''Jets'n'Guns'' (also called ''Jets N Guns'' or ''[=JnG=]'') is a HorizontalScrollingShooter created by [=RakeinGrass=], released in 2004.

It's TwentyMinutesIntoTheFuture, and it's quite [[UsedFuture used]]. You are an ex-military space pilot taking mercenary contracts to make a living, when all of a sudden your former commanding officer, Colonel [[NamesToRunAwayFromReallyFast Troubleman]], calls you up for immediate re-enlistment with the [[HeroesRUs United Space Hero Force]] ([[FunWithAcronyms U.S.H.F.]]) to hunt down and kill the evil dictator, [[NamesToRunAwayFromReallyFast Xoxx]]. Xoxx has captured Professor von Hamburger, the man behind the construction of a massive quantum cannon out in space. The professor's original intent was to use the cannon for peaceful purposes, but Xoxx obviously had other ideas and captured him, [[ReluctantMadScientist forcing von Hamburger to finish the cannon]] so that Xoxx can fire it and [[TheEndOfTheWorldAsWeKnowIt destroy the universe as we know it.]]

You and the crew of the space cruiser USS ''Impotence'' travel across the galaxy in search of clues that can hopefully lead you to the cannon and, ultimately, Xoxx.

You start off with a few credits and a small ship with only a basic gun equipped. In every level, you gain points and credits from killing enemies. Certain levels also contain checkpoints that, once reached, allows you to resume from that part of the level, with your ship in the state it was in when you reach that checkpoint, until you abort the mission completely. At the end of every level, you can spend whatever credits you have on purchasing and/or upgrading equipment, guns, and additional weaponry such as missiles and bombs.

[=RiG=] originally made ''[=JnG=]'' as a sort of memoir to the scrolling shooters of old. WordOfGod as per Wiki/TheOtherWiki is that they were also inspired by other scrolling shooters like ''VideoGame/{{Tyrian}}'', ''[=ProjectX=]'' and ''Walker''. It is considered by many who have played it to be one of the best modern indie scrolling shooters in the market. In the few years following the game's release, it won [[http://web.archive.org/web/20120425210145/http://jng.rakeingrass.com/award.php several awards]] from organisations that nobody knows about, but are ''[[Administrivia/ThereIsNoSuchThingAsNotability still]]'' awards.

The game is also notable for its incredible original soundtrack by Music/MachinaeSupremacy.

In December 2006, [=RiG=] released an expansion, called ''Jets'n'Guns Gold'', which has since replaced the original ''Jets'n'Guns'' in every regard. ''Gold'' featured additional ships, levels, weapons and even a reworked ending.

A sequel is now in the early works, after a long period of DevelopmentHell.

The official web page for the game is located [[http://www.rakeingrass.com/game_jetsnguns.php here]], and the soundtrack for both the original game and ''Gold Edition'' can be located and downloaded for free [[http://machinaesupremacy.com/albums/jetsnguns-soundtrack/ here]] and [[http://machinaesupremacy.com/albums/jetsnguns-gold-ost/ here]]. The ''Gold Edition'' also has [[http://store.steampowered.com/app/262260/ a Steam page]] following a successful application on Greenlight.

!!Jets'n'Guns provides examples of:
* AbnormalAmmo: Everything fades in comparison to the Omnigun, which fires '''universes'''. By a strange coincidence, it also [[GameBreaker kicks ridiculous amounts of ass]].
** Another almost equally abnormal weapon is a ''cloning machine that fires superheroes''.
* AncestralWeapon: The legendary Plop Fragmentation Gun.
* AscendedGlitch: Two in-universe examples. The history of the Hexagun and Demijohn reek of EpicFail, with the former originally meant to facilitate chess games by shrinking people down to the size of the chess tokens ([[DisintegratorRay it vaporised them instead]]), and the latter originally meant to be a forward-firing plasma gun (that, due to a design flaw, not only fired forwards, but backwards through itself ''and the ship that was mounting it''). In both cases, instead of fixing the faults, the guns were remade around them (the Hexagun was marketed as a weapon, and the Demijohn was retooled into a disposable missile with an additional hole at the back), and these flaws were what ended up setting these two weapons apart from most of the others. [[spoiler:It is also worth noting that these two weapons are two of the most powerful ''and'' useful in the game.]]
* ApocalypseHow: Xoxx wants to achieve Physical Annihilation on a Universal scale. [[spoiler:He succeeds.]]
* ATasteOfPower: The ''Gold Edition'' features a few weapons labelled as "Trial Versions" of more powerful weapons. These special weapons are located at the start of certain levels where they, upon your first visit, are ''far'' stronger than any weapon you can possibly afford, despite their description claiming that they are only a basic version of the real thing. The catch? These guns will expire after a limited number of shots, and you cannot sell them for any extra credits.
* AttackDrone: These come in both airborne varieties that float near your ship, and spider-legged ground ones.
* AwesomeButImpractical: There are a number of extremely powerful guns that you can buy that can easily overwhelm enemies as easily as they can overheat your ship's cooling system.
* BackFromTheDead: The Jet-Pack Rescue System turns your character into this. When your hull integrity reaches 0, your ship will blow up, but lo and behold as you watch your hull integrity suddenly shoot back up to 100, and you emerge from the explosion flying on an ejector seat with an EmergencyWeapon in the form of a small gun. [[UselessUsefulSpell Not as useful as it sounds]], given that anything strong enough to destroy your ship is likely to destroy the enhanced Jet-Pack too, [[NotCompletelyUseless but]] it ''can'' speed things up by saving you a trip back to the previous checkpoint or the start of the level, especially if your ship was destroyed near the end.
* BadassBoast: The description of the S.T.Y.X.. Sort of.
-->"''The gun was developed for disinfestation of space stations and parts overrun by cosmic glow-worms. The bugs became immune after a few weeks of the cleaning campaign, but humanoids are still quite sensitive. Just try and see.''"
* TheBadGuyWins: In the original ''[=JnG=]'', [[spoiler:Xoxx fires the cannon and destroys the universe]]. You blow up his vessel, but he escapes in his backup time washing machine to the past where he will enslave the world. You somehow survive [[spoiler:the destruction of the universe]] and are left wandering the remains of it [[spoiler:until you accidentally get sucked into a time warp and end up at ... [[NewGamePlus the start of the game, this time with everything you bought]]]].
** In the ''Gold Edition'', [[spoiler:you find yourself flying past a restaurant. You enter and meet an old man who tells you about not thinking four-dimensionally. That inspires you to upgrade your ship and enable it to travel time, giving you another chance to chase after Xoxx and ultimately destroy him.]]
* BattleAura: Your ship gives this off whenever it picks up a QuadDamage powerup.
* BeamSpam: The VX-Quattro. At the maximum upgrade level, this gun fires four lasers simultaneously and continuously at seizure-inducing speeds.
* {{BFG}}: The Kaiser Franz 650, which can be mounted on fighters despite being made for battleships. Even the projectile it fires looks physically huge coming from your ship.
* BigBad: Xoxx, although this is only mentioned and maintained till the end of the game after the first few missions.
* BonusLevel: There are many bonus levels scattered throughout the game.
* BoringButPractical: Daisycutter Mk III (one of the ''first'' weapons you get), when upgraded, becomes a cost-effective mid-end weapon.
* BossArenaRecovery: Lord Krutor drops a hull integrity bonus once you destroy enough guns on his ship.
* BossSubtitles: There are three of them; the latter two are unique to one boss each in the ''Gold Edition''.
* BottomlessMagazines: All missiles, bombs and cartridge-based weapons exhibit this. ''Especially'' missiles.
* BrickJoke: In the early-game, when the U.S.H.F. breaks into the [=FeX=] Labs to steal the [=TMiG=]-226, it is mentioned that, a few days earlier, an incredibly powerful vessel had broken into the compound and turned the place inside-out before vanishing without a trace, significantly weakening the defences of the [=FeX=] Labs and giving the U.S.H.F. the window of opportunity they needed to steal the [=TMiG=]-226. Mid-game, the player finds out who was responsible for the initial intrusion: [[spoiler:themselves. Through an unstable time warp, the player was sent to that point in the past and had no choice but to blast their way through the [=FeX=] Labs in order to return to their present time.]]
* BulletTime: The Time Compressor.
* ClimaxBoss: Xoxx's backup time washing machine in the ''Gold Edition''.
* CommercialPopUp: Happens twice [[spoiler:during the Carnage TV Fun Centre mission]] in the ''Gold Edition''.
* CreatorCameo: One level has the player gatecrashing a Music/MachinaeSupremacy concert.
* DeflectorShields: The Power Shield. Careful, successive hits cause a massive heat spike.
* DescriptionPorn: Everything that's sold in the shop. This basically means every gun, missile, bomb and ship you can buy.
* DisintegratorRay: The Vulcan Disintegrator. The Hexagun falls under this as well if its AscendedGlitch history is taken into account.
* DieselPunk: Much of the technology that isn't futuristic enough for lasers and rayguns appears to take heavy influence from World War II era tech. Many of the lower-class enemies share heavy design cues with WWII fighter and interceptor planes, just with enough tubes and rivets retrofitted to make them 'fit' for space travel, including the [=TMiG=]-226 and -310 player ships that show up in all the game's promotional art.
* TheDragon: There is a certain vessel in the game called the Dragon by WordOfGod. While it doubles up as an EliteMook as you see several of these vessels throughout the game, it also shows up just before [[spoiler:you confront Xoxx at the Lord Chaos Mk. I quantum cannon]].
* TheEndOrIsIt: In the ''Gold Edition'', the credits roll as your ship wanders [[spoiler:the remains of the universe after you confront Xoxx at the Lord Chaos Mk. I quantum cannon. As the credits finish, you fly past a restaurant, and discover a way back in time.]]
* EscortMission: There is one such mission in the original, and three in the ''Gold edition''. Rest assured that you will not forget them in a hurry because of what you're escorting.
* FinalBossNewDimension: The final boss fight of the ''Gold Edition'' takes place [[spoiler:in time]].
* FragileSpeedster: The Crocker Cr-2 in the ''Gold Edition''. Its deficiencies in terms of its small heat sink and fairly subtle hull are noted on its purchase screen, and its description even ''provides advice on how to avoid overheating''. It is, however, one of the more agile and faster ships in the game.
* FrickinLaserBeams: Starting off with the VX-Masterblaster Laser, and then adding BeamSpam with the VX-Quattro.
* FunWithAcronyms: Apart from U.S.H.F., there's also the L.E.D. ([[GiantMook Large Enemy Device]]) Zeppelin and Z.W.A.T. ([[SpacePolice Zogrim Weapons And Tactics]]).
* GiantSpaceFleaFromNowhere: Most of the bosses are like this. The player only knows about them when they see the boss-class warning appear on their screen.
* HarderThanHard: The highest difficulty setting that the player can set a campaign to at the very beginning is "Hard". However, upon completion of the game on "Hard" difficulty, the NewGamePlus starts on the next difficulty level, "Nightmare". This cycle goes on, from "Total Mayhem", then "Inhuman" ... right up to "Mission Impossible".
* HarpoonGun: The Kraken 2000 Harpooner.
* HealingFactor: The Nanomachines repair your ship's hull integrity, but only if your heat sink stays at 0 for a few seconds. In addition, they only heal you up to 50% of max health unless they are upgraded to Level 2 or beyond.
* HeroicBSOD: After [[spoiler:the universe is destroyed]], the player character does this [[spoiler:by attempting to get drunk in a restaurant that he flies past.]]
* IdiosyncraticDifficultyLevels: The Easy difficulty setting for the ''Gold Edition'' is called "Too Fat To Die".
* InfinityPlusOneSword: The [=TMiG=]-310 Atomic Emu has incredible stats and a mind-blowing number of weapon slots, including up to ''[[MoreDakka five]]'' forward mounted weapons. It's only available at the last level, [[HarderThanHard but you'll need it for those higher difficulties]] [[NewGamePlus once you complete the game]].
* JackOfAllStats: The [=TMiG=]-226 Koala Killer is this in the ''Gold Edition''.
* JokeItem: The Punisher, which is [[spoiler: a baseball bat that you can get by shooting down a flying toilet somewhere near the end of the game]]. It is one of the most powerful weapons in the game, but it's hardly worth using because of its ridiculously short range.
** It is also [[TwentyPercentCooler 37.182% cooler]].
* KarlMarxHatesYourGuts: Averted. Anything purchased from the shop can be sold back at full value, so you're free to mess around with various weapon and upgrade combinations in between levels.
* KillItWithFire: The F-8000 Cremator, essentially a [[SpaceX space flamethrower]].
* KineticWeaponsAreJustBetter: This is actually an ''official game tip'' for players who experience overheating issues.
* LethalJokeItem: [[spoiler:The Tomator Deluxe, yet another secret weapon]]. Mounting it on your ship will make you an ImprobableWeaponUser, but if you upgrade it, you may be surprised at how its relatively high fire rate offsets its sub-par damage rate per shot.
* MadeOfExplodium: Your ship, once its hull integrity reaches 0. [[StuffBlowingUp And pretty much everything else.]]
* MadScientistsBeautifulDaughter: Professor Von Hamburger's daughter, Erecta, accompanies you, growing increasingly frustrated with the slow progress of the team's investigation.
* MightyGlacier: The L.E.D. Zeppelin in the ''Gold Edition''. It has the same heat sink as the [=TMiG=]-310 Atomic Emu, allowing it to comfortably mount and fire several [=BFGs=] at once. However, it is as slow as the speed of the living dead.
* MindControlDevice: The [=RemCon=] can be used on hostile [=RoboTrucks=] and rockets, causing them to work for you rather than being obstacles to avoid.
** The ''Gold Edition'' also adds the radio tower on Planet Plop and a videotape with the latter as a plot device. The radio tower is further described in the TheParalyzer entry. As for the videotape, the ''Gold Edition'''s plot has it that this tape causes anyone watching it to go mental. Xoxx has his eyes on this tape because [[spoiler:he intends to use the mental energy expelled from countless inhabitants across the planet, as a direct result of watching this tape, to power the Lord Chaos Mk. I quantum cannon]].
* MoreDakka: In spades. Many of the guns that you can mount on your craft have ridiculously high fire rates.
* NewGamePlus: Once you kill Xoxx or get sent back in time, you start over on the next difficulty level with everything you have accumulated so far. While this is relatively pointless in the original unless you're pursuing bragging rights, replaying the ''Gold Edition'' on the same pilot up to five times is necessary in order to unlock all the extra super-weapons and ships.
* NintendoHard
* NoArcInArchery: Averted with the Tomator Deluxe and Plop Fragmentation Gun.
* NoEnding: The original game was this, with NewGamePlus slapped onto it.
* NoFairCheating: Typing in a cheat code ''just once'' during the game will earn you a nice [[ColorCodedForYourConvenience red]] '''! CHEATER !''' in your Federal Hero License below the current difficulty setting, and it will remain there forever for that particular game.
* OhCrap: Your character says this after getting through the whole of the Abacus-I Artificial Asteroid.
-->"''Oh, shit! Something's gone really bad...\\
Let's haul our ass outta here...''"
* OverclockingAttack: The [=RemCon=] can be used to overheat (ie. violently explode) some enemy missile launchers.
* {{Overheating}}: Fire your weapons continuously for too long and they shut down to cool off.
* TheParalyzer: The [=RemCon=] is used to "Jesterize" the Dragon, causing it to drop a huge credit bonus and stop firing on you, turning it into a sitting duck for you to destroy. The [=RemCon=] is also used in the ''Gold Edition'' to turn on a radio tower, causing all {{Mooks}} within range to drop their weapons and dance on the spot, allowing you to kill them.
* PowerLevels: Each weapon in the game has a bar of skulls that represent the amount of damage it does per shot. A weapon with no skulls does almost no damage, whereas a weapon with seven skulls (the maximum) does the most amount of damage. Keep in mind, however, that the overall usefulness of a weapon is subjective, and may also be influenced by its other "power levels" for heat generation and refire rate.
* PrecisionGuidedBoomerang: The [[ExactlyWhatItSaysOnTheTin Boomerang Blaster]].
* QuadDamage: Comes in the form of a silver fist-shaped powerup that grants a BattleAura and four times damage ''per shot'' for twenty seconds. Combine with MoreDakka for maximum satisfaction. [[UpToEleven It also stacks with itself]].
* RammingAlwaysWorks: The Banzai Rammer. Also, as a rule of thumb, if something is extremely small, not meant to do damage on impact and can be shot down, you can ram it to smithereens with ''your own ship''. There are ''absolutely no exceptions'' to this, [[spoiler:not even when killing Xoxx]].
* RayGun: Starting with the Pulse Gun available at the start of the game, and then adding quite a few more over the course of it, such as the Tectonic Laser and [[StarWars Skywalker Hypergun]].
* RecurringBoss: The first variant. [[spoiler:Crtex]] flees when you deal sufficient damage to him the first time. Near the end of the game, he returns with upgraded weapons.
* RecursiveAmmo: The Banjo missile plays this trope straight and true, but the projectiles generated by the [=CHAOS=] Particle Generator takes this UpToEleven, with an individual particle ''cloning itself'' upon hitting something, and the clones ''cloning themselves'' upon impact, and the cycle repeating itself again, and again, and again...
* ShockAndAwe: The Charge Generator, [=ElectroBall=], and [=TESLA=] Devastator come into mind.
* ShoutOut: There are enough shout outs in ''[=JnG=]'' to warrant [[ShoutOut/JetsNGuns a separate article]].
* ShowsDamage: Your ship starts emitting smoke once its hull integrity drops below 30%.
* SpaceIsNoisy: Oh yes it is.
* SpreadShot: Starting off with the Pink Panther and then diversifying from there.
* StuffBlowingUp: Check.
* TookALevelInBadass:The La Fontaine is the cheapest and weakest gun you can buy in the game, and even with full upgrades, it's only half-decent. Even the first three words in its promotional description says it: [[spoiler:Cheap toy gun]]. Come the ''Gold Edition'', and the La Fontaine Mk. II, which costs 4 100 000 credits for the base model and is one of the strongest and most expensive guns in the game.
** In the original game, the Daisycutter was in its Mk. II variant and, with full upgrades, became a decent early-game machine gun with an equally decent area of fire but cannot match up to any of the late-game guns. The ''Gold Edition'' upgrades the Daisycutter to its Mk. III variant, which can be further upgraded to do damage equal to some of the more powerful guns in the game, albeit with a reduced area of fire compared to its maxed out Mk. II counterpart.
* VideoGameCrueltyPotential: There are ''so'' many ways to maim enemies in this game. Ships that you shoot out from the sky will fall towards the ground and destroy everything below it, and radioactive waste and fire will instantly disintegrate any unprotected person foolish enough to wander near the source. Shockwaves generated by the Cauldron bomb, beer tankers, or even the ground collision protection device that you can install on your ship, will rip through everything within their effective radius. If you leave blood and gore enabled in this game, expect every living organism you destroy to spew blood [[spoiler:or green ooze, in the case of zombies in the ''Gold Edition'',]] from every orifice, or otherwise be blown to bits, regardless of whether you pulverise them with a WaveMotionGun, or [[RammingAlwaysWorks fly into them]]. There's even a secret level in the ''Gold Edition'' where you get to mow down an entire army of poorly-armed spammers. And then we have some weapons that were ''made'' for this trope...
-->"''This terrible gadget was designed especially for use against living beings.''"\\
-- Description of the Acid Gun
** With the Carnage TV Transmission Set, you get instant cash for killing enemy troops in large numbers at once, among other unarmored humanoids; the more killed at once, the more money you get.
* ViolationOfCommonSense: Flame and gas weapons work ''exactly the same'' underwater as they do above water.
* WakeUpCallBoss: The first boss in the game, the Coffinator, isn't ''very'' difficult, but only if you've been keeping the hull integrity of your ship in check.
* WaveMotionGun: The Chroniton Riffle in the original. The ''Gold Edition'' of ''[=JnG=]'' adds the Armageddonator.
* WithThisHerring: We want you to save ''the universe'' from destruction! Here's an entry-level ship and a bit of pocket money.
* VulgarHumor: The original had the subtitle "CADDISH UNFAIR ATTACK OF XOXX'S STELLAR BASTARDS" printed right below the title on the front cover, and the game featured a teddy bear item that bleated "Blast those bloody bastards!" when pressed. Countries that do take offence to the vulgarities censor them by replacing all instances of the first with "MANIACS" and all instances of the second with "gangsters". The ''Gold Edition'' removes the subtitle completely, but leaves the teddy bear intact.
* ZergRush: The Swarm gun is essentially based on this trope.