''Joy Mech Fight'' is a FightingGame that Nintendo developed for the [[{{NES}} Fami]][[NoExportForYou com]] in 1993. It pushes the limitations of the 8-bit console by making all the characters have [[RaymanianLimbs their body parts float separately]], which makes for smooth animations while not spending much of the memory capacity. Surprising for a Famicom FightingGame, controls work well and there are even tutorials on each character's moveset.

The plot of the game tells of Dr. Little [[SpellMyNameWithAnS Emon/Ermin]], who created robots with the help of his best friend, Dr. Ivan [[SpellMyNameWithAnS Walnuts/Warner]]. One day Dr. Emon finds the laboratory destroyed and the seven robots that were being worked on are nowhere to be seen. Turns out Dr. Walnuts is behind it all, intent on conquering the world. Betrayed, Dr. Emon calls his eighth robot, the comedian Sukapon, to be reprogramed into a battle robot to put an end to Dr. Walnuts' plans.

[[VideoGame/MegaMan1 Now why does that sound familiar?]]
----
!Tropes featured in this game:
* AntiAir: Neo has a dragon punch and Tiger has something similar. Flame and Blaze have the "Rain of Fire".
* ArtificialStupidity: A computer-controlled Gel will switch between visible and invisible rather than staying invisible all the time. [[JustifiedTrope This is likely for the player's benefit, though.]]
* BareFistedMonk: Giant and Sasuke.
* BlindingBangs: Dr. Emon
* CounterAttack: Eye-Astrong
* CyberCyclops: Eye, Wai, Geo, Grak, Giganto, Garborg, and the evil version of Tiger.
* DeathThrows
* DefeatMeansFriendship
** DefeatMeansPlayable
* DifficultyLevels: Normal, Hard and Special
* DummiedOut: Two fighters: a TinCanRobot and a MonsterClown.
* EvilCounterpart: The last set of robots to the first one.
* EvilMakeover: The first seven robots have been given evil looks, but after being rescued they change back to their nicer designs.
* {{Expy}}: Dr. Emon and Dr. Walnuts are expies of [[VideoGame/MegaMan Dr. Light and Dr. Wily]].
* FaceHeelTurn: Dr. Walnuts. [[spoiler:In the end he loses his memories and is convinced by Dr. Emon that everything was a "bad dream".]]
* FlyingSaucer: Both Doctors have one of their own.
* GradualRegeneration: Every time one robot's life bar is knocked off the other recovers a little of their own life bar as a reward.
* HyperactiveSprite: The most notable one has to be Sukapon, who is constantly spinning.
* LoadsAndLoadsOfCharacters: More than 32 "regular" robots and 4 bosses who could be played as if you were good enough to beat special mode. [[GeniusProgramming On the Famicom.]] This was the largest roster in any fighting game until King Of Fighters 98
* LosingYourHead
* MovesetClone: Plenty. We have Bok-Bok>John, Ra>Ghoston, Zack>Super-Zack, Giant>Giganto>Gaean, Neo>Geo>Nay, Senju>Ashura, Sasuke>Hanzor, Flame>Blaze, Tiger>Leo, and Sukapon>Sukapokon
* MultipleLifeBars
** HeartsAReHealth: Or rather, they represent how many health bars you have left.
* NoExportForYou
** FanTranslation
* PlayingWithFire: Flame and Blaze, of course.
* RaymanianLimbs
* RealMenWearPink: Sukapon.
* RollingAttack: Sukapon's Sukapon Roll.
* {{Shotoclone}}: Neo&Geo
* ShoutOut: Flame has a move similar to [[VideoGame/FatalFury Terry Bogard's]] Power Geyser. The move is called Fire '''Fury'''.
* SNKBoss: In "war" mode at least. The first seven robots and Sukapon are probably the weakest on the roster and they are the only ones useable in that mode. In other modes where you can use the other robots the bosses are not so bad.
* SongsInTheKeyOfPanic: The music speeds up when a robot is on his last life.
* SpamAttack: Neo's rapid kicks, Senju's rapid slaps.
* TrainingDummy: Zack plays this role in the Move-Tutorials.
* TVHeadRobot: Senju and Ashura.
* UseYourHead: Sukapon can headbutt with his Konarinan and as a KiAttack of sorts shoots heads with the Tondeker.
* VictoryDance: All robots have one.
* VillainExitStageLeft: Subverted at the end. Ivan ''tries'', but runs out of gas.
* WholePlotReference: The plot is obviously taken from ''VideoGame/MegaMan1''.
----