[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/Jak_3_1120.png]]
[[caption-width-right:350:[[SavingTheWorld The epic]] [[RuleOfThree trilogy]] [[GrandFinale concludes...]]]]
->''"Oh yeah! The boys are back in town!"''
-->-- '''Daxter'''

The third installment of the ''Franchise/JakAndDaxter'' franchise.

Jak is banished to the Wasteland while Haven City is being torn apart by a three-way war between the remaining Krimzon Guard robots, the Freedom League, and the surviving Metal Heads. He is taken back to a desert refuge known as Spargus by the city's ruler, Damas, and grows to be one of the king's finest warriors. He eventually returns to Haven to help with the war effort, but not long after discovers a much, ''much'' [[FromBadToWorse bigger threat]] to the world than anything before: the Dark Makers are coming and hope to terraform the planet into the very dark and twisted world Jak barely stopped it from becoming in ''[[Videogame/JakAndDaxterThePrecursorLegacy The Precursor Legacy]]''.

After yet another long journey with even more crazy plot twists than before (but what do you expect when the game was [[http://www.imdb.com/name/nm0377339/ directed by the same woman]] who wrote the ''Videogame/LegacyOfKain'' series?), the trilogy's storyline is wrapped up, giving our heroes a [[GrandFinale satisfying conclusion]]. Like the previous games, ''Jak 3'' was universally well received and was a hit in sales.

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!!Tropes Used In This Game:
* AbsurdlySpaciousSewer: Prominent in this game, as there are now three sewer levels rather than one (as seen in ''VideoGame/JakIIRenegade''), but they function much like the regular (fun) levels, and thus avert the dreaded DownTheDrain trope. For some strange reason, you can only access them from the entrance gate but not at the exit gate, so if you want to revisit them you can't just go back the way you came -- you have to trek all the way to the beginning doorway and repeat the linear path.
* AirAidedAcrobatics: There are some ground air ducts on the city streets and in the sewers. Walking over them does nothing, but ride a JET-board over it, and flies high into the air. (Not as high as the Blue Eco Jumper Platforms of the first game, mind, but still quite high.)
* AirborneAircraftCarrier[=/=]OminousFloatingCastle: The War Factory serves as the former because it deploys KG robots and has a flying defense constantly patrolling around it, which can be shot down during the raid at the climax of Act Two, and serves as the latter because it's the KG leader's HQ. The Floating War Factory is so large it almost counts as a man-made FloatingContinent. Quite what keeps it up is anybody's guess, [[RuleOfCool but it]] ''[[RuleOfCool does]]'' [[RuleOfCool look intimidating overshadowing the city]].
* AlienSky: Now with BadMoonRising as an added bonus.
* AlreadyUndoneForYou: Veger manages to get through many of the same areas as Jak, including the [[TempleOfDoom Precursor Temple]] and the ruins of the palace. Possibly justified in the first example because he was with Seem, so the monks probably have their own DeathTrap-free passages to go through, but how the hell did he manage to get through the ruins, which were crawling with [[spoiler: Dark Makers]]? Considering he had access to a giant fireball launching weapon, it wouldn't be hard to guess that he just fought his way to that point. This also means that [[spoiler: Veger killed Damas.]]
* AlwaysChaoticEvil: Those pesky Metal Heads make a comeback, [[spoiler: only to get upstaged by the much more threatening Dark Makers.]]
* AllDesertsHaveCacti: The Wasteland.
* AndYourRewardIsClothes:
** Daxter ''finally'' gets his pants at the end of the game.
** You get the original Jak outfit if you collect all 600 orbs.
* AntiHero: Jak starts out as a mild Type 3 (due to the betrayal he felt he suffered at the last game's end), but forges himself into a Type 2 by the end of this game. He is rather rough around the edges, and isn't afraid to cause trouble if he thinks it will solve the problem at hand. That's ignoring his short-fuse temper, which puts him at odds with certain authority figures. In the end however, he's one of the kindest people you'll ever meet and every bit the hero people see him as.
* ArbitraryGunPower: Justified in most examples, since what you're shooting usually has super-strong armor.
* AscendedExtra: In ''VideoGame/JakIIRenegade'', you escorted a trio of demolition experts through the sewers. While Mog and Grim are never mentioned after that mission, Jinx comes back in this game, complete with a cutscene-quality model, a cigar and MoreDakka.
* AskAStupidQuestion: Happens early when our heroes meet Kleiver:
-->'''Kleiver:''' Those were some sweet moves in the Arena, boy. But a little more choke, an' you would've popped, eh?
-->'''Jak:''' You talkin' to me?
-->'''Daxter:''' Yeah, you talkin' to... him?
-->'''Kleiver:''' No, [[SarcasmMode I'm conversin' with me sweet departed mum]]. Of course you, ya bore head!
* AsskickingEqualsAuthority: In Spargus, they "value strength and survival above all." The whole "leader = {{Jerkass}} or BigBad" thing is averted though because King Damas is, [[JerkWithAHeartOfGold deep down, a good guy]].
* AsteroidsMonster: Those bizarre creatures which are deployed by Veger's Precursor Robot, the Metal Head tower and the Terraformer. Fortunately, they also yield plenty of ammo each time you 'split' them.
* AStormIsComing: Damas when he finds Jak.
* AttackDrone: The Gyro Burster.
* AttackItsWeakPoint: If you can't find one in any of the bosses, you're not looking hard enough.
* AttackOfThe50FootWhatever: The Terraformers.
* AwesomeButImpractical: The [[GatlingGood Vulcan Fury]] upgrades. The Arc Wielder and the Needle Lazer are cool to watch, but the former is surprisingly weak in damage output, and while the latter uses very strong homing needles the homing AI isn't very good and it chews up ammo just as fast as the Vulcan Fury. Worse, the Needle Lazer considers friendly Freedom Guard soldiers to be valid targets. However, you can buy the "Robot Shock" upgrade for the Arc Wielder, which drastically increases its effectiveness against KG Bots.
* AwesomeYetPractical:
** Light Jak's shield move, which protects you well and chews up little Light Eco as a bonus.
** The Hellcat Cruiser.
* BackgroundBoss: Veger's Precursor Robot and the [[spoiler: second part of the Terraformer battle]].
* BadMoonRising: The Day Star approaches. [[spoiler: With a cargo of Dark Makers on it.]]
* BagOfSpilling: You start off with none of Jak's weapons or the JET-board, as they were taken from Jak prior to his being banished. However, he regains them all throughout the game--[[MoreDakka with upgrades]]. Sadly, though, he doesn't get to keep the Dark powers he acquired in ''Jak II'', save for the Dark Bomb.
* BattleshipRaid: The Floating War Factory assault. Also acts as a CoresAndTurretsBoss.
* BeCarefulWhatYouWishFor:
** Count Veger wishes to become a Precursor. [[spoiler:There were aspects of this he was not expecting.]]
** Tess when she unintentionally asks for pants like Daxter [[spoiler:and winds up a Precursor herself (much to Daxter's joy). She certainly took it much better than Veger.]]
* BedouinRescueService: Justified since Jak had a homing beacon on him.
* BenevolentArchitecture: Who exactly puts all those Eco vents just where Jak needs them? This gets particularly egregious on the Terraformer boss platform, which has, of all things, a Light Eco vent. As for [[spoiler:the Light and Dark Eco vents in the Haven City ruins, it could have been ''[[FridgeBrilliance Mar]]'']].
* {{BFG}}: Jak's Morph Gun, particularly the Peace Maker and the [[NukeEm Super Nova]].
* BigBadEnsemble: The role of the BigBad is split between [[spoiler:[[KnightTemplar Count Veger]]]] and [[spoiler:[[OmnicidalManiac Errol and the Dark Makers]]]]. Between the two of them, [[spoiler:Errol]] is more directly the big bad of this particular game's story (being both the FinalBoss and the [[TheVillainMakesThePlot instigator of the plot]]), but [[spoiler:Veger]] tends to be considered the bigger one in the context of the series as a whole because of his greater involvement with the heroes' backstories.
* BigDamnHeroes: Damas
* BigDamnFireExit: The conspicuously giant warpgate located in the the Terraformer storage part of the [[spoiler: Dark Maker]] ship is the way Jak and Dax survive the subsequent destruction of it.
* BigGood: Despite TheGodsMustBeLazy, they're still quite helpful.
* BizarreAndImprobableBallistics:
** But let's face it, homing bullets and ricocheting lasers are ''fun''.
** BeamSpam[=/=]ReflectingLaser[=/=]HyperDestructiveBouncingBall: The Beam Reflexor. Especially when combined with the spin kick.
* BloodSport: The Arena Battles are officially [[AuthorityEqualsAsskicking citizenship tests]], but also double as GladiatorGames challenges.
* BlownAcrossTheRoom: Possibly justified in that the ammo is made out of eco and not bullets and thus it has unrealistic effects.
* BodyArmorAsHitPoints: As the game progresses, Jak collects armour allegedly worn by Mar himself, such as gauntlets, chest armour, and leg armour. Each piece increases his hit point count by two. Once he has all the body armour, his hit point count is twice that of ''Jak II''.
* BorderPatrol: A '''giant tentacle''' this time.
* BoringButPractical: The Scatter Gun and the Blaster.
* BossArenaIdiocy: [[PuzzleBoss Those exploding mine carts just happened to be right over the Precursor Robot's head]].
* BossArenaRecovery: All the bosses feature some stage when you can restock on ammo, usually by killing the FlunkyBoss mooks. The FinalBoss has Dark Eco vents and a Light Eco vent available at certain points during the battle, but only for a short time.
* BossBanter: [[spoiler: Cyber-Errol]] just won't stop taunting Jak.
* BossInMookClothing: The Blast Bots are either this or a form of EliteMook, because they're incredibly tough to beat.
* BottomlessBladder
* BrainUploading: [[spoiler: Vin "survives" a Metal Head attack by doing this.]]
* BreakingTheFourthWall: As per the RunningGag: "This isn't a game!" Also accompanied with an AsideGlance.
* BreakTheHaughty[=/=]LaserGuidedKarma:
** Veger gets his comeuppance when [[spoiler: he discovers the Precursors (who he idolized) are ottsels, gets turned into one, and becomes Kleiver's sidekick.]] Almost makes you feel sorry for him... oh, wait, no it doesn't.
** Veger appeals to Jak's friends and tries to persuade them to let him lead the expedition to the catacombs. Not only do they all side with Jak, but Ashelin removes him from authority. The cutscene is even called [[ExactlyWhatItSaysOnTheTin "Veger Gets Humiliated"]].
* BreathWeapon: The Terraformer.
* BridgeLogic: Daxter does this in the volcano level.
* CarFu: Zoomers, once again, serve only two purposes, and this is the more fun one.
* ChainLightning: The Peace Maker. Also the Arc Wielder, to a degree.
* ChaosArchitecture: How exactly did New Haven City come about unless there was a peacetime at some point during the war? The positioning of the five fallen palace towers doesn't always tally with their original positions in ''Jak II''. Also, the corners of the port, some sections of the Slums and the Industrial district are clipped for unexplained reasons. Otherwise, the game mostly averts this: despite claims of Haven Forest being completely unrecognizable, a bird's-eye-view from the Floating War Factory shows that it's a different section of the forest. [[FridgeLogic Still doesn't explain how the entrance to said part of the Forest got there.]]
* ChekhovsGun:
** The Seal of Mar, which Ashelin gives to Jak in Act One to try to convince him to come back, enables him to explore further in the Precursor temple, leading to his return to the City. [[spoiler:It also proves important later, when Damas gives him his own Seal of Mar to identify Damas' son. This is when Jak realises who he is.]]
** The Turret Challenge Kleiver gives you in Act One has no further influence in Act One and has no bearing on the story in Act Two. [[spoiler:In Act Three, however, it proves instrumental in repelling the Dark Maker invasion of Spargus, which leads to Jak receiving the last of Mar's armour from Damas.]]
** Those Dark and Light Eco Crystals do have a purpose, which is served when Jak enters the Catacombs in Act Three.
* ChokepointGeography: Given the overall linear layout of the missions, this is not surprising. In order to complete Act One, Jak has to progress through the Precursor Temple and the Catacombs subrail leading to Haven City, and then work his way through the Eco mine to get within the city walls. This also happens during Act Two, when the only means of accessing New Haven City is by taking the long route through the robot-infested industrial section from the Port. The sewer levels are also one-way, and the only way to reach Haven Forest is to pass through the Metal Head city section. NoSidepathsNoExplorationNoFreedom is averted, however, by the sandbox-type gameplay overall.
* ChuckCunninghamSyndrome: 'Captain' Brutter and the Crocodog completely disappear from this game for no apparent reason.
* CityOfCanals: New Haven City.
* ClickHello: [[spoiler: Veger]] pulls one of these, though we don't hear a ''click''; he announces his presence by shouting at Jak.
* CollisionDamage: Jak can still take damage just by walking up to an enemy, complete with {{knockback}}.
* ColossusClimb: A small part of the Terraformer boss battle involves this.
* CombatTentacles: The Terraformer has three. Also, BorderPatrol.
* ContinuityNod: The Power Cells from the first game make a reappearance as an artifact.
* TheCorruption: "The [[spoiler: Dark Makers were once Precursors]], but their exposure to Dark Eco ''changed'' them..."
* CrapsackWorld: Haven City takes a turn for the worse, as much of the northern part of town is destroyed when the palace is shot down, and the slums have been wrecked by the Metal Heads, who have created an organic hive in the northern farm area. On top of that, the Krimzon Guard Robots conquered the factories and created a floating base, leaving only the Port and the New Haven City inhabited. The Wasteland on the other hand is a massive unforgiving desert with some pretty bad sandstorms, but Spargus is not quite that bad, though the inhabitants are all armed with guns and short tempers.
* CreativeClosingCredits: Almost every single character in the game will appear in the credits, either walking or just standing there. Their names are also present. You can actually rotate them, as well, as well as switch them. Not to mention the awesome music that plays.
* CrosshairAware: The three floating vehicles which attack New Haven City and the [[spoiler: Cyber-Errol]] boss battle use this. The latter can even take out the floor if need be.
* CurseCutShort[=/=]LastSecondWordSwap: After the second Metal Head Nest challenge with Sig:
--> '''Sig:''' It's gonna be a big pile...\\
'''Daxter:''' Yeah, a big pile of sh-- ''(picks up the peace maker)'' --ould I cock this?
* CutscenePowerToTheMax: Did you see how far Jak fell near the end of the Act Three climax? Keep that in mind when you then consider how high his Angel-Winged Light Form can fly during gameplay.
* CyberneticsEatYourSoul: Apparently what happened to [[spoiler:Cyber-Errol between this game and the previous one]]. Not that he had much of a soul in the previous game.
* DarkIsEvil: Dark Eco, the Metal Heads, [[spoiler:the Dark Makers]]... KnightTemplar or not, Count Veger is at least justified in his hatred of Dark Eco. Jak's SuperPoweredEvilSide ends up as a ''[[SubvertedTrope subversion]]'' (see below).
* DarkIsNotEvil: Jak is the exception, and even he needed Light Eco to counter its worst effects. Even still, Jak's {{hero}} status is overlooked by Count Veger.
* DeadlyTrainingArea: There is sort of a gladiator pit with periodically rising, deadly lava, and guys that swing their pointy, deadly swords at Jak.
* DeathCourse: Most of the areas in the game.
* DecapitatedArmy: Not in the game itself, but the Metal Head leader seemed to be this in ''Jak II'', since the Metal Head raid on Haven City was stopped after his death. [[SubvertedTrope Then we learn almost immediately that the strongest Metal Heads have survived and come back with a vengeance.]]
* DeflectorShields: Appears as both one of Jak's Light Eco powers and the main weapon of the [[spoiler:Dark Makers]].
* DiscOneNuke: The second mod for the ''Beam Reflexor'' is obtained very early in the game, and its rapidly ricocheting bullets can quickly clear a room of even the most difficult enemies with just a few shots.
* DidNotDoTheBloodyResearch: Kleiver says "buggers" an awful lot, though he's not exactly [[FatBastard the nicest guy in Spargus anyway]]. More off-puttingly, Daxter also refers to the kangarats as such.
* DifficultySpike: Occasionally happens, especially during Act Two.
* DopeSlap: Jak does this to Daxter when Kleiver challenges him to beat his top score on the turret minigame. "Oh don't worry. Jak [[ADateWithRosiePalms beats things all the time]]. Hehehehe--" WHACK.
* DoubleJump: Unabashedly. You can also use a spin kick to stay airborne even longer.
* DramaticDrop: Veger drops his cane/scepter/whatever-it-is after TheReveal.
* DudeWheresMyRespect: Torn gets on better with Jak now, though he still doesn't seem to like Daxter much.
* EasterEgg: Everything you can unlock with the Precursor Orbs.
* EldritchAbomination: [[spoiler:The Dark Makers. Given what Daxter's SuperpoweredEvilSide looks like,]] the fan theory that they're really robots has some credibility, but until official confirmation, they fall under this trope.
* EscortMission: Quite a good one in Act Three where you have to escort Torn's explosives-laden vehicle from New Haven City to the Metal Head Nest -- at least until you reach the port, where he suddenly decides [[TooDumbToLive to fly around the two towers rather than just, you know, head straight into the Metal Head Nest]].
* EstablishingCharacterMoment: Veger's introduction, Kleiver's introduction, and Sig's refusal to kill Jak among others.
* EveryCarIsAPinto: The zoomers are as fragile as ever. Even the desert vehicles appear to be MadeOfExplodium.
* EverythingsBetterWithDinosaurs: The Wasteland Metal Heads look strongly like a cross between the Metal Head leader and a TyrannosaurusRex. They are joined in Act Two by pterodactyl-style Metal Heads during the FirstPersonShooter mission with Sig.
* EvilTowerOfOminousness: The Metal Head Tower, especially at night. [[spoiler:At least before you blow its head off and leave it a smoking mess on the skyline]].
* ExplodingBarrels: Eco barrels, to be precise. This comes in useful during the EscortMission in Act Three (see above).
* FalseReassurance: Kleiver, Torn, and Damas have a bad habit of doing this.
* FinishHim: Sig and Jak run into each other during an Arena fight, and refuse to off each other.
* FauxAffablyEvil: [[spoiler:Cyber-Errol.]] "Ah, my little friends have come to see me off."
* FlippingTheBird: Daxter does this to Pecker (censored by the top of the screen of course). [[BerserkButton Pecker is not pleased]].
** StealthPun
* FloatingPlatforms: [[JustifiedTrope Justified]] as being lost Precursor technology.
* FlunkyBoss: All three of them deploy less powerful enemies to attack Jak at some point, [[spoiler: Cyber-Errol especially]].
* FollowTheMoney: If you can see Precursor orbs on it, you'll be able to access it.
* ForcedTutorial: The Arena fight, though the actual fighting is still pretty fun.
* GameOverMan: As with the first game, Daxter -- though only on occasion. Jak's death animation must be the exact same one he's had since the first game in order for this to happen.
* GatlingGood: The Vulcan Fury.
* GetBackHereBoss: The Terraformer boss battle initially works like this, though it's not running away from Jak -- it barely notices him and he just has to keep up with it.
* GettingCrapPastTheRadar:
** Some of the commentary reveals things you'd never have known by yourself...
** At point, Daxter starts scratching himself after bemoaning his lack of pants [[RunningGag yet again]]. The implication being that he just scratched his balls in front of Jak.
** Daxter's remark that Jak "beats things all the time" causes Jak to give Daxter a DopeSlap.
* GiantSpaceFleaFromNowhere: Not the actual [[spoiler:Dark Makers]] themselves, but the form the final boss actually takes feels slightly like this.
* TheGodsMustBeLazy: Why the hell are the Precursors, the "most powerful beings in the universe," relying on a mortal man (whose amazingness was quite possibly given to him ''by'' the Precursors) to solve their problems? [[CallingTheOldManOut Commented on]] by Daxter in the third act, right before TheReveal.
* GreenRocks: Eco. [[spoiler:The Ottsel Leader's explanation for Daxter's BalefulPolymorph transformation when he touched the [[PsychoSerum Dark Eco]] in [[VideoGame/JakAndDaxterThePrecursorLegacy the first game]] only adds fuel to the WildMassGuessing.]]
* GroundPound: Jak can jump into the air and slam his fist against the ground. Must hurt.
* GuideDangIt: Some of the precursor orbs can fall under this.
* GunFu: Jak has some moves that combine his hand-to-hand techniques with the Morph Gun.
* HijackedByGanon: At the beginning of the game, Torn wonders who the new KG Leader could be. [[spoiler:It's Cyber-Errol, back from the dead cyborg with newfound OmnicidalManiac urges.]]
* HitPoints: You get eight to begin with, but end up with sixteen by the end thanks to BodyArmorAsHitPoints.
* HordeOfAlienLocusts: Metal Heads, though this is mostly inferred by fans as no other motivation appears to guide them. See MotiveDecay below.
* HoverBoard: The Jet-board makes a welcome comeback.
* HumongousMecha: Veger's Precursor Bot. It looks impressive, but thanks to BossArenaIdiocy and TacticalSuicideBoss, you shouldn't really have too many problems.
* HumiliationConga: After Jak and Daxter get back into Haven City and word of their heroics get the city on their side again, Veger suffers one humiliation after another, [[spoiler:ending with him becoming an ottsel and being forced to be Kleiver's sidekick under threat of severe beatings and possibly being eaten.]]
* HurricaneKick: One of the series' signature moves.
* HyperspaceArsenal: Averted, Jak doesn't have 12 guns, he has 1 gun with with 12 different mods that fire differently and you can clearly see the Jet-board on his back shrunk down.
* IdleAnimation
* [[IfYouEverDoAnythingToHurtHer If You Ever Do Anything To Hurt Him]]: Tess warns Jak that if he fails to protect Daxter, she'll hunt him down and hurt him REAL BAD.
* ImperialStormtrooperMarksmanshipAcademy: Averted, once the Krimzon Guard become the Freedom League, they suddenly learn how to shoot. One of the rare examples where the good guys are better. Also, sadly, averted with the KG Deathbots; they are deadly accurate if they get a chance to aim at you.
* InterspeciesRomance: Daxter and Tess. Thankfully, they don't actually ''do'' anything [[spoiler:until Tess gets turned into an ottsel]].
* ItsAllUpstairsFromHere: The Metal Head Tower requires Jak to ascend slopes, glowing bridges, and platforms to reach the elevator to the topmost chamber in Act Three.
* ItsUpToYou: During the last two acts, Jak is asked to do all the major missions, something which Daxter snarks about often. Amusingly, on the one occasion when Ashelin seems to be about to subvert this trope, [[CrowningMomentOfFunny Daxter is affronted and complains even more about that.]]
* IWillFightSomeMoreForever: Marauders, Metal Heads, KG Robots, [[spoiler:and Dark Makers]] seem completely oblivious to the fact that Jak is a OneManArmy PersonOfMassDestruction.
* KarmaHoudini: Considering the things he does, Veger gets off lightly.
* KarmicTransformation: [[spoiler:Veger gets turned into an ottsel.]]
* KickTheDog: Veger's actions, some of which border on MoralEventHorizon. Needless to say, trying to have Jak banished as a scapegoat for all the problems in the city wasn't even the worst he did.
* KillerRabbit: [[spoiler:The most powerful beings in the universe are fluffy and adorable.]]
* KissingDiscretionShot: At the end.
* KnightInSourArmor: Some of the idle chatter among the Freedom Guards reveal that many of them have given up any hope of victory, [[GenreSavvy feeling like they're]] [[RedShirt RedShirts]] in a ForeverWar. Others openly pine for the days when Praxis was in charge, or give half-hearted assurances that Torn will see them through the crisis. When the fighting starts, though, you'd never guess they doubt their cause for a second.
--> '''Guard:''' We can't win this war.
* LateArrivalSpoiler: [[spoiler:Kor]] being the Metal Head leader, mentioned by Jak in the first few lines of the opening when Samos mentions the Metal Heads are still fighting.
* LargeHam: Veger, thanks to some delightfully over-the-top voice acting. His entire MotiveRant and TheReasonYouSuckSpeech to Jak just before the Precursor Robot fight is Made of Ham. [[spoiler:Cyber-Errol]] gets in on the act, too. This is probably why the animators during the commentary said that it was such good fun animating these characters.
* LaserSight: The Morph Gun.
* LawOfInverseRecoil: Averted; Jak's gun actually does jerk back after firing.
* LethalLavaLand: The Volcano and the Spargus Arena.
* LightIsNotGood: Count Veger is revealed to be this. He compounds this in his aforementioned TheReasonYouSuckSpeech to Jak.
* LikeYouWereDying: After a fashion, anyway.
* LimitBreak: Dark Jak.
* LoadingScreen: Averted completely. It's disguised via background loading, such as airlocks and giant doors.
** DynamicLoading: Usually a door opening.
* LocalHangout: The Naughty Ottsel.
* LostTechnology: The Precursors [[spoiler:and Dark Makers]] left their technology scattered around the Wasteland.
-->'''Daxter:''' Great! More Precursor crap!
* MaliciousMisnaming: This is Daxter's favourite method of annoying Veger.
--> '''Count Veger''': Pure light will rule the universe, and I will be the bright light that shines to every corner of the world and destroys all shadows!
--> '''Daxter''': Er, excuse me Count Vulgar--
--> '''Count Veger''': It's Veger!
--> '''Daxter''': Yeah, whatever.
* MatterReplicator: In the first arena level, Damas mentions "matter formers", though we never see them or learn exactly what they're for. Maybe to explain just where the hell all the Marauder gladiators come from?
* TheManBehindTheMan: [[spoiler:Cyber-Errol replaces Count Veger as the main antagonist during Act Two, and the Dark Makers appear to replace ''him'' as the main antagonist during Act Three. That last one is unresolved since it's not clear what the relationship is between Cyber-Errol and the Dark Makers.]]
* MascotWithAttitude: Daxter. He has some {{badass}} moments, though, so TropesAreNotBad.
* MeatMoss: The Metal Heads have this influence over the Western side of Haven City.
* MechaMooks: The KG Robots are back from the previous game, with some new enhancements, and appear more frequently than they did in ''Jak II''. They've even taken control of the Industrial section of the city.
* {{Mentor}}: Not officially, but Damas often gives Jak advice and guidance, as well as details about the tough philosophy of the Wastelanders.
* MilitaryMashupMachine: The KG's Floating War Factory.
* MiniMecha: There is a level in the third act where [[ItMakesSenseInContext Jak controls a Dark Maker Bot with his mind]].
* MissionPackSequel: The game can feel like this at times, though TropesAreNotBad.
* {{Mordor}}: [[spoiler:The Dark Maker ship.]]
* MoreDakka:
** The Morph Gun's blue upgrades.
** The Beam Reflexor, if you use the Jump → Kick → Fire trick. [[UpToEleven Even more so]] if you buy the upgrade for it that increases its reflections.
* MorphWeapon: The ''[[ExactlyWhatItSaysOnTheTin Morph]]'' [[ExactlyWhatItSaysOnTheTin Gun]].
* MotiveDecay: Just why are the Metal Heads bothering to attack the city anymore? At least in ''Jak II'', their leader had a reason to drive them to press their attack, since he was after the Precursor Stone, but now he's gone, their motivation seems to have diminished to ForTheEvulz.
* MyNaymeIs: Kleiver.
* NitroBoost: Turbo power-ups for the vehicles in the Wasteland.
* NoCutsceneInventoryInertia: Averted, mostly because you usually get equipment in cutscenes.
* NothingIsTheSameAnymore: The commentary reveals that this was the reason behind the palace coming down.
* NotTheFallThatKillsYou: Downplayed. Jak will lose health if he falls a considerable distance onto dry land, and will instantly die if he falls from a certain height, even if he hits the ground not long after passing this limit. Nevertheless, he can avoid serious injuries if he is using the Jet-board at the moment of impact or if he hits water, apparently because of SoftWater. This latter case is noticeable in Haven Forest, despite the considerable height from the top of the Precursor Astro Viewer to the lake below.
* OhCrap:
** [[spoiler:Cyber-Errol]] gets a delightful one moments before the Terraformer head blows up.
** Veger has a moment like this seconds before [[spoiler:his karmic transformation]], as if the Universe was just ''waiting'' for him to put two and two together.
* OhMyGods:
** "By the Precursors" seems to be Samos' stand-in for "Oh my God."
** PlayedForLaughs when Jak says "Oh my God" during TheReveal in Act Three.
* OmnicidalManiac: [[spoiler:Cyber-Errol.]]
* OutOfFocus: The surviving Metal Heads from Jak II [[spoiler:are downplayed significantly from their threat status in the original game in favor of Cyber-Errol and the Dark Makers, and we don't even get to see the conflict between the city and them get resolved.]]
* {{Overheating}}: Happens with the Haven Forest turret guns.
* PassThroughTheRings: Some of the more aggravating missions. At least it usually only happens in sidequests.
* [[PhysicalGod Physical Gods]][=/=]PowersThatBe: The Precursors, again. This game finally out-and-out confirms their nature.
* PinballProjectile: The Reflexor gun.
* PlatformGame: And one of the best of its kind.
* PlatformingPocketPal: Daxter
* PlayfulOtter: Er, ottsel. Close enough.
* {{Precursors}}
** NeglectfulPrecursors: Literally. See TheGodsMustBeLazy above.
* PrimalFear: BorderPatrol for the Wasteland section is CombatTentacles. Sounds like NarmCharm? Think again.
* PurposefullyOverpowered: The Peace Maker and Supernova weapons.
* RacingMiniGame: ''Very'' prominent.
* RandomEventsPlot[=/=]KudzuPlot: The story is practically impossible to sum up quickly, and the revelations made in that game raise many questions that may never be answered.
* RefusalOfTheCall: When Ashelin pleads with Jak to return to Haven City, Jak is unimpressed, still bitter over his banishment. "I'm through saving the world."
* RememberTheNewGuy: What exactly was Veger doing during the events of ''Jak II''? Given his significance here, especially his apparently strong influence over the city council, his absence in the last game seems a little jarring.
* RemixedLevel: Haven City has undergone several changes since ''Jak II'', many caused by the collapse of the palace at the beginning of the game. Many areas, especially the centre of the city, have been closed off by the wreckage, while others have been damaged beyond recognition, both by the tower and by the Metal Head invasion of the west side of the city. The slums have been mostly rebuilt as New Haven City on the northeast side of the city. Some of this is covered under ChaosArchitecture, however.
* [[RedShirt Blue Shirts]]: The Freedom Guards, who are literally Krimzon Guards painted blue.
* {{Retcon}}: The last Precursor egg from the second game, with all its plot importance, [[spoiler:was a hoax]].
* TheReveal: Lots. Some predictable, some not.
* RidingTheBomb: [[BadassAdorable Daxter]] does this in the second mission for Torn at the port.
* RisingConflict: Jak and Daxter (and Pecker) start out just trying to survive in the Wasteland. [[spoiler: By the end of the game, they're trying to stop TheEndOfTheWorldAsWeKnowIt... again.]]
* RuleOfCool: Some of the missions, like Daxter's RidingTheBomb and Jak's [[StormingTheCastle Storming The KG War Factory]].
* RunawayTrain: The explosive cart in the Eco Mine.
* SayMyName: Happens once in Act Three, after [[spoiler:Jak's SuicidalGotcha]].
--> '''Daxter:''' Jak? ''JAAAK!''
* ScaryScorpions: The scorpion Metal Heads, especially when you see them swarming around the abandoned North Town ruins for the first time. Fortunately, they're pretty easy to beat.
* SceneryGorn: Jak's first sight of the Haven City's northern ruins at the beginning of Act Two, [[spoiler:and when he infiltrates the Stadium ruins later in Act Three]].
* SecondaryFire: The Morph Gun's upgrades.
* SelectiveGravity: As well as the standard anti-gravity Precursor orbs, there is a less orthodox version of this trope in action. The Mass Inverter creates selective gravity: a ring expands from the gun, and any enemy caught in the radius will float helplessly in the air until the effects wear off. In that time, the player is free to kick the crap out of them, send them [[BlownAcrossTheRoom flying across the room]], or carefully position as many as possible over {{Bottomless Pit}}s. VideogameCrueltyPotential indeed.
* SequelHook: "With all our adventures ahead, you wouldn't last a second without me." And Jak is absolutely right.
* SequenceBreaking: At one point during the second sewer mission, you're trapped in a corridor by several electric gates and must fight a horde of KG bots before you can continue, or you can use Light Shield to safely walk through the fences and ignore the bots.
* SeriousBusiness: Artifact hunting to the Wastelanders.
* ShiftingSandLand: The Wasteland.
* ShootingGallery: Tess appears to have inherited this. For some reason, [[ChaosArchitecture it's changed location]] between ''Jak II'' and ''Jak 3''.
* ShoutOut:
** One of the bonus features allows you to set up a ''RatchetAndClank'' gun course in Haven City.
** Daxter om-nom-noming on the circuit grid la Pac-Man.
* SlidingScaleOfIdealismVersusCynicism: Migrated slowly back toward the middle as the game progressed. The world is ultimately not a SickSadWorld, but it's no picnic, either.
* SpiderTank:
** The Terraformer is an [[HumongousMecha impossibly large one]]. RuleOfCool played to its limit. This makes the FinalBoss [[CrowningMomentOfAwesome one of the most impressive in the Jak and Daxter series.]]
** On a smaller scale, the [[BossInMookClothing Blast Bots]] and the even smaller KG bots.
* SpringJump: A new feature of the jet-board allows you to charge it up before jumping, causing Jak to soar high into the air.
* StableTimeLoop: [[spoiler:Implied, though unresolved.]]
* StopHelpingMe: [[invoked]]Ashelin, Samos, and Torn view Veger as this: Veger's attempts to beat the KG and Metal Head forces are as foolish and dangerous as you'd expect from a KnightTemplar.
* StupidEvil: The Marauders harassing Jak must come from an incurable race, because they continue trying to kill Jak and continue to get slaughtered. It gets to a point where you wonder if they ''want'' to die.
* SwissArmyGun[=/=][[SwissArmyWeapon Weapon]]: The Morph Gun has a shotgun, a rifle, a sub-machine gun, a lightning gun, lightning-''ball'' gun, an RPG launcher, a shockwave generator, a ReflectingLaser, a drone launcher, an Anti-Gravity generator, a homing-dart gun, and a ''mini-nuke''.
* TacticalSuicideBoss: Veger's Precursor Robot and [[spoiler:Cyber-Errol]] insist on raising platforms and sending in exploding drones respectively, despite the fact that this gives Jak precisely what he needs to defeat them. The Terraformer, [[AttackItsWeakPoint to a degree]].
* TakeYourTime: Search for Orbs, play mini-games, explore the desert -- that Day Star won't come any closer until the plot says it should.
* TechnoBabble: Tess spits out a run-on sentence about one of her {{BFG}}s. Cue shot of Jak and Daxter with a "Bwuh?" look on their faces.
* TechnoWreckage: North Town is severely damaged and completely abandoned save for the scorpion Metal Heads. See also SceneryGorn.
* TemporaryPlatform: Everywhere.
* {{Terraforming}}: [[spoiler:Deconstructed. The Dark Maker's Terraformer will fix the unfinished planet, by making it completely uninhabitable to current life.]]
* TheBattleDidntCount: [[spoiler:Cyber-Errol]] escapes the first time you beat him, but it has the effect of shutting down the War Factory.
* TheDevTeamThinksOfEverything: After you reach the end the sewer you access within North Town, the pipes you hop across to reach the part of the sewer that leads you into the Metal Head side of the city will be constantly shooting out poisonous gas. Even if you cheat and use invincibility to bypass them, the door leading to that part of the sewer won't open, thus preventing any sequence breaking.
* ThirdPersonShooter
* ThisIsReality: Jak and Daxter look directly at the player after Seem's "This isn't a game!"
* ThreeActStructure
* TomatoSurprise: [[spoiler:The Precursors are ottsels.]]
* TookALevelInJerkass: [[spoiler:Erol]] is a dick in the second game, but he's worse here.
* TookALevelInKindness: In the previous games, Samos could be quite rude to Jak and Daxter, but he's noticeably mellowed in this game.
* TrilogyCreep: ''Jak 3'' was originally thought to be the end, but then they released ''Jak X'', ''Daxter'', and ''The Lost Frontier''.
* TrueCompanions: Exactly how many of the main characters are now part of it depends on who you ask, but the general consensus is that Jak, Daxter, Keira, Samos, Torn, Ashelin, Tess, Onin, Pecker, and Sig are the "official" party here.
* UndergroundLevel: The Metal Head Nest in the Wastelands, and a pretty unpleasant place -- the tunnel leading to the underground chamber is swarming with constantly respawning, squishy, ZergRush-type enemies that would be a nightmare to confront on foot, so never leave the vehicle while you're down here. The chamber itself initially acts as an incubation site, which floods with poison gas once you complete the first mission. When you go down the second time, BigCreepyCrawlies called Metalpedes have taken control.
* UnexpectedGameplayChange
* UngratefulBastard: The citizens of Haven City, when the war breaks out, immediately pin the blame on Jak, who saved them from certain extinction in ''Jak II''. It's AllThereInTheManual.
* UnusuallyUninterestingSight: Jak's Light Eco form, {{BFG}}-type SwissArmyGun, and SuperPoweredEvilSide will go unremarked in civilian areas -- the worst they do is run away if you get too close.
* UpToEleven: This is essentially what Naughty Dog did with each game mechanic from ''JakIIRenegade'' when making this game.
** SwissArmyGun: Jak now has extra weapon mods, taking the grand total of guns up to twelve. That's three times the number of guns he had in the previous game.
** There are more vehicles this time around, from desert rides to zoomers to the new and improved Hellcat Cruiser.
** ExpansionPack environments compared with the previous game: while Haven City has shrunk compared with the original, this is more than made up for by the impossibly large desert region, Spargus City, and the Precursor TempleOfDoom. There are also missions in the Volcano, the Eco Mine, the expanded sewer system, the Floating War Factory, and even [[spoiler:the Dark Maker ship]].
** More TimedMissions and BossBattle challenges, such as the Wastelander Rescue Mission and dark satellite battle, more Blast Bot encounters, and a one-against-three fight with the floating KG vehicles once you report to New Haven City.
** {{Minigames}}: Some, like the jetboard challenge and 'find the orb' timed missions, make a comeback, but there's also FirstPersonShooter games, a RidingTheBomb mission, a ride down the Catacombs and even a pac-man style game.
** Dark Jak [[BagOfSpilling loses some of his abilities]] but gains others, and is joined with a Light Jak form, giving a grand total of eight new upgrades.
** Even the Jet-board has new features built into it, such as a permanent turbo option in the desert section and the small shock wave attack.
* VentPhysics: These have been introduced to the ducts scattered around the Port and the industrial section. They only work on your Jet-board, and they are crucial for collecting certain orbs.
* VeryHighVelocityRounds: When you fire a gun in Flash Freeze mode, the enemy's lasers are PainfullySlowProjectile weapons. It's great fun dodging them in this mode, especially when you can then give swift retribution on the would-be attacker.
* VideoGameCaringPotential: Try following the new Freedom Guards on an attack to either the KG Bots or the Metal Heads. Now try to say you don't feel pain when a Metal Head jumps on a FG and mauls him to death.
* VideogameCrueltyPotential: You can start huge shootouts with the Wastelanders. Get one to start shooting at you, get that one to accidentally hit someone else...
* VitriolicBestBuds: Daxter and Pecker do not get on very well, but are unambiguously on the same side.
* WhatHappenedToTheMouse: [[spoiler:What Happened To The Metal Heads?]]
* WhatMeasureIsANonHuman: Possibly the logic behind making the KG Robots major enemies [[spoiler:and Cyber-Errol]], though the robots are little more than killing machines and in any case they're AlwaysChaoticEvil.
* WideOpenSandbox
* WombLevel: The deepest part of the Metal Head nest under the volcano. Also the Metal Head section of the city and the Metal Head tower.
* YinYangBomb: Jak now has both Dark and Light powers at his disposal. For Dark powers, he has [[ShockwaveStomp Dark Bomb]], a [[ShockAndAwe Dark Blast]], {{Invisibility}}, and [[KamehameHadoken a supercharged blast attack]]. For Light powers, he has HealingHands, [[TimeStandsStill Flash Freeze]], DeflectorShield, and [[VideoGameFlight limited flight]].
* SuicideMission: Damas sends Jak and [[spoiler:Sig]] on one in order to redeem themselves. Them being them, [[ForegoneConclusion they survive.]]
--> '''Damas:''' I'd say "good luck", but then, luck won't help you.
** According to Torn, he and his men got sent into the Port on one of these by Veger.
* YouNeedABreathMint: Kleiver receives this treatment, twice.
-->'''Daxter:''' "Great stink of the Precursors. I got two words for ya... tooth brush!"
** Veger also reacts with waving hand gestures when Kleiver drags him close.