[[quoteright:273:https://static.tvtropes.org/pmwiki/pub/images/i_wanna_be_the_boshy.jpg]]

''I Wanna be the Boshy'' is a [[VideoGame/IWannaBeTheGuy IWBTG]] fangame made by Solgryn using [=MMF2=].

This game is notable for having Gratuitous Swearing, lagging horribly on certain computers, a co-op mode, and visually stunning graphics.

You play as Boshy (named after Boshy of [[http://www.twitch.tv/boshytime Boshytime]], a gaming stream that at some point streamed [[VideoGame/IWannaBeTheGuy IWBTG]]), a yellow triangle with an Exclamation mark on it wielding a gun. You don't have to play as Boshy throughout the entire game, as you can play as other characters, such as Pedobear, [[Videogame/EarthBound1994 Ness]], The Kid, and more.

Naturally, there are a few references to the source of Boshy such as restarting from a save cuing a soundclip of "It's Boshy time!", the death sound clips are all Boshy quotes, and secret area modeled after the {{Website/Twitch}} streams where you can fight the site's infamous Kappa emoticon and then unlock it as a playable character.

The game is quite fun, but lives up to the Nintendo Hard standards of all the other VideoGame/IWannaBeTheGuy fangames out there.

Can be downloaded [[https://archive.org/details/IWBTB-v1.7.1 here]]

!!Tropes:

Being a fangame, most of the tropes from VideoGame/IWannaBeTheGuy are present as well (but more so), including NintendoHard, OneHitPointWonder, PlatformHell, TrialAndErrorGameplay, SpikesOfDoom and the like.

* AdvancingBossOfDoom: Mega Man's final phase involves him turning giant and trying to run you over.
%% * AdvancingWallOfDoom: With spikes.
* AIRoulette: Missingno chooses the moves it uses at random, with a few exceptions. It always uses Sand Attack after confusion, and never uses a move twice in a row.
* {{Backtracking}}: Subverted. There's no need to backtrack unless you want to hunt all the treasures in the game, and even then, it's even easier thanks to the warp capsules that take you to the Nexus.
* BaitAndSwitchBoss: King Dedede. [[spoiler: It's not so much as a boss, as a Simon Says sequence. After beating him, he's killed by Meta Knight, who is then Hadoken'd by Ryu, the true boss for that level.]]
* BlackBeadEyes: Some of the characters you can play as, such as Pedobear.
* BlatantLies: Good Level Design here! [[spoiler: The entrance to the infamous spike room in the Megaman area.]]
* BrickJoke: In one screen you can clearly see the moon. Several later, it falls and tries to flatten you.
* BrutalBonusLevel: Averted. The bonus worlds are extremely short and just there to transfer to the boss. Sometimes the world doesn't even have a boss.
* BulletHell: Most of the bosses of this game tend to do this.
* ButtMonkey: Your character. And Boshy.
* ChestMonster: All the save points are this. The moment you save, it spits out the bullet you shot at it. It's fairly easy to dodge, but considering the difficulty of this game, you probably wouldn't mind it killing you after you save. Since ya' know, you saved.
* CollisionDamage: Of course, since this is an IWBTG fangame, pretty much anything will kill you upon touching it if it doesn't look like a platform.
* CreatorCameo: [[spoiler: Solgryn himself is the final boss... as a giant box of Danish oatmeal. Yeah.]]
* DeathCourse: The whole game, basically.
* DeathIsCheap: Usually.
* DeathWorld: A game like this can only take place in one.
* DepthPerplexion: As in tradition to PlatformHell genre, it's intentional.
* EasyModeMockery: EZ-Mode does have the heart blocks, which makes it ''slightly'' easier to get through some rooms... all while your character ''and'' the bosses have a Pink bow on them.
** Plus, [[spoiler:the game won't give you the title of The Boshy and mock you if you beat Solgyrn.]]
* EverythingTryingToKillYou: A given, considering what this game was inspired by. Even the save points want you dead.
* FinalExamBoss: Near the end of the final boss fight, every other boss in the game shows up to attack you, one after another.
* GuideDangIt: One screen requires you to do a walljump, then slide along the ground to maintain your extra speed for the next few screens. Absolutely nowhere is it hinted that walljumping works this way.
* HarderThanHard: You're-Gonna-Rage mode, which takes away all the save points in between each level, and makes the bosses have more health and they in turn become even tougher to kill. If it's anything that makes this game truly hard, it has to be the bosses.
* HitboxDissonance: Every character, to different extents. Ryu takes the cake, not being downsized from his appearance as a boss ''at all''.
* InterfaceScrew: Every now and then there's a room that would be perfectly normal, except that the screen is flipping upside down and back, rotating, or having a seizure.
* JokeCharacter: Ryu has a very confusing hitbox, a somewhat worse jump than other characters, and he can't even hit some of the save points because his shot is fired higher up than every other character. And yet...
** LethalJokeCharacter: Ryu can absolutely decimate some bosses, getting far more hits landed than any other characters are capable of.
* JumpScare: The aptly-named [[GiantSpider "Ear Rape Spider"]], which just loves to burst in on you with a '''loud''' roar whenever you stop expecting it. That's not to say the roar's original- it's actually using Franchise/{{Godzilla}}'s roar. Bonus points for being the only sound in the game ''not'' affected by the volume settings; it always plays at full volume, even if you've turned sound completely off.
** The Spider isn't the only one to jump scare you. Take Captain Falcon in the Kid Icarus world- he'll try to Falcon Punch you. Ironically, the Spider makes his last appearance in this world, too.
** [[spoiler: ...Until the Final Boss.]]
** There's also a huge ferret that will pop out of nowhere and [[SensoryAbuse loudly]] say "LET'S GO!"
* KaizoTrap: Almost every boss does something after their life bar is emptied, ranging from one final attack to an entire extra pattern to go through. In particular, [[spoiler: Mario gets ''two more phases''.]]
* NinjaProp: Your ''mouse cursor'' is able to kill you if it touches your character. It also slowly hovers toward your character on its own if you leave it in the games window.
* ProductionThrowback: One of the playable characters in the game is Blob, the main character of ''Blob's Adventure'' duology made by Solgryn. The sixth boss of the game, the Skeleton King, is also taken from there.
* SaveScumming: Parodied; at one point in the desert you have to repeatedly hit two save points to cross a chasm, since reloading the game restores your double jump.
* ShoutOut: Being an I Wanna Be The Guy game, almost everything is a reference to some form of media.
* SuspiciousVideogameGenerosity: Right after the segment with the Count from ''Sesame Street'', there's a seemingly featureless flat plain... with a double-jump-replenish arrow for seemingly no reason. [[spoiler:It's needed to dodge the Ear Rape Spider who's laying in wait just off-screen.]]
* TacticalSuicideBoss: When the final boss starts its second attack pattern, it gains a barrier that can only be disrupted by its own bullets. Cue the bullets that fly towards your current position, as opposed to away from the boss.
* ThatOneLevel: Invoked. At the end of the VVVVVV section, the game throws you a section based off of the infamous Veni, Vidi, Vici sidequest. This is immediately followed by the equally infamous Gravitron. [[invoked]]
* {{Unskippable Cutscene}}s: Thankfully averted.
* WallJump: Can only be done off of special walls. Two different kinds, actually, resulting in two different kinds of WallJump.
* WrongGenreSavvy: The Missingno fight. Particularly when it uses Splash, and it says nothing happened... except [[spoiler: a tidal wave coming up from below to kill you.]]
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->It's BOSHY time!