assassin, represents Benevolence. Jean [=DePaul=] refers to MASK as a hero to children.
** Coyote, who is a thief, represents Honesty. Coyote suddenly reveals some of his past to Garcian in Cloudman.
** Kevin, who can run away from battles, represents Courage. Kevin is brave enough to perfect aim and always pull out another knife.
** [[spoiler:Harman, who is brutal, represents Justice. He kills Kun Lan and Harman (the god) for the way they treated the rest of the cast.]]
* ActionBomb: The Heaven's Smile.
* AdultFear: [[http://www.youtube.com/watch?v=PXwWjxbzuIk&feature=related This scene]] (warning: NSFW) basically sums up a most horrifying scenario for any parent.
* AerithAndBob: On the same team, there's KAEDE, Garcian... and Kevin.
* AllThereInTheManual: ''Hand In [=killer7=]'', which actually makes the story even '''more''' complicated, though mostly because its based on an early version of the game's story, which had a few differences with the final version.
* AmbiguouslyGay: Travis Bell, Harman's first hit. Appears in a variety of suggestive poses with flamboyant, sometimes innuendo-laden tank tops, usually in hot pink print ('Bad Girl', 'Sexual'). In a library area in the first level, he describes himself as 'the Chief's first catch', then describes his death like it were an orgasm: 'To be honest, that shit felt good'.
* AmnesiacDissonance: [[spoiler:Garcian Smith, aka Emir Parkreiner,]] in Target 05: Smile.
* AntiGrinding:
** You can only process a certain amount of Thick Blood per level, though that amount is usually high enough that you can make use of ''some'' grinding.
** Smile, Part 2 allows a lot more blood than other areas, though it's balanced out by only having a few Camellia Smiles, as well as Mithril Smiles and Broken Smiles, the latter being incredibly hard to get blood from, as regular, respawning enemies.
* ApocalypticLog: Hulbert's cassettes in Smile Part 2 are full of exposition, and predictably, end with him being killed by the very man he was researching.
* ArcNumber: Seven, in many different ways. Not only are there seven assassins in the Smith syndicate, but also seven major targets to pursue and kill, seven rings to find and use, and the game's story is divided in seven chapters.
* ArcWords
* ArtShift: The animated cutscenes in Ulmeyda's and the Handsome Men's chapters are different from the game's art style, and from each other. Handsome Men looks like an anime, while Ulmeyda's looks more like a western animation studio.
* AwesomeButImpractical: Mask De Smith is the strongest character in the game, and his grenade launchers can pretty much one-hit kill almost any enemy (except for certain bosses), and later mask upgrades can make him reload faster to not reload ''at all''. Unfortunately, killing enemies as him will grant you little to no blood.
* BadAss: Many characters, ''especially'' [[SociopathicHero Dan Smith]].
* BadassFamily / BadassCrew: The Smiths.
* BadassGrandpa: Harman Smith.
* BadassInANiceSuit: Dan and Garcian both wear tasteful suits when out killing. MASK also starts off with a flashy suit, but changes into a wrestler costume later.
* BadassNormal: Andrei Ulmeyda [[spoiler: is able to hold off on becoming a Heaven Smile for a surprisingly long time, and when he ''does'' it's far from a mundane transformation.]]
* BadMoonRising: The moon shown at the beginning of every chapter starts turning red nearing the finale.
* BeatThemAtTheirOwnGame: That's why they call Emir the Ace of Aces:
** Kevin, [[spoiler: the master of disguise, was identified instantly and gunned down.]]
** Con, [[spoiler: the [[DisabilitySuperpower blind gunman]], was taken by surprise in his own room.]]
** Kaede, [[spoiler: who finds hidden paths, could not hide from Emir.]]
** Coyote, [[spoiler: who can get to hard to reach places, is out flanked.]]
** MASK, [[spoiler:the superhero, was struck down when he was unmasked and most vulnerable - in the shower.]]
** Dan, [[spoiler: hard boiled Badass, can't beat Emir in a one on one stand off. (Doesn't help that Emir's immortal)]]
* {{BFG}}: Harman's rifle. He calls it the "God Killer", and it's supposed to be an anti-tank gun.
* BigNo: One of the the most horrifying examples, ever, courtesy of one Curtis Blackburn.
* BookEnds:
** [[spoiler: Harman confronting Kun Lan atop a tall building; {{Suda 51}} has identified this as representing the futile nature of war]].
** A minor one in ''Cloudman.'' [[spoiler: "The name's Andrei Ulmeyda." Crowning Moment of Funny the first time, Tear Jerker the second time.]]
* BoringButPractical: Kevin Smith's knives aren't the most exciting weapons to use, but using em draws more blood from your enemies.
* ButtonMashing: How you revive dead Smiths. The more stamina the higher the bar you have to fill (Try not to die as [[spoiler:Harman]]).
* CallBack: [[http://www.youtube.com/watch?v=Y3x_JbQXHCY&feature=related This scene]] from "Alter Ego" is notorious for not making sense, even in the game's context... unless you've played ''Moonlight Syndrome'', a previous {{Suda 51}} game [[NoExportForYou which has never been officially released outside of Japan]].
* CallingYourAttacks:
** HANDSOME ''WINK''!
** Dan calls his "Collateral Shot" ChargedAttack every time he uses it.
* CarnivalOfKillers: Downplayed, since it's revealed near the end of the game that [[spoiler:the seven Smith assassins are the one and same]].
* ChasingYourTail: Fighting the Ceramic Smile.
* CatchPhrase: Everyone has a special one for when you hit an enemy in its OneHitKill spot, when you deliver a counter attack and when you kill a nearby enemy when he's crawling towards you.
* CelShading: The game uses a style that focus on shadows and silhouettes, providing the vibe of a noir movie.
* ChekhovsGun: [[spoiler: The screaming in Garcian's Trailerhouse. Turns out there's a Smile living under it.]]
* ChekhovsGunman: [[spoiler:Emir]] to a staggering degree.
* TheChessmaster: Kun Lan and Harman, since many events in the game (including the creation of the Smith syndicate, much to Garcian's surprise and dismay) were set in motion by them.
* ChinaTakesOverTheWorld: [[spoiler:The ending implies that by the 22nd century, China has succeeded the USA as the world's dominant superpower]].
* CosmicChessGame: The Smiths' different abilities and personalities are metaphors to the pieces of chess. This also explains why most problems in the game must be solved with intellectual skill instead of brute force.
* CosplayOtakuGirl: Ayame Blackburn.
* CreepyChild: Kess and Susie. Susie especially--not only because she's a ''head,'' but because [[spoiler: holy ''crap'' she's murdered a lot of people!]]
* DarkMessiah: Ulmeyda. [[spoiler: But he's actually not that bad a guy.]]
* DaylightHorror: And the bright lighting emphasizes the bizarre, cel-shaded, technicolor palette, making the world around you only look ''that'' much more alien and hostile.
* DeadAllAlong
* DeadMansChest
* DeathIsASlapOnTheWrist: Dying as Dan, Kaede, Kevin, Coyote, Con or Mask simply transports you back to the last Harman's Room you visited. You can then switch to Garcian and make your way back to the place where the persona got killed, retrieve it, get transported back to Harman's Room and resurrect it by [[QuickTimeEvent repeatedly pressing X]]. You even get to keep all the blood you've collected. However, this means playing through the same stretch of level at least three times: 1) the original run before dying, 2) as Garcian up to the spot where you died, 3) a third run with the restored persona. And if Garcian himself dies, it's a definitive Game Over.
* DecoyProtagonist: [[spoiler:The Smith's aren't Harman's split personalities. They're Garcian's.]]
* DeliberateValuesDissonance: Essentially the entire point of the game: the whole game revolves around the conflict between American/Western and Japanese/Eastern values.
-->'''Garcian:''' What is 'United States'? What is the purpose of the President?\\
'''Matsuoka:''' [[LampshadeHanging I'm Japanese, how the hell should I know?]]
* DoorToBefore: Many.
* [[spoiler: DownerEnding]]: [[spoiler: No matter which option the player takes in the game's SadisticChoice, it's a pretty unhappy ending, and it is implied that the entire process will begin again in another century.]]
* DuelBoss:
** Curtis insists upon a fair duel with Dan.
** Happens again with the Killer7 taking on the Handsome Men, one by one.
** In "Sunset Part 1" you face off against another assassin who stole your kill and the boss fight simply consists of you two pointing your weapons at each other and firing as fast as possible.
* EarnYourTitle: Garcian is The Cleaner, he retrieves dead bodies and brings them back to life; Dan is the Hellion, because of how reckless and violent he is; KAEDE is named Barefoot, because she never wears shoes, and so on.
* EasterEgg: [[spoiler:Hopper7, where the regular [[{{Mooks}} Smiles]] become [=HopperMen=]. Only the first level is available and all the enemies die in one hit.]]
* EverythingsDeaderWithZombies: One of the boss fights consists of two elderly Japanese gentlemen who had their heads blown open. You have to blow their brains out, literally, to kill them...again.
* EvilAlbino: Kun Lan; Kevin Smith.
* EvilLaugh: Heaven Smiles.
* ExpressiveShirt: Travis has several.
* FalseRoulette: [[spoiler: Benjamin Keane thinks he's won at RussianRoulette. Contender Garcian pulls the trigger on him a 6th time. It goes click. "This gun holds ''seven'' bullets".]]
* FanDisservice: Samantha has one (thankfully not graphic) sex scene. [[spoiler: It's with Harman. In his wheelchair. While he's near-comatose.]]
* FinalSpeech: Subverted; [[spoiler:Dan]] kills [[spoiler:Curtis]] partway through his.
---> '''[[spoiler: Dan]]''': Trying to die in style? Give me a break, you sick old man!
* FirstPersonGhost: For some reason, the animated cutscenes in "Cloudman" work this way, with characters addressing the camera as if it were the Killer 7 (but sometimes the camera shifts, and ''sometimes'' when that happens the person is talking away from you, so...who knows?) The Killer 7's dialogue is also unheard here too.
* ForMassiveDamage: Every Heaven's Smile has a glowing weak spot that instantly kills it. This is the easiest way to gather Thick Blood, which is needed for character advancement.
* ForTheEvulz: The Heaven's Smiles aren't trying to change anything - they just want to cause havoc.
* TheFourGods: At one point you have to match them to their directions.
* FriendlyEnemy: Harman and Kun Lan play a ''lot'' of chess.
* FragileSpeedster: Con.
* GainaxEnding: HOO BOY. For extra Gainax points, [[spoiler: it even has the protagonist undergo a [[GoMadFromTheRevelation tearful breakdown]] at the end]].
* GambitRoulette: [[spoiler:The ''entire game'']], as revealed in the supplementary material, Jacob's Report. [[spoiler: An FBI agent who lost his family to the Heaven Smiles uses a machine that predicts the future to predict the Last Smile. As the probability of the predictions happening increases with each one that comes true, he sets the events of each mission in motion.]] It should be noted though that much of the supplementary material outright contradicts the game - it's based on an early version of the story.
* GangstaStyle: Con does so while DualWielding, but Coyote has an especially bad case - he does not merely hold his gun sideways, but diagonally ''over his head''. He also has serious kickback and is one of the most difficult characters to aim with.
* GenreBusting: Both the story and gameplay are nearly impossible to neatly categorize. In terms of gameplay, the limited movement, fixed camera angles, and light AdventureGame elements suggest a SurvivalHorror game (not surprising, seeing as it was produced by Creator/ShinjiMikami), while the combat resembles a RailShooter and the powerup system is more reminiscent of a traditional action game with RPGElements. The plot, meanwhile, plays out like a bizarre lovechild of Creator/HideoKojima, Creator/DavidLynch, and Creator/QuentinTarantino.
* AGodAmI: Kun Lan and Trevor Pearlharbor both have shades of this.
* GoKartingWithBowser: Harman and Kun Lan..
* GoOutWithASmile: The Heaven's Smiles don't seem to care whether or not they ever reach their target.
** [[spoiler: Most of the deceased characters you meet don't hold grudges, even when talking to the one who made them deceased in the first place. So, really, it's ''after'' they go out. Susie, [[AxCrazy of course]], seems to be the exception.]]
* GratuitousEnglish: The phrase "Change the Wold" is written on a chalkboard at Coburn Elementary.
* GunsAkimbo: Con and Mask, with respectively handguns and grenade launchers.
* {{Handguns}}: What most of the characters are armed with. Two of them (Dan and Con) have revolvers, three (Coyote, KAEDE, and Garcian if you die as one of the others) have automatics.
* HaveANiceDeath: Your player character's head rolls over, opens its mouth and bellows a bloody Kanji.
* HealThyself: Using the blood of their enemies, no less.
* HighPressureBlood: KAEDE, [[spoiler:Andrei Ulmeyda]].
* HintsAreForLosers: You don't want the expanded hints. Trust us.
** If you want them, it will cost you precious blood. And Yoon-Hyun will explicitly call you a loser. While flipping you off with both hands at once.
* HoistByHisOwnPetard: [[spoiler:Dan]] finishes [[spoiler:Curtis]] off by [[spoiler:activating the machinery in the room they fought in -- Curtis is subsequently [[GoryDiscretionShot cleaned]] and hung up to dry.]]
* ICannotSelfTerminate: [[spoiler:Ulmeyda]].
* InMediasRes: ''Target 00: Angel'' pretty much throws you straight into the game without a single bit of exposition. Additionally, the screen summing up the objective of it indicates it's the thirty-third job undertaken by the Smiths.
* InTheNameOfTheMoon: ''"Ayame Blackburn, Survive!"''
* JigsawPuzzlePlot: In the end, it's incredibly easy to miss the connections.
* KarmicDeath: Oh boy.
** [[spoiler: Dan can talk, but can't back it up. In death, he has the strength to back it up.]]
** [[spoiler: Coyote is outwitted by Emir. In death, he has the ingenuity that could have saved his life.]]
** [[spoiler: KAEDE tried to save herself by placing a barrier between her and Emir. In death, she can commit suicide in order to break barriers.]]
** [[spoiler: Con could not hear Emir coming nor could he escape. In death, he gains super hearing and super speed.]]
** [[spoiler: MASK presents the image of an invulnerable superhero with his mask, but is killed effortlessly whilst not wearing it. In death, his mask grants him incredible powers, making him the strongest of the group.]]
** [[spoiler: Kevin's lackluster disguise fails to prevent Emir from detecting him. In death, he gains the ultimate means to avoid detection.]]
** [[spoiler: Last but not least, Garcian (Emir) kills the others, and then commits suicide out of guilt. In death, he can revive the other personas.]]
** Less ambiguously, several targets including [[spoiler: Curtis being killed by his own organ harvesting machines, and Trevor Pearlharbor having a hole blown through him by Handsome Black's Handsome Wink.]]
* KickChick: Kaede's counterattacks, despite her status as Barefoot.
* KnifeNut: Kevin Smith.
* LaughingMad: Heaven Smiles, of course.
* LetsPlay: By LetsPlay/ChipCheezum and General Ironicus, seen [[http://chipandironicus.com/videos/k7/ here]]. Ironicus's thoughts on the ending: [[MindScrew "Nothing has anything to do with anything."]]
* LimitedWardrobe: Harman only ever wears Jesuit priest clothes, Garcian a white suit, and Kevin nothing but sunglasses and chinos. MASK changes his clothes exactly three times in the game, and in each case it's a plot point; on the other hand, before finding the blue mask, he wears a different mask in each level. In contrast, Dan, KAEDE, Coyote, and Con wear different clothes in each level, albeit always of the same style.
* LockedDoor: And Coyote's a thief; do the math.
** Coyote's lockpicking skills are so great that he can pick a padlock by just casually manhandling it with one hand.
* LosingYourHead: Susie Summers.
** Killer7's death animation: [[HaveANiceDeath the player character's dettached head, superimposed over a bloody Kanji]].
* {{Lunacy}}: There're some disturbing shots of the moon [[WeirdMoon quivering and pulsating to an ominous soundtrack]] whenever a chapter starts or a file is loaded. Plus, [[BadMoonRising it starts turning red nearing the game's finale]]. While the moon inserts are never formally addressed, they form a sort of analogy with the LaughingMad ''Heaven'' Smiles.
* MacGuffin:
** Soul Shells, which are required to advance to the next stage. The exceptions are the chapters Cloudman and Alter Ego, which require collection of Odd Engravings and Color Samples respectively.
** The Yakumo.
* MagicalGirl: Ayame Blackburn is an {{homage}} to the genre.
* TheMagnificentSevenSamurai
* MaskPower:
** MASK de Smith, pro wrestling god, who even powers up by finding new masks.
** Another example: Ayame Blackburn, who wears a kigurumi mask with exaggerated anime-style facial features.
* MeaningfulName: The surname "Smith" is related to a word meaning "to hit". In ''Killer7'', the Smiths are assassins, i.e., "'''hit'''men".
* MetalSlime: Camilla and Mini Smiles.
* MercyKill: [[spoiler: Ulmeyda specifically hired you to kill him when he becomes a Smile]].
* MexicanStandoff: Subverted; it looks like one, but then everyone opens fire.
* MightyGlacier: MASK de Smith.
* MilkmanConspiracy: [[spoiler: The United States government is controlled by Japan through a Seattle elementary school... really.]]
* MindScrew: One of the most infamous examples to people who've played it, up there with the likes of ''VideoGame/MetalGearSolid2SonsOfLiberty''. Imagine walking in a straight line for hours with four people talking at you about completely different things. Cryptically. And every five minutes, you have to stop and think really hard about the first thing you see. When you've finally finished that, you discover that 50% of what you just did was AllJustADream, yet 75% was real.
* TheMole: [[spoiler: Toru Fukushima has two: his secretary Julia Kisugi and apprentice chef Jean Depaul. Also, one of the theories spawned from the Last Shot Smile is that Iwazaru is one for the killer7.]]
* MookMaker: Mother Smiles, Duplicator Smiles, and [[spoiler: Greg Nightmare.]]
* {{Motif|s}}: Masks appear all over the game, tying in with the theme of deception.
* MrExposition: Travis and Iwazaru, [[spoiler:but only the former is trustworthy]].
* NotSoStoic: [[spoiler:Garcian has a difficult time coping with the final [[TheReveal reveal]]]].
* OffLikeAShot: Con's speed-up power.
* OurGhostsAreDifferent: Remnant Psyches, including Iwazaru and his puppet-like appearance.
* OutOfFocus: After Chapter 2, main villains Kun Lan and Matsuoka (along with the whole main plot of the game) just kind of take a back seat all the way until Chapter 6.
* PaletteSwap: In the battle against the Handsome Men, each Handsome is a recoloured version of one of the Smiths. This is probably symbolic.
* PastelChalkedFreezeFrame: The end of several cutscenes.
* PopQuiz:
** On the way to Ulmeyda's lair.
** Another, much harder one is required to get into the gym in the Smile chapter.
* PostFinalBoss: [[spoiler: Emir Parkreiner and the Last Shot Smile.]]
* PowerOfTheGodHand: Kun Lan's power is referred to as the God Hand. What exactly that ''is'' is not entirely explained. He does manage to catch a bullet and use its momentum to carry him away at the end of the first chapter, though.
* ThePsychoRangers: The Handsome Men, a SuperSentai parody.
* RainOfBlood:
** [[spoiler:Ulmeyda gives one off when he transforms into a Heaven's Smile. His blood is so full of diseases that it kills everyone present except his followers (who regularly partake of his blood) and the Smiths (who are DeadToBeginWith).]]
** KAEDE's special ability is this, and becomes important to solve puzzles.
* TheReveal: ''Many'' in the final chapters: [[spoiler:Garcian is actually Emir Parkreiner, who killed all the Smiths which resulted in his (not Harman's) split personalities, who really can't be manifested in real life as shown by their weapons being carried in his suitcase.]]
* RuleOfCool: Loaded with it. Any time one of the nonsensical and yet awesome facets of this game makes you ask "Why?", this is usually the answer.
* RuleOfSeven: Harman's seven personalities, hence the name of the syndicate. The game is also divided into seven chapters.
* RuleOfSymbolism: The game has several examples of this. From The Yakumo references in the early chapters, to the whole plot being subtly developed as a CosmicChessGame, to allusions to World War II, to the flag capture allusion in the last chapter, etc.
* RussianRoulette: [[spoiler:"This gun holds ''seven'' bullets."]]
* SadisticChoice: Presented to the player at the end of the game: kill [[spoiler: Matsuoka, and the US will nuke Japan off the face of the planet]]; spare him, and [[spoiler: Japan will attack the US, triggering WorldWarIII]].
* SecretCharacter: [[spoiler:Young Harman]].
* ShoutOut:
** Some of Travis's T-shirts are references to Tyler Durden's in ''Film/FightClub''. Appropriate, given Travis's relationship to the protagonist and the TrickTwist of the game.
** The manager of the Union Hotel is apparently Edo [=McAllister=] from ''VideoGame/FlowerSunAndRain'', another Suda51 game.
** Some of Dan's suits look like [[Anime/CowboyBebop Spike Spiegel's]] and [[Franchise/LupinIII Lupin's.]]
** The pulsating moon in the loading screens is a reference to ''Moonlight Syndrome''. The little boy who appears in the church is also a reference to the game.
-->'''Old Harman''': Tricks are for kids, Kun. I'm an old man...
** At one point, Suzie references ''Literature/DaddyLongLegs''.
** In Target 0, ''How Soon is Now'' is written in blood on a wall. This is the name of a popular single by the band ''The Smiths.'' One of the pigeon letters is titled ''Meat is Murder'' as well, the title of an album by The Smiths which contained the song How Soon is Now on international versions of the album.
* SlidingScaleOfIdealismVersusCynicism:
-->'''Kun Lan''': Harman, the world won't change. All it does is turn.
* SignatureLaugh: The Smiles' laugh differently pending on their actions (hiding nearby, getting shot, blowing up...).
* SilentBob: [[Creator/KevinSmith Kevin]] [[FridgeBrilliance Smith]].
* SmartPeoplePlayChess: Harman Smith and Kun Lan play chess while not engaging in their neverending conflict.
* SociopathicHero: Dan Smith.
* SoundtrackDissonance: "Greensleeves" over a murder scene, loud (and ''[[EarWorm awesome]]'') techno as you're walking down a completely ordinary hall; it goes on.
* SolveTheSoupCans: Several instances when it comes to searching for the shells that give access to the boss rooms.
* SpeakingSimlish: Subverted with the Remnant Psyches. At first, it ''sounds'' like they're talking in distorted gibberish, but in the original Japanese it's instead various {{Synthetic Voice Actor}}s speaking in GratuitousEnglish (as heard [[http://www.youtube.com/watch?v=iwre4JstX_A here]],) and the overseas releases just slapped some extra filters over their voices to make them sound more garbled.
* SplitPersonality: The Smiths; it's on the box cover. [[spoiler:But when it comes to ''whose'' personality they split from, CoversAlwaysLie.]] Samantha also counts to an extent, switching between {{Meido}} and AlphaBitch depending on whether or not the lights are on. At least until [[spoiler:the last chapter, when she is raped by Harman and/or dies, fully becoming his servant]]. To make matters even crazier about the history of [[spoiler: the Smiths, the supplementary material makes it clear they were already dead when Emir killed them, and Harman had been using them as split personalities as the Killer7 syndicate. So, they've been killed at least twice, can apparently manifest themselves separately from one another, and can be endlessly resurrected by Garcian/Emir. Supplementary material calls this Multifoliate Personae Phenomenon, rather than Multiple Personality Syndrome.]]
* SpySpeak: Used by Cristopher Mills, in fear of wire tapping.
* SurrealHorror: Many parts of the game.
* SuspiciouslySimilarSubstitute: The Steward, who replaces [[spoiler:Samantha after she is killed by Harman]].
* TerroristsWithoutACause: The Heaven's Smiles, identified by a narrator as [[ShapedLikeItself "terrorism for the sole purpose of causing terror".]] In the first chapter there's some talk of them being "chosen" and "having a purpose in life", but that purpose turns out to simply be eradicating everyone who isn't one of them.
* ThisIsGonnaSuck: [[EstablishingCharacterMoment Dan's intro]] has him muttering this trope after he blows the head off a Heaven Smile and realizes that their intel was wrong.
--> '''[[http://www.youtube.com/watch?v=JqaBEq041Ps Dan Smith]]''': Ah shit! There's more than 14 of 'em. ''(spits)'' Those bastards are breeding.
* TomatoInTheMirror: [[spoiler:All the Smiths, with the exception of Harman, are actually ''Garcian's'' split personalities.]]
* TrailersAlwaysLie:
** [[http://www.youtube.com/watch?v=xvhNEPfjV-w This trailer,]] from way back in 2003, is particularly interesting as [[DummiedOut virtually none of the dialogue or cutscenes in it]] [[WhatCouldHaveBeen appear in the game itself.]]
** An article in a gaming magazine prior to the game's release stated that the characters would each have different abilities than what made it into the game:
*** KAEDE was supposed to be able to kill the Smiles by raining blood down on them, like she does with the barriers. It was supposedly because she had some kind of [[PoisonousPerson toxin in her system]].
*** Coyote was supposed to be able to preform a roundhouse kick, that would clear a room full of Smiles.
* UnorthodoxReload: Con bounces empty magazines off his knees and slaps new ones in with his feet. Garcian and MASK appear to manifest new magazines/rounds from their hips. Dan and Coyote seem to use speedloaders, which is fine--except Coyote's spent casings pop right out of their own volition[[note]]Although his revolver is a top-break, and extensively customized - it's not unlikely that it has an automatic extractor[[/note]]. And instead of slapping them in like the boys, KAEDE slides her magazines into place [[TruthInTelevision like a good sniper]]--but she also fumbles with them.
** Then you get Dan and MASK's upgrades, and new rounds seem to appear as soon as the spent casings are ejected.
* ViciousCycle: [[spoiler:No matter who wins each time, Harman and Kun Lan begin the game again in a hundred years.]] Worse still, their condescending attitude towards [[spoiler:Harman Smith]] and refusal to acknowledge [[spoiler:Garcian or the Angel]] implies that it's not even vicious for them - they just get bored every few hundred years and decide to play with humanity.
* WakeUpCallBoss: Kurahashi and Akiba are quite a bit harder to deal with than Angel.
* TheWalrusWasPaul: Many believe the entirety of the game's plot to be an extreme example of this.
* WarmUpBoss: Angel.
* WastedSong: "Geopolitics", the theme that plays when the player transitions between locations, is about a minute long, but the player is lucky to hear more than 10 seconds of it (and it's mostly covered up by sound effects.)
* WaveMotionGun: ''"Collateral shot!"''
* WeaponizedOffspring: Mother Smiles lay eggs that roll towards the player. They hatch if they get close to the player, or if they're shot, turning into a vanilla ActionBomb Heaven Smile.
* WeirdMoon: At the beginning of every chapter (or while loading a save file) the moon is shown pulsing and shaking to an ominous soundtrack. It also [[BadMoonRising starts turning red near the game's finale]].
* YourPrincessIsInAnotherCastle: Smile, Part 1 pulls this at the end. The whole level has various characters building up this chapter as the big climactic finish, and when you finally get to the end of the stage, instead of finding the person you were looking for, you instead find two shadowy figures ([[spoiler: Young Harman and Dmitri Nightmare]]) who just dismissively tell you he's not here and you should go somewhere else.
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-> ''"You're awake from your nightmare."''\\
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''"Harman. The world won't change. All it does is turn. Now, let's dance."''