[[caption-width-right:224:What's a "fatality"?]]
''Karate Champ'' is [[UrExample one of the earliest examples]] of the one-on-one fighting game, published by Data East Corporation and originally developed by a company full of former Data East employees known as Technos Japan.
Gameplay consists of two fighters ([[ColorCodedMultiplayer one in a white gi and another in a red gi]]) using karate moves to score successful hits against each other. There is no LifeMeter; a player can only win a round by scoring two "points" against his opponent, with the referee judging whether or not a hit is worth a half-point or a full point. The winning player gets to participate in a minigame, and then face off against progressively harder opponents.
A sequel called "Karate Champ: Player vs. Player" was later released. While the single player-only first game took place largely in a karate dojo, the second game had a variety different locations, and [[ExactlyWhatItSaysOnTheTin allowed two players to play against each other]].
!Tropes used in ''Karate Champ'':
* ALoadOfBull: And one that comes in and rushes towards your character in a mini-game!
* BrickBreak: The other the mini-game in the game itself.
* CockFight: In the sequel, the two opponents are presented as rivals for a girl's affections. The one who wins gets a SmoochOfVictory from the impressed lady.
* MartialArtsUniform: Both opponents wear a white and red gi respectively.
* MiniGame: There is one where you break random objects heading for you.
* MovesetClone: Both opponents have the same attacks, same body, and the same clothing, not accounting the color.
* ScoringPoints: There are two kinds: one which determines the outcome of the match, and another traditional point-scoring system for the leaderboards, which doesn't have a direct effect on gameplay.
* SNKBoss: The computer opponent, once a player reaches 8th Degree Belt level.
* UrExample: One of the earliest one-on-one fighting game, predating the original ''VideoGame/StreetFighter'' by three years.