[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/collage.jpg]]
[[caption-width-right:350:Even the keisatsu tune in when they're not [[DonutMessWithACop eating donuts]]!]]

''Jet Set Radio'' (originally known as ''Jet Grind Radio'' [[MarketBasedTitle in the NTSC U/C region]]) is a platforming/skating game released by Creator/{{Sega}} for the UsefulNotes/SegaDreamcast in 2000, developed by Smilebit, who were made up of previous AM-6 employees, responsible for the ''VideoGame/PanzerDragoon'' series. The game is centered around [[RollerbladeGood roller-blading]] [[GangBangers street gangs consisting of teens and young adults called rudies]], who battle for turf by spraying graffiti around the streets of [[UsefulNotes/{{Tokyo}} Tokyo-to]]. Meanwhile, the rudies' culture is under attack by an evil corporate conglomerate called the Rokkaku Group which seeks to homogenize the city and whose [[CorruptCorporateExecutive leader]] seeks to take over the world through demonic means. The game [[TropeMaker pioneered the use of]] CelShading to create cartoonish characters and backgrounds using 3D polygon graphics. The game is also remembered for its [[AwesomeMusic/JetSetRadio eclectic soundtrack]].

In 2002, a sequel was released for the UsefulNotes/{{Xbox}} called ''Jet Set Radio Future''. Set rather ambiguously to the first game, ''Future'' is more of a [[ReformulatedGame "remix"]]. The story is much the same, with some new twists and new elements, though the characters of the game are very different, and the city of Tokyo-to has seen a very drastic overhaul. The game was made to play much faster, replacing the [[ActionCommands joystick graffiti spraying]] with a simple 'hold the button and run' system, as well as making grinding a much more important skill (as well as making it easier to do).

Despite heavy promotion from Sega, neither game sold that well. ''JSRF'' was bundled with new Xbox consoles along with ''SEGA GT 2002''. While both games received critical acclaim and are fondly remembered, sales weren't enhanced as much as one would hope.

Despite everything, the series was very well received, even to this day, with ''Jet Set Radio'' considered to be one of the Dreamcast's defining games, and ''Jet Set Radio Future'' being considered one of the Xbox's best exclusives. The games have gotten plenty of love from the ''SegaSuperstars'' crossover games, especially ''All-Stars Racing'', which features nothing but ''Future'' representation. The game was also featured in Anime/HisCooolSeHaGirls in late 2014.


The original ''Jet Set Radio'' was re-released in full HD on Xbox Live Arcade, Playstation Network, and PC in September 2012, getting the series a newfound popularity. It was also released on iOS and Android, but these versions have since been removed due to a percieved low quality from SEGA.

Not to be confused with ''VideoGame/JetSetWilly'', a completely unrelated game.

----
!!The ''Jet Set Radio'' series contains the following tropes:

%% I have commented out some zero context examples; someone familiar with this please fix them, or remove them if they're shoehorned.

* HundredPercentCompletion: In ''JSRF'', after beating the main storyline, if you collect every collectable in a level (which requires you to meet several prerequisites to make them all appear), you unlock additional challenges that require you race against the clock which, when completed in a set, gets you another character. The crushing thing is that some of [[AndYourRewardIsClothes the "new" characters share the same stats as another core character, and are pretty much just a different skin/model and voice]]. Further added to in that, should you redo all your graffiti in all levels, [[CosmeticAward you get absolutely nothing.]] Seriously.
* AbsurdlySpaciousSewer: This game takes it to the extreme, especially in ''JSRF''. Expect to spend a few chunks of both games in these.
* AcidTripDimension: The final boss level in ''JSRF''.
* ActionCommands: When "tagging", the larger the tag, the more commands. Totally absent in ''JSRF''.
* AdaptationDyeJob: And how. Tab/Corn goes from brunet to blond (and so does Piranha/Boogie), Yoyo goes from being a redhead to having lime green hair, and Combo goes from having black hair to [[YouGottaHaveBlueHair blue hair]]. Not to mention everybody changes outfits, and most of the changes are pretty significant, too.
* [[AdaptationalVillainy Adaptational Rivalry]]: The Noise Tanks from the original Jet Set Radio were [[PlayfulHacker Playful Hackers]] who sold software to pay for their hobbies and were responsible for causing a blackout months before the game began. In Jet Set Radio Future, the Noise Tanks are still mischevious, but are [[RetCon Retconned]] into cyborgs created by Rokkaku determined to destroy the [=GGs=].
* AllCrimesAreEqual: Graffiti removal is SeriousBusiness. For first-time offenders, a plainclothes cop blows your head off with a magnum. [[UpToEleven Twice, and a SWAT team gets called in.]] [[SerialEscalation Three times, and the army rolls in with their]] ''[[SerialEscalation missile-launching Apache Helicopters]].''
* AllThereInTheManual: The year ''Future'' takes place is never explained in-game, but according to pre-release details and advertisements, it's set in the year 2024. Some details about characters in ''Grind'' are also only seen in the manual.
* AfroAsskicker: The Golden Rhinos each look they they've stepped out of a Tarantino film, with seventies hair and [[BadassMustache mustaches]].
* AmazingTechnicolorBattlefield: The finale of ''JSRF''.
* AmazingTechnicolorWildlife: Potts, a blue pooch (green in ''JSRF'').
* AmazonBrigade: The Love Shockers and Rapid 99.
* AnthropomorphicZigZag: Once unlocked as a playable character, Potts can transform from a quadruped into a rollerblading, spraycan-wielding canine of justice. This occurs as a result of his dog-napping by the Noise Tanks, who outfit him with a helmet which makes Potts believe he's a cow. During a second playthrough, the Noise Tanks finally agree to 'fix' Potts - but only if you earn a "Jet" ranking in every stage.
* AndYourRewardIsClothes: In ''JSRF'', several hidden characters are often nothing more than re-skins; despite having to get a "Jet" rank on several difficult challenges to play as minor characters and antagonists, several of them turn out to be pretty much the same thing. Note that it's not even subtle sometimes with certain combinations: Cube, [[spoiler: the ex-leader of Poison Jam]], is different only in clothes and color, even retaining the same skills and dances; the same applies for [=YoYo=], Beat and [[spoiler: their robot counterparts, who are identical save for different colors and an altered model respectively.]]
* ArtAttacker: Your strange graffiti is somehow strong enough to knock out policemen and destroy machinery, up to and including helicopters and giant mecha.
* AxCrazy: Hayashi - though considering who he works for, it might not be much of a stretch. Hayashi's been known to blow up police cars if his toadies fetch him the wrong flavor of candy.
-->'''Prof. K''': Can you believe this fool?
* BadassLongcoat[=/=]HighCollarOfDoom: Hayashi.
* BaldOfEvil[=/=]BeardOfEvil: Gouji Rokkaku sports a vampiric goatee, but his head is completely bare.
* BareYourMidriff: Cube and Piranha.
** The Love Shockers too, along with a CleavageWindow added in ''JSRF''.
** The Rapid 99 get bonus points for essentially not wearing any pants, which cannot be good for rollerblading at all.
* BattleInTheCenterOfTheMind: [[spoiler:When Rokkaku sucks you and hundreds of bystanders into his HumongousMecha,]] you are transported into an acid-trip version of Tokyo-to filled with shadow creatures that constantly run after you. During all this, Rokkaku situates himself on the highest part of his dreamworld where he then transforms himself into a giant monster on skates. You have to grind and jump all the way up in order to fight him.
* BigApplesauce: Grind City. You can see the [[BrooklynRage Brooklyn Bridge]] from Bantam Street, though that stage is allegedly modeled on UsefulNotes/{{Chicago}}.
** FultonStreetFolly: [[AvertedTrope Averted]] with Grind Square (a parody of Manhattan's Times Square). The streets are deathly quiet, with the only foot traffic consisting of uzi-packing mooks.
* BilingualBonus: Rude boy, rudeboy, rudie, rudi or rudy were common terms for juvenile delinquents and criminals in 1960s Jamaica, and have since been used in other contexts.
** [[spoiler: Gouji's final boss form in ''Future'', A.Ku.Mu, means "Nightmare" in Japanese.]]
* BlindIdiotTranslation: Thought it never gets downright incomprhensible, it's clear that ''Future's'' English script is just a straight translation of the Japanese script, but with a ton of typos, grammatical errors, and mismatched subtitles thrown in.
* BloodlessCarnage: Even a missile will merely knock you off your feet for a while.
* BloodierAndGorier: The original ''Jet Set Radio'' had plenty of violence, mostly of the Wile E. Coyote sort; but only Gouji died onscreen, and Coin perished in a single static comic panel. The sequel took the safety brakes off and gave the bad guys gruesome deaths.
* {{Bowdlerize}}: Some songs in both games had certain lyrics cut in order for the games to retain a Teen rating. For example, in "Birthday Cake", the original version has a verse that goes: "''It's moldy mom, isn't it?'' // ''I DON'T GIVE A FLYING'' ''[[PrecisionFStrike FUCK]]'' ''THOUGH!!!''" The game's version cuts right to the chorus after the "It's moldy, mom..." lyric. Another example, "I'm Not a Model" had a segment where a woman goes into disturbing detail on giving oral sex. This part was cut in the game version for obvious reasons.
* BuccaneerBroadcaster: Tokyo-to's gang activity is reported via a pirate radio station named [[TitleDrop Jet Set Radio]], hosted by DJ Professor K.
--> [[TheStinger "What? You think I just made the whole thing up?"]]
* BurningRubber: The skates in ''JSRF'' emit plumes of flames when you go fast enough.
* CameraScrew: Both games have pretty miserable cameras, with the only game having an adjustable camera being the HD re-release of the original. Both games require you to reset the camera to move it, which works sometimes and screws you over other times. ''Future's'' camera also snaps to look at your piece while spraying, blocking your view from heading into a BottomlessPit and also managing to screw up your controls.
* CarFu: ''JGR'''s cops have no compunctions about running you over with their cruisers or motorbikes.
* CastOfSnowflakes
* CelShading: The original game was the first to do this with both black outlines, and the use of two-tone shading on characters.
* ChangingOfTheGuard: In ''JSR'', Yo-Yo is a character unlocked near the end of the first chapter. In ''Future'', he replaces Beat as the first person you play as and who has to go through the tutorial. Subverted as [[spoiler: he's kidnapped and rendered unplayable for about two-thirds of the game.]]
* CharacterSelectForcing: On your first playthrough, the Grind City flashbacks may only be played through as Combo or Cube. You can select anybody you like during a NewGamePlus.
* ChekhovsGun: In Chapter 5 of ''Future'' you can see an evil-looking tower in the background. No attention is drawn to it, and no one mentions it, so you'd assume it to just be a background element, right? [[spoiler: Turns out it's the device used by the BigBad at the end of the game to absorb some sort of energy from the people of Tokyo-to, and sends you and them into an alternate dimension.]]
* CityOfAdventure
* ClimbingClimax: In ''Jet Set Radio Future''.
* [[ClusterFBomb Cluster S-Bomb/Cluster N-Bomb]]: The song ''Rockin' the Mic''.
** "Rock It On" near the end of the song.
* ColdSniper: If you see a red laser sight pointed at you, it means a Golden Rhino sniper is nearby. Luckily, they're complete cowards and run away if you confront them head-on.
* CollisionDamage: Bumping anyone in any way in the original can send you flying in the opposite direction. Not only is the damage and knockback reduced in ''Future'', but if you bump an enemy in the back, ''they'' take damage!
* CombatCommentator: Professor K fills this role in the sequel, providing such useful gems as, "Wow, [[CaptainObvious you're pretty flammable!]]"
* CookingDuel: The gangs resort to competitions of skating skill to settle their differences directly. All of the 'boss' battles are just tagging people within a set time limit. ItMakesSenseInContext.
* [[ConvenientlyEmptyBuilding Conveniently Empty Streets]]: The moment the military shows up, pedestrians magically vanish from the scene. Needless to say, this removes ([[MoralDissonance some]]) of the guilt associated with crashing helicopters into commercial buildings.
** When you fight the Immortals on Highway Zero in ''Future'', you can clearly see busy traffic before the cutscene, but after that's over, all vehicles disappear to make way for your battle.
* CouldntFindAPen[=/=]DyingClue: Coin's final instructions to his friends were, fittingly enough, written in graffiti. It's a cryptic mural featuring rhinos, an airplane and arrow pointing to Tokyo-to. Presumably, the Rhinos didn't catch onto its meaning.
* CorruptCorporateExecutive: Rokkaku Gouji, who already owns the city. Now he wants to make it official.
* {{Crawl}}: Grind Square has a couple of fake news tickers.
* CulturePolice: The uniformed police, military, and later ''trained assassins'' all play this role, trying to suppress a skater counterculture.
* DefeatMeansPlayable: The rival gangs (and even Gouji!), should you rack up enough points.
** Points aren't even required to recruit [[spoiler:Cube. You just have to continue playing until she comes back out of hiding.]]
* DemotedToExtra: The Love Shockers in ''Future''. Combo also suffered from this, with all of his plot relevancy being transferred to Cube.
* DisneyVillainDeath: Gouji's ultimate fate in ''JGR''.
* DismantledMacGuffin: The Devil's Contract, a vinyl record rumored to [[SummoningRitual summon a demonic entity]]. Somewhere along the line, the record was broken into three shards and scattered between Grind City and Tokyo-to.
* DisproportionateRetribution: Thinking of tagging up the streets of Tokyo-to? Be prepared to have '''tanks''' and '''helicopters with missiles''' coming after you.
* DramaticStutter: Once he's safe inside his trippy light show, ''JSRF'''s Gouji suddenly goes all [[VideoGame/SystemShock SHODAN]].
* DontTryThisAtHome: Both games display a message about graffiti being criminal when starting up.
* EdibleThemeNaming: Probably unintentional, but some of the rudies have names like Beat(beet), (bubble)Gum, Corn and Garam(Malay for salt)
* EgoPolis: The drive behind Rokkaku's crackdown on the streets is to pave the way for his "Rokkaku Expo", essentially branding everything with his logo.
* EliteMooks: The Golden Rhinos replace the police after you've run through all the levels once.
* EnemyChatter: The police dispatcher and Onishima can be heard barking orders over their radio. Gouji and his Golden Rhinos take over the airwaves later.
* EvilBrit: The unseen voice commanding the Golden Rhinos over their PA system.
* EvilCounterpart: "DJ Big Gouji" could be seen as an evil counterpart to Professor K.
* EvilKnockoff: Zero Beat.
* EvilLaugh: Onishima, Assassin #4 Hayashi, and Gouji in equal measure.
* EvilTowerOfOminousness: Gouji Rokkaku's lair in both games. In ''JSRF'', he can't be bothered to name it.
-->'''Gouji:''' "The name of this tower is -- well, [[BlahBlahBlah blah-diddly-blah-blah.]] '''''ITS NAME IS IRRELEVANT!'''''"
* EvilTwin: NT-3000 is a robotic clone of Yoyo.
* ExpressiveHair: Professor K's electrified hair is in a constant state of motion.
* EyepatchOfPower: The Love Shockers wear these as part of their [[GangOfHats gang uniform]].
* FaceHeelTurn: [[spoiler:Yoyo in ''JSRF''. Later subverted when itís revealed that he really was kidnapped the whole time, and the Noise Tanks had used [[EvilKnockoff NT-3000]] to make the [=GGs=] think he had turned on them.]]
* FingerlessGloves Beat wears these in the first game, though in Jet Set Radio Future, he wears full gloves. In ''JSRF'', Yoyo wears fingerless gloves.
* FlashbackEffects: The flashbacks to Grind City appear in sepia tone, then slowly shift to color.
* FluffyTheTerrible: The [[{{UsefulNotes/Kawaisa}} cutesy]] Rokkaku mascot, a gold rhino in overalls. At the end of the game, the Rhino statue on the front of Gouji's building comes to life and starts belching fire.
* ForcedTutorial: JSRF's is ''ridiculously'' easy.
* ForTheEvulz: Unlike his counterpart in the first game, the Gouji of ''JSRF'' is truly crazy.
* FourthWallMailSlot: Professor K reads aloud a couple letters from "Mr. Osaki", who is beset by roaches in his home. K jokingly advises him to burn his house down ([[AdviceBackfire which he does]]).
* GangOfHats: A rather...quirky...variety of these. Most of them are just kids, though.
* GasLeakCoverup: Gouji's death and the implosion of his building in ''JGR'' is written off as "a construction accident".
* GasMaskMooks: Assassin #3 and his posse.
* GenericGraffiti: Averted in ''JGR'', as some of the characters have their own tags. This isn't the case in ''JSRF'', where each gang has their own range of tags. The player can choose to avert or play with this, by choosing what they want to spray on the walls.
* GeniusSweetTooth: The Noise Tanks are noted to have sworn off health food, subsisting entirely on artificial chemicals and sweeteners.
* GettingCrapPastTheRadar: One of the tricks you can do is called "''Porn Star''".
** JSRF features multiple songs implying and making explicit direct references to highly sexual situations, as well as the aformentioned "Porn Star" and a couple songs featuring completely uncensored explicit swearing. Really pushing that T rating.
* AGodAmI: Rokkaku, towards the end.
* GoodGunsBadGuns: The Rhinos are packing some serious heat: [=Mac-10s=] and dragonovs.
* GondorCallsForAid: In the bonus mission (see RegionalBonus below), Combo and Cube are forced to flee Grind City after the Rokkaku kidnap the third member of their gang.
* {{Gonk}}: Soda.
* GoodHairEvilHair: Onishima inverts this trope by sporting a two-foot pompadour and a [[PermaStubble stubble]]. Oddly enough, this hairstyle is associated with delinquents in Japan. [[EpilepticTrees A clue to Onishima's enigmatic, tortured past?]]
* GogglesDoNothing: Fairly ubiquitous amongst the cast, along with CoolShades.
* GraffitiOfTheResistance: This is the premise in the games. Rokkaku and his corporation have bought practically all of Tokyo-toto in the future; your player character is a gang leader who sticks his middle finger to Rokkaku by spraying graffiti all over the town.
* GratuitousJapanese: Gouji does this in the cutscene before his boss fight in JSRF.
* GrindBoots: The rudie's rollerblades automatically attach to metallic surfaces, allowing for seamless grinding on rails, with the player not having to worry about keeping their balance.
* HandCannon: [[AllPsychologyIsFreudian Compensating for something]], Onishima?
* HiddenDepths: Call [[BigBad Gouji]] a CorruptCorporateExecutive all you want, but you ''have'' to admit; having turntablism skills so good that [[spoiler: you can both ''summon demons'' and '''''absorb the souls of Tokyo-to''''']] would ''not'' be something to gawk at.
* HitTheGroundHarder: In Future, at least. Fall damage will happen upon landing once your character has begun their "I'm falling and screaming" animation. If you keep pulling air tricks on the way down, you won't get hurt upon hitting the ground. Because falling stylishly stops the force of impact from happening, of course!
* HoistByHisOwnPetard: The Golden Rhinos of ''JSRF'' make colorful departures when defeated, such as getting hit by a stray missile fired from a Rokkaku harrier jet. The flamethrower assassin is immolated when her flame tank explodes, and then crushed by a falling billboard sign which she had previously set aflame.
* HotbloodedSideburns: Professor K's ''JSRF'' incarnation.
* HotterAndSexier: Gum, Mew/Rhyth, and Cube's outfits are skimpier in JSRF. And then there's [[ProgressivelyPrettier Yoyo]].
* [[IHaveYourWife I Have Your Dog]]: The Noise Tank's path in the first game sees them kidnapping Potts and holding him hostage.
* IKnowYoureInThereSomewhereFight: Against Poison Jam (who would have thought?). In the penultimate level, Rokkaku attaches [[BrainwashedAndCrazy brainwashing helmets]] to the trio and then sics them onto you.
* IdleAnimation: All of the Rudies dance if left alone.
* ImperialStormtrooperMarksmanshipAcademy: Dashing or grinding rails renders you invulnerable to police gunfire.
* ImprobableWeaponUser: Every Rudie with a spray can. Adding to the fun, all the spray cans floating about are described in the tutorial as concentrated "Soul of the Streets". You're not just knocking down the police with graffiti, you're doing it with Soul juice!
* ImprovisedWeapon: Graffiti has the ability to blow up skyscrapers, helicopters and mecha on a regular basis. "Agh, spray paint, my only weakness."
* InASingleBound: Maybe justified because of the rocket-boots.
* InformedAttribute: The character profiles on the official Japanese site for ''JSR''(as well as the [[http://beat.happydays.ro/post/102415841903 official Japanese guide)]] list a single defining characteristic and a favorite thing for each Rudie. But many of these traits aren't even [[AllThereInTheManual in the instruction manual]], never mind in the actual game. For example, Garam [[InformedFlaw is apparently short-tempered]] and Mew likes money.
** Yoyo's profile for both games describe him as a SelfProclaimedLiar, which could explain why Professor K calls him "a guy who'll blow your mind with his silver tongue" in ''Future''.
* {{Irony}}: Hideki Naganuma is well-known for the crazy funky electronic beats of both games (plus SonicRush), but his work in the first game is actually the tamer stuff, with Deavid Soul and F-Fields providing the loudest, funkiest, craziest, densest, and closest to what someone today would picture Naganuma doing.
* JapaneseDelinquents: The game is all about them.
* JetPack: Assasin #2 and his cronies have jetpacks, allowing them to rain gunfire on areas that other mooks can't. By far the most [[DemonicSpiders irritating enemies]] in the game.
* LargeHam: Rokakku Gouji is a modest [[http://www.youtube.com/watch?v=PnDTerbOGGo example.]] He's voiced by CharlesMartinet.
** Onishima, as well.
** LargeHamRadio: DJ Professor K, oh so very much.
* LaughingMad: Gouji's last moments in ''JSRF''.
* LawEnforcementInc: Rokkaku Gouji buys out the police department.
* LeParkour: Assassin #5 isn't a big believer in stairs.
* LemmingCops: During the revisit to Benten, you can trigger a hidden scene in which dozens of pursuing Rokkaku sedans crash into a giant, flaming pileup.
* LetsPlay: [[http://fromearth.net/LetsPlay/Jet%20Set%20Radio/ Here]].
** There's also a number of them on Website/YouTube.
* LetterMotif: The NTSC-U/PAL versions introduces three new characters from out of town: Coin, Combo, and Cube.
* LivingStatue: Gouji's corporate {{Mascot}}, a giant cartoon rhino, is stationed on the front of his building. The statue comes to life during the final battle and begins [[BreathWeapon breathing fire]].
* LoadBearingBoss: Defeating Rokkaku causes his entire skyscraper to explode.
** Rokkaku's HumongousMecha starts to collapse after you defeat him at the end of ''JSRF''.
* LocomotiveLevel: Sort of, in the sense that you're ''chasing after'' a locomotive robot.
* LonelyAtTheTop: At the conclusion of the game, Professor K speculates this might have been the case with Gouji Rokkaku.
* TheMenInBlack: The Golden Rhinos. Professor K announces their arrival by referring to them as a new gang; it's plain to see, however, that they're working for Rokkaku Corp. Their 'graffiti' is merely Rokkaku advertisements plastered over your own burners.
* MadBomber: Assassin #4 has bombs strapped to his chest, though curiously he never uses them (his sidekicks, however, are [[SuicideAttack a different story]]). Instead, he specializes in lobbing [[MolotovCocktail molotovs]] and [[ExternalCombustion rigging cars to explode]].
* MadeOfPhlebotinum: According to the opening narration, the Rudies' skates are powered by newly-developed "Netrium" batteries.
* MalevolentMaskedMen: Poison Jam and the Noise Tanks.
* ManOfWealthAndTaste: Gouji, again.
* MarketBasedTitle: The original game was renamed "Jet Grind Radio" in America due to there being a band named Jet Set Satellite, and they feared that people would associate this game with them. The radio station is still referred to as "Jet ''Set'' Radio" in-game however, and the only changes are the title screen and the graffiti saying "To Jet Set Radio" in the intro is changed to "To Jet ''Grind'' Radio". This conflict was long gone by the time that JSRF and the HD re-release of the original came out, although the GBA port still retains the "Grind" title.
* MaskedLuchador: Assassin #1 is a hulking, masked wrestler who also employs judo kicks.
* MechaMooks: The Noise Tanks in ''JSRF''.
* {{Megacorp}}: Rokkaku Corporation. The logo is emblazoned on gas stations, satellite dishes, and trucks marked "[[BlandNameProduct Rokkaku Depot]]" (using the same typeface as Home Depot).
** Taken even further in ''Future'', where the Rokkaku symbol can be seen on street signs, hydro plants, and construction equipment.
* MercyInvincibility
* MiniDressOfPower: Gum and Rhyth.
* MockGuffin: The [[spoiler:Devil's Contract]] is revealed to be a hoax at the end.
* MrExposition: DJ Professor K.
* MythologyGag: Yoyo[[spoiler:'s robot doppelganger]] in ''Future'' has his hoodied appearance from the first ''JSR'', but skinnier.
** Also in ''Future'',[[spoiler: Potts]] shares an idle dance with the Noise Tanks, [[spoiler:who are very connected to unlocking him]] in ''JSR''.
* TheNapoleon: Captain Onishima.
* NeoclassicalPunkZydecoRockabilly: The soundtrack, composed by Hideki Naganuma, incorporates elements of many genres such as rock, funk, and techno to make a very unique sound.
* NeverSayDie: Coin's body is plainly visible in a cutscene, lying dead at the foot of his mural. Nobody ever refers to him as such: rather than avenge Coin, Cube asks the gang to help her for "the ''sake'' of Coin." The ending states that he was another victim of Gouji's machinations, but doesn't explicitly say "assassinated."
* NewGamePlus: After beating the game once, you could play it again with a selection of new levels.
** Given the fact that you unlock a dozen characters ''after'' you finish the story, you have to wonder why this is absent in JSRF.
* NiceHat: In both games, Corn/Tab's eyes are hidden beneath his hat. It even gets some impressive-for-2002 physics added onto it in ''Future''.
** As a gang, the Immortals' gimmick is that they're [[DashinglyDapperDerby bowler hat]]-wearing mummies.
* NintendoHard: Larger levels can be quite frustrating: you have to tag each of dozens of spots with graffiti, while collecting cans (you can only hold 20-25, they're limited, some spots use up ''nine'' of them, and often you'll go a while without seeing any) and running away from police, who will come at you in helicopters and on jetpacks even while you're tagging. Oh, and there's a time limit.
* NoCommunitiesWereHarmed: Weirdly subverted. Tokyo is referred to by name, but it bears almost no resemblance to the real Tokyo. Also, Tokyo-to ''is'' actually the full name of Tokyo ("to" is a suffix meaning "city/metropolis").
* NoIndoorVoice: Professor K. He mellows out in ''JSRF''.
* NoKillLikeOverkill: The Tokyo-to Police and the Rokkaku Police believe in this heart and soul. Their initial response to taggers is to send a squad of police to forcibly arrest the delinquent. Beat that, and they'll send policemen armed with guns to shoot you dead. Beat that, and then they ''deploy military vehicles'' to stop graffiti.
* NoOSHACompliance: Especially prevalent in ''Future''.
* OccidentalOtaku: Combo can be assumed to be this. He has a yen necklace, has no trouble speaking to the GG's, and very likely got the idea for his gang from the various gangs around Tokyo. And it's not like they couldn't have changed his necklace in the western release(Cube got an entire redesign for the west).
* OddlySmallOrganization: The rival gangs have three members each. (Or at least we assume, we only see three at once. It's likely that the other gangs are around the same size as the [=GG=]s.)
* OneWingedAngel: [[spoiler: When Rokkaku transforms into A.KU.MU during your BattleInTheCenterOfTheMind.]]
* OneWomanWail: Gouji's boss music.
* PatrickStewartSpeech: The narrator drops a fairly {{Anvilicious}} one in ''JSRF'''s ending.
* PerkyGoth: ''JGR'''s token gaijin chick, Cube, wears a lot of Hot Topic.
* PlayerHeadquarters: The [=GGs=]' garage. (Though it's more like an abandoned construction site in ''Future.'')
* PoliceAreUseless: When assassins with guns and firebombing-throwing terrorists go after you, the police are nowhere to be seen. One intro states that they're too scared to even touch them.
** The Tokyo-to police don't even show up once in ''Future'', as sometime before the game begins, Rokkaku Gouji bought out the police department to allow his Rokkaku Police operate without interference.
* PosthumousCharacter: It's strongly implied that Coin was murdered for his vinyl record. This was left vague enough for gamers to [[UrbanLegendOfZelda scour the game trying to unlock him]], though.
* ThePowerOfRock: A rare evil example.
* PowerTrio: Beat, Gum, and Tab/Corn initially comprise the [=GG=]s gang.
** As well as BlondeBrunetteRedhead. (Gum is blonde, Tab is brunet [[HairColorDissonance (though whether his hair is brown or black is anyone's guess)]], and Beat is a redhead.
* PsychoElectro: Assassin #6 can only attack by electrifying rails. This makes him more a nuisance than a genuine threat.
* PunkPunk: The "Graffiti/Skater Punk" variation.
* PyroManiac: Both games feature a flamethrower assassin with a love for torching cities.
* RealIsBrown: ''JSRF'' has a brownish tint compared to its predecessor.
* RegionalBonus: The North American release of ''JGR'' contains an extra mission sandwiched between the two run-throughs of Tokyo-to.
** Also, each regional release of the game had some songs that the other version didn't. Most of these region-exclusive songs were included in the HD re-release though.
* RemixedLevel: The second half of ''JGR'' consists of beating the same three city districts again -- only ''this'' time, the maps aren't segmented into individual missions; You have to tag the entire district at once.
* ResistanceIsFutile: Hayashi quotes this directly during a surprise raid.
* RidiculouslyHumanRobot: The Noise Tanks, Zero Beat, and [[spoiler:the fake Yoyo]].
* RobotBuddy: Roboy, a jive-talking robot who saves your game, gives you tutorials, and sets up street challenges.
* RollerbladeGood: Magnetic ''and'' rocket-propelled rollerblades, no less.
* RuleOfCool: The whole game runs on this.
* RushmoreRefacement: The [[UsefulNotes/StatueOfLiberty Lady Liberty]] statue in Grind Square is sporting a rhino's head, courtesy of Gouji's gang.
* SailorEarth: Combo's gang on the other side of the Pacific.
* {{Sampling}}: Very prevalent in both games' soundtracks.
* SanitySlippage: Over the course of ''JSRF'', Hayashi's already-lacking sanity wears down more and more with each defeat he suffers.
* SavingTheWorldWithArt: The whole game is about rollerskating around and tagging over the graffiti of other roller gangs. Halfway through the game, there's a shift and you start tagging the art of the [[EvilInc Rokkaku Group]], becoming TheLastDJ and resisting the evil group. In the end, you manage to defeat the final boss [[spoiler: who is a demon summoned by the CorruptCorporateExecutive]] using nothing but your graffiti.
** The sequel has you doing all of the above as well, but the graffiti can now be used to cure poison and purify the streets.
* ScoringPoints: ''Deceptively'' important -- Earning a "Jet" ranking in each level is the key to unlocking characters. Tagging and performing stunts adds to your score, as does completing the level with lots of time left on the clock.
** Though all it does in Jet Set Radio Future is unlock some of the Graffiti Souls.
* SealedEvilInACan: A record called the Devil's Contract in the first game. [[BigBad Rokkaku]] wants it so he can TakeOverTheWorld.
* SecretCharacter: More than one, the best one of course being [[spoiler: the dog, Potts.]]
* SequelHook: Both games have one at the end. Unfortunately, there hasn't been a follow up to Jet Set Radio Future.
* SerialEscalation: The Police in both games will keep resorting to more ridiculous and deadly means to stop the graffiti issue. When you deploy an prototype combat mecha piloted by a psychotic detective to squish one teenager, you know you've gone a tad insane.
* ShoutOut: Surprisingly, to [[Series/GakiNoTsukaiYaArahende Downtown]]'s Hamada and Matsumoto of all things. The original Jet Set Radio (and its remakes) feature an XL-size graffiti of Hamada giving Matsumoto the DopeSlap as per their trademark.
** Very easy to miss: the Golden Rhinos' black cars are a hardtop version of [[VideoGame/CrazyTaxi Axel's cab]]. [[note]]For those interested, it seems to be a mashup of a 1963 Chevy Impala (trunk and taillights) and a 1959/60 Cadillac Eldorado (everything else), plus massively simplified tailfins and front bumper[[/note]]
* SinisterSilhouettes: Gouji's son, as pictured in the ending sequence.
* SissyVillain: Hayashi. He sports a huge health bar, but is no more powerful than the regular Rokkaku mooks you face.
* SkateHeavenIsAPlaceOnEarth: Rails, rails and yet more rails.
* SoulBrotha: Professor K epitomizes this trope.
** One of the songs in the game is actually CALLED "Sweet Soul Brother", and is aptly about one.
* SpiderTank: Rokkaku supplies Hayashi with one of these, complete with police lights.
* [[SpiritualSuccessor Spiritual Ancestor]]: The manga/anime ''Manga/AirGear'' and the Korean MMORPG ''Street Gears'' were both inspired by ''Jet Set Radio''
* SpontaneousChoreography: Each gang seemingly has a dance number [[http://www.youtube.com/watch?v=GetSwmueOaw&playnext=1&list=PL5D21278681BAD822 prepared in advance]].
* SuspiciouslySimilarSubstitute: The obvious example is Onishima/Hayashi.
* SuperDrowningSkills: Causes a deduction in health, after which the player climbs out of the water. Perhaps justified because they are wearing rollerblades.
* SuperWindowJump: In Bantam Street, there's a three-story building with windows you can leap out of on two of the stories (you can also leap into them by way of wallriding).
* SummonBackupDancers: During the final battle with Rokkaku, gyrating cage dancers are suspended from revolving cranes.
* SwissArmyWeapon: Player characters can use ''spray paint'' to stun police officers, give their rollerblades a crazy boost, disable machinery, cover spotlights, disable bomb timers, operate switches.....
** In ''JSRF'', it just looks like spray paint. In actuality, it's ''the soul of the streets''. Uh-huh.
* SympatheticInspectorAntagonist: Captain Onishima (Hayashi in ''JSRF'').
* TankGoodness: Hayashi and Onishima are both a little crazy for tanks.
--> Hayashi: Send in ALL the tanks!!
* ThereWasADoor: Played for laughs in the first stage of Kogane. One method of crossing the river is plowing through a half-dozen plaster wall apartments. It's not until later that Garam shows you a cleaner route.
* ThrivingGhostTown: Averted. The game's most important character is Tokyo-to itself, and is designed to overwhelm the player with the sprawl of the urban landscape, populated by endless terrified [=NPCs=].
* TitleDrop: Inevitable, as the pirate station the game is based around is called "Jet Set Radio". But in the sequel, Professor K goes out of his way to say "Jet Set Radio '''Future!'''" near the endgame.
* TitleScream: "'''JET SET RADIOOOOOOOOOOOOOOOOOOOOOOO!'''" In the original North American version, the title was screamed by the ''VideoGame/CrazyTaxi'' announcer!
* TokyoIsTheCenterOfTheUniverse
* TranslationConvention: Despite hailing from the states, Combo and Cube have no trouble communicating with the Japanese Rudies. Possibly justified in that ''JSR'''s setting exists somewhere between reality and punk fantasy.
* VictoryPose: Everyone has a special dance they do upon completing an objective.
* VillainWithGoodPublicity: No one makes the connection between the Golden Rhinos, a notorious gang of Asian killers, and Gouji Rokkaku, whose corporate mascot is...a gold rhino. Gouji's sheer wealth probably makes this a JustifiedTrope, though.
* WhatHappenedToTheMouse: Rapid 99 are in ''Future's'' plot for a grand total of five minutes, and are never brought up or seen again. In conversations with your fellow rudies, they're built up pretty well, so it makes you wonder why their appearance is short.
* WhenAllYouHaveIsAHammer: The final boss of ''JGR'' coverts the roof of his office tower into a giant turntable. To defeat him, you must (Anyone?) grind rails to reach the adjoining towers and (Bueller? Bueller?) spray graffiti over his occult symbols.
** Your solution to everything in this game is either a.) Rollerblading or B.) spray painting.
* WhenThingsSpinScienceHappens: In ''JSRF'', Gouji's DJ booth is adorned with a 'halo' of spinning radio antennae.
* WhipItGood: The first Assassin you encounter, #5, has a whip which ''cannot be dodged'' by dashing.
* WomanScorned: Professor K jokes that the Love Shockers are entirely comprised of these.
-->"Love broke their hearts, and now they're looking to do some ''breaking'' of their own!"
* XMeetsY: ''[[TonyHawkProSkater Tony Hawk]]'' meets ''VideoGame/SpaceChannel5''.
* YouAreNumberSix: The Rokkaku "Assassins" are each numbered from #1-6. They appear in the remixed version of previous levels after you cause enough trouble, essentially replacing the military.

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