''Kartia: The Word Of Fate'' was an [=RPG=] for the [=PlayStation=] released in 1998.

The main action of the storyline was split into two volumes. You could play as either the Free Knight, Toxa Classico; or the Shrine Warrior, Lacryma Christi. Toxa is a young man who is looking for someone to protect (hence the title "Free Knight"), whereas Lacryma is duty-bound to her role as a Shrine Warrior. Their paths will both intertwine as they go about their adventures...

Gameplay was fairly similar to most other TurnBasedStrategy games. What made it unique was that you used Kartia, a kind of blank card, to do everything: heal your characters, create new weapons and armor, and cast offensive magic, all determined by a grammar system where the effect is determined by [[InstantRunes what ideographs are placed on each card]]. Each character has their own weapon and armor levels ranging from E to A; this dictated what they could equip. Combat also heavily revolves around "Phantoms", various {{Mooks}} that your characters create to do your fighting for you.

It's not the best game ever, but it's worth a look.
!Tropes present in this work:
* ArtificialHuman: [[spoiler: Lacryma, sort of. Her life was saved by an Original Kartia as a child, turning her into a sort of homunculus. She never gets sick, and has immense potential ability with Kartia.]]
* BigBadDuumvirate: The bad guys are a coalition of several powerful individuals who are meddling with seriously dangerous Kartia in search of Eden. [[spoiler: The leaders are Cardinal Beltschumeltz, San Saradiart, Raguruzet, and Vandor. They work together for most of the game, but both Saradiart and Vandor are running their own games on the side.]]
* BroughtDownToNormal: [[spoiler: Mona destroys almost all of Saradiart's clones and prevents him from using [[GameBreaker his natural Elf magic]], which allows you to fight him as if he were "merely" a high-level Kartia user. Of course, Mona doesn't just whack him down because then there would be no boss battle.]]
* TheChurch: The Shrines are an organization that [[CrystalDragonJesus imitates the role of the medieval Catholic Church]], except that the main objects of their faith are the World Trees. They are generally [[SaintlyChurch a force for good]], but they tend to be bogged down in obstructive regulations, their InternalAffairs are mavericks who don't answer to anyone, and one of the main villains is a SinisterMinister. There's also [[{{Druid}} Druids]], who tend the World Trees and are generally respected by the Shrines, but not a part of their organization.
* ChurchMilitant: The Shrine Warriors.
* CrystalDragonJesus: The Shrines.
* DeadpanSnarker: Karis is really good at this.
--> '''Karis''': [[spoiler: "I don't think you can create God with a "Human" Kartia."]]
* DiscOneNuke: The Fire Arm, the weapon you get from the first Arena battle, is one of the most powerful weapons in the game, if not ''the'' strongest.
* ElementalRockPaperScissors: With Phantoms, Common-type beats Doll-type, Doll-type beats Shadow-type, and Shadow-type beats Common-type.
* EleventhHourSuperpower: The Unlimited License allows you to use the most powerful Kartia combinations in the game. Subverted in that you ''can'' use the combinations without the License if you hack the texts together yourself, you just don't see them on the menu (but if you have a guide, you can work around that).
* GambitPileup: The BigBadEnsemble are not working towards the same goal. [[spoiler: Cardinal Beltschumeltz, Vandor and Raguruzet want to use the Original Kartia to create a new world; Beltschumeltz in particular wants to [[AGodAmI create God]]. Saradiart, meanwhile, wants to KillAllHumans. They're manipulating the bandits involved in the initial phases of the game into doing a lot of their dirty work.]]
* GeoEffects: A character who has the high ground does more damage with an axe. Spears work better from below, while swords are best used on level terrain.
* GodsHandsAreTied: Elves are too powerful to operate in Rebus, so it's up to the heroes.
* HalfHumanHybrid: [[spoiler: Druids in general, Mona and San Saradiart in particular, are half elves]]
* HeelFaceTurn: Misty is the first enemy you face in Toxa's scenario. She later joins your party.
* HeroicSacrifice: To use the Original Kartia, the user must die. In the backstory, Lacryma's mother did this to save her life; in game, [[spoiler: Bachstail uses the Death Kartia in a failed attempt to destroy Saradiart, Lacryma uses the Nothingness Kartia to erase the "earth" of Eden that threatened to crush everyone, and Vandor uses the Human Kartia to bring Lacryma back after the aforementioned use of the Nothingness Kartia. Also, the Original Kartia doesn't kill its user, it transports them to Eden, which is a physical place.]]
* HeroMustSurvive: [=ALL=] of your human characters. You lose any of them, it's game over.
* HonorBeforeReason: The Shrines' regulations [[ObstructiveCodeOfConduct often get in the way of getting stuff done]], such as forbidding the creation of Phantoms. Lacryma is unwilling to use her full power for this reason.
* HumanResources: [[spoiler: Original Kartia are made from the blood and bones of half-elves]]
* TheLoad: Troy accuses Posha of being this, and Posha agrees. Other characters tell her it's not quite as bad as that. In any case, she does take enough [[TookALevelInBadass levels in badass]] that even Troy stops picking on her.
* JerkWithAHeartOfGold: Troy complains about ''everything'', picks fights with ''everyone'', and generally acts obnoxious. He says he's only a member of the non-profit organization Vigilance because it's the easiest way to get an unlimited Kartia license. Yet he sticks with the group through thick and thin and, despite stating repeatedly that he's not too keen on dying, is prepared to put his life on the line for the people he cares about.
* {{Knighting}}: Near the end of the game, Rimzan knights Kun in the field to deal with some knights that had been hazing him.
* MagicAIsMagicA: The spells work based on a combination of Grammar Text, which determines what element or class of Phantom or weapon you're creating, and Letter Text that specifies the exact spell, Phantom or weapon. The ability of a Kartia user is determined firstly by the number of Kartia they can use in one spell, secondly by what Letter Text they know how to use, and thirdly whether they have the power to create Phantoms (though even if they have the ability, certain classes are legally forbidden to create Phantoms, which becomes a plot point in Lacryma's quest).
* MagicKnight: Theoretically all your characters, since any human can both fight and use magic. Some are better at one than the other, though.
* MagikarpPower: In the early chapters, Toxa's team is stronger due to Toxa's physical power and Alana's ability as a MagicKnight, while Posha, on Lacryma's team, is a complete waste of space. Later on, though, Posha joins Toxa's side, and while she eventually becomes a moderately-useful character, Lacryma is a powerhouse late-game, Kun becomes a Knight on par with Toxa (though lacking Toxa's Kartia abilities), and you can't get all of the Text in Toxa's quest (in fact, even the basic Iron text can be LostForever in Toxa's if you aren't careful).
* MeaningfulName: Rebus, the name of the planet.
* OldAndBustedNewHotness: In his ATasteOfPower scenario, Rimzan will slaughter anything and everything. Later on, your Knight characters will have caught up, you'll have enchanted better weapons than his BFS, and he'll still only have the skill to use two Kartia (even Kun gets better than that).
* OurElvesAreBetter: To the point of being so powerful that they can't ''speak'' without risking TheEndOfTheWorldAsWeKnowIt. [[HalfHumanHybrids Half-Elves]] are "merely" stronger than any human Kartia user and able to use magic without Kartia...[[spoiler: which includes being able to ColonyDrop a continent onto the surface of Rebus.]]
* PersonOfMassDestruction: Any powerful Kartia user can reshape the world. Elves and half-elves are even stronger than that.
* RealityWarper: All elves and half-elves.
* RebelliousPrincess: Ele starts out like this, much to the others' dismay.
* TheResenter: At one point, after some drinking, Alana reveals that she feels this way towards Lacryma, because even though Alana is better at basically everything, Lacryma is the one everyone looks up to, simply because she's the daughter of a hero.
* ReverseMole: [[spoiler:Karis]]
* SecretPolice: The Inquirers of the Shrines are above the law that they enforce. In a subversion of the expected tropes, all of the Inquirers we meet are heroic individuals. In fact, the CowboyCop [[spoiler: Bachstail]] specifically chooses [[spoiler: Lacryma]] as an Inquirer ''because'' she is [[ByTheBookCop unflinchingly law-abiding]] and disapproves of the Inquirers and their methods.
* SinisterMinister: Cardinal Beltschumeltz is a high-ranking priest with an immense ego, and is one of the main villains of the game.
* SummonMagic: Creating Phantoms.
* SupportingProtagonist: Toxa. Even in his own quest, he's not the commander; that role goes to Duran, and later to [[spoiler: Posha]]. And the quest itself is Mona's quest to stop [[spoiler: Saradiart]].
* TookALevelInBadass: Everyone - halfway through the game, your weapon and armor levels increase, so each character is able to equip better stuff. Character-specific levelings include Posha (goes from wimpy Shrine Maiden to confident Shrine Warrior), Kun (becomes a Knight later on in Lacryma's tale) and [[spoiler: Lacryma (becomes an Inquirer and is therefore able to create Phantoms, as well as use five-card spells)]].
* VitriolicBestBuds: Troy and Ele start off as two abrasive people who don't really get along with anyone too well - least of all each other. As the story progresses, however, their bickering starts to sound more and more like playful banter and by the end they're pretty clearly good friends.