jubeat (which, for the record, is actually pronounced ''u-beat'', not ''Jew-beat'') is one of the newer members of the {{Bemani}} family of [[RhythmGame rhythm games]] produced by {{Konami}}. In this game, you simply hit buttons (which are transparent and overlaid atop a monitor, it's ''not'' a touch screen as some people think) on a square 4x4 grid to a chosen song when the indicators tell you to do so. In short, it's musical Whack-A-Mole. As is the case in other Bemani games, it looks easy, but can get fairly difficult once you get up to the harder difficulties and songs.

jubeat has proven quite popular, popular enough to gain sequels in the form of "ripples", "knit", "copious", and "saucer". There's also an [=iOS=] port (for [=iPhone=], [=iPad=], and the like), jubeat plus, which has been supported by DLC. Impressively, it's also gotten an international release as Jukebeat (which has its own DLC packs as well, but with more American music, of course)

[[folder:Games in the series]]
[[foldercontrol]]

[[folder: Arcade versions ]]

* ''jubeat'' (2008)
** Received location tests in the US and Europe as ''[=UBeat=]'' and ''jukebeat'', but official releases never happened.
* ''jubeat ripples'' (2009; APPEND ver.: 2010)
* ''jubeat knit'' (2010; APPEND ver.: 2011)
* ''jubeat copious'' (2011; APPEND ver.: 2012)
* ''jubeat saucer'' (2012)
*** Notoriously, unlike every other BEMANI game, ''saucer'' deleted songs through online updates, though it occasionally brought back deleted songs. As of February 1, 2014, most previously-deleted songs were restored[[note]]Licensed songs deleted at the beginning of ''saucer'' and not revived later stay gone.[[/note]].
** ''jubeat saucer fulfill'' (2014)
*** Does not have the "song swap" system of ''saucer''.
*** Due to tax hikes in Japan, the cost for a normal credit of ''fulfill'' as of April 2014 was raised from 100 to 120 yen, which can only be done by using Konami's PASELI currency system. Players who use 100-yen coins to play cannot play Extreme-difficulty charts.

[[/folder]]

[[folder: Consumer versions ]]

* ''jubeat plus'' (iOS (Japan), 2010; Xperia (Japan), 2012)
* ''jukebeat'' (iOS (International), 2011)
** Trails the Japanese versions in updates, and features different licensed songs.
[[/folder]]

!!First tune. Ready...GO.
* AllLowercaseLetters: All of the titles in the series, not counting the "APPEND" versions.
* AprilFoolsDay: On April 1st, 2013, the jubeat e-amusement website was [[http://i.imgur.com/4YXAMGH.png redecorated to promote "Wow Wow VENUS"]], with the unlock condition for the song requiring tons of LevelGrinding, and reverted the day after. Subverted when the song became available for real the following day, as a simpler "Only Now" unlock[[note]]"Only Now" unlocks appear on the songlist for one week, and will relock as bistro saucer unlocks unless played once the week that they are available.[[/note]].
%% Do NOT list the iOS port under BadExportForYou just because you dislike the songlist. Music taste is subjective.
* BossInMookClothing:
** Despite being very lighthearted and happy songs, "concon" and "yellow head joe" are definitely not for beginner players, even on the Basic difficulty level.
** As of ''saucer'', a significant number of level 10 songs are ''licensed'' songs.
* CreepyCoolCrosses: A very notable example in the JOMANDA's ex chart. A surprising seven-panel note in the shape of a cross once in the middle and another one near the end, which makes everyone attempting to play it at first sight to fail the chart. And even if you pass, it still is a challenge to full combo.
* DoWellButNotPerfect: Discouraged by the pass/fail system in this game; see LifeMeter below.
* EarnYourFun: LevelGrinding is forced to unlock most Konami original songs, markers (the note animations contained within the squares), and background colors. Some unlock requirements in copious, however, are much more difficult.
* EasyModeMockery: In ''saucer fulfill'', the only modes you can play with coins (rather than PASELI) under default price settings are LIGHT modes, which do not let you play Extreme charts.
* {{Freemium}}: The iOS and Android versions themselves are free, but come with only 3 songs. You have to pay for song packs to get more songs.
* HarderThanHard: The difficulty levels are labeled as Basic, Advanced, and then Extreme.
* IncrediblyLamePun: "[E]". In Japanese, the word for brackets is "kakko", so the song is pronounced "kakko-E". As in "kakkoii", which means "cool", hence the "kakkoii" sample heard throughout the song.
* InstantWinCondition: Sort of. Once you pass 700,000 points during the song, you're guaranteed to clear it, even if you decide to goof off or idle for the remainder of the song.
* LifeMeter: Averted. To clear a song, you simply need 700,000 points out of 1 million. This averts the score-pass/fail dissonance seen in other Bemani games, though it does mean that an all-Good run (which would give you a score of 460K) will result in stage failure.
--> "[[FlawlessVictory Full combo!]] Result: '''[[MoodWhiplash FAILED.]]'''"
* LuckyCharmsTitle: The song titles "Love♥km", "TWINKLE♡HEART", and "TRUE♡LOVE"
* MercyMode: If you're playing without a card and fail your first stage, you'll be "Saved" and allowed to advanced to the next stage. In a multiplayer game, if at least one player clears the song, everyone moves to the next stage regardless of score.
* MissionPackSequel: Every jubeat game has pretty much been one so far, as with most music games. Additionally, recent versions have had "Append" updates, which (in a similar fashion to the old "Plus" versions of DDR 3rd and 4th Mix) add a fairly large pack of additional songs to the game.
** Averted with ''jukebeat'' / ''jubeat plus'', which simply use DLC packs.
* NoExportForYou: Averted; Konami tried twice to bring a localized jubeat to American arcades, once with [=uBeat=] (a variant of the first game with some new American licenses, including "Sandstorm", "Barbie Girl", "I'm In The Mood for Dancing", "Take on Me", and even Snow's "Informer"!), which was tested alongside the arcade version of [[VideoGame/DanceDanceRevolution DDR X]], and jukebeat, a version based off ripples with more localized tracks. Neither made it to production, but some of the songs did surface in Japan; "Kiss Kiss", "YMCA", and the Scatman song were already on jubeat to begin with, and Sandstorm made it on knit.
** But then, they released an American version of its [=iOS=] port, jubeat plus, as "jukebeat" in 2011.
** Played straight in Malaysia with the earlier jubeat titles. Apparently Konami refused to sell ''jubeat'' to Malaysian arcade operators while still happily doing business with arcades from neighbor Singapore. This led to crippled parallel import (read:grey market) machines with e-Amusement disabled and {{Shoddy Knockoff Product}}s like ''E-Magic'', ''Magic Touch'' and ''Magic Box'' from Taiwan and China. Malaysia only finally started getting official jubeat releases with ''jubeat saucer''.
* OneSteveLimit: Averted on Saucer by the presence of "Vermilion", a new remo-con song; which is not to be confused with "Vermillion" (with two L's), the closing theme of [[{{beatmania}} beatmania IIDX 17]].
* PublicDomainSoundtrack: One new song from each new installment has always been an in-house arrangement of a classical piece; 天国と地獄, ウィリアム・テル序曲, Swan Lake, トルコ行進曲, and Diavolo.
* RequiredSpinoffCrossover: As has been a tradition, many Bemani songs have crossed in and out of jubeat. It also got linking events with the recent {{beatmania}} games for cross-unlocking action!
** 凛として咲く花の如く (Nadeshiko Rock) and [=SigSig=], famous for being on a very large amount of Bemani titles, were introduced to Jubeat in the very first installment.
** In a notable inversion, "FLOWER" originated as a mutual song shared between jubeat knit APPEND and REFLEC BEAT, but has since been transplanted to older Bemani games; beatmaniaIIDX, pop'n music, VideoGame/DanceDanceRevolution, and even SOUND VOLTEX BOOTH and [=GuitarFreaks & DrumMania=] as new arrangements.
** ''ripples'' also had ''High and Mighty Color's'' cover of ''Hot Limit''; although its a different cover, you probably remember a more infamous version which appeared on ''DDR 5th Mix''
** Lo and behold, [[http://www.youtube.com/watch?feature=player_embedded&v=rVbOQ-lDw4E V]] has finally arrived.
* SeriesMascot: Not the whole series, but jubeat knit's mascot is a cube head called "The Concierge".
* SplashDamage: On malfunctioning cabinets, hitting one panel may cause adjacent panels to set off as well. This is a very bad thing, as it can lead to unnecessary Goods or even misses.
* ThemeNaming: Several of DJ YOSHITAKA's songs are plant-named, including "ALBIDA", "JOMANDA", and "FLOWER".
* TooSoon: Most likely the reason "Kiss Kiss" was pretty much the only song to get removed on Jubeat Ripples (and the only song to ever be removed until Copious); since at the time, Chris Brown was in the middle of a domestic assault case after an incident with Rihanna in February 2009. Following the incident, some radio stations had refused to play his music, and most of the television commercials he had appeared in at the time (such as his Doublemint Gum ad) got pulled.
* UncommonTime: Shining Wizard has a very inconsistent time signature. For roughly the first half of the song, it switches between 4/4 and 7/8 every measure. Then it remains at 4/4 for a few measures, before alternating between that and 6/8, and then near the end it returns to alternating between 4/4 and 7/8.
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''Result...'''EXCELLENT!!'''''
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