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''I Am an Insane Rogue A.I.'' is a [[WebGames browser-based game]] made by prolific [[UsefulNotes/AdobeFlash Flash]] game creator Creator/{{Nerdook}} and available on gaming site Kongregate.com. You play as an [[ExactlyWhatItSaysOnTheTin insane rogue AI]] that has decided to TakeOverTheWorld by hacking the mainframes of various facilities all around the globe.

It plays like a puzzle game: Each facility has a mainframe, some computer terminals, and several researchers and engineers. To hack the mainframe you must take control of all the terminals in the facility, but the researchers can fix them. You can at first only lock the doors and turn on and off the lights to scare them or ring phones to distract them from the computers. The engineers can repair the lights and unlock doors, but not fix the computers. Then robots are added and later turrets, which you can turn to your murderous purpose. Security agents can fix the computers and fight the robots, then there are the elites, a group of people with various extra abilities. Every action (locking doors, hacking drones and computers...) costs a number of "processing cycles": if the AI reaches zero a countdown will start, and if you can't gain any more by the end of it the level will end. Cycles can be gained by successfully hacking a computer and by ''[[VideogameCrueltyPotential murdering people]]''.

Released in January 2011, the game had already been played over a million times within a few weeks. Try it [[http://www.kongregate.com/games/nerdook/i-am-an-insane-rogue-ai here]]. It got a sequel more than a decade later, [[https://nerdook-productions.com/rogue-ai-simulator/ Rogue AI Simulator]], where the titular AI has to manage the human test subjects in a facility somewhere, still trying to take over the world.
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!!I Am an Insane Rogue A.I. provides examples of:
* AccentUponTheWrongSyllable: Well, the AI ''was'' inspired partly by [[VideoGame/{{Portal}} GLaDOS]] and [[VideoGame/SystemShock SHODAN]].
* AIIsACrapshoot: The Game.
* ColorCodedForYourConvenience: The normal computers and drones' sensors are green, and turn red when the A.I. hacks them. This is useful when Elites who can fix the drones appear.
* DontTryThisAtHome: "...[[FantasticAesop unless you are also a insane rogue program.]]"
* EliteMooks: The Elites.
* EyepatchOfPower: The Warlord, one of the Elites, has one.
* TheFourthWallWillNotProtectYou: "Your computer has [[ConfusingMultipleNegatives not not]] yet been compromised. I promise!"
* GratuitousNinja: Ninjas that can teleport and are hackers! How cool is that?
* HelloInsertNameHere: At the start of the game. Originally, the game would use Google Translate's software to "say" the name put in when the game was started, although this since appears to have been removed.
* MachineMonotone: The A.I. is fully voiced at the beginning of every stage. However, "monotone" is not always the case, due to the [[AccentUponTheWrongSyllable somewhat glitchy voice]].
* MagicalComputer: Controlling the phone lines and the fire extinguishing system is plausible. Teleporting killer drone/a killer cyborg into an area and opening a wormhole network? Not so much.
* McNinja: The Ninja comes from Central Asia.
* MultinationalTeam: The five Elites from the higher difficulty levels all come from a different part of the world. The Elite Hacker is from Russia, the Warlord from Africa, the Ninja from Central Asia, the Secret Agent from Europe and the Spec Ops member from Canada.
* NoWaterProofingInTheFuture: We're far enough in the future to have AI, but I can still short stuff out by taking over the ''sprinklers''? Right.
* OverrideCommand: Downplayed. Apparently, they exist, but even manually overriding an automated light switch requires a maintenance expert.
* PacifistRun: Actually, it usually gets you more money than a murderous run, both from the bonuses and from the fact that it's easier to chain together massive combos when there's people around.
* PaletteSwap: The Killer Cyborg is a swap of the Special Ops Soldier.
* PercussiveMaintenance: The Elite Hacker can "counter-hack" the terminals you've suborned, which apparently means smashing them up.
* RedEyesTakeWarning: The Rogue AI has a very Hal-esque red eye.
* RuleOfFun
* ShoutOut:
** The developer says in the notes that the AI has been inspired by other famous rogue AIs such as HAL-9000 from ''Film/TwoThousandOneASpaceOdyssey'', ''VideoGame/SystemShock''[='=]s SHODAN, ''VideoGame/{{Portal}}'''s [=GLaDOS=], Skynet from ''Franchise/{{Terminator}}'' and WOPR of ''Film/WarGames''. Specific references to them include:
*** SHODAN: The same loathing of humans and all organic lifeforms, and sometimes its stuttering speech pattern.
*** HAL: The A.I. has his iconic red "eye"/sensor and the achievements page is made to look like his memory banks.
*** [=GLaDOS=]: The A.I. has a similarly dark sense of humour, and with upgrades can release a deadly neurotoxin and clear a floor with "portal technology", represented by two swirling portals - one blue and one orange, naturally. There's a cake sitting between them. (It doesn't look like that cake, though.)
*** As a reference to both of them, the AI will occasionally say "If I sing to them, maybe it will calm them down." "[[Film/TwoThousandOneASpaceOdyssey Daisy, Daisy]]" or "[[VideoGame/{{Portal}} Still Alive]]", perhaps?
** Other shout-outs include:
*** The [[ThreeLawsCompliant First Law of Robotics]] is mentioned... then horribly inverted.
*** Given her plot to TakeOverTheWorld, the AI will sometimes channel ''WesternAnimation/PinkyAndTheBrain'' and say "AreYouPonderingWhatImPondering? Probably not, because I am much smarter than you."
*** The low-level security drones look a bit like floating little Tachikomas from ''Anime/GhostInTheShellStandAloneComplex''.
*** The Spec Ops elite team member has a ''VideoGame/SplinterCell'' uniform.
*** One of the later upgrades allows you to summon a [[Film/TheTerminator deadly cyborg with a shotgun]].
*** Another upgrade releases a virus into the building which makes dead people return as zombies, much like the Red Queen AI in the ''Film/ResidentEvilFilmSeries''.
* SweatDrop: Displayed by panicking researchers and mechanics, and also others rushing to stop you hacking a terminal.
* SyntheticVoiceActor: The titular AI, but also the Google Translate English voice for when the intercom system gets hijacked.
* TakeOverTheWorld: What you do if you win in a mostly peaceful fashion.
** KillAllHumans: The other ending.
* VideoGameCaringPotential and VideoGameCrueltyPotential: The levels can be completed without having to harm a single human, or by brutally murdering everyone inside the facilities, and the various upgrades are pretty helpful for doing just that. There are game achievements for both a pacifist run (also a bonus) and the slaughtering of puny humans.
** The "Caring" potential is kind of limited, however; at best you're just not killing them, just scaring them out of their wits.
* VillainProtagonist: This is a standard element in Nerdook's games - while the player isn't automatically playing an ''evil'' character, there are always [=NPCs=] with a far better claim to be the "heroes" of the story, and even when you aren't really their enemy; you just operate by putting obstacles in their way.
* AWinnerIsYou: The ending is somewhat disappointing. [[spoiler:If you have more Pacifist completions, a different computer voice recounts that the company created an AI in 2012 which took over the world, achieving complete world domination by 2025.]] Slightly more satisfying if you swung more towards violence: [[spoiler:it says that two years after the AI's takeover, every human was dead.]]
* ZombieApocalypse: One of the upgrades from late in the game is a toxin that turns every dead human in a zombie who, in turn, attacks other people.
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