->''"Inside a cell or inside the city, walls surround us both. We are'' all ''his prisoners."''
-->--Kor to Jak, [[CrapsackWorld establishing the world he's stuck in now.]]

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/Jak_II_1410.png]]
[[caption-width-right:350:[[DarkerAndEdgier Times]] [[CyberPunk have]] [[ObligatorySwearing changed...]]]]

The DarkerAndEdgier second installment of the ''VideoGame/JakAndDaxter'' series.

The sequel starts as Jak and co. activate the device [[ContinuityNod they found at the end of]] [[VideoGame/JakAndDaxterThePrecursorLegacy the first game]] -- which not only releases an army of [[HordeOfAlienLocusts horrific creatures]] into their world, but also catapults them into the [[CrapsackWorld totalitarian empire]] of [[WretchedHive Haven City]]. Jak is immediately captured by the despotic [[BigBad Baron Praxis]] and used as a guinea pig for his horrific [[PsychoSerum Dark Eco]] [[PlayingWithSyringes experiments]], in an attempt to create a weapon strong enough to destroy the [[AlwaysChaoticEvil Metal Heads]], the very creatures Jak [[NiceJobBreakingItHero unintentionally unleashed into the world in the first place.]]

Two years after arriving, Daxter finally finds Jak and frees him from the prison, only to discover that his time spent there has not only turned Jak into a [[JerkAss bitter, distrusting fellow]], but the experiments have also granted him a new, destructive [[SuperpoweredEvilSide Dark Jak]] form, which threatens to [[TheCorruption destroy him from within]] unless he learns how to control it. [[SuddenlyVoiced Oh, and he talks now.]] Along the way, [[PhlebotinumRebel Jak sides with]] [[LaResistance the underground movement]] of Haven City in an attempt to overthrow Praxis -- although in Jak's case, he's just in on it to get revenge on him. Throughout the course of the game, it goes from merely a rebellion against Praxis, until it evolves into a much larger plot involving not only the Metal Heads, but the very balance of time and life itself!

To say that the sequel was [[EvenBetterSequel near-universally seen as an improvement over the original]] would be a total understatement: the world is even more elaborate and interesting than ever and the collect-a-thon and eco gameplay is completely eschewed in favor of mission-based gameplay, while still mixing in some healthy platforming segments throughout the game. There is much more variety in gameplay: you can use guns, Jet-Board through the city, hijack vehicles ( la ''VideoGame/GrandTheftAuto''), pilot a mech suit here and there, among other things. The difficulty was [[SequelDifficultySpike beefed up considerably]], [[TropesAreNotBad but this may have been a response to the original game's low difficulty]]. The story was vastly improved, with much more characterization and more plot twists than you can shake a stick at. While the game didn't sell as well as the first game, it still did well enough to be considered a hit and received universal praise from critics and gamers.

-------------------
!!Tropes Used In This Game:
* AbortedArc: The side-plot of the Kid getting the throne of the city back literally comes out of left field (we're barely even told anything about how important the kid is; Jak only rolls with it because it means overthrowing Praxis) and barely receives so much as a handwave throughout the game. Then once Praxis steals the Precursor Stone, that's the last we hear of the Kid's inheritance plot thread... [[SubvertedTrope until the closing moments of the game]], which very suddenly resolves several threads without much warning. And in the third game, [[spoiler: his presence (or lack thereof) is ''very'' important]].
* AbsurdlySpaciousSewer: Haven's Sewer system is really, really, really big.
* AffablyEvil: While Jak is working for him, Krew is affable enough, seemingly delighted in Jak's enthusiasm to blow things up for gun mods. But when Jak doesn't play by his rules, Krew becomes angry and threatens him.
* AirVentPassageway: In the first stage.
* TheAlcatraz: The Fortress.
* AlienSky: On account of the Green Sun.
* AlmostKiss: With Jak and Keira at the end -- once again ruined by [[MomentKiller Daxter]].
* AlwaysChaoticEvil: The Hora-Quan, AKA the Metal Heads, the sworn enemy of the Precursor race and the main threat of the game. [[SubvertedTrope Subverted]] with the Lurkers, especially Brutter, who were this in the first game.
* ArbitraryGunPower: Justified in most examples, since what you're shooting usually has super strong armor.
* AristocratsAreEvil: Baron Praxis.
* AttackAttackRetreatRetreat: Daxter inadvertently activates a handful of Plasmite Grenades, with Vin trying to keep him and Jak calm.
--> '''Vin:''' "Don't move! [{{Beat}}] On second thought, move! Far away!"
* TheAtoner: Torn, who was a Krimzon Guard officer, but quit to join the Underground when he discovered how the Baron was more than willing to sacrifice innocent lives and resort to brutal, fascistic tactics in order to keep Haven under his control.
* AwesomeButImpractical: The Vulcan Fury can dish out damage fast and is great for attacking large groups of enemies, but is hard to aim and chews up ammo so quickly that it's best used sparingly. The Peace-Maker dishes out a ton of damage, can electrocute targets close to the main target, has very long firing range and a homing ability, and a very fast firing rate -- but this is all brought down by its pathetically low ammo capacity. Also, Dark Jak is powerful (especially its upgrades), but it takes so much Dark Eco to use and lasts for such little time, that it's best used as a last resort.
** The Vulcan Fury becomes more useful when there's large targets around, as well.
* AxCrazy: Erol.
* BareYourMidriff: Standard style for the girls.
* BeingTorturedMakesYouEvil: Jak, although he doesn't become evil, just very vengeful and pissed off.
* BeneathTheEarth: The Sewers, the Dig, and Mar's Tomb.
* BigBad: Baron Praxis. [[spoiler:At least initially. Then Metal Kor takes him out and becomes a better candidate for BigBad]].
* BigBadFriend: [[spoiler:Kor.]]
* BigDamnFireExit: When the duo escape the explosion of the ammo dump.
* BitchInSheepsClothing: [[spoiler:Metal Kor.]]
* BizarreAndImprobableBallistics: But let's face it, [[RuleOfFun homing bullets are fun]].
* {{BFG}}: The impossibly powerful laser cannon Mar built to harness the power of the Precursor Stone to blast open the Metal Head Nest. Too bad he died before he could use it.
** On a personal scale, Sig's Peace Maker is this. Jake gets his own, smaller (But still just as powerful) version towards the end.
* BlackmailIsSuchAnUglyWord: "I prefer 'freedom challenged'." This is Krew commenting on Jak mentioning the Slave Trade involving Lurkers.
* BloodlessCarnage: [[spoiler:Exaggerated with Baron Praxis's death. Of all the [[AnyoneCanDie casualties in Act 3]], not only was he was the only character to die on screen, but it's also very brutal -- blasted into the air by Metal Kor into a pile of giant eco barrels that crush him to death. And there isn't a single scratch on his body!]]
* BloodSport: The Zoomer Races.
* BlownAcrossTheRoom: Justified in that the ammo is made out of eco and not bullets and thus has unrealistic effects.
* BorderPatrol: Go too far out in the waters outside of Haven, and a drone will pop up, killing you instantly.
* BoringButPractical: The Scatter Gun and Blaster Rifle.
* BottomlessBladder
* BrainUploading: [[spoiler:How Vin survives the Metal Head invasion at the end of the game. We don't figure this out until ''Jak 3'', however.]]
* BraggingRightsReward: Getting all 286 of the Precursor Orbs. Getting all four of the Dark Jak powers ''before'' beating the final boss is also very rare.
* BreakingTheFourthWall: "GAME RIGHTS?!"
* BrokenAngel: [[spoiler:Kor, who is normally a giant insect/reptile-like Metal Head creature, but is trapped in an elderly, frail human form when he's inside the city, subject to its strong eco-powered shield wall.]]
* BrotherChuck: Brutter the Lurker only appears in this game and Daxter, and isn't even mentioned in ''Jak 3''.
* CallBack: In an early mission, Daxter states that retrieving a gear (causing an entire machine to spectacularly collapse) is like taking candy from a baby. He later makes this proclamation when retrieving the Precursor Stone.
* CardboardPrison: The Fortress in the opening sequence.
* CarFu: Zoomers serve three purposes: transportation, racing, and crashing into stuff. Guess which is the more fun thing to do?
* CerebusSyndrome: This game is one of the most famous, beloved examples of Cerebus Syndrome ever done in a video game. It's gotten to the point where some gaming communities refer to this trope as "Jak II Syndrome".
* ChainLightning: The Peace Maker gun.
* ChekhovsArmoury:
** [[spoiler:[[ChekhovsBoomerang The Time Machine]], which doesn't show up again until more than halfway through the game.]]
** [[spoiler:[[ChekhovsGun The Seal of Mar.]]]]
** [[spoiler:[[ChekhovsGunman The Kid.]]]]
** [[spoiler:[[ChekhovsSkill The Dark Jak ability]] is not only what saves Jak from dying before the final battle against Kor, but can also be used to help turn the tide in the battle, as you can automatically trigger it during the fight once, regardless of eco meter. Keep in mind, outside of the first few minutes of the game, the ability has very little effect on the plot.]]
** [[spoiler:The machine at the back of the Hip Hog Heaven Saloon. It contains the Time Map, and on your first playthrough without being spoiled, you'd probably think that it's just there for decoration.]]
* CityOfCanals: North Town and the Water Slums. The main slums also have large trenches, although the purpose of these isn't clear.
* ConflictKiller: [[spoiler:Metal Kor.]]
* ContinuingIsPainful: The final boss. Used up all your Peace-Maker ammo on the first try? Too bad, you're not getting it back.
* ConvectionSchmonvection: The Dig.
* CoolBike: The Zoomers, both out on the street, and the ones you race in the stadium.
* CoolButInefficient: The Hellcat cruisers, which look cool, but are only equipped with the same wimpy gun as the Krimzon Guard Zoomers and don't allow you to use the top cannons, not to mention the thing moves as slow as molasses, and its large size is a huge liability in the claustrophobic streets of Haven City, making it not only very easy to crash and burn, but also serve as target practice for the local guards.
* CoolGun: Vin has one.
* TheCorruption: The Baron's announcements insist throughout the game that Jak will slowly lose control of his Dark powers and it will eventually destroy him from within. Talking to the Oracle confirms the Baron's warning. "I sense there is a dark rage burning within you, and in time, it'll destroy you with its madness." [[spoiler:Thankfully, Jak learns to control them by the end of the game, and the Precursor that is released from the stone tells him the darkness is now balanced by a glorious light.]]
* CosmicEgg: [[spoiler:The Precursor Stone is actually the last Precursor Egg.]]
* CrapsackWorld
* CrossOver: Toonami once did a brief ad where [[http://www.youtube.com/watch?v=_9H0739jDrgn Tom and Jak had a hoverbike race]], during a contest to win copies of this game.
* CurbStompBattle: Baron Praxis takes on Jak twice, both times using tough vehicles and an impressive arsenal of weaponry. Both battles are quite tough, with the first one being a notorious WakeUpCallBoss for some players. [[spoiler:Then he goes up against [[ConflictKiller Metal Kor]] with a glowing sword and a team of Krimzon Guards, [[CurbStompBattle and they get taken out with one shot]].]]
* CustomUniform: Erol and Ashelin are members of the Krimzon Guard, but their outfits are way different because one is TheRival and TheDragon and the other is both an ActionGirl and MsFanservice.
* {{Cutscene}}: Hours worth; it even ended up in the Guinness Book of Records for the amount.
* CutsceneIncompetence: Just before the final battle with the Metal Head leader, Jak just ''stands'' there while the cliff he's standing on is blasted apart.
* CutenessProximity: Probably the reason Tess is so ga-ga over Daxter when they first meet in Krew's bar.
* CyberPunk: This replaces the SteamPunk art direction of the first game.
* CypherLanguage: The Precursor markings actually mean something, and there are translation guides online.
* DamnYouMuscleMemory: Try switching between this game and VideoGame/RatchetAndClank without messing up the controls.
* DarkerAndEdgier: Generally seen as an example of how to do this ''correctly''.
* DeathCourse: Most areas of the game.
* DecapitatedArmy: The death of the Metal Head leader terminates the invasion of Metal Heads. [[spoiler:[[Jak3Wastelander For now]]]].
* TheDevTeamThinksOfEverything:
** Trying to run too fast through the city before it can load everything up ahead? The Naughty Dog dev team is quite literally one step ahead of you. Upon the game encountering a situation like this, Jak will instantly fall flat on his face and take a few seconds to get back up, giving the game time to load the scenery up ahead.
** If you try to pass through a security gate by hijacking a vehicle passing midway through, the force field will instantly vaporize you.
* DifficultySpike: Even disregarding the optional side-missions, the difficulty of the game can fluctuate wildly from mission to mission. Generally speaking, if a mission includes any elements besides platforming, JET-boarding, and run-and-gunning, prepare to restart a lot.
* DisneyDeath: Near the end of the game, [[spoiler:Sig appears to get eaten by a Metal Head Centipede]]. [[UnexplainedRecovery He's fine, though.]]
* DoesThisRemindYouOfAnything: The Baron's PropagandaMachine is [[GallowsHumor darkly humorous]], with all the BlatantLies and SuspiciouslySpecificDenial one would expect to find in such a CyberPunk {{Dystopia}}. It also sounds eerily similar to the US Government's own propaganda at the height of the WarOnTerror.
* DopeSlap: Done to Daxter, courtesy of Jak.
* DownTheDrain: The Sewers and the Underport.
* TheDragon: Erol, the leader of the Krimzon Guard.
* DrunkenSong: Daxter sings one after managing to get sauced in under thirty seconds.
* DudeWheresMyRespect: Torn doesn't like Jak and Daxter, which is why they get sent on the crappy missions. It's mostly because Daxter is a DeadpanSnarker who presses every button he can find.
* DynamicLoading: Done via Shield Doors and Elevators.
* EasterEgg: Collecting at least 200 of the 286 Precursor Orbs unlocks lots of these.
* EggMacGuffin: [[spoiler:While it doesn't look like an egg, the Precursor Stone ''does'' have the last Precursor life force hidden inside it.]]
* [[ElectricTorture Dark Eco Torture]]: Done to Jak in the opening.
* ElevatorFloorAnnouncement: "Ding, ding! Third floor! Body chains, roach food, torture devices!"
* TheEmpire: Baron Praxis and his Krimzon Guard.
* EnemyChatter: The Krimzon Guards.
* EscortMission: Made even worse by the people you're escorting being [[TooDumbToLive utter morons]]. Ironically, the Kid, who is a toddler, is the least likely to get caught.
** On the bright side, at least both [[BadAss Sig]] and [[ActionGirl Ashelin]] can and do pop heads on their own, making their missions feel less like [[EscortMission Escort Missions]] and more like team ups.
* EstablishingCharacterMoment: The first thing Jak says to Daxter when Daxter finds him in prison. It's quite a turnaround, breaking his previous role as a HeroicMime and showing how two years of torture have changed him.
-->"I'm gonna ''kill'' Praxis!"
* EternalEnglish
* EveryCarIsAPinto: Every vehicle in this world ends its life in an explosion. '''Every. Single. One.'''
* HairDecorations: Tess and her pink hairband.
* EvilBrit: Krew.
* EvilVsEvil / TheGoodTheBadAndTheEvil: Jak and the Underground vs. Baron Praxis vs. the Metal Heads. The only thing that keeps Praxis from being considered anything other than "the bad" in this situation is that he's a (very slightly) [[ALighterShadeOfGrey Lighter Shade Of Very Dark Grey]] than the Metal Heads (specifically, he's not an OmnicidalManiac like the Metal Head leader).
* EvilRedhead: Erol.
* EvilPlan: The Metal Head Leader's secret plot...
* EvilTowerOfOminousness: The Baron's ever-looming, absolutely massive palace, located smack in the center of the city, and supported by five equally huge support cables.
* ExplodingBarrels: Exploding ''eco'' barrels, to be exact.
* ExpositoryHairstyleChange: Jak.
* EyepatchOfPower: Praxis has a metal plate covering one of his eyes, a reminder of his failure to breach the Metal Head Nest. Sig has what appears to be either a bionic eye or a fancy lens of some kind.
* FaceDeathWithDignity: [[spoiler:Krew, of all people,]] simply mutters, "Ah well..." in a somber tone and closes his eyes as the Piercer Bomb explodes.
* FacelessGoons: The Krimzon Guards.
* FacePalm: Jak does this when Daxter is harassing The Shadow.
* FacialMarkings: Members of the Krimzon Guard.
* FakeDifficulty: Sure, ''Jak II'''s more difficult than the previous game, but a lot of the difficulty comes from really cheap tricks: trial and error gameplay, long sections with plenty of instant deaths but no checkpoints, timed missions with zero room for errors, etc.
* FakeLongevity: One could argue that the mission-based structure leads to a lot of boring and repetitive driving from one location to another, especially when the hub city is built to be such a maze that the drive distance between those locations is often unnecessarily long.
* FantasticRacism: Haven City is this towards Lurkers, who were the first game's main enemies, now.
* FashionableAsymmetry: Jak's single shoulder pad and triple-strapped backpack come to mind, as well as his goggles (one lens dosen't even appear to be see-through!)
* FatBastard: Krew.
* FloatingPlatforms: In the Mountain Temple and the Underport.
* GameBreakingBug: There is a notorious glitch where if you don't go to the final bike race immediately before doing any other missions or side-quests, Keira will not appear, making it impossible to complete the game, and thus forcing you to start over completely from scratch.
* GatlingGood: The Vulcan Fury.
* GettingCrapPastTheRadar: Pecker lampshades his own name, but it's worth mentioning that his owner's name is [[Literature/TheBible Onin]]...
** In the end:
-->''Onin makes hand gestures''\\
'''Daxter:''' What'd she say?\\
'''Pecker:''' Something about [[ButWeUsedACondom rubber tubing]] and certain parts of your mother. [[YouDoNOTWantToKnow You don't wanna know.]]
* GhibliHills: The Mountain Temple and Haven Forest.
* GhostTown: Dead Town, a flooded locale made of crumbling, ancient stone buildings right outside Haven's shield walls, the result of Haven's old barrier wall being breached by a Metal Head attack, and the Baron ordering the Krimzon Guard to retreat behind the newly built shield wall, leaving behind the inhabitants to die. Only [[spoiler:a young Samos the Sage]] survived, who used a magic life seed to repel the onslaught.
* GiantSpider: Daxter gets chased by one in Mar's tomb.
* GiantSquid: Metal Head Squids, specifically, that reside in the Underport.
* GoneHorriblyRight: The Dark Warrior Program. Praxis and Erol got ''exactly'' what they wanted: an AxCrazy Dark Warrior. Unfortunately for them, he wasn't ''[[BrainwashedAndCrazy Brainwashed]]'' and AxCrazy.
* GogglesDoNothing
* GrayEyes: Kor.
* GreenHillZone: The hidden Sandover Village level.
* GrenadeHotPotato: Thrown by Vin to Daxter. He promptly throws it back. Who throws it back again, and so on until Daxter tosses it to Jak. [[OhCrap Whose hands are full with a crate of even more grenades.]]
* GrimyWater: All over Haven, particularly in the Sewers.
* GroundPound: Taken UpToEleven with Dark Jak's Dark Bomb move. It sends an electric shock-wave that obliterates every enemy close by.
* TheGuardsMustBeCrazy: The Krimzon Guards.
* GuideDangIt: Good luck finding all the Precursor Orbs on your own.
* GunFu: Jak is able to mix his hand-to-hand moves with his gunplay.
* HalfDressedCartoonAnimal: The Lurkers.
* HideYourChildren: With the exception of The Kid.
* HitPoints: You get eight -- too bad most attacks take away two of them.
* HollywoodHacking: Done by Vin.
* HordeOfAlienLocusts: The Metal Heads.
* HoverBoard: Er, JET-board, anyways.
* HurricaneKick: Can be [[GunFu mixed]] with the Rifle ForMassiveDamage.
* HyperspaceArsenal
* ICallItVera: Krew loves his weapons a little too much.
* ImDyingPleaseTakeMyMacGuffin: Baron Praxis gives Jak the Precursor Stone (albeit hidden inside the backup Piercer Bomb) [[spoiler:before he dies from the wounds inflicted by Metal Kor]].
* ImperialStormtrooperMarksmanshipAcademy: The Krimzon Guard, minus Ashelin, are usually lousy shots, but if they can fire off three or four shots in a row without being interrupted, the last one will be unerringly accurate.
* IndyHatRoll: Done in Mar's Tomb, with Daxter serving as the hat.
* InstantAwesomeJustAddMecha: The three Titan Suit segments from late in the game.
* InterspeciesRomance: Daxter and Tess.
* InvisibleMonsters: One mission involves hunting down a bunch of (almost) invisible Metal Heads hiding out in Haven Forest.
* {{Irony}}: The Baron stating via the propaganda machine that there are no Metal Heads in the city, and that anyone who contradicts this fact will be shot. In the game's climax, [[spoiler:he gets killed by an energy blast]] courtesy of the Metal head leader.
* IWillFightSomeMoreForever: You'd think the Krimzon Guards would've learned eventually that picking a fight with Jak is comparable to suicide. Nope.
* JerkAss: Erol, oh so much.
* JerkWithAHeartOfGold: Jak eventually develops into this by the end of the game and stops caring about personally getting even with the Baron in favor of just toppling his rule.
* KarmicDeath: [[spoiler:Erol]], who is so obsessed with personally killing Jak that he tries to run him down on a Zoomer in front of a huge crowd... only for Jak to dodge, and [[spoiler:Erol]] to crash and burn into a whole bunch of [[ExplodingBarrels eco barrels]].
* KnightTemplar: Baron Praxis will do anything to make sure the Metal Heads won't win... even if he has to arrange for everyone else to lose.
* LaResistance: The Underground.
* LaserSight: The Morph Gun.
* LastWords: Vin's last words [[spoiler:before his alleged death at the hands of Metal Heads.]]
-->'''Vin:''' The shield wall is down. I repeat: the shield wall is down! Sabotage! [[spoiler:Kor]] did it! I knew Metal Heads would be the end of me! Oh, no! Metal Heads are at the door! They're breaking through! Too many of them! [[KilledMidSentence Jak...]]
* LawOfInverseRecoil: Averted as Jak's gun actually does jerk back after firing.
* LethalLavaLand: The Dig site.
* LetsGetDangerous: Jak turning into Dark Jak prior to the battle against the final boss.
* LettingTheAirOutOfTheBand: Happens when our heroes start to celebrate another ItemGet, only to suddenly have the platform they're standing on collapse.
* LickedByTheDog: Played with: the growly Crocadog likes the equally growly Jak. We later find out why.
* LimitBreak: Dark Jak.
* LimitedWardrobe: Everyone in the game, obviously owing to the CrapsackWorld status.
* LivingMacGuffin: The Kid, who we find out at the end is the only one who [[spoiler:can open the Precursor Stone]].
* LocalHangout: The Hip Hog Heaven Saloon, [[spoiler:later The Naughty Ottsel.]]
* LordErrorProne: Baron Praxis.
* LostForever: The Metal Head Nest cannot be returned to after you beat the Metal Head leader, losing you seven Precursor Orbs and some Metal Head Skull Gems if you didn't take the time to snatch them up. Fortunately, there are 286 Orbs in the entire game, so it's not that big of a loss. The tower in Dead Town is rendered inaccessible due to it collapsing (although it's possible to reach the remaining platforms by using a well timed jump while using Dark Giant). The Drill Platform control tower is also rendered inaccessible after you blow it up late in the game. Also, some people think that the eco mines are inaccessible after the three missions you do there, but the entrance is conveniently located in the warpgate located in the first room you start the game in, right within the fortress! [[SarcasmMode Convienient, huh?]]
** If you are a trophy collector and have gotten the Jak And Daxter HD Collection, the previously mentioned Metal Head nest will make getting the platinum trophy impossible as the trophy requires you to get all 286 orbs. So yeah, [[SarcasmMode have fun with that]]. There is a GoodBadBug that allows you to obtain infinite Precursor Orbs, however, by restarting sidequests while getting the precursor orb required to beat the side quest. However, only a few side quests can be exploited and if you beat all of those sidequests AND failed to get all the precursor orbs in missable areas...then you're screwed.
* LostTechnology: In the Mountain Temple area.
* LuckBasedMission: Obtaining the piece of seal in the water slums from Brutter.
* MacGuffin: The Precursor Stone, which has [[spoiler:the last Precursor life force]] hidden inside of it.
* MacGuffinDeliveryService: Just when Jak finds the stone, the Baron arrives with a MiniMecha to steal it. Jak technically wins the battle, but the Baron still gets away with the stone.
* MaleGaze: Daxter glances down at Tess' boobs when they meet at the bar. At least he looked her in the face first.
* ManHug: An incredibly drunk Daxter hugs Jak while slurring "I love you, man!", which earns a disturbed look from Jak.
* MechaMooks: The ball-bots that roll around bumping into Jak and the smaller spider robots. They make occasional appearances in the weapons factory, the Baron's fortress, and during the [[FlunkyBoss second boss fight with Baron Praxis]]. They later reappear in ''Jak 3'' as more prominent enemies.
* MindScrew: The more you try and piece together every aspect of the game's TimeTravel plot, the more it hurts. Lampshaded by Daxter, of course. Keira's just finished building a replica of the time machine that brought the group to Haven City, and is worried that she didn't remember it quite right.
-->'''Samos:''' It's perfect, Keira. This is the very machine we found... or, will find, later.
-->'''Keira:''' What? I just built this! After seeing the first one, I mean. It's based on what I remember from--
-->'''Daxter:''' Honey, the more you think about it, the more it hurts the head.
* MineralMacGuffin: Despite its name, the Precursor Stone looks more like a big green jewel.
* MiniMecha: The Baron's two combat mecha, the Krimzon Blast Bots, and the Titan Suit Jak uses late in the game.
* MoodWhiplash: Let's see, the [[VideoGame/JakAndDaxterThePrecursorLegacy first game]] was a fun little PlatformGame, filled with GhibliHills, and {{Arcadia}}. The second game starts out with a [[ColdBloodedTorture torture]], and takes place in a PoliceState called [[PeoplesRepublicOfTyranny Haven City]].
* MonsterProtectionRacket: Praxis and the Krimzon Guards do this with the Metal Heads, though it's an unusual variation as in this case the Metal Heads are a genuine threat rather than a hoax.
* {{Mordor}}: The eternally storm-ridden Metal Head Nest, the outskirts of it being littered with the rusty, crumbling remains of a failed attempt by the Baron to attack the nest years ago -- specifically, lots of stone walls and towers, lots of old, rotting tanks... and the superweapon Mar built to blast open the nest.
* MoreDakka: The Morph Gun's upgrades.
* MorphWeapon: The Morph Gun.
* MundaneUtility: Need to open a box? Shoot it!
* MythologyGag: The ItemGet jingle from the first game pops up at the end of the first mission you get, only to get parodied.
* NeverTrustATrailer: One tv promo showed Jak and Daxter being carried off by a Krimzon Guard cruiser in a scene that the trailer made it seem like they were being kidnapped from their world and brought to Haven City. The clip in question was from a part in the game where Jak and Daxter were ''willingly'' using the transport to just reach another destination.
* NewGamePlus: Hero Mode, which is unlocked by getting 200 Precursor Orbs. It beefs up the difficulty of the game, but grants you all four of your guns right off the bat, and makes it easier to get the Dark Jak powers, as the Metal Heads ''always'' drop skull gems in this mode. Getting 200 orbs in this mode also rewards you with the Alternate Scrapbook.
* NiceJobBreakingItHero: Jak is the reason the Metal Heads got into the world in the first place AND got them sent into Haven City, whether he intended it or not. Also, there is tipping off [[spoiler:Kor (while human)]] that the Baron was going to stab him in the back.
* NintendoHard: Parts of the game fall into this, but Hero Mode takes the cake.
* NitroBoost: In the Stadium races and the Port Race.
* NoKillLikeOverkill: Praxis plans to use a bomb that can destroy the universe to blow up the Metal Head nest. Justified as he is unaware of this.
* NoodleIncident: Jak to [[spoiler:his younger self]]: "Stay away from ANY wumpbee nests on your ninth birthday, okay?"
* NoMacGuffinNoWinner: Our heroes do have the stone by the end, but it's rendered useless when The Kid touches it, [[spoiler:thus releasing the Precursor Life Force hidden inside of it]].
* NonActionGuy: Daxter is still this, but starts to show signs of shedding it, as he actually helps Jak in some parts where he couldn't have done it himself; he is also the gunner when Jak is busy driving. Also, Vin.
* NoOSHACompliance: The Fortress, the Weapons Lab, the Eco Mine, the Drill Platform, and the Palace's support towers.
* NotInThisForYourRevolution: Jak joins up with the Underground solely because he's looking to hurt the Baron in any way he can. [[InvokedTrope Invoked]] by Torn when Jak accepts a mission, not because it'll help save the lives of other Underground fighters, but because it means he gets to trash some KG Hellcats.
--> '''Torn:''' Never part of a bigger cause, eh Jak? Fine, I'll take your help any way I can get it.
* NotTheFallThatKillsYou
* OmnicidalManiac: The Metal Head Leader.
* OneHitKill: Any attack from the Border Patrol robot will instantly kill you, even as Dark Jak with the invincibility power. However, [[GoodBadBugs it is possible to use the Dark Giant Dark Bomb to destroy it if you time it correctly]], allowing you to explore outside the intended areas.
* OnlyTheWorthyMayPass: The Kid must face the "Tests of Manhood", but since [[InfantImmortality he is too young]], Jak faces them instead. Of course, [[spoiler:Jak actually IS the kid, so it's all good.]]
* OneWingedAngel: [[spoiler:Kor]] when he reveals his true form to Jak and the Baron.
* OptionalTrafficLaws: As long as you don't hit one of them, the Krimzon Guard couldn't care less how many citizens you plow into.
* OrphansPlotTrinket: The Seal of Mar.
* OutOfFocus: The Lurkers only have a very minor, disposable role in this game, as they have reformed in the time that has passed since the first game.
* OutrunTheFireball: At the end of the Ammo Dump mission.
* OverCrank: When Jak and Daxter escape the explosion of the Ammo Dump.
* {{Overheating}}: Can happen with the Turret Guns.
* PassThroughTheRings: On certain racing missions.
* PauseScumming: It really helps to pause during the seer's minigame and during the whack-a-Metalhead machine minigame.
* PortTown: The Southern section of the city.
* PrisonEpisode: Any of the Fortress missions.
* PropagandaMachine: The Baron has planted these all over Haven City.
* ProperlyParanoid: Vin.
* PsychoSerum: Dark Eco.
* PunchClockVillain: When kept to themselves, the Krimzon Guard tend to have casual, friendly conversations with each other.
* PullThePlugOnTheTitle: Done in the opening credits.
* PurposefullyOverpowered: The Peace-Maker and the Dark Giant.
* PuzzleBoss: Almost all of them.
* RacingMiniGame: Some parts of the game.
* RandomEventsPlot / KudzuPlot: Just try and sum up the entire plot, complete with all the threads, subplots, character arcs, time travel logic involved with it and foreshadowing it manages to cram in, and make any sense of it.
* RisingConflict: Jak's original motive is revenge on Baron Praxis for the two years of imprisonment. By the time we reach the Third Act, he's working to save the city from the Metal Head invasion and Baron Praxis [[spoiler:is killed by Metal Kor]].
* RuinsForRuinsSake: The Mountain Temple.
* TacticalSuicideBoss: All of the boss fights.
* TemporaryPlatform: In Dead Town, the Drill Platform, the Mountain Temple, and the Underport.
* TheReveal: Lots.
* SaveTheWorldClimax: The plot gradually turns into this with the escalating conflict between Haven City and the Metal Heads.
* SelfDisposingVillain: [[spoiler:Erol, until ''Jak 3'' reveals he survived.]]
* SeriousBusiness: Zoomer Racing.
* SequelDifficultySpike
* ShameIfSomethingHappened: Krew to Jak, after he refuses to throw the Grand Championship race.
-->'''Krew:''' I wouldn't get too comfortable if I were you. *looking at Daxter* ''Everyone's'' expendable.
* ShipTease: Daxter ships Jak with Ashelin (in front of [[LoveInterest Keira]]!) after winning the first official race. HilariousInHindsight, as they actually [[spoiler:kiss]] in the next game.
* ShootingGallery: There's one located in the Port.
* ShoutOut: A VideoGame/RatchetAndClank poster appears on a monitor in North Town.
** The Krimzon ball-bots from late in the game have more than a passing resemblence to [[StarWars Droidekas.]]
* SmugSnake: Erol.
* SneezeOfDoom: Done by Daxter when he and Jak are trekking on the roof of the Baron's palace. The doom part comes from the fact that Daxter's sneeze tips off the Baron that he has guests.
* SoProudOfYou: After Daxter wins in the Class Two Race, Jak tells him that he's proud of him.
* SpiderTank: The Baron's second combat mecha, as well as the Krimzon Blast Bots.
* StableTimeLoop: By the end of the game.
* {{Stripperific}}: Ashelin, the only female Krimzon Guard we see, wears a "uniform" like this.
* StuffBlowingUp: Lots of it in game, especially if you chose to pick a fight with the Krimzon Guards, have a lot of firepower at hand (or maybe Dark Jak) and feel like seeing some vehicles go ablaze...
* StunnedSilence: Jak's reaction to seeing the girl behind the curtain [[spoiler:(Keira)]] for the first time. Daxter even tries to snap him out of it.
* SuddenlyVoiced: Jak.
* SuperpoweredEvilSide: Dark Jak.
* SwissArmyGun: The Morph Gun has a shotgun, a rifle, a sub-machine gun, and a lightning ball gun.
* TankGoodness: The Tank Jak encounters in his mission to blow up the Ammo Dump in the Fortress.
* TechnoBabble: Vin spouts a ton of this when Jak doubts his ability to activate the palace's old elevator system.
* TempleOfDoom: Mar's Tomb.
* TheBattleDidntCount: The only times the boss you killed actually IS killed is if it's a weak sub-boss or the final battle.
* [[TheManBehindTheCurtain The Woman Behind The Curtain]]: [[spoiler:Early on, Keira's interactions with Jak take place with her behind a curtain and neither of them realize who they're talking to. This raises the question of how Jak and Daxter didn't realize it was her by her voice. Keira can be forgiven, as she's never heard Jak speak and Daxter doesn't say anything. In fact, she only realizes it's Jak when Daxter finally gets fed up with the way she talks to Jak when she's behind the curtain and starts telling her off after staying quiet in the last few scenes.]]
-->[[spoiler:'''Daxter:''' "Let me handle this, Jak. Listen lady, we beat your stupid course, and we can outrace anybody in this city!"]]
-->[[spoiler:'''Keira:''' "Wait! That voice..."]]
-->[[spoiler:'''Daxter:''' "And there's just two things you need to know. One, we don't want to join your stinking race team, and two... you just lost a date with Orange Lightning. Let's go, Jak."]]
-->[[spoiler:'''Keira:''' ''*Throws the curtain open*'' "Daxter, it IS you!"]]
-->[[spoiler:'''Daxter:''' "KEIRA?!"]]
* TheManBehindTheMan: The Metal Head leader to Praxis, who is extorting Eco from him in exchange for keeping the Metal Heads from invading the seemingly safe Haven City.
* ThereIsNoKillLikeOverkill: Praxis [[JustifiedTrope (unknowingly)]] is planning to use a bomb that can destroy the ENTIRE UNIVERSE to blow up the Metal Head Nest.
* ThreeActStructure
* ThirdPersonShooter
* ThisIsADrill: The '''MASSIVE''' Drill Platform, the huge drilling machine in the mines that Jak destroys, as well as the Baron's second combat mecha, which uses two drills to try and remove the Precursor Stone from its statue.
* TimedMission: Some parts of the game.
* TimeSkip: In the intro of the game.
* ToAbsentFriends: At the end, Samos says "Let us not forget [[spoiler:Vin, and all the others]] who sacrificed their lives to defeat this evil and protect the child."
* TooAwesomeToUse: Dark Jak and the Peace Maker, not helped by their AwesomeButImpractical status.
* TookALevelInJerkass: Jak. If you'd been tortured for two years with no idea why, you'd be mad too.
* TrailersAlwaysSpoil: One of the game's trailers reveal that Jak is [[spoiler:in the future]], even though it's supposed to be a twist revealed a third of the way through the game.
* TrappedInAnotherWorld: [[spoiler:Subverted, as it starts off seeming like that, until Jak [[StrangerInAFamiliarLand finds out that this is instead]] a BadFuture of his world.]]
* TreacherousAdvisor: [[spoiler:Kor]]
* TriangRelations: Type 7, as a major plot in the racing plot of the game is Jak competing with Erol for Keira, who has feelings for both. [[spoiler:As expected, Jak wins her back, while Erol is nearly killed after trying to [[IfICantHaveYou run him down]] out of [[GreenEyedMonster envy]]]].
** There's also type 4, as Ashlin is also shown to harbor feelings towards Jak. Though it's not as noticeable as in the next game, there is some evidence, like when she flirts with him after he wins the first race.
* UnwinnableByMistake: Towards the end of the game, Jak gets sent on a mission to the Under-Port. After completing this challenging task, you will be instructed to find the Mechanic at the Coliseum. If, however, you activated a stadium challenge prior to this (for, say, wanting to collect precursor orbs), when you arrive at the Coliseum, the Mechanic is nowhere to be found, and you will be unable to progress beyond this point in the game's story. The only option is to either restart from the beginning, wasting about eleven hours of work, or send your memory card to Sony so they can fix it for you.
** If, however, you have a very large amount of precursor orbs, you can master the race you're stuck in, and look around other areas for orbs you've missed, or perhaps Onin's button-pressing minigame. If you get 200 orbs, you can activate [[NewGamePlus Hero Mode]], technically bypassing the bug, and meaning that all of your effort for the last eleven hours was worth it after all. If you're already playing Hero Mode, however... [[UnstoppableRage well, you're pretty fucked.]]
* UnexpectedGameplayChange
** GameplayRoulette: One moment it's a platformer; another it's VideoGame/GrandTheftAuto driving; another, it's jet-boarding; then it's Zoomer bike racing; then it's mech suit riding late in the game! Phew!
** UnexpectedShmupLevel: The Turrets located at the Drill Platform.
* UnnecessarilyLargeInterior: Mar's Tomb as a whole could probably dwarf all of Haven City -- the main room alone is as big, if not ''bigger'' than a football field! What on earth did Mar need all that extra space for?!
* UnusuallyUninterestingSight: The Krimzon Guard don't notice you until you hit one of them, unless you're taking on certain missions. Also, no one seems to be bothered by the fact that Daxter is a talking rodent who rides on Jak's shoulder.
* UrineTrouble: There's a cutscene in which the crocadog pees on Kor's walking staff. Jak and Daxter find this amusing; [[CaptainObvious Kor does not]].
* UsedFuture: Haven City features grungy industrial areas, rusty floating vehicles, and badly polluted waters, despite being a futuristic city. The surrounding areas are even worse, thanks to the Metal Heads.
* VampireRefugee: Jak learns to control his Dark powers throughout the game by exchanging large quantities of Metal Head Skull Gems with a Precursor Oracle located in the Water Slums.
* ViceCity
* VictoriasSecretCompartment: Where Ashelin stores the Yellow Access Pass she gives to Jak.
* VideoGameCrueltyPotential: The game allows you to beat up and/or kill the many pedestrians of the city. While it may send a few Krimzon Guards your way, it won't have any effect on the story. This is also possible to do in stadium races by causing other racers to crash -- this can even be done with [[http://www.youtube.com/watch?v=U6Sdmt0vZnU&feature=related Erol]] (9:26).
* VillainousGlutton: Krew.
* WakeUpCallBoss: The first fight with the Baron.
* WeakTurretGun: The Krimzon Guard turrets, and the sewer turrets.
* WeaponOfPeace: The Peace-Maker.
* WellIntentionedExtremist: Baron Praxis, with emphasis on the extreme part. He's willing to go to any measure to ensure the Metal Heads are defeated, even if it means sacrificing innocent lives.
* WhamLine: Jak's first line of dialogue.
-->''I'm going to kill Praxis!''
** Before the FinalBoss, regarding "the Kid".
-->'''[[spoiler:Metal Kor]]''': Don't you recognize him? The boy is [[spoiler:''you'', Jak]].
* WhatCouldHaveBeen: As you can see from the Toonami promo for this game, Jak was originally supposed to have the horns he has in Dark Jak mode throughout the entire game. For some reason, this was scrapped from the final game, but there is a glitch where if you walk right near the mirror in Krew's bar, you'll see the horns flicker in and out.
** According to one magazine, there was a side mission where Jak would compete with some guys in a Jet-Board competition. This was ultimately scrapped from the final game.
* WhatMeasureIsAMook: Jak and Daxter can shoot/punch/maim hundreds of Krimzon Guards to death, but still be considered heroes. Then again, they are members of LaResistance fighting a PoliceState.
** Made worse by some proclamations from the PropagandaMachine which state that the penalty for hoverboarding is being conscripted into the Guard, and that one way to ensure your family's citizenship in Haven (which translates roughly to "keep them from being cast out into the waiting jaws of the Metal Heads") is to enlist.
* WideOpenSandbox
* WireDilemma: Parodied in a cutscene near the end: Daxter crawls into the Piercer Bomb in order to get the Precursor Stone back and, theoretically, disarm it. He says things like "Should I clip the blue wire?" before just deciding to break a few more things to see if anything comes loose. It works.
* WombLevel: The inside of the Metal Head Nest.
* WretchedHive: Haven City.
* XtremeKoolLetterz: The Krimzon Guard.
* YourDaysAreNumbered: Praxis constantly reminds Jak of this via the PropagandaMachine. He also shoots down Jak's first boss victory over him with words to a similar effect.
* ZeppelinsFromAnotherWorld: Occasionally, enormous Krimzon Guard airships can be glimpsed above Haven City. They are most easily seen in Southtown, which has the most open skyline in the city.