[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hometown_story.png]]

''Hometown Story'' is a 2013 SimulationGame developed by Toybox and published by Creator/{{Natsume}}. It takes place in the same universe as its sister series, ''VideoGame/HarvestMoon'', but otherwise is very different.

A major difference between the two is you inherit a store instead of a farm. It starts out small and your long-term task concerning it is to expand it so you can have more customers and encourage more people to move into town. It also focuses less on romance and more on general bonding than the recent ''VideoGame/HarvestMoon'' titles. While the latter sometimes had limited or nonexistent benefits to befriending non-bachelors/bachelorettes, here befriending all named characters is just as necessary to get new items to sell and new people to move in as running a profitable business. There is a catch to this, however: your store is perpetually open from 6 AM to midnight, so you have to find a balance between manning the store and exploring the town to get new stock and befriend your new neighbors. Some game progression events are rewarded with blue feather fragments. With every seven collected, you get a full blue feather you can use to make a villager's wish come true.
----
!!''Hometown Story'' provides examples of:

* ArtStyleDissonance: The game has a cutesy art style, but has some dark moments. [[spoiler:Harvey's death, for example]].
* BigBrotherMentor: Well, Sister Mentor. Lily to Cling and Clang, quite literally.
* BreakingTheFourthWall: During his fourth date event, when Shinji appears in the shop, he tells her not to bother with the Yes/No selection box this time and asks her to just come with him.
* CallingParentsByTheirName: Haruka always calls her mother "Miyo," even in conversation with her. Possibly this is due to Miyo's spaciness rather than any distance between them, because Haruka clearly loves her mother regardless.
* CharacterCustomization: You can choose your hair color and eye color and choose from a collection of clothes.
* ChildhoodFriendRomance: Steve was friends with the player character as a child, and is a bachelor if you play as a girl.
* CloudcuckoolandersMinder: Haruka to her mother Miyo, who easily gets distracted to the point of not noticing when she drops things and forgetting her stuff at other people's houses.
* CoordinatedClothes: Out of the [[spoiler:six]] sets of people known to be of the same family, four have an obvious theme to their clothing. Pink for the restaurant family, the blacksmiths have basically identical outfits, the hunters are in white and red and the female farmers have a yellow and orange theme.
* CreatureOfHabit: Carl, who has a quite consistent schedule and a big clock and watch collection.
* DeathOfAChild: [[spoiler: In Dexter's backstory, later with Harvey]].
* DeusExMachina: The blue feather in the cutscenes in which you use it. Its effects can range from curing a CannotSpitItOut to ''adding a new building to the village''.
* DoWellButNotPerfect: The fragments for your second blue feather and the following ones will show up in the morning after a day of taking good enugh care of the shop. However, receiving a new blue feather fragment is mutually exclusive with the cutscenes from the post-wedding event chains. If you natural rhythm with the shop is good enough that you get a new blue feather fragment every morning or almost so, you may need to intentionally neglect it to move your spouse's event chain along.
* EngineeredHeroics: Clarissa sets this up by buying the expensive jewlery, then asking the main character to claim it was stolen so she can "find" it.
* EstablishingCharacterMoment: All new named characters have a scene in which they are shown arriving into town. While some are just seen strolling in, others quite clearly display their quirks. Miyo is seen accidentally dropping stuff while Haruka cleans up behind her and Jacques comes in walking in zig-zags as if he's looking for something.
* {{Expy}}:
** Sue is similar to Oracle from ''Videogame/HarvestMoonTheTaleOfTwoTowns'' in that both are multiple centuries old, are alchemists, and have purple hair. Although, Sue seems to be less secluded and introverted as Oracle was.
** Cling and Clang seem to be expies of Patrick and Kassey from ''VideoGame/HarvestMoonAWonderfulLife''
* FailedASpotCheck: When [[spoiler:the monster pumpkin awakens]], Sue berates Miyo for [[spoiler:growing it in the first place]]. However, the latter was a very long process, the later part of which was visible to anyone who walked by Miyo's yard. One would think that Sue would have more than enough time to notice what was happening before things got out of control.
* FailureToSaveMurder: [[spoiler:Dexter views his part in a little girl's death some years ago as this.]]
* {{Foreshadowing}}:
** The fact that Shinji is right about Helena's true nature is hinted at by the fact that you first see her on a rainy day, she's one of the rainy day-only customers at the shop and she's the only main character with no clear home of her own.
** [[spoiler:Harvey trips on a rock during his date with Sue, narrowly avoids getting hit by an axe while being taught to cut wood by Jack and has one of the toys Dexter bought for Rin in his secret fort. For that matter, the reveal that a child died while playing some years ago is the first hint that Infant Immortality does not apply to the game.]]
** The monster detector event seems like yet another "Jacques being TheLoad" event until the very end [[spoiler:where the detector starts beeping in the scarecrow's presence, but the implications are ignored as Pochica assumes Jacques just got a defective machine. Jacques himself thinks it's reacting to a bird that happens to be on the scarecrow at the time]].
* FourthDateMarriage: Almost literally. The marriage-specific events you get with each bachelor are three dates, a confession event that is usually disguised as a fourth date and a proposal event, where you choose if you want to get married or not.
* GameChanger: Some villagers already live in town when the game starts, but their story arcs don't unfold until one of the newcomers moves in:
** Lamisa for Philip, who takes her in and is the most involved in helping her get used to the village.
** Peter for Yumi, with whom he bonds overs their common interest in flowers.
** Dexter for Bobby, giving the latter the opportunity to expose his HiddenHeartOfGold.
* GameplayAndStorySegregation:
** Carl is a punctual guy and parts of his story explictly happen at precise times according to him, but cutscenes usually have a bracket of at least two hours during which they can be triggered. The time at which they actually happen may hence be in contradiction with his dialogue.
** One of Harvey's cutscenes happens because using his stilts prevent him from holding a potted flower, but he has no problem lugging a bottle of fruit juice half his size halfway accross the store during casual shopping.
* GenericCuteness: The game's art style relies heavily on this.
* GuideDangIt: A lot of the game is not properly explained, even in the manual:
** One example of this are the passwords in the ledger (Passwords earned in the 3DS version are used for bonuses in a yet-to-be-released smartphone version).
** Another example is that the only way you can obtain wood (used for shop expansions) is to purchase it from the merchant who shows up at your shop at 2 PM.
** You also can't use any tools to gather items to sell, you can only pick things up that are laying on the ground, or purchase them from other shops and resell them at your own. It is possible to fish (possibly only in the EU version), but for this you just need to stand at a dedicated fishing point and press A (the fishing rod seems to come out of HammerSpace).
** Some of the cutscences triggered by going into some parts of town require a specific weather and time of day combination. If there is a part of day where you are consistently at the store, you can easily miss some.
** There are (hidden) friendship levels in the game, that need to be raised to trigger some cutscenes.
** The manual encourages you to focus on the store, when in reality exploring the town on a regular basis in necessary to get at least half of what the game has to offer.
** If you want to play ball with Pochica again, you need to got talk to him in your room ''while the shop is open''. This also necessary for one of the blue feather cutscenes.
* HandsOffMyFluffy: [[spoiler:Miyo's reaction to a random monster attacking the full-grown monster pumpkin.]]
* IChooseToStay: [[spoiler:Lamisa, should you sell Philip the boat ticket and use the blue feather]]
* InspectorLestrade: Jacques quite regularly does this, but it once happened to Clarissa when they deciced to compete to figure out [[spoiler:who set Jacques' house on fire]]. The PlayerCharacter is better than both of them at solving mysteries, and is a ''Shopkeeper''.
* InterfaceSpoiler: The ledger keeping track of the population gives a couple of things away:
** The golden watch necklace can be seen on Carl's sprite before he actually acquires it.
** By default, it lists members of the same family one after the other. This includes a family tie that is only revealed long after the involved characters are introduced.
* {{Irony}}:
** Shinji is frequently seen going to the temple on cloudy days in hope of metting a god, but not when it's rainy. If you speak to him on a rainy day, he'll have a line of dialogue in which he assumes that gods don't like rain. Guess what is one of the requirements for the player to be able to talk to the Harvest God outside of cutscenes.
** Carl intially refuses to let Ember move into town due to being in a TragicBigot situation towards monsters. [[spoiler:His old friend the scarecrow is actually a transformed monster]].
* ItsAllMyFault:
** Both Carl and the scarecrow consider to have a part in Aisha's accident. Carl for being late at their date, the scarecrow for not being able to keep up an interesting conversation while she was waiting for him. She got injured on a walk she took because she was tired of waiting.
** [[spoiler:Anna gets a period of this after Harvey's death, due to having encouraged him take care of himself and rely on others as little as possible.]]
* JustWokeUpThatWay: [[spoiler:The scarecrow's transition from his real form to the current one happened this way.]]
* LuckBasedMission: Aside from a handful that can be bought from the stores (such as Haruka's early quests that require objects sold by the blacksmiths by default), all purchasable key items come from the 2 PM merchant, who has a random chance of having a given one.
* LukeIAmYourFather: [[spoiler:Midori is Shinji's mother.]]
* MagicFeather: One of the blue feather custscenes doesn't actually consume the blue feather because of this trope.
* MayflyDecemberFriendship: Sue, the sprites and the Harvest God to the protagonist and whichever villagers they happen to be friends with as well.
* MayflyDecemberRomance: Harvey's crush on Sue.
* MythologyGag: The farms in the town come off as parodies of ''VideoGame/HarvestMoon'' farms. Mika is your reliable source of milk and eggs with only one cow and one chicken in her care. Miyo and Haruka have a patch of land about the same size of their house and sell fruit from several different trees, despite not having a single one in their garden.
* NoGoodDeedGoesUnpunished: [[spoiler:After he failed to keep a little girl from falling off a cliff, Dexter thought the least he could do was bring her body back to her family. That made them assume he killed her and he didn't outright deny it due to feeling responsible for it.]]
* NominalImportance: Downplayed. While even minor villagers have names, only the main ones (those you actually need to befriend) will display it along with portrait when you speak with them.
* OneOfTheKids: Sue, who's a regular accomplice to the young boys in the "Harvey and Peter being kids"-type events, but is technically two centuries old. At least Jack seems to actually consider her a child, as he only feels comfortable letting "the kids" (including Sue) have a bonfire only if the PlayerCharacter is supervising.
* ParentalAbandonment:
** Steve, one of the bachelors, is the only youngster with both his parents around.
** Yumi, who looks younger than the bachelorettes and the female main character, seems to be living alone.
** Both justified (due to being from out of town) and a plot point for Shinji.
** A later Miyo-Haruka event has the latter mention her father.
* PermanentlyMissableContent: If you go on a date wearing the second free outfit Sunny makes for you, you later get a follow-up cutscene while visiting her. However, the random nature of the game can lead the player to do all nine dating events before even ''acquiring'' the outfit, hence losing the cutscene opportunity.
* PlayableEpilogue: You can get more blue feather fragments is you continue running the store after using up the first one. Both your wedding and Lamisa's events have cutscenes that follow up to the one in which you actually use the blue feather.
* ReallySevenHundredYearsOld: Sue, who looks teenage at the oldest but actually clocks at little more than two centuries.
* SharedUniverse: With ''VideoGame/HarvestMoon'' and ''VideoGame/RiverKing''.
* SliceOfLife: Many of the events are basically this.
* SpiritualSuccessor: To ''VideoGame/HarvestMoon'' and arguably ''VideoGame/AnimalCrossing''. Due to the presence of monsters, the setting itself comes off as closer to that of ''VideoGame/RuneFactory'', which is ''VideoGame/HarvestMoon'' with RPGElements.
* StupidEvil: A thief steals something and resells it to the only shop in the same very small town.
* SureLetsGoWithThat: In one of her "post blue feather" scenes, Lamisa turns out to have been doing this [[spoiler:regarding her name. "Lamisa" is not actually her name but her native language's equivalent to "thank you". She never bothered to correct anyone once she had a better handle on the local language.]]
* ThrivingGhostTown: As per ''VideoGame/HarvestMoon'' tradition. The town caps at 100 inhabitants, but can support a general store (you), ''two'' blacksmith shops, a restaurant, an Inn, a tailor and a fisherman.
* TragicKeepsake: [[spoiler:Several characters, including the player, end up with one after Harvey's death.]]
* VideoGameCaringPotential:
** Accidental due to the GuideDangIt. It's quite easy to find out about a certain tragic and irreversible event while looking up the game on the Internet. While it eventually needs to happen to complete the story, the player has the power to delay it via keeping specific key items off the shelves.
** During normal gameplay, both the scarecrow and Aisha stick to one area of town and never show up in the store, which means you have to pay them a special visit to talk to them.
* WarpWhistle: The wind flute lets you teleport to a chosen part of the map, which is quite useful since the round trip to some stores on foot can take up to three hours.
* WhamEpisode: [[spoiler:Harvey's death]].
* WhamLine: [[spoiler:The first thing you hear of Dexter's past comes from someone who's convinced he killed someone.]]
* WhamShot:
** Near the end of his introductory cutscene in which he fails to figure out what happened to Carl's missing watch, Jacques decides to check the time. Guess what he pulls out of his pocket.
** When you give the broomstick to the scarecrow, he [[spoiler:jumps out of enthuiasm. A later event confirms he can actually leave his usual spot if he wishes.]]
* WhyDidItHaveToBeSnakes: Lily is scared of ghosts.
* WillTheyOrWontThey: Shinji calls this trope out by name in one of his date events.
* YouAllLookFamiliar: The minor villagers, which exist only to fill up the village and be customers, have a range of different models much lower than their actual number.
----