[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/Jak_and_Daxter_The_Precursor_Legacy_2658.png]]
[[caption-width-right:350:Ah yes, [[HighFantasy the good]] [[SteamPunk old days]].]]

->''"So it seems the answer begins not with careful research or sensible thinking. Nay! As with many of fate's mysteries, [[IncitingIncident it begins with but a small act of disobedience...]]"''
-->-- '''Samos the Green Sage'''

The debut game of the widely loved ''Franchise/JakAndDaxter'' series, released for the UsefulNotes/PlayStation2 in December of 2001.

In this first game, the HeroicMime Jak and his buddy Daxter travel to the mysterious Misty Island, against the advice of the wise Green Eco Sage Samos. Not long after arriving, Daxter winds up getting knocked into a well of [[PsychoSerum Dark Eco]] -- but instead of being instantly vaporized, he is transformed into a creature called an [[MixAndMatchCritter ottsel]], much to his chagrin. Thus the two set off to find a way to reverse the transformation. Unbeknownst to them, their quest will lead them to much bigger problems.

This game could be seen as the [=PS2=]'s [[AlternateCompanyEquivalent answer to]] ''VideoGame/SuperMario64'' (as well as taking a few cues from ''Franchise/TheLegendOfZelda'') -- what with the strong emphasis on Collect-a-Thon, run and jump platforming, bright and lively art, endearing characters, and fun levels and puzzles. [[DarkerAndEdgier Then everything changed]] [[VideoGame/JakIIRenegade in the sequel...]]
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!!Tropes Used In This Game:
%%* AllYourColorsCombined: Done with the four main eco colors at the end of the game.
%%* AlmostKiss: At the end, Jak and Kiera go in for one, but Daxter interrupts.
%%* AlwaysChaoticEvil: The Lurkers. In the sequel, [[spoiler:it turns out they're not evil; just aggressive, easily misled, and not terribly bright.]]
%%* AppliedPhlebotinum: Eco.
%%* {{Arcadia}}: Sandover Village.
%%* {{Atlantis}}: The [[ExactlyWhatItSaysOnTheTin Lost Precursor City]].
* BigBadDuumvirate: Gol and Maia both share the role of main antagonist.
%%* BigGood: Samos.
* BalefulPolymorph: During the opening scene, Daxter is turned into an ottsel after falling into a pit of Dark Eco.
%%* BankruptcyBarrel: The Gambler in Rock Village is wearing one of these.
%%* {{Bizarrchitecture}}: Let's just say that the inside of the Lost Precursor City doesn't resemble a city in any way, shape, or form.
* BlackoutBasement: A section of the Spider Cave is blanketed in total darkness, greatly reducing the player's visibility. The path needs to be illuminated by hitting light-generating crystals.
%%* BorderPatrol: The Lurker Shark, which is the trope image.
* BraggingRightsReward: You only need all but one of the Precursor Orbs to see the last scene. Getting all of the Precursor Orbs in the game earns you nothing.
%%* BubblegloopSwamp: Boggy Swamp.
* ChokepointGeography: You have to pass through Fire Canyon, Mountain Pass, and Lava Tube to reach Rock Village, Volcanic Crater, and Gol and Maia's Citadel respectively.
%%* CloudCuckoolander: All of the sages.
* ConvectionSchmonvection: Fire Canyon, although how far it's played straight depends on what's on it.
** Although both Fire Canyon and the Lava Tube could conceivably just be handwaved as the zoomer's heat shield protecting everyone standing around it since it's invisible, this trope is especially noticeable during the boss battle with Klaww and the [[LethalLavaLand Volcanic Crater]] HubLevel.
%%* CoolBike: Keira's Zoomer bike.
* CueTheSun: The final boss fight takes place just before dawn. The sun rises during the ending sequence.
%%* DeadpanSnarker: Both Daxter and Samos.
%%* DeathMountain: Snowy Mountain.
* DevelopersForesight:
** It's perfectly possible, once you've unlocked the Blue Eco Vent for Sentinel Beach, to use that to reach a cannon, [[VideoGameCrueltyPotential shoot the pelican in its nest, and kill it]] -- [[CrowningMomentOfFunny leaving nothing but the power cell it swallowed in its place]].
*** The tower the cannon is located on has a few windows. If you look inside, you will see a fairly well rendered room with some storage barrels inside. The chances of you being able to look inside those windows, or even wanting to, are extremely slim, since climbing the tower is hard, and isn't supposed to be done in the first place. Developers did not have to model the room inside the tower, but chose to anyway, [[DoingItForTheArt just because they cared so damn much.]]
** After beating the game, Keira will find a gigantic door and says it needs 100 power cells to open. If you've already gotten that many, Daxter will say so.
* DidNotDoTheBloodyResearch: '[[TalkLikeAPirate Them buggers]]' has become a famous example. [[GettingCrapPastTheRadar Didn't hinder the game getting a 3+ age rating]].
* EarlyInstallmentWeirdness: This game is drastically different from its sequels in almost every way. The gameplay is a free-roaming collect-a-thon with Eco power-ups rather than a mission-based third-person shooter platformer with guns, the humor and general tone is much more lighthearted and juvenile, with a joyful HighFantasy tone rather than a cynical GrimDark CyberPunk future, the plot is a very simplistic [[BlackAndWhiteMorality good vs. evil affair]], the cast of characters is much smaller, and Jak [[HeroicMime doesn't talk]].
* EleventhHourSuperpower: The Light Eco in the final fight.
%%* EternalEngine: Gol and Maia's Citadel.
* EvilTowerOfOminousness: Gol and Maia's base of operations is a large Precursor citadel that they've converted to suit their nefarious needs. When you're on Snowy Mountain and see this set of huge towers looming in the distance, it becomes pretty clear where the final level will be set.
* ExcusePlot
** Somewhat justified, since Naughty Dogs were more concerned with making a seamless free-roaming 3D world with all cutscenes done in-engine and seamlessly transitioning to and from gameplay......... running on PS2, priority #1. The story was made after a large chunk of the game's world was already finished.
* GameBreakingBug: Thankfully averted by the Naughty Dog development team. A glitch can occur in the Precursor Basin on some versions of the game, making it impossible to win the Zoomer race (though this was fixed in the UpdatedRerelease on the Vita). Thankfully, they made it so that there are 101 Power Cells in the game, and only 100 are needed for the good ending.
* GettingCrapPastTheRadar:
** Although this game is wholesome and family-friendly, especially compared to its DarkerAndEdgier sequels, Daxter does say "crap" in the opening cutscene.
** When you turn on the Blue Sage's gate in Rock Village, watch Jak's facial expression when Keira bends down to look through the telescope...
* GogglesDoNothing: Averted. If you hit triangle, Jak will pull his goggles down to give you a first person view. This comes in handy when you come across the yellow eco, which allows Jak to shoot fireballs, as you can aim them.
%%* GreenHillZone: Sandover Village.
* GreatOffscreenWar: It's implied over the course of the game that Gol and Maia are sending lurker troops to towns over night and ransacking villages for artifacts and eco. Near the end of the game, Keira mentions that they are becoming more and more aggressive now that they are close to their goal. You will never see any of this, however, as most of your adventure is in abandoned ruins and nearby areas outside of town, and in Rock Village, you get there [[AfterTheEnd after it happens]].
%%* GrimyWater: In Boggy Swamp.
%%* HubLevel: Three of them.
%%* HumongousMecha: The Precursor robots.
* InferredSurvival: It is strongly implied at the end of the game that the villains, Gol and Maia, were not truly killed, as Samos states that they are dead, "...probably." Funnily enough, the two never make so much as a cameo appearance throughout the rest of the series, telling us that they truly are no more. Though given that the rest of the series happens hundreds of years later, they probably succumbed to old age.
* InsurmountableWaistHeightFence: A good few of these appear at some point in the game, for example the [[RacingMinigame Fire Canyon and Lava Tube]]; you need to power up the [[CoolBike Zoomer's]] heatshield to be able to pass through those areas. Then when you get to the Rock Village, you can't proceed to the [[RacingMinigame Mountain Pass]] because a lurker called [[BackgroundBoss Klaww]] has thrown a flaming boulder in the way. Plus there's the ocean itself: Jak can swim safely in shallow water, but if he tries to go out into the ocean, a Lurker Shark will jump out and eat him.
* {{Jerkass}}: Samos is constantly mean to Daxter.
%%* JungleJapes: Forbidden Jungle.
%%* LargeHam: Daxter, along with the Sages and the Rock Village warrior.
* LawOf100: While there are 101 Power Cells in the game, exactly 100 are necessary to unlock the [[SequelHook full ending.]]
* LethalLavaLand: ''Three'', actually. The first is [[RacingMinigame Fire Canyon]], the second is [[HubLevel Volcanic Crater]], and the third is [[RacingMinigame Lava Tube]].
* LostSuperweapon: The Precursor Robot, which Gol and Maia spend most of the game unearthing and repairing.
%%* LimitBreak: The Light Eco Jak uses in the final fight.
%%* MadScientistsBeautifulDaughter: Keira.
%%* MarsNeedsWomen: Although Daxter has an excuse, being that he used to be human.
%%* MixAndMatchCritter: Plenty of them throughout the game.
* NoobCave: The first area, Geyser Rock, completely lacks any enemies and has its collectables just lying around for easy pickings. It helps get the player accustomed to the controls in a safe environment, shows what collectables to look out for, and establishes the Eco PowerUp system.
* NoOneCouldSurviveThat: Gol and Maia's demise. Samos even flat out states that they ''[[NeverFoundTheBody probably]]'' didn't survive. That being said, they haven't reappeared in any of the sequels, outside of a [[TheCameo cameo]] Gol gets during one of Daxter's [[DreamSequence dream sequences]] in his self-titled game.
%%* OohMeAccentsSlipping: Maia does this so often it's hard to tell what her accent is.
%%* PalmtreePanic: Sentinel Beach, of course.
* PlayingWithFire: Jak can shoot fireballs from the palms of his hands when he's powered up with Yellow Eco.
* PlotCoupon: The Power Cells. Specific numbers of them are required to advance through the game.
* PowerUp: Jak can use Eco (a source of natural energy) to either heal or briefly obtain certain powers. Blue makes him faster and draws in Precursor Orbs and Scout Flies, Yellow lets him shoot fire balls, and Red increases attack power and range.
%%* {{Precursor}}: The name of the mysterious, seemingly extinct race in the game.
* PrecisionFStrike: In the opening, Daxter says something about "precursor crap". The game got an E rating in the US and a 3+ rating in the UK. Other than the word "bugger", there's no other cursing in the game.
%%* PsychoSerum: Dark Eco.
* RedEyesTakeWarning: In a sense, Jak when he uses the Light Eco to blow up Gol and Maia's robot. His entire body is wreathed in shimmering white light except the red lens on his goggles and his blue irises, which makes the ThreePointLanding and resultant KubrickStare he pulls just before blowing the robot apart in one shot more striking.
* RisingConflict: A quest to help Daxter return to his former self [[spoiler:becomes a quest to stop the BigBadDuumvirate from bringing about TheEndOfTheWorldAsWeKnowIt.]]
* SequelHook:
** The device our heroes find at the end of the game.
** At the end of the game, the Red Sage mentions that Keira could very well become the replacement for Gol; however, this is never mentioned again until ''The Lost Frontier''.
* ShoutOut: A plant enemy that was present in Naughty Dog's previous series, ''Franchise/CrashBandicoot'', appears as a harmless houseplant in Samos' hut.
* SnarkToSnarkCombat: Conversations with Daxter and Samos tend to involve them taking potshots at each other.
-->'''Samos:''' Daxter, you finally took a much-needed bath, but in a bathtub filled with Dark Eco.\\
'''Daxter:''' Look, old man! Are you gonna keep yappin' or are you gonna help me outta this mess?\\
'''Samos:''' I'm gonna keep yappin', because in my professional opinion, the change is an improvement!
* SpiritualSuccessor: Surprisingly, more of one to Spyro than Crash, given the open-world exploration.
%%* SteamPunk: Some elements of it exist in the game.
* SuperNotDrowningSkills: Jak can swim in [[CoolClearWater most water]] and can dive underneath the surface without [[OxygenMeter being timed]]. He will, however, rise up automatically after a set amount of time. If he's caught below an object that prevents the automatic surfacing, he'll drown when the time runs out instead. [[BorderPatrol It's not a good idea]] [[ThreateningShark to swim too far out]], either...
* SuperSpeed: Jak gets a boost of speed whenever he uses Blue Eco.
* SuperStrength: Jak's attack power is doubled whenever he gets charged up with Red Eco, as well as having his physical attack range increased a bit.
* TacticalSuicideBoss:
** Klaww. If he didn't do the move where he prepares the huge boulder, he'd be nigh-invincible. [[note]]You need to shoot him while he's preparing it so he'll drop it on his head.[[/note]]
** The Dark Eco Plant extends its leaves for no apparent reason every time its minions are killed, allowing Jak to climb on them and punch the boss in the chin.
* TakeYourTime: It doesn't matter what Jak and Daxter go off and do after Gol activates the Precursor robot he needs to open to the Dark Echo silo, he won't be able to break in until the duo gets to it.
* TriangRelations: Type 4: Jak and Daxter both have feelings for Keira, but she only has feelings for the former.
* UnderwaterRuins: The Lost Precursor City is an abandoned underwater location. It's still largely intact, with many of the machine still functioning.
%%* UnEvilLaugh: Parodied in Gol's outtakes.
%%* VaderBreath: Obviously all that Dark Eco experimentation couldn't have been good for Gol's lungs.
* WeirdCurrency: Precursor Orbs, items shaped and sized like large eggs, as used as currency to purchase some of the Power Cells.
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