-->''Another visitor. Stay awhile. Stay FOREVER!''

A video game created by Creator/{{Epyx}} for the {{Commodore 64}} and a few other contemporary systems. The resident MadScientist is plotting to blow up the world, and you play a secret agent who has to stop him. You do this by running and jumping through a large number of rooms to search the furniture in each. Hidden in the furniture are thirty-six punch cards; combining four of these will give you a letter of the nine-letter password you require to enter the mad scientist's lair.

Of course, the rooms are also filled with laser-shooting robots, that disintegrate you at a touch. You didn't think a game by this name was going to be ''easy'', did you?
!!The game shows examples of the following tropes:
* AllThereInTheManual: The mad scientist's name is Elvin Atombender, which is never mentioned in-game.
* BigNo: If you manage to reach the MadScientist's lair in time (in the first game at least), he will do this:
-->'''Elvin:''' No. No! ''NO!''
* BlackoutBasement: Some rooms in the second game require a Light Bulb item to navigate.
* BottomlessPit: Many of the rooms feature these, even if there is a room directly below. Of course, forcing one enemy through the pit causes it to WrapAround at the top.
* DeathIsASlapOnTheWrist: Downplayed. Any death will advance the doomsday clock by ten minutes and return you to the room's entrance, but at six hours, the DoomsdayDevice will activate--so too many deaths will, hem, ''[[{{Pun}} kill]]'' your chances of winning. Given [[NintendoHard the game's difficulty]], it's ''very'' easy to reach this limit.
* EvilLaugh: Elvin gives one if time runs out.
* GameBreakingBug: The Atari port of the game is known to be (randomly but often) actually impossible, because some of the cards you need can be behind computer terminals, which cannot be searched.
* GameOverMan: If time expires, Elvin's EvilLaugh will signal your failure to you.
* MagicCountdown: In the first game, the clock counts forward to 6:00:00 until DoomsdayDevice activates, as well as advancing 10 minutes with each player death. In the sequel, the clock counts down, but there's a per-section countdown and a global countdown.
* NintendoHard.
* ProceduralGeneration: An early example.
* SignatureSoundEffect: The secret agent's scream when he falls into a BottomlessPit.
* SyntheticVoiceActor: An early example. ''"Destroy him, my robots!"''
* UnexplainedRecovery: After ''disintegrating'', no less. However, the clock advances by 10 minutes with each death.
* {{Unwinnable}}: Alongside the aforementioned bug in the Atari 7800 version of the first game, there are many ways in the second game to get stuck, such as running out of robot-disabling or platform-moving items in a tower, preventing access to a passcode number needed to access the next tower, or accidentally blowing up a safe with a landmine, preventing you from completing the musical sequence to unlock the control room elevator.
* VideoGameLives: You ''seem'' to have infinite lives, but you really have six hours before the bomb goes off, and each death subtracts ten minutes from the clock. (By the math, you can have no more than thirty-six lives in one game, but unless you can complete the game in less than ten minutes ''total'', if you're ''on'' life #36 you've already lost the game.) When time is up, Elvin's maniacal laughter sounds and the screen fades to white.